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Found 9 results

  1. Version 1.4.2

    630 downloads

    Water Treatment Plant Showdown Background: A recent seismic event has compromised a Cobalt-controlled warehouse at the Water Treatment Plant, resulting in a critical containment failure. The facility is now overrun with zombies, presumably former workers and trespassers, exposed to unknown hazardous materials. Cobalt, desperate to recover valuable supplies from the warehouse, has deployed a squad of elite soldiers and a Bradley APC to secure the area. However, their efforts are thwarted by the overwhelming undead presence, leaving the warehouse and its contents vulnerable. Mission Briefing: You are part of a skilled group of survivors, known for your expertise in navigating the perilous lands of Rust. mission is twofold: infiltrate the Water Treatment Plant, eliminate Cobalt forces, and secure the valuable supplies within the contaminated warehouse. Objectives: Infiltration: Stealthily approach the Water Treatment Plant. Avoid or neutralize perimeter guards. Combat Engagement: Engage Cobalt soldiers. Utilize guerrilla tactics to outmaneuver and eliminate them. Remember, Cobalt soldiers are well-equipped and trained. Bradley APC Takedown: Neutralize the Bradley APC patrolling the area. Use anti-vehicle weaponry or improvised explosives. Beware of its heavy armor and firepower. Containment Cleanup: Enter the warehouse. Expect heavy zombie resistance. Use close-quarter combat tactics. Ensure personal safety against contamination. Resource Acquisition: Secure Cobalt supplies. Look for ammunition, medical kits, food, and potentially valuable technology. Evacuation: Exit the premises swiftly. Intel suggests Cobalt might deploy an F15 for a tactical airstrike to obliterate the site, rather than letting it fall into ‘enemy’ hands. Challenges: Time Constraint: Complete the mission before the F15's arrival. You have limited time to achieve your objectives. Heavy Resistance: Expect fierce resistance from Cobalt forces and infected individuals. Hazardous Environment: The warehouse might have toxic areas due to contamination. Protective gear is advised. Limited Intel: Be prepared for unforeseen complications, including traps or additional Cobalt reinforcements. "Stay sharp, stay silent," you whisper to your team. The operation begins now. The outcome will determine your fate in this relentless struggle for power, resources, and survival. About the event as an admin You can configure almost every aspect of the event Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Configuration { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } } Spanish (Argentinian) Translations { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." } Icons for Server HUD Thank you @Dead Nasty for the designs
    $20.00
  2. Version 1.0.2

    57 downloads

    70 zombie kits Data file all kits have been put on hide. Weapons include bloody clothes to scare the players, the kits are different from each other. Adding more kits each week to get a big rotation in zombies. If you need help with adding this to the kits you already have, send me a message.
    $4.99
  3. Version 1.0.0

    70 downloads

    This is a set of 3 bases for the Defendable Bases plugin. Defendable Bases (Bundle-1) - the first bundle The plugin itself is not included in the bundle, it must be purchased separately Video: Base [F] Has 2 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 8 rooms for loot crates Base [G] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Base [H] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 4 rooms for loot crates Maps on which you can install these bases on custom monuments: Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448) Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx
    $14.99
  4. Version 1.0.0

    13 downloads

    This is a set of 3 bases for the Defendable Bases plugin. Defendable Bases (Bundle-1) - the first bundle Defendable Bases (Bundle-2) - the second bundle The plugin itself is not included in the bundle, it must be purchased separately Video: Base [I] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 4 rooms for loot crates Base [J] Has 3 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 1 type of traps: Auto Turrets 4 rooms for loot crates Base [K] Has 6 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Maps on which you can install these bases on custom monuments: Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal) Join the Mad Mappers Discord Here! https://discord.gg/madmappers
    $14.99
  5. Version 1.2.2

    612 downloads

    Walking Dead will resurrect a player with a "Walker" using the player's name and outfit with the option to spawn it with a Flaming entrance and several other options. Optional dependencies : Rust Kits Not compatible with : RestoreUponDeath (if assigned to restore clothing in this case fully) !!!! Features : Walkers spawning using a players Name and clothing Spawns a Walker (scientist) after a player died/suicided Hostile like a real walker even goes for sleepers and scientists and animals It can resurrect "From Hell" with flaming spawn true/false. Configurable Spawn amount Configurable Spawn delay time Configurable cooldowns on walker spawning to avoid suicide spam harvesting Select to show gametip or chat messaging (or neither) Configurable Health/Lifetime/Roam Range Can use kits (only clothing) and can use a random kit if set multiple up Compatible with NPCKits (NPCKits won't override the `Walkers` outfit) Despawns the Walkers on plugin unload Walkers will not spawn inside bases (on foundations) Walkers will not spawn when suicided (cfg option) (Added in v1.1.4) Backup your configs before plugin updates! Test option to block spawning in 1 zone (will be extended in near future) (Added in V1.1.4) 50% of sales will be donated to the codefling website !!! Permissions : No permissions Commands : /wdinfo : tells version/author/and a little backend story Logfiles : No logging yet. Configuration : (new spawn system since v1.0.6!!!) Spawns the zombie as the player's clone If the player had no clothes on, it would use one of the kits assigned in configuration (random) if no kits assigned or the kits are having a mismatch (typo), it will spawn the zombie using the predefined zombieoutfit (mumysuit) Example config below : { "Settings Plugin": { "Debug": false }, "Settings Player": { "Suicide block": false, "Zone block": false, "Zone ID": 0 }, "Zombie Settings": { "Zombie spawn delay (seconds)": 5, "Zombie spawn cooldown (seconds)": 300, "Zombie Show cooldown chat messages": true, "Zombie Show cooldown gametip messages": true, "Zombie Prefix Title": "Walker", "Zombie spawn amount": 1, "Zombie Health": 250, "Zombie spawn radius": 5, "Zombie Max Roam Distance": 20, "Zombie Damage multiplier": 0.6, "Zombie Lifetime (minutes)": 10.0, "Zombie Spawns on fire": false, "Zombie Kit ID": [ "walkerkit1", "walkerkit2", "walkerkit3" ], "Zombie Show chat messages": true, "Zombie Show gametip messages": true }, "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false } } Localization : English language file included using a different language make a new file in the language folder. { "Zombie_Spawn": "You died and resurrected a Walker!", "Prefix": "<color=green>Walking Dead : </color>", "info": "\nThe [Walking Dead] will resurrect players as Walkers\nThese are aggressive and attack anything on sight !!\nUsing their melee weapons they can and will go after you !!", "Cooldown": "You have a cooldown and didnt ressurect a walker!!" } Credits : Chat icon design: @Horus for making me this Coding assistance: @Steenamaroo thx bud
    $8.50
  6. Version 1.0.0

