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NPC Kits Conflict

Closed 2.2.4

Neighigh
nivex

Posted

I will check this out when I wake up

  • Like 1
nivex

Posted

Despawn Inventory On Death

 

try setting this to false in all of the profiles, oxide/data/RaidableBase/Profiles/

Neighigh

Posted

Sorry my bad I didn't mention; I'm using custom inventories I want for their looks and drops with Raidable Bases Profiles. NPCKits is overwriting the kits and causing the conflict because it's trying to overwrite all general Scientists on the map and not looking for the ones plugins are spawning.

  • Like 1
nivex

Posted (edited)

right on, set the above option true then. that option tells npc kits to not do anything

Edited by nivex
Neighigh

Posted (edited)

Hey so I'm revisiting this today as the players should be busy getting ready for our raid grace period to lift. I'll try your suggestion there, here's the goals for getting a clean/desired drop off these NPCs:
-Regular scientist loot drops when killed

-RaidableBases config kit drops when killed

-NPC Kits loadout does not drop/duplicate any items

-NPC Kits does spawn and drop off of regular scientists at junkpiles

Side Note: I've noticed since the last update that the NPCs have somehow become heavies and are dropping Heavy related items-grenade launchers, m39s, etc. - Any way to go back to the good ol' science bois?

Edited by Neighigh
Neighigh

Posted

You're direction worked great! I've got them despawning the kits loot and keeping their assigned RaidableBases data kits. They are not keeping the scientist loot at the moment, but this is actually a good thing at the moment as they want to spawn Heavy Scientist loot without it. - After some thinking, this may actually be due to some bug somewhere else, my junkpile scientists aren't spawning at all!

nivex

Posted

I don't really understand the last couple sentences sorry

Neighigh

Posted

No worries!

So the default scientist loot - like the components and random guns scientists drop:

-They no longer drop this loot, which is a minor thing I liked to have them continue dropping as it can be a form of minor random additional loot, but am happy as long as the NPC Kits loot isn't dropping.

-When they were dropping the default loot this wipe, they were suddenly dropping items the Heavy Scientists drop, rather than the regular roaming scientists in the game.

-My junkpile scientists are completely missing on my server, the ones that guard barrels/boxes - I think this could be related, but maybe not to this plugin.

nivex

Posted

ok, i will just add another option to block it then 😛 Block Npc Kits Plugin

ah. yes, the npcs i am using are the heavy scientists. i can try using the roam scientists instead.

  • Love 1
Neighigh

Posted

You're awesome dude! Any chance we can have the option to swap between heavy/roam loot too? That would be super for hard+ base drops!

nivex

Posted

actually I implemented the option to use any scientist loot spawns

    "Alternate Scientist Default Rust Loot": {
      "Prefab ID List": [
        "cargo",
        "turret_any",
        "ch47_gunner",
        "excavator",
        "full_any",
        "heavy",
        "junkpile_pistol",
        "oilrig",
        "patrol",
        "peacekeeper",
        "roam",
        "roamtethered"
      ],
      "Alternate Scientist Default Rust Loot": false
    },

then you can decide which to use. I tried using different npcs entirely but none of them work properly except heavy scientist. so I just decided to change their loot table with this option instead. it's disabled by default so you will have to set it true to enable it. just remove from that list any scientist loot you don't want spawning

  • Like 1
  • Love 1
Neighigh

Posted

Nice! I'll do that tonight before restart!

Neighigh

Posted

I forgot to post back here again! Everything works great! Thank you!!

  • Like 1
nivex

Posted

Changed Status from Pending to Closed

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