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codelock not turning off turrets

Can't Reproduce 1.1.2

FandangoChristmas
FandangoChristmas

Posted

A player sent me this video today of the turret killing him after he turned them off with the code from note.

 

Cahnu

Posted

Hello, I have tested this quite a few times myself and am unable to reproduce the issue. It always turns off properly to me. This looks like it could perhaps be some other plugin conflicting. Do you have any plugins related to turrets or power?  If so, I would suggest testing removing other plugins that may be related to test so you can pinpoint which it is.

Cahnu

Posted

Changed Status from Pending to Can't Reproduce

FandangoChristmas

Posted

Good day Cahnu, I tried it myself after that player reported it, and I had the same result. I don't use any plugins for turrets or power stuff. The only thing I can think of, Is I had updated EventManager plugin from codefling. It has a new requested feature to disable the default FP events by default now. My server is carbon based, and it feels like this started the day after I had updated EventManager.

Cahnu

Posted

I'm not familiar with that plugin to say if that could cause issues. I would suggest trying to disable it for this plugin if you can. If it doesn't allow you to do that, then I would try turning it off just to test if that is what is causing the issue. 

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