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rust update broken plugin

Closed 1.0.3

TeeJayAwreka
TeeJayAwreka

Posted

the plugin still shows hud for animals, im not sure about apcs or vehicles, and npcs/zombies no longer get a health bar after hitting them

NubbbZ

Posted

2 hours ago, TeeJayAwreka said:

the plugin still shows hud for animals, im not sure about apcs or vehicles, and npcs/zombies no longer get a health bar after hitting them

Hello, so you would need to add the new NPC shortname into the whitelist, and into your language file. Please see the note section on the plugins page next time...

use https://www.corrosionhour.com/rust-prefab-list/ if u ever need to find out the prefabs

and like Krungh Crow suggested, do it in the whitelist and language file

image.png.8942969c5be8acd055b59639f5252226.png

  • Love 1
NubbbZ

Posted

Changed Status from Pending to Closed

TeeJayAwreka

Posted

ill show you my npc list, just incase its something i wrote wrong, trying to add the Zombie Hordes scientist id, because they are Heavy Scientists ids unless they arent anymore.

TeeJayAwreka

Posted


    "player",
    "bear",
    "boar",
    "chicken",
    "stag",
    "wolf",
    "scarecrow",
    "murderer",
    "tunneldweller",
    "scientistnpc",
    "heavyscientistnpc",
    "patrolhelicopter",
    "bradleyapc",
    "heavyscientistadnpc",
    "scientistnpc_astar_full_any",
    "scientistnpc_full_any",
    "scientistnpc_full_lr300",
    "scientistnpc_full_mp5",
    "scientistnpc_full_pistol",
    "scientistnpc_full_shotgun",
    "scientistnpc_gunner",
    "scientistnpc_junkpile_pistol",
    "scientistnpcjunkpile",
    "scientistnpc_cargo",
    "scientistnpc_cargo_turret_any",
    "scientistnpc_cargo_turret_lr300",
    "scientistnpc_excavator",
    "scientistnpc_oilrig"

NubbbZ

Posted

4 hours ago, TeeJayAwreka said:

ill show you my npc list, just incase its something i wrote wrong, trying to add the Zombie Hordes scientist id, because they are Heavy Scientists ids unless they arent anymore.

they most likely changed it cus of this months update, i suggest you use debuginfo on the zombie to get its actual shortprefab name 🙂

 

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