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Turret Damage

Pending 2.7.9

EvilDips
EvilDips

Posted (edited)

Hey I use IQGuardianDrones and can't figure out why non of the turrets are damaging any of the NPCSpawn NPCs

Edited by EvilDips
EvilDips

Posted

Its also the same with Event NPCs which I believe this plugin controls.

Jbird

Posted

On 11/8/2024 at 6:00 PM, EvilDips said:

Hey I use IQGuardianDrones and can't figure out why non of the turrets are damaging any of the NPCSpawn NPCs

For this you should reach out to the developer of this plugin.

 

On 11/8/2024 at 6:01 PM, EvilDips said:

Its also the same with Event NPCs which I believe this plugin controls.

Which events are you having this issue with, and what turrets are unable to damage NPCs?

EvilDips

Posted

Gas station event NPCs is one that wont take damage from the turrets I use from IQGuardianDrones. It targets them and shoots them but they wont die.

 

Jbird

Posted

3 minutes ago, EvilDips said:

Gas station event NPCs is one that wont take damage from the turrets I use from IQGuardianDrones. It targets them and shoots them but they wont die.

You need to reach out to that plugins developer.

EvilDips

Posted

I did he said his plugin will target all npcs which its targeting the gas station NPCs it just does no damage to them, but thinking about it would that not be normal because if they take damage they would just kill each other anyway?

Jbird

Posted

34 minutes ago, EvilDips said:

I did he said his plugin will target all npcs which its targeting the gas station NPCs it just does no damage to them, but thinking about it would that not be normal because if they take damage they would just kill each other anyway?

I can't think of what could be blocking damage from NpcSpawn though. I can mention it to KpucTaJl but that developer should do some testing on their end to confirm whether or not it's an issue.

The NpcSpawn config has damage allowance for other NPCs. Normally NPCs aren't going to target each other though.

You can check the NpcSpawn config to see how you have it configured but honestly the fix is most likely going to need to be within that plugin.

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