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About Me

  1. Version 1.0.3

    77 downloads

    Welcome "UI" controller is a multi-function info panel! FEATURES - In-game UI editor - Add an image and or text to ANY panel you want to - Easily move the UI with buttons or input numbers within the UI - Get the size of the image that you need right in the UI - Supports integration of KitController, ShopController, LoadoutController, SkinController, and more to come! - Config option to auto display for the user who joins the server - Commands auto load you to the correct page! Even if its a command from another plugin! - Unlimited amount of pages for your info panels - Option to add image banners to the info pages ADMIN PERMISSION: welcomecontroller.admin Support? Questions? Comments? Concerns? Message me in my Discord! https://discord.gg/RVePam7pd7 IMAGES
    $19.99
  2. fermens

    AAlertRaid

    Version 1.0.0

    221 downloads

    Raid alert in # Game [UI] # Rust+ # Discord # VK.COM # Telegram Need mod: DiscordAPI (https://umod.org/extensions/discord) Attention, first you need to turn off the server, then install the mod Chat command /raid UI The menu is not distorted when changing the screen resolution Messages edit in oxide/lang Localization const bool fermensEN = true; // true - ENGLISH PLUGIN | false - РУССКИЙ ПЛАГИН // 35 line in .cs file SETTING UP ALERTS IN DISCORD How create bot: https://discordpy.readthedocs.io/en/latest/discord.html How copy ChannelID: https://support.discord.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID- SETTING THE ALERTS IN VK.COM "API from the group" a short beginner's guide To get this key, go to the group, select the "Community Management" item in the menu, then the "Work with API" item and click the "Create Key" button, check the box "Allow the application to access community messages", click "Create". The resulting key is inserted into the plugin configuration file, the column "API". Fill in the columns! "Token (https://discordapp.com/developers/applications)" "Channel ID, where the player will take the code to confirm the profile" SETTING UP ALERTS IN TELEGRAM Add bot @botfather via telegram, press /start Write /newbot Come up with a name and write in response, as well as specify in the plugin config Write /mybots, select your bot and click API Token, copy it and specify it in the plugin config Reload plugin, done CONFIG { "Server name, will using for alerts": "HaxLite X10", "VK.com": { "Enable?": true, "API": "", "Cooldown for sending": 1200.0 }, "Rust+": { "Enable?": true, "Cooldown for sending": 600.0 }, "In game": { "Enable?": true, "Cooldown for sending": 60.0, "Send game effect when notification are received": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab", "Time after the UI is destroyed": 4.0, "UI": "[{\"name\":\"UIA\",\"parent\":\"Overlay\",\"components\":[{\"type\":\"UnityEngine.UI.RawImage\",\"material\":\"assets/content/ui/uibackgroundblur.mat\", \"sprite\":\"assets/content/ui/ui.background.transparent.linearltr.tga\",\"color\":\"0 0 0 