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  1. KpucTaJl

    Water Event

    Version 2.1.2

    1,503 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal
    $42.00
  2. Version 1.3.1

    455 downloads

    Allows helicopters to float in water. Features Allows Minicopters, Scrap Transport Helicopters, and Attack Helicopters to float in water Optionally requires vehicle owner or pilot permission for vehicles to be buoyant Configurable number, position and rotation of optional decorative inner tubes Configurable number, position, size and force of buoyancy points Configurable underwater drag for when crashing through the water's surface API and hooks allow for more powerful integrations How it works By default, all Minicopters, Scrap Transport Helicopters, and Attack Helicopters will be buoyant, with decorative inner tubes. The inner tubes are indestructible and cannot be picked up. When flying at low to moderate velocity, you can simply land on water and dismount. When flying at high velocity, you may crash through the water's surface, causing the engine to shut off. The vehicle will then slowly rise to the water's surface. You may run out of oxygen if you choose to stay in the vehicle while waiting for it to surface. While piloting a helicopter on the water's surface, you cannot drive it like on ground, but you can turn it in place by holding the down key and pressing left or right. While the decorative inner tubes are configured to be dynamic, they will appear shortly after touching water, and they will disappear a few seconds after leaving water. Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. Optionally, you may require that either the vehicle owner or most recent pilot have permission, in order for the vehicle to be buoyant. To do so, set "Require permission": true for the corresponding vehicle type in the configuration. buoyanthelicopters.owner.minicopter -- Minicopters will be buoyant if owned by a player with this permission. buoyanthelicopters.pilot.minicopter -- Minicopters will be buoyant if the current (or most recent pilot, if no current pilot) has this permission. buoyanthelicopters.owner.scraptransport -- Scrap Transport Helicopters will be buoyant if owned by a player with this permission. buoyanthelicopters.pilot.scraptransport -- Scrap Transport Helicopters will be buoyant if the current (or most recent pilot, if no current pilot) has this permission. buoyanthelicopters.owner.attackhelicopter -- Attack Helicopters will be buoyant if owned by a player with this permission. buoyanthelicopters.pilot.attackhelicopter -- Attack Helicopters will be buoyant if the current (or most recent pilot, if no current pilot) has this permission. Note: If you want to use ownership-based permission, you must be aware that helicopters do not have ownership in vanilla Rust, so for it to work, you must install a plugin which grants vehicle ownership. For example, Vehicle Vendor Options, Claim Vehicle, Vehicle Deployed Locks, Spawn Mini, and Vehicle License all have features which relate to vehicle ownership. If you don't want to deal with vehicle ownership, you can use the pilot-based permissions instead. Configuration The settings and options can be configured in the BuoyantHelicopters file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. Admin debug (true or false) -- Determines whether debug info is shown to nearby admins when a helicopter becomes buoyant. This helps with configuring the buoyancy points. Default: false. The Minicopter, Scrap Transport Helicopter, and Attack Helicopter sections have the following options. Enabled (true or false) -- Determines whether the vehicle type supports buoyancy. Default: true. Require permission (true or false) -- Determines whether the vehicle type requires the vehicle owner or most recent pilot to have permission in order for the vehicle to be buoyant. Default: false. Note: Helicopters do not have ownership in vanilla Rust. If you enable this option, you must install and configure another plugin which grants vehicle ownership. Underwater drag -- Determines how much drag buoyant vehicles have while underwater. Raising this will reduce the speed at which vehicles sink and rise. If you change this value, you will probably also need to adjust the force of each buoyancy point. Default: 2. Buoyancy points -- List of buoyancy points. Position -- Determines the position of the buoyancy point, relative to the vehicle origin. Size -- Determines the size of the buoyancy point. Default: 2. Force -- Determines how much force is applied at the buoyancy point. Decoration Enabled (true or false) -- Determines whether the buoyancy point has a decorative inner tube. Dynamic (true or false) -- Determines whether the decorative inner tube will be displayed only when touching water (and a short time after touching water). Position -- Determines the position of the decorative inner tube, relative to the vehicle origin. Prefab -- Determines the prefab of the decorative inner tube. Default: assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab. Rotation angles -- Determines the rotation of the decorative inner tube. Developer API API_IsBuoyant bool API_IsBuoyant(BaseEntity heli) Returns true if the helicopter is buoyant, else returns false. API_AddBuoyancy void API_AddBuoyancy(BaseEntity heli) Makes the helicopter buoyant if it's not already. API_RemoveBuoyancy void API_RemoveBuoyancy(BaseEntity heli) Makes the helicopter not buoyant. Developer Hooks OnVehicleBuoyancyAdd object OnVehicleBuoyancyAdd(BaseEntity heli) Called when buoyancy is about to be added to a helicopter. Return false to cancel. OnVehicleBuoyancyAdded void OnVehicleBuoyancyAdded(BaseEntity heli) Called after buoyancy has been added to a helicopter. OnVehicleBuoyancyRemoved void OnVehicleBuoyancyRemoved(BaseEntity heli) Called after buoyancy has been removed from a helicopter.
    $7.50
  3. Version 1.0.9

