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Elevators aren't working?

Pending 1.0.2

Harley Ross

Posted

Hey, I'm having an issue. all of the sudden the elevators are not working for me. Last map they were fine, This map they don't work. I didn't do anything different?

Harley Ross

Posted

Any Idea? It's still happening. I haven't been able to use these prefabs in months

 

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <b11ba2a8fbf24f219f7cc98532a11304>:0

at Oxide.Ext.RustEdit.IOCore.‮‪​‭​â¯â­â€Žâ€¬â€â€Žâ€­â­â€â€‹â€®âªâªâ€Žâ€ªâ€‹â€«â«â€Žâ€â€Žâ€­â®â€®â€Žâ®â€®â€«â€®â€­â®â€Œâ«âªâ€­â€® (Elevator , System.Int32 ) [0x0006e] in <06f597986f854b61a972fca7f08bf2a1>:0

at Oxide.Ext.RustEdit.IOCore.​‪â®âªâ€«â€«â­â€‹â€Œâ€­â¬â€‹â€®â€«â€«â€‹â€â€â­â¬â€«â€­â€â¬â€¬â€®â€Œâ€­â€­âªâ€ªâ€‹â€â€«â­â€Œâ€Œâ€Žâ€­â€® (IOEntity , Elevator , System.Int32 , Oxide.Ext.RustEdit.IO.SerializedConnectionData ) [0x00093] in <06f597986f854b61a972fca7f08bf2a1>:0

at Oxide.Ext.RustEdit.IOCore+<ProcessIOEntities>d__16.MoveNext () [0x00321] in <06f597986f854b61a972fca7f08bf2a1>:0

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All of your prefab elevators are not working.

Wonder_Fox

Posted

The Oxide.Ext.RustEdit extension is required for elevators to work

Harley Ross

Posted

Several other things I'm using also require rustedit and work perfectly.

Across 2 different servers. Both independently updated. It blows my mind because they worked awesome for a while untill this started happening, I've reinstalled rustedit, I'm tried it from another computer.. I can't seem to solve it. The only thing I can think is I'm using too many of them? Like 4 of the ocean one 4 of the tall land one and a couple of the others. Maybe I'm using too many at once?

Wonder_Fox

Posted

Have you tried running the map on a server without plugins?

Wonder_Fox

Posted

I just checked the elevators and they all work, even when there are a lot of them

Harley Ross

Posted

Well then its on my end some how. Maybe conflicts with other prefabs or something. I'll experiment more. I can give you a map file I"m having problems with. Maybe it's just a weird combo of prefabs.

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