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Configuration

Example Configuration

  • In the provided example below players will receive $1 for mining each node. Every ~3 nodes they will receive an extra $1. They will receive $1 per tree, and $1 bonus for each 1000 wood. Wild plants give $1 each and grown & harvested plants give $2 each.

 

{
  "Resources": {
    "metal.ore": {
      "PerThisManyItemsFarmed": 1800,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "stones": {
      "PerThisManyItemsFarmed": 3000,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "sulfur.ore": {
      "PerThisManyItemsFarmed": 900,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "wood": {
      "PerThisManyItemsFarmed": 1000,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    }
  },
  "CollectibleResources": {
    "metal.ore": {
      "PickupBonus": 1
    },
    "stones": {
      "PickupBonus": 1
    },
    "wood": {
      "PickupBonus": 1
    },
    "sulfur.ore": {
      "PickupBonus": 1
    }
  },
  "CollectiblePlants": {
    "blue.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "cloth": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "corn": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "green.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "orchid": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "potato": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "pumpkin": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "red.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "rose": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "sunflower": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "wheat": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "white.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "yellow.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    }
  }
}

Configuration Properties

  • PerThisManyItemsFarmed (int) For this many wood chopped give GiveThisAmountOfCurrency to player.
  • GiveThisAmountOfCurrency (int) Give this amount of currency to player per PerThisManyItemsFarmed.
  • BonusCurrencyForFullyDestroyingEntity (int) Give this amount of currency to player when they fully destroy an entity (tree or node).
  • PickupBonus (int) Give this amount when a resource collectible is picked up (wood or ore).
  • WildPlantBouns (int) Give this amount when a wild plant is collected.
  • GrownPlantBouns (int) Give this amount when a plant from a seed or clone is collected.

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