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Closed 1.2.16 1.2.18

Craft
Craft

Posted

Can you add a command to directly call Heli? I can pay extra

Or add HOOK to skip using signal flares

ZEODE

Posted

That’s the whole point of this plugin, I’ll consider it for a future update. Bradley Drops needs some love first.

  • Like 1
Craft

Posted

Can you add data files? Used for player cooling, otherwise when the server unexpectedly restarts, the player's cooling will be reset

Craft

Posted

In addition, add a setting to reset the cooldown of all players at 0:00 every day
or, when the player uses a signal flare, determine if it is on the same day

Craft

Posted

There is no reward when using LockOnRockets to kill Heli

ZEODE

Posted

How are you taking patrol heli with lock on rockets? Is that another plugin? If you try and shoot the patrol heli with in game homing rockets it just fires flares and they miss ?

  • Like 1
ZEODE

Posted

Changed Status from Pending to Closed

Craft

Posted

LockOnRocket    A plugin, haven't you heard of it?

 

Should be used in OnEntityKill

Instance.NextTick(()=> Instance.ProcessRewards(heliId, ownerId, heliProfile));

 

ZEODE

Posted

I thought you meant the Rust homing rocket launcher, yes I have heard of that plugin. I will look into it to see if its possible to make it compatible.

As for your comment about using that in OnEntityKill, there is a reason why I have coded it that way, I am not sure why you are telling me otherwise.

Craft

Posted

On 5/21/2024 at 3:16 PM, ZEODE said:

I thought you meant the Rust homing rocket launcher, yes I have heard of that plugin. I will look into it to see if its possible to make it compatible.

As for your comment about using that in OnEntityKill, there is a reason why I have coded it that way, I am not sure why you are telling me otherwise.

If this code is used in OnEntityKill, it can be compatible with lockonsockets

ZEODE

Posted (edited)

On 6/7/2024 at 3:55 AM, Craft said:

If this code is used in OnEntityKill, it can be compatible with lockonsockets

Using that hook wont change the way this plugin works with LockOnRockets, however, I have identified the issue and it will be fixed in the next update. Without using OnEntityKill.

Edited by ZEODE
ZEODE

Posted

Changed Fixed In to Next Version

  • Like 1
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