    976 downloads

    Submersible Pump plugin will relieve the rivers on your server. It allows players to place water pump with fresh water anywhere on map. Water output can be changed with WaterWorks plugin by nivex. Video Preview (Version 1.0.0) Features You can build your farm anywhere on map. Customizable pump crafting. You can place your pump on foundations. (but not too high (configurable)) Commands /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Give submersible pump. (Console Command) Permissions submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. Default Config (Version 1.0.5) { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
    $5.00
  4. Version 1.0.7

    934 downloads

    A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player. The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat! Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols. The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $31.00
  5. Version 2.0

    14 downloads

    This Is my Aquadome Habitat large buildable dome can hold at least 10-15 bases great for any server Roleplay, PVP. has vending machines boat vendor road and rail ring around the whole dome. Sub Marine station for easy access to it the dome this prefab requires latest rustedit.dll as well as the harmony mod posted below for the horse vendor . Following videos show how to place and how to add alpha how to add to map Instructions where to apply alpha how it looks in game.
    $15.00
  6. Version 2.1.6

    841 downloads

    It’s an Event in the Power Plant location Description The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location. When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items. When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates. It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button. When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower. There is a camera in the location for viewing the event. When an event appears, a marker will display on the map (it can set up in the configuration file). All players in the event area have a timer with countdown to the end of the event Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /ppstart - start the event /ppstop - end the event /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read) Console commands (RCON only) ppstart - start the event ppstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnPowerPlantEventStart() – called when the event starts void OnPowerPlantEventEnd() – called when the event ends void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $26.00
  7. Version 1.0.3

    56 downloads

    This cargo ship got abandoned by its crew when they realised that they are stuck in the middle of the ocean. Many people say that the crew of the ship left many of the treasures of the ship back onboard. The crew also punctured the highly toxic barrels on the ship which resulted in a medium level of radiation around the ship. The ship can be placed all around the map as it doesnt depend on any biomes, and it can be close to the shore or really far away from it. Monument info: -Prefab count: 2729 -Military crates/Brown crates: 16 (Some of them are hidden) -Normal crates: 14 -Elite Crates: 2 (1 behind blue puzzle) -Puzzles: 1 puzzle with blue keycard that contains 1 red keycard and 1 elite crate Oh, there are also 14 pookie bears spread throughout the monument
    $7.50
  8. Version 1.2.6

