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NullReferenceException

Closed 1.2.19 1.2.20

Kobani
Kobani

Posted

Hello 
Do you have a solution for this, it happens after I have thrown a signal. 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x001f8] in <d4b06d769f884e548a109c333ca210c4>:0 
  at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <d4b06d769f884e548a109c333ca210c4>:0 

ZEODE

Posted

I suspect you have another plugin which affects supply signals in some way?

Kobani

Posted (edited)

4 hours ago, ZEODE said:

I suspect you have another plugin which affects supply signals in some way?

Ok I have now reinstalled my test server to exclude my plugins. And only installed your plugin. And I still get the same problem. Could it be due to a custom map?
Does your plugin require certain topologies?

Addendum
I am using the Timelines map from RobJ and the problem only seems to occur with this map. Yes, I only test it with your plugin and no other

Edited by Kobani
Addendum
Kobani

Posted (edited)

I have now written to RobJ and he has asked me to speak to you again. Maybe it will help us to solve the problem together.
I have attached the chat history. 

 

Screenshot (5).png

Addendum
RobJ2210: Technically speaking, the only thing that Mapdoesn’t have that any other map normally does is road mesh and fp monuments maybe that’s it ?? but I really dont know what it uses. Let me know and I will do as much as I can to help.

Edited by Kobani
Addendum
Kobani

Posted

@ZEODE Do you have an idea or solution to the problem?
I have set everything related to monuments to false. But it still doesn't work with the map. 
I only have your plugin on the server. So there is no plugin conflict.

Kobani

Posted

Update
I have now carried out a few more tests and have been able to narrow down the error. It is actually due to the fact that the map has no standard monuments. After I added a standard Monument, your plugin worked.
So your plugin does not work with custom maps without default monuments. I hope they can release an update for this issue.  🙏

ZEODE

Posted

Hi, sorry for late reply. Thanks for the detailed info. In that case I know where the error is. When the plugin loads it automatically searches for monuments and uses that data later on. I guess I will need to add a null check in there for if there are no standard monuments.

  • Like 1
ZEODE

Posted

Changed Status from Pending to Work in Progress

  • Like 1
Kobani

Posted

Hello, can you say when the update will be available to solve the problem?

 

ZEODE

Posted

I don't have an ETA at the moment, I am currently rarely at my computer and when I am I'm working on Bradley Drops. The next Heli Signals update I will address this. I will be at home next on Thurs, so will see if I can release a quick fix then, but can't promise.

Kobani

Posted

Ok, thank you very much, then I know.

ZEODE

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

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