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how far the brad actually lands from the supply call

Closed 1.1.11

Tage2
Tage2

Posted

Is there a setting (i can't find one, but i could just be missing it) to have the brad drop directly onto the supply call instead of "somewhere within a radius" of the supply call?  Our players like building elaborate "bradley trap" buildings, but it's impossible to do if the bradley can fall several foundations worth of distance from the call itself. 

The Friendly Chap

Posted

On the other hand, is it possible to extend the possible range the bradley falls? Our players like building elaborate "bradley trap" buildings, but I want to make it impossible to do if the bradley can fall several  dozen foundations worth of distance from the call itself. 
 

ZEODE

Posted

There is no setting for it, the randomisation is based off the Rust default behaviour. So there is only a certain amount of randomisation.

Also to consider, server tickrate and FPS has an effect on where the drop lands too. This is especially true for people who set the plane speed very high. If you have a higher tickrate the drop is more precise. Lower tickrate causes larger variance. I could look at incorporating another config option to set this randomisation within a radius. But again, how accurate it is will depend on server tickrate or FPS too. Also to consider is discrepancies might cause the bradley to land on bases.

ZEODE

Posted

Changed Status from Pending to Closed

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