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destroy tc but base is not decaying.

Closed 2.0.9

OgGinja


OgGinja

Posted

I get this message on one foundation builds. It's a one foundation with 3 walls, floor for roof and a door. IT says it doesn't meet requirements but it also shows it does!

 

image.png

nivex

Posted

twig does not qualify

OgGinja

Posted (edited)

base has 0 twig, all stone.

image.png.4d7aea8764403c285bfb2e9c0be03f7e.png

Edited by OgGinja
nivex

Posted

ah ok. it must have a minimum of 2 foundations. setting it to 1 will not work.

OgGinja

Posted (edited)

so what should my setting be like? if its 2...does that mean anyone's base as 1x1 is unraidable?AbandonedBases.json

Edited by OgGinja
nivex

Posted

yes, the base will get deleted on a scan.

OgGinja

Posted

Ok so what should my settings be? i tried 0 i have tried 2 and i still have the same outcome with the requirement message. By the message it says its met requirements saying 1 of 1 and 3 of 3. I have attached my current config in the above post. 

 

nivex

Posted

you want players to raid a 1x1? go for it

change compound.Count < 2 to 1

nivex

Posted

I had already explained what you should do, and how it works

OgGinja

Posted

lol so that doesn't work as well, now it's just says 1/0 foundations. image.png.a5f733f3a7a5bbe1ea275df4b7f0d876.png

nivex

Posted (edited)

it does work.

it says < 1

0 is less than 1

you cannot set it to 0

why are you trolling me?

Edited by nivex
OgGinja

Posted

Not trolling you my man, I just want to be able to raid a 1x1...if this stays like this anyone can put a 1x1 up and just put all their good loot in it! SO all i was asking is how do i bypass this and make it fit my needs. Im not a dev or an ace admin, i may need some more direction as I can't find anything in my config named compound.count. All i have in my config is image.png.aa14e553c13a92b1c9545d5cd8d3b343.png for what i assume is the requirements.

 

nivex

Posted

ok. requirements have minimums too. in this case it's either 2 foundations or a foundation + 1 high wall. it has been this way, but I don't mind changing it.

keep foundations required to 1

compound.Count is in the .cs file

change < 2 to < 1

I can change it in next update too, but I won't set it below < 1

image.png.a4eaf647db6ca1e92216db8e6f04e4fd.png

 

  • Love 1
OgGinja

Posted

Thank you Nivex! That worked like a charm. 

 

nivex

Posted

no problem

OgGinja

Posted (edited)

Nivex, 

What does this message mean? Players get this message when trying to damage a base that has been converted and raided (tc was destroyed) with this message the base is no longer able to take damage and does not decay. How do we make the bases still damageable after the raid with no tc? I am also running truePVE. 

 image.png.a7bbf105f80094d5c427fefbca9b2af2.png

Edited by OgGinja
nivex

Posted

heya, it means you can't convert that base again. it must decay on its own if the TC no longer exists

if the base doesn't decay then some other plugin (or decay / upkeep convar) is blocking it. TruePVE and Abandoned Bases don't handle decay:)

  • Like 1
OgGinja

Posted (edited)

Nivex, 

what does this message mean? looks like a player played a few tcs around his main base to stop building around him. Looks like 4 of his buildings were raided and this is the message we get when the last base is trying to be raided.

 image.png.b4a11a16a50ca3d6fe91b7a408e4e843.png

 

Edited by OgGinja
nivex

Posted

hi. it is too close to another event

Check If Abandoned Bases Are Too Close Together

OgGinja

Posted

Thank you sir, when will you be releasing the update with the fix we talked about earlier in the conversation?  where when a base is raided the player can come back in and place a tc to salvage what's left and continue using the building. 

nivex

Posted

not sure what you're referring to

players can already drop a TC and type /sar claim

quote it

nivex

Posted

Changed Status from Pending to Closed


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