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error

Pending 2.7.9

Papi Rusty
Papi Rusty

Posted

Object reference not set to an instance of an object
Stack: HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
Oxide.Plugins.NpcSpawn+CustomScientistNpc.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <5fd634a8092849caa162afaefe63d759>:0)
BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.OnKilled (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BaseCombatEntity.Die (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.Die (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.WoundingTick () (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
InvokeHandlerBase`1[T].DoTick () (at <8e196ee2b06b4bedacbd68b7817717be>:0)
InvokeHandlerBase`1[T].LateUpdate () (at <8e196ee2b06b4bedacbd68b7817717be>:0)

Jbird

Posted

39 minutes ago, Papi Rusty said:

Object reference not set to an instance of an object
Stack: HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
Oxide.Plugins.NpcSpawn+CustomScientistNpc.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <5fd634a8092849caa162afaefe63d759>:0)
BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.OnKilled (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BaseCombatEntity.Die (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.Die (HitInfo info) (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
BasePlayer.WoundingTick () (at <0a3e488a264c4b1eb1c1e1f1b97245e7>:0)
InvokeHandlerBase`1[T].DoTick () (at <8e196ee2b06b4bedacbd68b7817717be>:0)
InvokeHandlerBase`1[T].LateUpdate () (at <8e196ee2b06b4bedacbd68b7817717be>:0)

Do you have any other information like what is occurring when that error occurs?

Jbird

Posted

6 minutes ago, Papi Rusty said:

no

I will run it past KpucTaJl to see what can be told just by the error alone. But it will probably be helpful to identify the cause if we know more like when it is happening when the error occurs.

Jbird

Posted

9 hours ago, Papi Rusty said:

ok

From the developer:

Quote

This error indicates that the NPCs do not have any weapons in the first slot of the fast slots, which is impossible for the NPCs. This can occur for many reasons, you need to look for why there is nothing in the first slot, as an example, either the NPCs do not have weapons at all, or there is a plugin that throws weapons out of the hands of the NPCs, syringes or C4 are indicated in the first slot, which are used by the NPCs and end, eventually there will be nothing in the first slot In addition, I ask you to note that the error does not occur in the NpcSpawn plugin, the error is eventually called in the Facepunch - humanpc class in the AttackerInfo method

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