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Damaged Health Percent for Raid Blocking

Pending 1.0.3

dustyhansen
dustyhansen

Posted

I set this at both 1 and 99 and neither one raid blocked me when I did damage to the base. 

dustyhansen

Posted

Any suggestions on what the issue is here? Is it supposed to be 1 or 99? Why isn't it working?

Khan

Posted (edited)

You cannot raid block your self. So if you built the base it's not going todo anything.

 

Also, the way that feature works is like this. 

Example:

If my wood door is 200 HP and my config setter is 10 that's 10% of 200 which would be 20hp but you'd have to pass that thresh hold so 21hp dmg should trigger a raid. 

 

Now lets say you did 90% that means the door needs to be 90% damaged. So 180+hp lost of 200 to trigger a raid. 

Edited by Khan
dustyhansen

Posted

I didn't build the base, someone else did. But I will test it again and report the results.

dustyhansen

Posted

Ok, someone built a base. I am not on TC. I have raid blocking enabled.

    "Block Time (Sec)": 7200.0,
    "Block Radius": 100.0,
    "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 1,

I am able to do more than 1% damage and not trigger raid blocking. In fact, I am able to completely destroy the structure and not not trigger raid blocking. So it appears that this damage threshold is not working for me.

dustyhansen

Posted

Just checking in on this since it has been 11 days, thanks.

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