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custom AI are still doing radio sounds

No Response 1.0.1

BetterDeadThanZed
BetterDeadThanZed

Posted

I know you said you fixed this issue, but it seems only the Default Profiles are working properly. The ones from the Custom Profiles still have the radio sounds, even with them disabled:

 

    "farm": {
      "type": 1,
      "Spawn": {
        "AutoSpawn": true,
        "Radius": 45,
        "BotNames": [
          "Zombie"
        ],
        "BotNamePrefix": "",
        "Keep_Default_Loadout": false,
        "Kit": [
          "BS_Zombie_Farmer"
        ],
        "Day_Time_Spawn_Amount": 8,
        "Night_Time_Spawn_Amount": 8,
        "Announce_Spawn": false,
        "Announcement_Text": "",
        "BotHealth": 150,
        "Stationary": false,
        "UseCustomSpawns": false,
        "ChangeCustomSpawnOnDeath": false
      },
      "Behaviour": {
        "Roam_Range": 40,
        "Aggro_Range": 30,
        "DeAggro_Range": 40,
        "Peace_Keeper": false,
        "Bot_Accuracy_Percent": 50,
        "Bot_Damage_Percent": 50,
        "Running_Speed_Boost": 0,
        "AlwaysUseLights": false
      },
      "Death": {
        "Spawn_Hackable_Death_Crate_Percent": 0,
        "Death_Crate_CustomLoot_Profile": "",
        "Death_Crate_LockDuration": 10,
        "Corpse_Duration": 180,
        "Weapon_Drop_Percent": 0,
        "Min_Weapon_Drop_Condition_Percent": 50,
        "Max_Weapon_Drop_Condition_Percent": 100,
        "Wipe_Belt_Percent": 100,
        "Wipe_Clothing_Percent": 100,
        "Allow_Rust_Loot_Percent": 100,
        "Respawn_Timer": 300
      },
      "Other": {
        "Chute": false,
        "Suicide_Timer": 5,
        "Die_Instantly_From_Headshot": false,
        "Instant_Death_From_Headshot_Allowed_Weapons": [],
        "Disable_Radio": true,
        "Location": {
          "x": 1620.38965,
          "y": 1.25728452,
          "z": -806.764832
        },
        "Parent_Monument": ""
      }
    },

 

  • Administrator
Steenamaroo

Posted

Hi,

Looking into it now. Thank you!

BetterDeadThanZed

Posted

I just had a biome zombie with the scientist sounds and I think they are getting the scientist loot.

  • Administrator
Steenamaroo

Posted

Allow_Rust_Loot true/false should prevent their corpses from getting the default scientist loot.
I found something I'd overlooked with the radio chatter, so that'll be sorted, properly, in the next update.

Quite a few other things to find+fix before pushing it.

Thanks again!

  • Love 1
BetterDeadThanZed

Posted

I have "Allow_Rust_Loot_Percent" in the config with a number (100). I don't see "Allow_Rust_Loot".

  • Administrator
Steenamaroo

Posted

Yes, that's it - Allow_Rust_Loot_Percent.
With that at zero, the npc corpses should have no default scientist loot.

BetterDeadThanZed

Posted

Apparently now that I set that to 0, many zombies have no loot at all.

  • Administrator
Steenamaroo

Posted

Hi,
Radio chatter should be fixed now in V1.0.3.
 

"Apparently now that I set that to 0, many zombies have no loot at all."
With that at zero none of them should have default game loot at all - The only thing left in their main container should be items you gave via Kits,
or via some loot plugin.

Guest

Posted

Changed Status from Pending to No Response

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