Jump to content

Enter Zone Trigger

Closed 2.0.5 2.0.6

Burymore
Burymore

Posted

Hey I'm trying to get the "Entered Zone" option to work but I'm having trouble with the zoneID field. I have monument finder & Zone Manager installed. I assume I'm missing something simple in the zoneID name.

Screenshot 2024-08-29 235518.png

Screenshot 2024-08-30 001656.png

beee

Posted

Hey there. If you haven't figured it out yet, zone id is a number separate from the name, you should be able to see all zones with and their ids by typing /zone_list.

Burymore

Posted

Still doesn't seem to be working even with the zone ID as the number. Does it need to be set to a permission group (default) or can that stay blank?

Screenshot 2024-08-30 100933.png

Screenshot 2024-08-30 101014.png

beee

Posted

Need to define a group yes, you can add default group as that includes all players.

  • Love 1
Burymore

Posted

That's what it was, I needed to set a group (default). It worked with my Monument IDs as names too :

    {
      "Name": "Missile Silo",
      "Radius": 100.0,
      "Radiation": 0.0,
      "Comfort": 0.0,
      "Temperature": 0.0,
      "SafeZone": false,
      "Location": "-49.56011 43.35525 811.358",
      "Size": "0 0 0",
      "Rotation": "0 0 0",
      "Id": "nuclear_missile_Silo",
      "ParentID": null,
      "EnterMessage": "",
      "LeaveMessage": "",
      "Permission": null,
      "EjectSpawns": null,
      "Enabled": true,
      "Flags": "AutoLights"
    },

 

Thank you!

  • Like 1
Burymore

Posted

I noticed with Zone Manager domes the bubbles are almost always too big (overlapping roads) or too small (since they are always a sphere) causing a lot of spam when players are entering. Is there a way to use Monuments Watcher 0.1.5 for the bounderies?

Screenshot 2024-08-30 121355.png

Screenshot 2024-08-30 121426.png

beee

Posted (edited)

I can integrate with that sure yeah, but i think your main issue is having it sending to global would always cause spam, especially if a player keeps going back and forth in and out of the edge. Maybe if I add a cooldown for this type of triggers so it won't be too constant, will see what i can do and update you when i have something.

Edited by beee
  • Like 1
Burymore

Posted

Yeah a cooldown timer would great as well. But integrating with Monument Watcher would be huge so that the new square zones won't overlap roads players may be farming down.

  • Like 1
Burymore

Posted

Would it be possible for the cooldown timer to be per player instead of everyone entering the zone? Its a pve server so it would be good to see if more than 1 person is entering the zone. but don't want 1 person spamming it. 2 players entering the zone in the cooldown timer should show both and then each get the cooldown timer. Thank you again!

  • Like 1
beee

Posted

Changed Status from Pending to Closed

Changed Fixed In to 2.0.6

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.5k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.