    666 downloads

    Experience the thrill of high-seas plunder with "Tugboat Pirates". Encounter a Tugboat, brimming with NPC pirates protecting their valuable loot. Engage in intense battles, eliminate the captain for an access code, and seize the treasure. Features Tugboat with Pirate NPCs and loot patrols the ocean Kill the captain to get access to the loot room Fully configurable boat interior Boat location marked on the map Fully customizable NPCs (you can even give them rocket launchers in their kits) Event starts automatically (configurable time, can be disabled) Announcements via gametip and/or chat NPC are turret NPC that do not move from their station on the Tugboat Door code of the loot room can be found in the captain's corpse (pirate quotes can be changed in the config) Commands All Commands require the admin permission /tugboatstart - Manually start the event /tugboatstop - Manually end the event Hooks (void) OnTugboatPiratesStarted() // Called when the event has started (void) OnTugboatPiratesEnded() // Called after the event has ended Permissions tugboatpirates.admin - Required to use admin commands Configuration { "Time between events (minutes, set to -1 to disable scheduled events)": 60, "Event duration (seconds)": 3600, "Show toast when event starts": true, "Announce event in chat": true, "Boat leave time before despawning (seconds)": 120, "Time before boat despawn when captain is killed (seconds)": 1200, "Boat configurations": [ { "Location offset (used when spawning multiple boats)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Npc profile for captain (must be a valid profile)": "captain", "Npc spawn locations and profiles": { "back_right": "pirate_lr", "back_left": "pirate_lr", "upper_front_right": "pirate_lr", "upper_front_left": "pirate_lr", "upper_back_right": "pirate_lr", "upper_back_left": "pirate_lr", "roof_back": "pirate_lr", "entrance_right": "pirate_lr", "entrance_left": "pirate_lr", "roof_right": "pirate_lr", "roof_left": "pirate_lr", "front": "pirate_lr", "right": "pirate_mp5", "left": "pirate_mp5" }, "Interior objects (crates, decoration, etc.)": [ { "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Rotation": 180.0, "Position on boat": { "x": 0.0, "y": 2.0, "z": 4.2 }, "Skin id": 1394363785, "Loot profile (only for crates, leave empty for default loot)": "" }, // Removed some lines for readability reasons ] } ], "Npc profiles": { "pirate_lr": { "name": "Pirate", "health": 200.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "pirate_mp5": { "name": "Pirate", "health": 150.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 } ] }, "captain": { "name": "Captain", "health": 100.0, "enableRadio": false, "senseRange": 0.0, "visionCone": 0.0, "damageScale": 1.0, "memoryDuration": 0.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "tshirt", "amount": 1, "skinId": 811762477 }, { "shortName": "pants.shorts", "amount": 1, "skinId": 849256923 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "mace.baseballbat", "amount": 1, "skinId": 0 } ] } }, "Loot profiles": { "crate_2": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 20, "Chance": 1.0, "Skin id": 0 }, { "Short name": "metal.refined", "Min amount": 4, "Max amount": 8, "Chance": 0.5, "Skin id": 0 }, { "Short name": "gears", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sheetmetal", "Min amount": 1, "Max amount": 2, "Chance": 0.2, "Skin id": 0 }, { "Short name": "grenade.molotov", "Min amount": 1, "Max amount": 2, "Chance": 0.1, "Skin id": 0 }, { "Short name": "grenade.f1", "Min amount": 1, "Max amount": 4, "Chance": 0.1, "Skin id": 0 }, { "Short name": "telephone", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 }, { "Short name": "multiplegrenadelauncher", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 } ], "pirate": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 6, "Chance": 1.0, "Skin id": 0 }, { "Short name": "bottle.vodka", "Min amount": 1, "Max amount": 1, "Chance": 0.7, "Skin id": 0 }, { "Short name": "pistol.eoka", "Min amount": 1, "Max amount": 1, "Chance": 0.2, "Skin id": 0 }, { "Short name": "ammo.handmade.shell", "Min amount": 5, "Max amount": 10, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.3, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance": 0.3, "Skin id": 0 } ] }, "Priate quotes (inluded in captain's note)": [ "If rum can’t fix it, ye are not using enough rum.", "But… why is the rum gone?", "Be who you arrrr...", "All for rum and rum for all!", "Land was created to provide a place for boats to visit.", "If ye can read this ye be stupid." ] }
    $18.99
  9. Version 1.3.0

    551 downloads

    Heavy Cargo Ship Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there's an incoming heavy cargo ship. The ship is equipped with extra scientists, auto turrets, and a Bradley. Players must try to board the ship and kill the scientists in the lower decks to find the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in the lower decks to disable the turrets. Once the turrets are dealt with, players must defeat the Bradley. This can be a real challenge while on a moving ship. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to change how often it should occur and/or how long until the Heavy Cargo Ship comes. Configuration "How many hackable loot crates should spawn.": 4, "If this is true auto turrets will target and kill NPCs as well as players on the cargo ship.": false, "If this is true it will spawn auto turrets on the cargo ship.": true, "If this is true it will spawn the APC Bradley on the cargo ship.": true, "Maximum time between events(minutes):": 180, "Minimum number of players before event will start": 4, "Minimum time between events(minutes):": 60, "Set this to true if you want to use the custom loot table in this config. If it's false, it will use your server default.": false, "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": true Admin Only Commands /HeavyCargoStart /HeavyCargoStop Hooks void HeavyCargoShipEventStarted() void HeavyCargoShipEventStopped() Discord: cahnu
    $19.99
  10. _senyaa