0.6279221\"},{\"type\":\"RectTransform\",\"anchormin\":\"1 0.5\",\"anchormax\":\"1 0.5\",\"offsetmin\":\"-250 -30\",\"offsetmax\":\"0 30\"}]},{\"name\":\"D\",\"parent\":\"UIA\",\"components\":[{\"type\":\"UnityEngine.UI.Image\",\"color\":\"1 0 0 0.392904\"},{\"type\":\"RectTransform\",\"anchormin\":\"0 0\",\"anchormax\":\"1 0\",\"offsetmin\":\"0 0\",\"offsetmax\":\"0 5\"}]},{\"name\":\"T\",\"parent\":\"UIA\",\"components\":[{\"type\":\"UnityEngine.UI.Text\",\"text\":\"{text}\",\"fontSize\":12,\"align\":\"MiddleLeft\",\"color\":\"1 1 1 0.8644356\"},{\"type\":\"RectTransform\",\"anchormin\":\"0 0\",\"anchormax\":\"1 1\",\"offsetmin\":\"5 0\",\"offsetmax\":\"-5 0\"}]},{\"name\":\"U\",\"parent\":\"UIA\",\"components\":[{\"type\":\"UnityEngine.UI.Image\",\"color\":\"1 0 0 0.3921569\"},{\"type\":\"RectTransform\",\"anchormin\":\"0 1\",\"anchormax\":\"1 1\",\"offsetmin\":\"0 -5\",\"offsetmax\":\"0 0\"}]}]" }, "Discord": { "Enable?": true, "Cooldown for sending": 600.0, "Token (https://discordapp.com/developers/applications)": "", "Channel ID, where the player will take the code to confirm the profile": "401360615521648663", "Info text": "Enter the received code in the integration menu for raid alerts.\nChat command /raid\nEnter it in the game itself, not in the discord!", "Info text - line color on the left": 14177041, "Text on button": "Get code", "Reply after button click": "Your code: {code}", "Don't touch this field": "938118623707430983" }, "Additional list": [ "wall.external.high", "wall.external.high.stone", "gates.external.high.wood", "gates.external.high.stone", "wall.window.bars.metal", "wall.window.bars.toptier", "wall.window.glass.reinforced", "wall.window.bars.wood" ], "Telegram": { "Enable?": true, "Cooldown for sending": 1200.0, "Bot tag": "@haxlite_bot", "Token": "" }, "Menu UI": { "Background color": "0.07843138 0.06666667 0.1098039 0.9490196", "Strip color": "0.8784314 0.9843137 1 0.5686275", "Rectangular container background color": "0.8901961 0.8901961 0.8901961 0.4156863", "Button text color": "1 1 1 0.9056942", "Text color": "1 1 1 1", "Green button color": "0.5450981 1 0.6941177 0.509804", "Red button color": "1 0.5450981 0.5450981 0.509804", "Gray button color": "0.8901961 0.8901961 0.8901961 0.4156863", "Header text color": "1 1 1 1", "Error text color": "1 0.5429931 0.5429931 0.787812", "Text color of <exit> and <back> buttons": "0.5938045 0.5789595 0.5789595 1", "Rectangular container text color": "1 1 1 0.7843137", "The color of the text with hints at the bottom of the screen": "1 1 1 0.6699298", "Abbreviations and their colors": { "Abbreviation for telegram": "TG", "Telegram icon color": "0.5479987 0.9459876 1 0.4156863", "Abbreviation for vk.com": "VK", "Vk.com icon color": "0.5803922 0.6627451 1 0.4156863", "Abbreviation for rust+": "R+", "Rust+ icon color": "1 0.5803921 0.6013725 0.4156863", "Abbreviation for discord": "DS", "Discord icon color": "0.6313726 0.5764706 1 0.4156863", "Abbreviation for in game": "UI", "In game icon color": "1 0.7843137 0.5764706 0.4156863" } } }
    $15.00
  3. Zeeuss

