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The convoy will disappear, and the NPC will remain stuck in place.

Closed 2.5.9

laodu
laodu

Posted

The convoy will disappear, and the NPC will remain stuck in place.

  • Like 1
Adem

Posted

Hi. I do not confirm it.
There is no such thing on my server.
How can I repeat this? Record a video, please.

Mihkel

Posted (edited)

Just had the same issue. The convoy starts teleporting around the map. Entities spawn at some monument and then disappear after a brief time (maybe 10-15 seconds) just to respawn at the next location.

NPCs remain in a limbo state - frozen in place. Also a noticeable FPS drop in the area.

Edited by Mihkel
  • Like 1
VENIQQ

Posted (edited)

I have the same issue.

  • Bots and vehicles spawn, start moving, and then all disappear... only bots are left without vehicles.
  • Then it tries to restart event again in different location and goes in circles creating bots around the map.
  • Can't end event with convoystop - I need to kill/unload the plugin
  • For me this happens only for nightmare_reforged preset. If I test with the old one - hard - then all works fine.
  • Screen attached
  • RCON is spammed with these kind of messages when the issue happens
09/30 13:34:57 | dynamicpreventbuilding[92662525] changed its network group to null

09/30 13:35:00 | dynamicpreventbuilding[92662618] changed its network group to null

09/30 13:35:02 | NullReferenceException: Object reference not set to an instance of an object

09/30 13:35:09 | dynamicpreventbuilding[92662992] changed its network group to null

09/30 13:35:12 | dynamicpreventbuilding[92663068] changed its network group to null

09/30 13:35:28 | dynamicpreventbuilding[92663567] changed its network group to null

09/30 13:35:31 | dynamicpreventbuilding[92663682] changed its network group to null

09/30 13:35:39 | dynamicpreventbuilding[92664674] changed its network group to null

09/30 13:35:42 | dynamicpreventbuilding[92664756] changed its network group to null

09/30 13:35:57 | dynamicpreventbuilding[92665247] changed its network group to null

09/30 13:36:00 | dynamicpreventbuilding[92665335] changed its network group to null

09/30 13:36:09 | dynamicpreventbuilding[92665723] changed its network group to null

09/30 13:36:12 | dynamicpreventbuilding[92665816] changed its network group to null

 

Rust 2024.09.30 - 13.39.10.02.png

Edited by VENIQQ
VENIQQ

Posted (edited)

Also I can see from Discord logger, that Bradleys spawned like crazy when it attepmted to start.

Screenshot_2024-09-30-14-20-45-612_com.discord.jpg.3fcc3152bef0a723dfb211ebcdd4f354.jpg

Edited by VENIQQ
Mihkel

Posted

2 hours ago, VENIQQ said:

Also I can see from Discord logger, that Bradleys spawned like crazy when it attepmted to start.

Screenshot_2024-09-30-14-20-45-612_com.discord.jpg.3fcc3152bef0a723dfb211ebcdd4f354.jpg

Mine acts exactly the same.

Adem

Posted

Fixed in the latest update

Adem

Posted

Changed Status from Pending to Closed

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