Jump to content

After new version

Closed 1.4.0

MichuX
MichuX

Posted (edited)

Hello!

After the recent version I am getting this spam non stop on my console every second:

Failed to create agent because it is not close enough to the NavMesh
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at ScientistBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x0005f] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at HumanNPC.TryThink () [0x00000] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <e81484d7a7ab488a9fdcce2c94cde99d>:0 
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <f2ac98fb700f4306a1ac122143664430>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnikEntities () [0x00095] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnik () [0x0005d] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass+<SputnikCorountine>d__41.MoveNext () [0x0020e] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 

Failed to create agent because it is not close enough to the NavMesh
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <f2ac98fb700f4306a1ac122143664430>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnikEntities () [0x00095] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnik () [0x0005d] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at Oxide.Plugins.Sputnik+SputnikClass+<SputnikCorountine>d__41.MoveNext () [0x0020e] in <7d098473929444bc8c2b6f4bde9859b6>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0 

 

Edited by MichuX
  • Like 1
Adem

Posted

Changed Status from Pending to Closed

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.