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tynearia's Achievements
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Version 1.0.0
3 downloads
I made this raid base a long time ago, but i did not yet know how to rate it for myself. I would rate this raid at expert or nightmare because of its size. This car is one hot hatch with 122 auto turrets, 105 flame turrets, 45 shotgun traps. 19 landmines and sandbag barricades, and 47 coffins for your raiding pleasure in this maze of hallways and corridors. a few walls are expected to be destroyed but they are not marked. Happy raiding.$1.29 -
Version 1.0.0
3 downloads
This was something i built a long time ago, before i was able to rate raidbases. I have since created a way to rate raidbases for myself, and so far the rating system has not failed me. This cute little ant works best in no stability raids, i have not tried it on a stability server. I rated this raid as between hard and expert on a five tier raidable bases model. It includes a hidden TC, and loot rooms featuring 84 coffins for loot to be dispersed into, 78 autoturrets without a gun, 71 shotgun traps, and 8 flame turrets. Some of the walls are meant to be destroyed, but they are unmarked, and the tc is well hidden on its head. Happy raiding.$1.29 -
Is there a way to change the size or quantity of ingredient bags? or Could you make a bag for the standard ingredients as well? There are two many ingredients to fit in one thirty slot bag and having to swap out the non standard ingredients when you have to use all your inventory for the standard ingredients is a pain, when you don't know ahead of time what you have the ingredients to make. it only holds 30 ingredients so if your bag is full you lose everything new collected while the ingredient bag is full so you have to empty your bag into outside storage when not in use. I tried changing the number in config for the number of slots in the bag , and it stayed the same 30 slots, even after reloading the plugin. Thank you for your awesome time consuming plugin. I love it.
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I believe in the plugin config file it had two options one despawns after the raidbase is raided. Under that one is an inactivity timer, set that to 0, and it should stop the raid from despawning before the raid is done. "Minutes Until Despawn After Looting (min: 1)": 1, "Minutes Until Despawn After Inactive (0 = disabled)": 0, I do not believe there is a way to not have it despawn at all but you could try setting the after looting time to a really high number., i think it defaulted to 30 minutes.
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I was trying to find a way to make it easier on the player to buy a specific level of raid, preferably thru the guishop, since the buyraid GUI is hard to click on and typing out /buyraid (difficulty) takes time. Your idea of an NPC vendor is interesting, I would not know how to set it up tho. Thank you for your time.
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This may be a question answered already, if so I am sorry. I am looking to add the purchase of raid bases to guishop. I have seen somewhere that the person used rbevent to do so, but do i need to have the raidbase name in the guishop ? I would like to sell a random raid from a set difficuilty, it that possible? Thank you for your time.
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server wont load after prefab install
tynearia replied to Valhalla_has_beer's Support Request in Support
Changed Status from Pending to Closed -
server wont load after prefab install
tynearia replied to Valhalla_has_beer's Support Request in Support
Changed Fixed In to 1.0.0, The file was updated to work with the latest version of rustedit, and tested on a local server. -
server wont load after prefab install
tynearia replied to Valhalla_has_beer's Support Request in Support
I am sorry I did not respond sooner, I am testing it, to see if it id not loading because of version mismatch. It was built in an older version of rust edit, so it needs to be updated periodically to be compliant. I sent you a newer save of the yawning dragon, let me know if you still have any problems.