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Crate & Drop NPCS

Closed 1.3.0

TuxGeek
TuxGeek

Posted

The server i run uses carbon and is on the latest dedicated server and carbon versions. Better NPC version 1.3.0

I am having an issue where the codelockedhackablecrates and supplydrops are causing npcs to spawn but not get removed when the crate is despawned so I end up with parts of the map with tons of npcs.

What could be causing this?

Screenshot 2024-07-19 083114.png

KpucTaJl

Posted

Hi, if there is such a problem, then there is an error during the load of the plugin to the server or during the deletion of a locked crate. It's easy to check, you can spawn several CH47 on the map, one of them will drop the crate on the monument, then delete it and see if the NPCs will be deleted, it will be good if you shoot a video where you can see how the crate was dropped, the npcs did spawn, at this moment there will be no other NPCs on the monument, there will be the radar is turned on, then the crate will be deleted, and accordingly the result will be shown on the video. Also, if the NPCs do not delete, then send the errors that are in the console and by mistake I will look at what the problem is

TuxGeek

Posted

ok, i will do that asap. I will post the video here if there is any more issues. In the meantime i had disabled those npcs from spawning

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

KpucTaJl

Posted

Changed Status from Pending to Closed

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