    Reporter

    Version 0.1.1

    13 downloads

    What is it? Reporter is a administration plugin to make sure your playerbase is happy. Usage? If anything bad is going on, make sure that your players can report it to you via nice UI menu and that admins can check that. Permissions: reporter.use - Basic permission to allow open menu and create New report. reporter.admin - Admin permission to allow view to Live Reports and ability to see/manage pop-up report reporter.sadmin - SuperAdmin permission to allow view to Reports history and see stats of your staff team Commands: /report - Opens the UI menu /report.tp {id} - Teleports you to the creator of specified report /report.claim {id} - Claims specified report /report.finish {id} - Finishes specified report /report.clearall - ! Requires SAdmin permissions and will wipe your data folder - causing to delete all reports and staff's statistics ! Discord logging: Enable/disable and set webhookURL for report claim/create/finish/tp Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\Reporter\Reporter.json Config file: You can set here settings for discord notification F.e. Enable/Disable, embed color of the notification, WebhookURL Path: Your_Server\oxide\config\Reporter.json Localization: ["Syntax"] = "Commands:\n/report (Opens Reporter GUI)", ["SyntaxConsole"] = "Can't open GUI in console", ["claimMsg"] = "You have claimed a report\nID: {0}\nBy: {1}", ["finishMsg"] = "You have finished a report with ID: {0}", ["statusUnclaimed"] = "Unclaimed", ["statusClaimed"] = "Claimed", ["statusFinished"] = "Finished", ["reported"] = "Successfully reported", ["fillField"] = "<color=#c93232><--Fill this field</color>", ["noReports"] = "There are not any reports yet", ["noStaff"] = "There are not any staff stats yet", ["playerNotFound"] = "Couldn't find player", ["alreadyClaimed"] = "Report is already claimed", ["labelPAGES"] = "Page {0}/{1}", ["alreadyFinished"] = "This report is already finished", ["CUI newReport"] = "New report", ["CUI liveReport"] = "Live reports", ["CUI historyReport"] = "Reports history", ["CUI staffStats"] = "Staff stats", ["CUI close"] = "Close", ["CUI claim"] = "Claim", ["CUI finish"] = "Finish", ["CUI claimed"] = "Claimed", ["CUI tp"] = "TP", ["CUI next"] = "Next", ["CUI previous"] = "Previous", ["CUI newPopReport"] = "New Report -- ID: {0}", ["CUI reportBy"] = "Reported by <color=#4ccf49>{0}</color>", ["CUI reportedPlayer"] = "Reported player <color=#e00a0a>{0}</color>", ["CUI subject"] = "Subject of report: <color=#e0a00a>{0}</color>", ["CUI liveReportClaimed"] = "<color=#e0a00a>{0}</color> Report: {1}", ["CUI liveReportUnClaimed"] = "<color=#1bc2d1>{0}</color> Report: {1}", ["CUI historyReportFinished"] = "<color=#4ccf49>{0}</color> Report: {1}", ["CUI liveReportClaimedBy"] = "<color=#e0a00a>--Claimed by {0}</color>", ["CUI finishedBy"] = "<color=#4ccf49>--Finished by--\n{0}</color>", ["staffName"] = "Staff's Name", ["staffID"] = "Staff's ID", ["staffFinished"] = "Finished reports", ["Category"] = "Category", ["Message"] = "Message", ["dcCreate"] = "{0} has created report: {1}", ["dcClaim"] = "{0} has claimed report {1} by - {2}", ["dcFinish"] = "{0} has finished report {1} by - {2}", ["dcTp"] = "{0} has teleported to report {1} by - {2}", ["dcCatCreate"] = "Report Create", ["dcCatClaim"] = "Report Claim", ["dcCatFinish"] = "Report Finish", ["dcCatTp"] = "Report TP", Configuration: { "Claim report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Finish report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Create report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "TP to report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" } }
    $9.99
  4. Zeeuss