    Jet Ski

    Version 1.4.4

    863 downloads

    This plugin adds jet skis with customizable physics! Chat Commands /jetski - Spawns jet ski near player (requires jetski.spawn permission) /jetski remove - despawns player's jet ski (requires jetski.despawn permission) /buyjetski - allows player to buy jet ski item and deploy it later (requires jetski.buy permission) Console Commands givejetski <amount> <player name> - give specified amount of jet skis to specified player (can be run in the server console or by player with jetski.admin permission) Admin Chat Commands (requires jetski.admin permission) /jetski_debug - show buoyancy points Each buoyancy point has force and size parameters Permissions jetski.admin - admin permission jetski.spawn - allows players to spawn a jetski via /jetski jetski.buy - allows players to buy jet ski deployable via /buyjetski jetski.free - allows players to use /jetski for free (if price is not 0) jetski.despawn - allows players to despawn a jet ski via /jetski remove Localization English Russian Configuration Example of JetSki.json { "(1.1) Jet ski price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "(1.2) Spawn cooldown (in seconds)": 120, "(1.3) Allow only 1 jet ski per player": false, "(1.4) Allow spawning jet skis only on beaches": false, "(1.5) Amount of jet skis /buyjetski command gives": 1, "(1.6) Starting fuel": 0, "(2.1) Allow picking up the jet ski only in building privilege": false, "(2.2) How much HP is reduced when the jet ski is picked up (0-100)": 25.0, "(2.3) Jet ski item name": "Jet Ski", "(2.4) Jet ski item skin ID": 2935987835, "(2.5) Jet ski item ID": 794443127, "(3.1)Make all snowmobiles jet ski": true, "(3.2) Allow Jet ski to drive on land": true, "(4.1) Enable 'boost' button (Left Shift)": false, "(4.2) 'Boost' button thrust": 10000.0, "(4.3) 'Boost' duration (seconds)": 5.0, "(4.4) 'Boost' cooldown (seconds)": 30.0, "(5.1) Engine thrust": 5000, "(5.2) Engine thrust on land": 49, "(5.3) Move slowly on grass or roads": true, "(5.4) Steering scale": 0.05, "(5.5) Automatically flip jet skis": false, "(5.6) Off axis drag": 0.35, "(5.7) Buoyancy force": 730.0, "(6.1) Jet ski prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "(6.2) Thrust point position": { "x": -0.001150894, "y": 0.055, "z": -1.125 }, "(6.3) Buoyancy points": [ { "Position": { "x": -0.62, "y": 0.09, "z": -1.284 }, "Size": 1.3 }, ... } ] } API BaseEntity SpawnJetski(Vector3 position, Quaternion rotation) Item CreateJetskiItem()
    $16.99
  11. Version 1.0.1

    15 downloads

    It is a large kit of underwater railway modular parts designed for you to easily add submerged railways to any map by simply snapping each part into place. Parts are available in twin railway lines. It took me so long to complete and I am pleased that it has finally been released. known issues: Sometimes a fish swims into the tunnel and you turn right to go left on the split track I will be adding more parts and snap-on decor packs to this in the coming weeks. Tunnels ~ UnderWater Moonpool 3x36 (Twin).prefab UnderWater Diver Access 3x 18 (Twin).prefab UnderWater 3x18 (Twin).prefab UnderWater 3x36 (Twin).prefab UnderWater 3x72 (Twin).prefab Underwater Bend 45 (Twin).prefab Underwater Smooth Incline Bottom (Twin).prefab Underwater Smooth Incline Top (Twin).prefab UnderWater Entrance 3x54 (Twin).prefab UnderWater 3x47 Siding (Twin).prefab UnderWater Split 3x72 (Twin).prefab UnderWater 3x47 Build Area (Twin).prefab UnderWater End 3x36 (Twin).prefab UnderWater Tunnel Ventilation 3x18 (Twin).prefab UnderWater Switch 3x54 (Twin).prefab UnderWater Blast Door Auto 3x18 (Twin).prefab UnderWater 3x216 (Twin).prefab UnderWater 3x144 (Twin).prefab UnderWater Entrance To Land (Twin).prefab UnderWater Legless 3x72 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab Snap-ons ~ Diver Access Gear Locker.prefab Tunnel NPC Guards.prefab Blastdoor Checkpoint Guards.prefab Build Zone Locomotive Spawn.prefab Build Zone Workcart Spawn.prefab Lights 2 3x18.prefab Build Zone S.prefab Build Zone L.prefab Build Zone M.prefab Repair Team End 3x36.prefab Hydraulic Seal Open.prefab Workcart Spawns End 3x36.prefab Sunken Tug End 3x36.prefab Sunken Tug+Loot End 3x36.prefab Leaks+Sparks End 3x36.prefab Hydraulic Seal Closed.prefab Backup Air Supply.prefab Overgrown Ocean Plants.prefab Moonpool Duo Sub Guard+loot 3x36.prefab Moonpool Duo Sub 3x36.prefab Moonpool Solo Sub Guard+loot 3x36.prefab Moonpool Solo Sub 3x36.prefab
    $38.99
  12. ArtiIOMI