    2 downloads

    The Jail House is a facility in which serious criminals and petty criminals were imprisoned. A mental hospital is located in the outer area. Zombies and killers are on the premises, beware of the guards. To get into the building you need a green card and a fuse. On the side of the building is the fuse box. There is no switch. Whoever plays pve can sometimes teleport bad players into the building. Prefabs: 5461 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
    $20.03
  7. Version 1.0.0

    3 downloads

    1850 prefabs comes with height/splat/topology/biome Hidden by forest search you way to top Lots npc in tower and around in forest 2 Secret room with loot at top of tower 2 Buttons that open doors are hidden on top of tower loot is random per server inside tower if you have plugin that change loot in barrels or boxes you can change it with plugin Forest is filled with Zombies
    $7.50
  8. Version 1.0.0

    10 downloads

    Welcome to Doc's Haunted Church. This is a good replacement for mining outpost/gas station/supermarket You will need 1 fuse and 1 green card to access all the loot in the monument 4 zombies spawn in the grave yard 1 Blue key card spawner 1 recycler Prefab count: 782 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
    $6.99
  9. Version 3.0.0

    60 downloads

    Increases the population of animals and monsters at night. https://youtu.be/lm8A-P0pMqQ Configuration File { "# Plugin Settings": { "- Do killed players at night scream (boolean)": true, "- Do a wolf howl on the server when the night starts (boolean)": true, "- Do inform players that the night starts with a text (boolean)": true, "# Equipments List": { "- Headwears (list string)": [ "bucket.helmet", "hat.wolf", "none" ], "- Torsos (list string)": [ "hoodie", "none" ], "- Hands (list string)": [ "burlap.gloves.new", "none" ], "- Legs (list string)": [ "burlap.trousers", "none" ], "- Feets (list string)": [ "burlap.shoes", "none" ] }, "# Day Population": { "- Bear per Km² (float)": 2.0, "- Boar per Km² (float)": 5.0, "- Stag per Km² (float)": 3.0, "- Wolf per Km² (float)": 2.0, "- Murderer per Km (float)²": 0.0, "- Scarecrow per Km (float)²": 0.0 }, "nightPopulation": { "- Bear per Km² (float)": 4.0, "- Boar per Km² (float)": 10.0, "- Stag per Km² (float)": 3.0, "- Wolf per Km² (float)": 4.0, "- Murderer per Km (float)²": 1.0, "- Scarecrow per Km (float)²": 0.5 } }, "# System Settings": { "## Performance Settings": {}, "## Database Settings": { "- Save interval in second (extra save, integer, 0 = disabled)": 0, "- Wipe database on wipe (boolean)": false, "### Backup Settings": { "- Maximum amount backups (chronogical remove, integer)": 3, "- Backup interval in minute (integer, 0 = disabled)": 1440 } } }, "# Profiles": { "default": { "- Profile Level": 0, "# Profile Settings": {} }, "premium": { "- Profile Level": 100, "# Profile Settings": {} } } } Optimized for Performance This plugin has been developed with a primary objective to be very performant, thus limiting plugin-related performance losses. Multilingual This plugin is designed to be usable in different languages. English and Français are available by default. Some Russkiy system messages will be also available by default. Administrators can add their own language. About Mælep My other plugins: Codefling's profile Looking for plugins: Fiverr's Gig Warranty and Updates The customers benefits from a 28-day warranty from the date of the last sell of the plugin. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Terms of Service of Mælep The Mælep's plugins are in no way affiliated to Facepunch, uMod or Codefling. He should not be considered as a developer endorsed by Facepunch, uMod or Codefling. Any contribution or purchase made on this website is donated to Mælep. For more information, support or a purchase history, please use the support section available on the page of the plugin. Payment to Mælep is payment for the digital items contained in the purchase. This transaction is final and there is no refund. If you are banned for breaking the rules of Codefling, you will not be refunded. Requests for refunds due to delays, Rust and uMod update flaws or any other problems are submitted at the discretion of Mælep. Credits Icon of the plugin by Freepik on flaticon.
    $10.00
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

80.5k

Files Sold

Total number of files sold.

1.5m

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