    WarnMenu

    Version 0.1.2

    9 downloads

    What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }
    $9.99
  5. IIIaKa

    Real PvE

    Version 0.1.1

    104 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, claiming vehicles, an automatic loot queue in radtowns and raid zones and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack drop upon death(outside of the safe zone), even if it is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags and shelters for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, tanks, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments or events; Only players who are looting monuments or events can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 200.0 }, "Bike": { "Limit": 1, "Price": 200.0 }, "Car": { "Limit": 1, "Price": 200.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 100.0 }, ... } } ] An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "ImageLibrary Counter Check": 5, "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server? Note: When the 'server.pve' is true, there may be bugs or issues with damage to objects.": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol will be used?": "$", "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [], "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } }, "Settings for the RaidableBases": { "Easy": { "Price": 100.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#00FF00", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Medium": { "Price": 150.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFEB04", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Hard": { "Price": 200.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FF0000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Expert": { "Price": 250.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#0000FF", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Nightmare": { "Price": 300.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#000000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } }, "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ], "Is it worth changing the list of items given at spawn on the beach?": true, "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ], "List of items for the belt": [ { "ShortName": "rock", "Slot": 0, "Amount": 1, "SkinID": 3034565372, "Text": "" }, { "ShortName": "torch", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" } ], "List of items for clothing": [ { "ShortName": "partyhat", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "twitchsunglasses", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "movembermoustache", "Slot": 2, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "chicken.costume", "Slot": 3, "Amount": 1, "SkinID": 0, "Text": "" } ], "Settings for the monuments": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. EN: { "MsgNoteText": "Welcome to our PvE server!\nThis server utilizes the RealPVE plugin.\nYou can find more details about the plugin at the following link: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} occupied {0} in {2} minutes.", "MsgMonumentFree": "{0} is available for looting!", "MsgMonumentOfferTitle": "Unlock Treasures of {0}!", "MsgMonumentOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgMonumentLooterDeath": "You died while looting {0}. You have {1} seconds.", "MsgMonumentLooterExit": "You have left the monument. You have {0} seconds to return!", "MsgMonumentLooterRemoved": "Time's up! You have been removed from the monument!", "MsgMonumentLootingNotFree": "You have been added to the loot queue. Loot cost: {0}", "MsgMonumentNotInQueue": "You are not in the queue! You need to re-enter the monument!", "MsgMonumentNoAccess": "no access", "MsgEventOccupied": "{0} is already occupied by {1}!", "MsgEventOfferTitle": "Claim {0}!", "MsgEventOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgEventNewLooter": "You have claimed {0}. You have {1} death for your team.", "MsgEventDeathLimit": "{0} is no longer yours! You have exceeded your death limit!", "MsgEventComplete": "{0} destroyed at coordinates: {1}!", "MsgEventCargoShip": "Cargo Ship", "MsgEventPatrolHelicopter": "Patrol Helicopter", "MsgEventBradleyAPC": "Bradley", "MsgRaidableBasesDisabled": "This Raidable Base is disabled!", "MsgRaidableBasesOccupied": "The Raidable Base is already occupied by {0}!", "MsgRaidableBasesLimit": "Limit exceeded! You have {0} out of {1} available Raidable Bases.", "MsgRaidableBasesPurchaseStart": "Payment successful! Please wait...", "MsgRaidableBasesPurchased": "You have successfully purchased