    Nature

    Version 1.1.7

    46 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $25.00
  13. PT EliRival

    Lake Land

    Version 1.0.3

    373 downloads

    Introducing 3500 map with unusual, eroded terrain. Clans will find lots of flat space to build their compound, same for solo players. There is a lot of sneaky places to build their starter base or hidden bunker. Big part of the lakes has river topology, it means that pumpkins and corn will grow along side of them. Some of the lakes are so deep that has sea underwater rock formation, perfect for divers. Surface train system is not connected to Train Yard.!!! Good news! It's going around the map and you can reach custom XR-Oils compound that is connected with third Oil rig that is located on land. Custom monuments: Marina 1 and 2: . Lake barge that contains barrels, crates and scientists for its protection. Artemis: . Custom monument that has different type of loot, green and blue card rooms. XR-Oils: . Custom monument that is attached to original Oil rig. It's located in land on winter biome. Original monuments: 1. Airfield 2. Launch Site 3. Power Plant 4. Train Yard 5. Military Tunnel 6. Harbor 1 7. Harbor 2 8. Junkyard 9. Satellite Dish 10. Water Treatment Plant 11. Abandoned Military Base 12. Arctic Research Base 13. Sewer Branch 14. Outpost 15. Bandit Camp 16. Lighthouse 17. Fishing village 18. Ranch 19. Large Barn 20. Oil Rig 1 21. Oil Rig 2 22. Oil Rig 3 Customer can modify map; password will be included into Zip file. Be aware of the TOS-Restrictions, map can't be sold or transferred to 3rd parties If you gonna have some questions, contact me: PT EliRival (Eli) #9320
    Free
  14. Version 1.0.0

    12 downloads

    Large Raidable Ship to Raid include map with 200 custom spawn points MapSize: 2000 3000 4000 6000 1.setup 2.how to remove them step by step Install the required plugin, Raidable Bases Unzip the following product file Put these files into your oxide/data/copypaste/ location If this folder does not exist then create it exactly as shown. Case sensitive! You can add these bases to your profiles with the following (example) command: rb.config add “Easy Bases” newbase1 newbase2 newbase3 This applies to any profile. Put the profile in quotes, and it is case-sensitive as well If you own Raidable Ships Pack you don't have to buy this !
    $8.00
  15. Version V3

    9 downloads

    My prefabs are buildable entirely including the custom moon pool. Have included several versions of glass for the dome , from industrial , see through glass , non transparent and reinforced. has recycler and water well to draw water . the topology has been added to allow trees , grass and some ores to mine. this prefab can server a solo player or team. topology inside the dome that needs to be erased is Alt (if any) Ocean and offshore. any question or comments will be answered. This adaptation of @Immp77's prefabs. This is my version of his prefabs with permission and commercial license granted.
    $10.00
  16. Version 1.1.0

    14 downloads

    This is a small water base. There is a blue room, for which a fuse must be inserted and the timer switch activated under water. In the loot room there are safe two green boxes and above in the tower three random boxes. The recycler can be used to recycle the freshly farmed loot. If you have any questions, feel free to contact me in Discord. Discord tag: Zainur#0989
    $9.99
  17. Version 1.0.0

    156 downloads

    Change the default water flow from liquid containers. This is a simple plugin based on a configuration file. It has no permissions or commands. After installing the plugin, changes will be made to existing containers and to newly created ones. Configuration explenation Precent(true)/Amount(false) If you want to increase or decrease the liquid flow by a percentage, set it to "true". If you want to manually set the amount of flow, set it to "false". Value If you have set the operation in percentages, a value of 1.0 represents 100% of the base value, and a value of 1.8 represents 180% of the base value. If you have set it to an amount, whatever you enter here will be the value of the liquid outflow. { "Passthrough Settings": { "waterbarrel": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water.pump.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "poweredwaterpurifier.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "poweredwaterpurifier.storage": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "waterpurifier.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "waterpurifier.storage": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water_catcher_large": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water_catcher_small": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 } } }
    Free
  18. Version 1.0.0

    4 downloads

    The Water Reservoir is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: 4300; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works: You may like to take a look at a full finished maps by myself.
    $11.30
  19. Version 1.0.0

    22 downloads

    Custom area for building onboard a barge easy to place on the water and only 70 prefabs. if you have any questions - jerwiz
    $1.49
  20. Version 1.0

