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Cars left unusuable on the road after driver is killed

Closed 1.4.1 1.4.2

Swedish Chef
Swedish Chef

Posted (edited)

Hi,

sometimes i find my TrafficDrivers with no driver on the side road with the engine still going, but the player cannot access the engine or storage or fuel (i think they cant mount the vehicle also)

all the cars that are like this (cannot access parts/storage/fuel) still have the engine going, and have bulletholes suggesting an NPC has killed the driver

if a 'Player' shoots the driver, the car stops and is able to be looted. but it seems if an NPC kills the driver, then car is left with engine on and in some weird state.

 

 

TrafficDrivers.json

Edited by Swedish Chef
Swedish Chef

Posted (edited)

deleted comment

Edited by Swedish Chef
walkinrey

Posted

Changed Status from Pending to Work in Progress

walkinrey

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

Swedish Chef

Posted (edited)

Hi, im still finding cars on the side of the road in 1.42

im pushing 'e' on all of the car, but nothing is accessible, sorry the sound is low, the car engine is on.

 

 

TrafficDrivers.json

Edited by Swedish Chef
Butters

Posted

also having this issue. Noticed its spawning flaming cars at teleportpos 0,0,0 too. Doesnt let you delete their entities so they start stacking up causing lag. 

The inaccessible ones I found on the map seemed to be from cars thatd fallen off a cliff and were unable to get back to their path and didnt despawns/self destruct for some reason. Dealt with that by putting guard rails on cliffs to keep them on their paths but I've still got un deletable flaming cars at pos 0,0,0 which causes some concern.

already had to wipe once to get my server to run smoothly after someone had the bright idea of building a ramp for the npc off a cliff which it jumped over n over for days before the server finally melted 😅😂

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