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Having Difficulties

Work in Progress 1.0.5

SHIFTlego
SHIFTlego

Posted

Can You Add An Option To Make Screaming Optional And Npcs Not Going Into Wounded State Due To Bleed Out Timer?

Bad Cop

Posted

Hi @SHIFTlego

Can You Add An Option To Make Screaming Optional
Yes

 

Npcs Not Going Into Wounded State Due To Bleed Out Timer?

I might not be understanding. Try explaining to me again :')

Bad Cop

Posted

Changed Status from Pending to Work in Progress

SHIFTlego

Posted

the npc does not go into the wounded state nor make sounds upon death i can send you the log if youd like after reloading. ive also reloaded both plugins

 

SHIFTlego

Posted

this is the output i get when killing an npc
-WoundedNPC] OnPlayerDeath: Exception occurred - Object reference not set to an instance of an object
Latanya[7033736] was killed by SHIFTlego[76561198799550265] at (-270.41, 31.36, -195.16)
[WoundedNPC] OnPlayerDeath: bot is null during bleedout timer.

 

Bad Cop

Posted

Ok understood, i'd like to have a look

 

Are you  able to get the rest of this error from server console? Normally this shows in rcon and there's longer information in console
OnPlayerDeath: Exception occurred - Object reference not set to an instance of an object

Is it happening for all npcs? Even normal scientist on roads/monument ?

Also please tell me, what is creating the npcs? Can just list the NPC related plugins you have

SHIFTlego

Posted

i have bot respawn, npc spawn, and it is with all npcs and no that was the rcon console output

 

Bad Cop

Posted

9 hours ago, SHIFTlego said:

i have bot respawn, npc spawn, and it is with all npcs and no that was the rcon console output

 

Do you have access to console outside of rcon? Maybe logging in the batch file, or live console on your hosts control panel? 

How do you launch the server on your side? Using any tools/launchers ?

 

Just trying to find something that might be different in your scenario

SHIFTlego

Posted

i use we oxide from the control panel to turn it off and on

 

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