Configuration
Example Configuration
- In the provided example below players will receive $1 for mining each node. Every ~3 nodes they will receive an extra $1. They will receive $1 per tree, and $1 bonus for each 1000 wood. Wild plants give $1 each and grown & harvested plants give $2 each.
{
"Resources": {
"metal.ore": {
"PerThisManyItemsFarmed": 1800,
"GiveThisAmountOfCurrency": 1,
"BonusCurrencyForFullyDestroyingEntity": 1
},
"stones": {
"PerThisManyItemsFarmed": 3000,
"GiveThisAmountOfCurrency": 1,
"BonusCurrencyForFullyDestroyingEntity": 1
},
"sulfur.ore": {
"PerThisManyItemsFarmed": 900,
"GiveThisAmountOfCurrency": 1,
"BonusCurrencyForFullyDestroyingEntity": 1
},
"wood": {
"PerThisManyItemsFarmed": 1000,
"GiveThisAmountOfCurrency": 1,
"BonusCurrencyForFullyDestroyingEntity": 1
}
},
"CollectibleResources": {
"metal.ore": {
"PickupBonus": 1
},
"stones": {
"PickupBonus": 1
},
"wood": {
"PickupBonus": 1
},
"sulfur.ore": {
"PickupBonus": 1
}
},
"CollectiblePlants": {
"blue.berry": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"cloth": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"corn": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"green.berry": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"orchid": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"potato": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"pumpkin": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"red.berry": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"rose": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"sunflower": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"wheat": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"white.berry": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
},
"yellow.berry": {
"WildPlantBonus": 1,
"GrownPlantBonus": 2
}
}
}
Configuration Properties
- PerThisManyItemsFarmed (int) For this many wood chopped give GiveThisAmountOfCurrency to player.
- GiveThisAmountOfCurrency (int) Give this amount of currency to player per PerThisManyItemsFarmed.
- BonusCurrencyForFullyDestroyingEntity (int) Give this amount of currency to player when they fully destroy an entity (tree or node).
- PickupBonus (int) Give this amount when a resource collectible is picked up (wood or ore).
- WildPlantBouns (int) Give this amount when a wild plant is collected.
- GrownPlantBouns (int) Give this amount when a plant from a seed or clone is collected.