    710 downloads

    Always wondered what Water "Water Treatment" was treating? How do the denizens of Rust get water into their faucets, not counting raggedy makeshift pumps and sprinkler contraptions? Right, it's the water station, transferring the much needed wetness across the island, fortified against floods by a dam, changed by the post-apocalyptic backstory of Rust and full of loot ripe for the taking by daring players, friendly or hostile! I let myself be inspired by the Vanilla style and created a monument that could be inserted into any server without disturbing the classic Rust feeling. The monument integrates itself neatly into the terrain and can be used as an early- to mid-game medium sized monument for all the fights not necessarily fought with M249's. The loot is totally Vanilla loottables, and there are no wacky contraptions or immersion breaking prefabs which don't belong in Vanilla or on a lightly modded server. Take aim as you fight from vantage points like the dam, the silo or the exposed pipes and look down into the eroded valley between the industrial water processing buildings. Don't flinch as you complete the challenging and fun jump challenges to get that sweet extra loot. Run quickly to complete the green and blue card puzzles, but careful, the spinning red light announces your endeavor to any onlooker! Be vigilant as you use the available deployables such as the Level 1 Workbench, the Recycler, the Refinery and the Repair Bench to gain an advantage, even away from your base. This is my first prefab, know that weeks of work went into it, and I'll consistently update it with improvements, bugfixes and new features! Install instructions available in the README.txt file that ships with the prefab. I am available for commissions and custom prefab/map creation, just get in touch with me! Prefab Count: ~540 prefabs Prefab Modifiers: Splat Mask, Topology Mask, Alpha Mask (needs manual adjustment due to rustedit bug), Height Mask, Paths Crates: see below
    Free
  21. Version 1.0.0

    8 downloads

    The 2nd Water Treatment Plant is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; 1-2-storey detailed inside the buildings; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: 2677; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; Elite crate: 1; and 1 red card. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310
    $8.30
  22. Version 1.0.1

    19 downloads

    Use designated food items to restore health, thirst, and hunger { "====== Restore item settings ======": { "largemedkit0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "humanmeat.cooked0": { "Restore by percentage": true, "Restore HP": 1.0, "Restore hunger and thirst": 1.0, "Restore Hunger": 1.0, "Whether to stop bleeding": true }, "bearmeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "wolfmeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "meat.pork.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "horsemeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "black.raspberries0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "blueberries0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "granolabar0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "corn0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "mushroom0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "potato0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "fish.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true } } }
    $2.99
  23. Version 1.0.1

    406 downloads

    Poppy's Pond is a small decoration piece you can use to decorate any forest or plains area! When applying the heightmap for this prefab, some of the water might be behind the rocks. This is because of how RUST breaks its terrain into grids. This issue can be resolved by moving the prefab over. Have fun! -s
    Free
  24. Version 1.0.2

    367 downloads

    Seren Island is a 4k custom map. That was made and splat painted in World Creator, because of it map have barren vibes. Big open spaces in the middle of the map with many lakes. Wider beaches for clan bases or raidable base plugin to work without problems. You can find 2 bigger and few smaller monuments on the map. Underground rail system is connected to both Oil rigs. Custom Monuments: Star Port: Large scale monument with big variation of loot and blue card room. Crawler: Medium scale monument with up to tier2 loot and blue card desk. Camp Ruins: Small scale monuments that can be found along the road. Original Monuments: 1. Underwater Labs 2. Fishing Village 1.2.3 3. Harbor 1 4. Harbor 2 5. Airfield 6. Arctic Research Base 7. Junkyard 8. Military Tunnel 9. Power Plant 10.Outpost 11.Sewer Branch 12.Satellite Dish 13.Launch Site 14.Lighthouse 3 15.Abandoned Military Base 16.Water Treatment Plant 17.Giant Excavator Pit 18.The Dome 19.Bandit Camp 20.Oil Rig 1 21.Oil Rig 2 Customer can modify map; password will be included into Zip file. Be aware of the TOS-Restrictions, map can't be sold or transferred to 3rd parties If you gonna have some questions, contact me: PT EliRival (Eli) #9320
    Free
  25. Version 1.0.0

    558 downloads

    Small Offshore Prefab. Loot: Fuse + Blueroom with 1 Elite Crate 2 Tool Crates 1 Fuel Crate Water Trigger, Prevent Building Sphre included No height, Splat, Alpha included. Just place it on the water.
    Free
1.1m

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Total number of downloads.

5.5k

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Total customers served.

78.5k

Files Sold

Total number of files sold.

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