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despawn timer not showing

Closed 2.8.9

Deisel
Deisel

Posted

Hi my despawn timer has stopped showing on map markers and bases are not despawning/respawning if inactive.

they used to cycle through bases in my profiles and display despawn time of 45mins?

any help appreciated..

some of my settings are as follows. am i missing something???

"Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,
  "Hide Despawn Time On Map Marker (PVP)": false,
  "Hide Despawn Time On Map Marker (PVE)": false,

 

 "Map Markers": {
      "Marker Name": "Raidable Base Event",
      "Radius": 0.35,
      "Radius (Map Size 3600 Or Less)": 0.25,
      "Use Vending Map Marker": true,
      "Show Remaining Loot When No Owner (PVE)": false,
      "Show Remaining Loot When No Owner (PVP)": false,
      "Show Owners Name on Map Marker": true,
      "Show If Purchased On Map Marker": false,
      "Use Explosion Map Marker": false,
      "Create Markers For Buyable Events": true,
      "Create Markers For Maintained Events": true,
      "Create Markers For Scheduled Events": true,
      "Create Markers For Manual Events": true

 

global deespawn options in cfg:
     

      "Wait To Start Despawn Timer When Base Takes Damage From Player": true,
      "Maximum Water Depth For All Npcs": 1.5,
      "Minutes Until Despawn After Looting (min: 1)": 10,
      "Minutes Until Despawn After Looting Resets When Damaged": false,
      "Minutes Until Despawn After Inactive (0 = disabled)": 45,
      "Minutes Until Despawn After Inactive Resets When Damaged": true

Deisel

Posted

rbe debug
[21:50:52] Transmitting console input: rbe debug
[21:50:52] Debug mode (v2.8.9): True
[21:50:52] Scheduled Events Running: False
[21:50:52] Maintained Events Running: True
[21:50:52] Queues Pending: 0
[21:50:52] DEBUG: Last messages:
[21:50:52] [RaidableBases] DEBUG: 146x - Maintained: The max amount of events are spawned
[21:50:52] Potential points on Grid: 93
[21:51:02] [RaidableBases] DEBUG: Maintained: The max amount of events are spawned
 

 

nivex

Posted

 "Wait To Start Despawn Timer When Base Takes Damage From Player": true,

heya, they won't show a time or start to despawn until they take damage with this setting enabled

Deisel

Posted

sweet. thanks, i knew it had to be something i was misinterpreting. appreciate your work!

  • Like 1
nivex

Posted

no problem, enjoy!

nivex

Posted

Changed Status from Pending to Closed

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