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Attacker not receiving health damage

Not a Bug 1.8.3 1.8.5

Doctros
Doctros

Posted (edited)

Hello, I have installed this plugin, added Oxide.Ext.UiFramework.dll to correct folder and have True PVE set to "anything can hurt players" & "players can hurt players" kick attacker works just fine when enabled. However The attacker is not taking health damage. What I am looking for is not so much to kick the attacker, rather to hurt the attacker with 50% health damage per attack hit so if he attacks you twice he dies. is this possible? my config .json file attached. Also is a slap player plugin needed to harm the attacker?

Thanks for the help!

 

PunishAttacker.json

Edited by Doctros
Added Question
MON@H

Posted (edited)

Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional.

To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/

P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways

Edited by MON@H
MON@H

Posted

Changed Status from Pending to Not a Bug

Doctros

Posted

Ok, so I followed your recommendation above and Attacker is not dying. The warnings pop up eventually and state that the attacker was punished but attacker is still alive. I looked at the /oxide/logs/PunishAttacker/ and they say, "7656119xxxxxxxxxx was attacking 7656119xxxxxxxxxx and was punished tkilled" .

However the attacker is still alive. I will attach my .json file so you can see the edits I made.

Thanks Again!

PS. I did update the plugin to latest version "1.8.4"

PunishAttacker.json

MON@H

Posted

Perhaps you have some other plugin that prevents player death. Try to unload it and test.

Doctros

Posted (edited)

ok, it seems that True PVE Plugin is causing the issue where the attacker does not get killed. In True PVE I have I set it to "anything can hurt players" & "players can hurt players" but the attacker does not get killed. However when I set it to "handleDamage": false, (Default true) the attacker now does get killed but the rest of the True PVE plugin protection settings are deactivated.
which makes the True PVE plugin useless. Punish Attacker states that it's compatible with True PVE & NextGenPVE.
 
All I'm looking for is for all of the TruePVE protections to be tuned on and active with the Punish Attacker plugin to actually kill an attacker after 2 attack hits dealt to the victim. Any ideas on how I can get this to work? any help would be greatly appreciated. Thanks!

Edited by Doctros
MON@H

Posted

Check if the problem is solved in latest version

MON@H

Posted

Changed Fixed In to 1.8.5

Doctros

Posted

Thank You!

I will give it a try!

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