Jump to content

Fixing Material Upgrade and Base Loading Errors in the Game

Closed 1.1.1995 1.1.1996

Roger93

Posted

An error has been identified in the material upgrade system within the game. For instance, if you have a base constructed and upgrade it with a material like stone, the upgrade is correctly applied to the entire structure. However, if you subsequently build a new floor and attempt to upgrade it with the same material, the following error occurs:

Failed to run a 0.10 timer in 'Creative v1.1.1995' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

Additionally, another error has been observed regarding the base saving and loading system using the copy and paste method (default). If one of the structures in the base is a stone external high gate (gates.external.high.stone), upon reloading the base, this object appears as invisible, although the associated sound effects remain audible.

These issues can adversely affect the gaming experience by compromising the functionality and aesthetics of player-built bases. It is recommended that the game developers address these errors promptly to enhance user experience.

Ryuk_

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

Ryuk_

Posted

Changed Status from Work in Progress to Closed

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.