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IHazQuestion

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  1. IHazQuestion

    Does not load on startup

    Still doesn't work. Infact, the exact same error and error message, still. Is this support ticket going to make it work any better?
  2. Any update on a fix? It's really annoying to have to reload the plugin manually after every daily restart.
  3. Same: 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) Come on man, this has been happening since October and no fix?
  4. Yep only on server start -- repeatedly. I don't know if it helps but the folks I host with run their Rust servers on Linux.
  5. The platform data file is not being downloaded to the correct location (on Linux). See image.
  6. I have a small glitch. When my server restarts whether it be from SmoothRestarter, command line or control panel the plugin does not activate when the server comes up. I have to manually do oxide.reload on the plugin for it to activate. Failed to initialize plugin 'InstantScubaDiver v0.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstantScubaDiver.Loaded () [0x00082] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.InstantScubaDiver.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00455] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 Unloaded plugin InstantScubaDiver v0.0.1 by Vergbergler
  7. Is it possible to have the NPCs dismount from the train and chase players like they do in Convoy on attack?
  8. IHazQuestion

    Discord Link

    establishConnection.js line 504: let messageContent = String(message.content); Without it perpetual exceptions that "messageContent.includes is not a function" and no action when someone needs to verify a generated code.
  9. IHazQuestion

    Server Hud

    [ChatCommand("h")] private void cmdChat(BasePlayer player, string command, string[] args) That's pretty static so why would I want to do anything else.
  10. Just about to purchase but thought I would ask first. Will this map still work with the recent update linking rail systems?
  11. This has become such a mainstay on my server but with the user population growing I was wondering if there was a way the plugin could automatically maintain its data file. We allow credits to be carried over but I have noticed that players whose recycler balance is 0 remain in the file even if they are never to be seen again. Would it be possible to add something to delete stale entries after a wipe or somewhere in between?
  12. IHazQuestion

    Better Npc

    Is there a small procedure or rough guide I can follow to create new NPCs at standard monuments or define new locations for existing NPCs? I run just typical procedural maps from Rustmaps but my players have become 'wise' so I would like to mix things up.
  13. IHazQuestion

    Server Hud

    Just a small feature request. Could the chat command be set in the config file please? /h really makes no sense and I have to hardcode /hud each time there's an update.
    This plugin adds such an array of conveniences to my players - they simply love it. It works just perfectly. Every advertised feature works without issue. Install it, set a few permissions and job done!
  14. IHazQuestion

    Discord Link

    Hi! I use SmoothRestarter and when the server restarts the bot loses the RCON connection which is never re-established. As a result, players are unable to verify their in-game generated code until the bot is restarted. Is there anything I can do to remedy this? I really don't want to restart the bot on a cron job because every time it does that it spams the channel with usage instructions.
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