Configuration
Example Configuration
{
"UseStaticRewardSystem": false,
"StaticKillAmountGained": 3,
"StaticDeathAmountLost": 3,
"CurrencySymbol": "$",
"CurrencySymbolPlacement": "left",
"GrantRespawnMoney": true,
"RespawnGrantAmount": 10,
"RespawnGrantCooldown": 600,
"BonusAmountPerKill": 0.2,
"LoseAllMoneyOnSuicide": false,
"TeamKillVictimLosesAllMoneyOnDeath": false,
"RiskLevels": {
"No Risk": 0,
"Very Low Risk": 1,
"Low Risk": 10,
"Minor Risk": 30,
"Medium Risk": 50,
"High Risk": 100,
"Very High Risk": 200,
"Extreme Risk": 500,
"Baller Status": 1000
}
}
Configuration Properties
- UseStaticRewardSystem (bool) Enable to use static rewards only. This option gives and takes a constant amount instead of giving all of the victim's current risk to the killer and does not apply a bonus.
- StaticKillAmountGained (int) Amount gained by killer when UseStaticRewardSystem is true.
- StaticDeathAmountLost (int) Amount lost by victim when UseStaticRewardSystem is true.
- CurrencySymbol (string) Symbol used for currency. Default = "$".
- CurrencySymbolPlacement (string) Placement of currnecy symbol. Can be "left" or "right". Default = "left".
- GrantRespawnMoney (bool) Enable to grant players RespawnGrantAmount amount of money when they respawn after dying. Default = true.
- RespawnGrantAmount (int) Amount to grant to players when they respawn after dying. Default = 10.
- RespawnGrantCooldown (int) Cooldown in seconds for granting respawn money. Players who respawn before their cooldown is finished will receive RespawnGrantAmount automatically once the cooldown ends. Default = 600.
- BonusAmountPerKill (float) Multiplier rate for bonus money on kill. Set to 0 to disable. Bonus money granted = (BonusAmountPerKill x (killer's current wallet balance - RespawnGrantAmount)). Default = 0.2.
- LoseAllMoneyOnSuicide (bool) If true players will lose all of their current risk on death if they die to self inflicted damage or f1 kill. Default = false.
- TeamKillVictimLosesAllMoneyOnDeath (bool) If true players will lose all of their current risk on death if a teammate kills them. In either case the teammate who killed will not receive any currency. Default = false.
- RiskLevels (Dictionary<string, int>) Risk level labels and minimum balance amounts. Used in /toprisk command.
