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non suitable landscape for construction

Closed 1.0.5

BadLandPVE
BadLandPVE

Posted

hello, after test on my test server, all works good, but now on main server, when try to build a base. says non suitable ladnscape...... y test it on an open place, and nothing. can you help me please?¿

BadLandPVE

Posted

another question. could add option to block wear? to prevent players take the attire.

 

walkinrey

Posted

Hi, can i see your config file and copypaste data folder? 
Also, what's the map type of your both test and main server (procedural/custom)?

BadLandPVE

Posted

17 hours ago, walkinrey said:

Hi, can i see your config file and copypaste data folder? 
Also, what's the map type of your both test and main server (procedural/custom)?

ofc, but copypaste folder is too big, maybe better send you the base file.
the map is custom this wipe.

PersonalBuilder.json basebuilderhard.json

walkinrey

Posted (edited)

Do you have RustEdit dll installed? Also, can you please check for caves under the build point, and any monuments near the build point? I need it to debug the problem

Edited by walkinrey
BadLandPVE

Posted

1 hour ago, walkinrey said:

Do you have RustEdit dll installed? Also, can you please check for caves under the build point, and any monuments near the build point? I need it to debug the problem

yes i´ve .dll installed. let me check the caves.  ,but i tried to place it all map arround looking on flat places and was impossible.

BadLandPVE

Posted

other issue, testing and testing, if you give to npc more materials that he needs, when  bot finish the building dissapears with the extra mats, i have some suggestions that i think will improve a lot the building process. Sure is a lot of work and maybe is not possible. but if you want i call try explain my idea when you get some time. Thank you and sorry for the text mistakes.

walkinrey

Posted

I'll add some parameters into config for custom maps which should help. Also i'll check the issue with extra materials despawn, please wait for update

  • Like 1
BadLandPVE

Posted

hello, thanks!! i just wiped, and changed to a procedural map. and still same problem with no suitable landscape for construction. im trying on flat parts like icelakes, dessert. and i cant build a big base.

walkinrey

Posted

hmm that's strange. are you trying on the same building? can i see your last config on updated version?
while i'm looking into your config you can do next thing:
1. paste your building somewhere on the map using copypaste commands
2. copy the building using copypaste commands
3. then use it in the pbuilder, maybe the center pivot is wrong in the existing file, so it should help

BadLandPVE

Posted (edited)

i did it 3 steps and nothing. i tried the other profiles, they are smaller bases and no problem to build it. i modified the hight foundation to check if is that the problem and nothing. idk what can i do

i send you too the base

PersonalBuilder.json basebuilderhard.json

Edited by BadLandPVE
walkinrey

Posted

Set next parameters to basebuilderhard profile:
 

        "Build": {
          "Max allowable height of foundation": 5.1,
          "Start height to ground": 2.0,
          "Max depth when building in water": 3.5,
          "Checks": {
            "Check is close to road?": false,
            "Check is building blocked?": false,
            "Check for Prevent Building triggers": true,
            "Prevent Building check radius": 20.0
          },

Ensure that you set them for the right profile, the problem was in max allowable height of foundation

BadLandPVE

Posted

On 8/30/2024 at 10:38 AM, walkinrey said:

Set next parameters to basebuilderhard profile:
 

        "Build": {
          "Max allowable height of foundation": 5.1,
          "Start height to ground": 2.0,
          "Max depth when building in water": 3.5,
          "Checks": {
            "Check is close to road?": false,
            "Check is building blocked?": false,
            "Check for Prevent Building triggers": true,
            "Prevent Building check radius": 20.0
          },

Ensure that you set them for the right profile, the problem was in max allowable height of foundation

i checked, and cant build it..  can we try other way ? maybe dc or something i can show you all.

walkinrey

Posted

try set it to much higher value, for example 99
if it won't work then can you please send me a config

BadLandPVE

Posted

OMG!. its works. i couldnt imagine that will works.
 

BadLandPVE

Posted

Just now, BadLandPVE said:

OMG!. its works. i couldnt imagine that will works.
 

ill try to build on different hights on the map.

BadLandPVE

Posted

hello, i dont want to open a new ticket. can u tell me how to fix this?

Failed to call hook 'OnPlayerLootEnd' on plugin 'PersonalBuilder v1.0.6' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
at Oxide.Plugins.PersonalBuilder.OnPlayerLootEnd (PlayerLoot inventory) [0x00012] in <80e9487fa0924639b42c776688352002>:0
at Oxide.Plugins.PersonalBuilder.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003b2] in <80e9487fa0924639b42c776688352002>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

BadLandPVE

Posted

other thing , i been testing and you can use bot to build into blocked monument zone, into red area, but you cant deploy tc . i think check blocking zones not block that.

walkinrey

Posted

On 9/21/2024 at 8:29 PM, BadLandPVE said:

other thing , i been testing and you can use bot to build into blocked monument zone, into red area, but you cant deploy tc . i think check blocking zones not block that.

It’s because "Check for Prevent Building triggers": false

I’ll update the plugin to fix the OnPlayerLootEnd error

  • Love 1
walkinrey

Posted

Changed Status from Pending to Closed

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