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IHazQuestion's Achievements
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IHazQuestion started following Does not load on startup
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Still doesn't work. Infact, the exact same error and error message, still. Is this support ticket going to make it work any better?
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IHazQuestion started following Discord Link , Road Bradley , Fishing Hotspots and 6 others
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Same: 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) Come on man, this has been happening since October and no fix?
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I have a small glitch. When my server restarts whether it be from SmoothRestarter, command line or control panel the plugin does not activate when the server comes up. I have to manually do oxide.reload on the plugin for it to activate. Failed to initialize plugin 'InstantScubaDiver v0.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstantScubaDiver.Loaded () [0x00082] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.InstantScubaDiver.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00455] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 Unloaded plugin InstantScubaDiver v0.0.1 by Vergbergler
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- 556 comments
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- #hud
- #interface
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(and 6 more)
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- 11 comments
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This has become such a mainstay on my server but with the user population growing I was wondering if there was a way the plugin could automatically maintain its data file. We allow credits to be carried over but I have noticed that players whose recycler balance is 0 remain in the file even if they are never to be seen again. Would it be possible to add something to delete stale entries after a wipe or somewhere in between?
- 71 comments
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- #recycler
- #monetization
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- 556 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 180 comments
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- 1
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- #builder
- #automation
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(and 10 more)
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Hi! I use SmoothRestarter and when the server restarts the bot loses the RCON connection which is never re-established. As a result, players are unable to verify their in-game generated code until the bot is restarted. Is there anything I can do to remedy this? I really don't want to restart the bot on a cron job because every time it does that it spams the channel with usage instructions.