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Koshara: turrets and guntraps do not attack the player in raid buses and at the Sputnik event.

Closed 0.1.6 0.1.9

IIIaKa
IIIaKa

Posted

By @Koshara

Quote

hello, I bought a plugin and ran into a problem turrets and guntraps do not attack the player in raid buses and at the Sputnik event.

And there is also a lack of compatibility with the ArenaTournament plugin.

private bool IsOnTournament(ulong userid)
{
  return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", userid);
}

 

IIIaKa

Posted

Changed Status from Pending to Work in Progress

Koshara

Posted

well, at home I made the plugin support and the work of the anthropic turrets, if they do not have owners, I can throw off the code if necessary

 

Koshara

Posted (edited)

 in general, I have finalized the plugin. Now turrets can shoot at the player if they do not have a master. that is, any turrets placed by a non-player will attack other players. If anything, I made changes to the CanBeTargeted methods

Edited by Koshara
IIIaKa

Posted (edited)

2 hours ago, Koshara said:

in general, I have finalized the plugin. Now turrets can shoot at the player if they do not have a master. that is, any turrets placed by a non-player will attack other players. If anything, I made changes to the CanBeTargeted methods

Remove the attached file. This is a general chat, and anyone can download from here.

Edited by IIIaKa
Koshara

Posted

I'm sorry, I didn't know I deleted the file.

Koshara

Posted

and there are also suggestions to do something so that you can reduce the opening time of blocked boxes

 

IIIaKa

Posted (edited)

16 minutes ago, Koshara said:

and there are also suggestions to do something so that you can reduce the opening time of blocked boxes

 

What boxes are you referring to? Are you talking about the Chinook's crate or the Bradley/Patrol crates?
If you’re talking about the crates from Bradley/Patrol, you can set "Is it worth removing fire from crates?" to true in the main config file, which will allow you to extinguish the crates immediately and make them accessible.

P.S. Если хочешь, пиши на русском.

Edited by IIIaKa
Koshara

Posted

да я имею ввиду чинуки чтоб можно было на том же карго или нефтянке сбросить по времени ибо 15 минут на пве всервере такое себе ждать открытие чинука

 

 

IIIaKa

Posted

32 minutes ago, Koshara said:

да я имею ввиду чинуки чтоб можно было на том же карго или нефтянке сбросить по времени ибо 15 минут на пве всервере такое себе ждать открытие чинука

 

 

Хорошо, если получится, добавлю возможность либо отключить таймер, либо сделать кастомное время(по пермишену).

IIIaKa

Posted (edited)

On 8/4/2024 at 9:42 PM, Koshara said:

да я имею ввиду чинуки чтоб можно было на том же карго или нефтянке сбросить по времени ибо 15 минут на пве всервере такое себе ждать открытие чинука

Добавил пермишен, который позволяет пропускать N(0-900) количество секунд при старте взлома ящика. Под каждый пермишен, можно установить любое число.

Edited by IIIaKa
IIIaKa

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 0.1.9

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