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entity spawn at character model

Can't Reproduce 1.1.5

andremelo90
andremelo90

Posted

hi there, ur plugin is awesome for roleplay, but i noticed it spawns the entity that emits the sound right at player character model head height. If we walk back we can see the item floating in the air. If possible could this height be adjusted to spawn the item a little bit below the character model feet? so it gets spawned under the terrain. Or spawn an invisible version of that entity? Thanks!

GNGGOD

Posted

3 hours ago, andremelo90 said:

hi there, ur plugin is awesome for roleplay, but i noticed it spawns the entity that emits the sound right at player character model head height. If we walk back we can see the item floating in the air. If possible could this height be adjusted to spawn the item a little bit below the character model feet? so it gets spawned under the terrain. Or spawn an invisible version of that entity? Thanks!

Hello 👋 

Thanks for noticing this! The prefab is intended to not be visible...I'm going to assume that there was a change in a recent face punch update that is conflicting with this 🤦.  We'll have an update for this shortly 🤘

 

Appreciate you taking the time to bring this up 😁

 

GNG!

  • Love 1
GNGGOD

Posted

Heyo!

I have not been able to reproduce this. I have tried a couple of known plugins that can cause a conflict, but I can still not get the prefab to be visible. Is this still an issue? 

I'm going to mark this as can't reproduce for now.

Thanks,

GNG

  • Like 1
GNGGOD

Posted

Changed Status from Pending to Can't Reproduce

andremelo90

Posted

On 9/24/2024 at 2:02 PM, GNGGOD said:

Heyo!

I have not been able to reproduce this. I have tried a couple of known plugins that can cause a conflict, but I can still not get the prefab to be visible. Is this still an issue? 

I'm going to mark this as can't reproduce for now.

Thanks,

GNG

i bind the command "siren" to a key and walk backward while pressing the key, i can see it.
Or maybe its related to the entity sound im using, here goes my config file:

{
  "Command": "siren",
  "AlarmSoundTime": 1.0,
  "SirenSoundPath": "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.prefab",
  "NotificationMessage": "The siren has been triggered!",
  "EnableNotification": false,
  "Debug": false,
  "Version": "1.1.5"
}

 

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