the Raidable Base!", "MsgRaidableBasesPurchaseFailed": "You were unable to purchase the Raidable Base! Funds refunded.", "MsgRaidableBasesOfferTitle": "Claim {0} Raidable Base!", "MsgRaidableBasesOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgRaidableBasesBarText": "{0} Base", "MsgRaidableBasesBarNoAccess": "no access", "MsgRaidableBasesEasy": "Easy", "MsgRaidableBasesMedium": "Medium", "MsgRaidableBasesHard": "Hard", "MsgRaidableBasesExpert": "Expert", "MsgRaidableBasesNightmare": "Nightmare", "MsgPrivlidgeClear": "{0} players have been removed from the Building Privilege.", "MsgPrivlidgeClearEmpty": "Only you are authorized in the Building Privilege.", "MsgVehicleDialogTitle": "Department of Motor Vehicles", "MsgVehicleDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "The car lift is empty!", "MsgVehicleDialogLink": "Register Vehicle", "MsgVehicleDialogUnLink": "Cancel registration", "MsgVehicleDialogIncorrectPassword": "The password must consist of 4 digits!", "MsgVehicleNotOwner": "You are not the owner!", "MsgVehicleCanNotInteract": "You are not the owner or their friend!", "MsgVehicleNoPermissions": "You do not have permissions for this action!", "MsgVehicleLinked": "The {0} has been successfully linked! You have {1} out of {2} available.", "MsgVehicleUnLinked": "The {0} has been successfully unlinked!", "MsgVehicleFailedDeauthorize": "You can only deauthorize by unlinking the vehicle from you.", "MsgVehicleLimit": "Limit exceeded! You have {1} out of {2} available.", "MsgVehicleDestroyed": "Your vehicle {0}({1}) has been destroyed!", "MsgVehicleFind": "Your vehicle {0} is located in grid {1}!", "MsgVehicleClear": "Removed {0} vehicles!", "MsgVehicleClearEmpty": "No vehicles found for removal!", "MsgVehicleNotFound": "Vehicle not found!", "MsgVehicleTugboatAuthorization": "To authorize in the tugboat, it must be claim!", "MsgVehicleLandVehicle": "Land", "MsgVehicleAirVehicle": "Air", "MsgVehicleWaterVehicle": "Water", "MsgVehicleWinterVehicle": "Winter", "MsgVehicleTrainVehicle": "Train", "MsgVehicleHorse": "horse", "MsgVehicleBike": "bike", "MsgVehicleCar": "car", "MsgVehicleBalloon": "air balloon", "MsgVehicleMinicopter": "minicopter", "MsgVehicleTransportHeli": "transportHeli", "MsgVehicleAttackHeli": "attack heli", "MsgVehicleRowBoat": "row boat", "MsgVehicleRHIB": "RHIB", "MsgVehicleTugBoat": "tugboat", "MsgVehicleSubmarineOne": "small submarine", "MsgVehicleSubmarineTwo": "submarine", "MsgVehicleSnowmobile": "snowmobile", "MsgVehicleTrain": "train", "MsgFree": "Free", "MsgNoDate": "null", "MsgEconomicsNotEnough": "Not enough funds!" } RU: { "MsgNoteText": "Добро пожаловать на наш PvE сервер!\nДанный сервер использует RealPVE плагин.\nПодробней о плагине можно узнать по ссылке: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} занял {0} на {2} минут.", "MsgMonumentFree": "{0} можно лутать!", "MsgMonumentOfferTitle": "Откройте сокровища {0}!", "MsgMonumentOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgMonumentLooterDeath": "Вы умерли во время лутания {0}. У вас есть {1} секунд.", "MsgMonumentLooterExit": "Вы покинули монумент. У вас есть {0} секунд на возвращение!", "MsgMonumentLooterRemoved": "Время вышло! Вы были удалены из монумента!", "MsgMonumentLootingNotFree": "Вас добавили в очередь на лутание. Стоимость лутания: {0}", "MsgMonumentNotInQueue": "Вас нет в очереди! Вам необходимо перезайти в монумент!", "MsgMonumentNoAccess": "нет доступа", "MsgEventOccupied": "{0} уже занят игроком {1}!", "MsgEventOfferTitle": "Займите {0}!", "MsgEventOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgEventNewLooter": "Вы заняли {0}. У вас на команду есть {1} жизней.", "MsgEventDeathLimit": "{0} больше не ваше! Вы исчерпали свой лимит жизней!", "MsgEventComplete": "{0} уничтожен в координатах: {1}!", "MsgEventCargoShip": "Карго", "MsgEventPatrolHelicopter": "Патрульный вертолет", "MsgEventBradleyAPC": "Танк", "MsgRaidableBasesDisabled": "Эта Рейд база выключена!", "MsgRaidableBasesOccupied": "Эта Рейд база уже занята игроком {0}!", "MsgRaidableBasesLimit": "Лимит превышен! У вас {0} из {1} доступных Рейд баз.", "MsgRaidableBasesPurchaseStart": "Оплата прошла! Ожидайте...", "MsgRaidableBasesPurchased": "Вы успешно приобрели Рейд базу!", "MsgRaidableBasesPurchaseFailed": "Вам не удалось приобрести Рейд базу! Деньги возвращены.", "MsgRaidableBasesOfferTitle": "Займите Рейд базу уровня: {0}!", "MsgRaidableBasesOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgRaidableBasesBarText": "Уровень: {0}", "MsgRaidableBasesBarNoAccess": "нет доступа", "MsgRaidableBasesEasy": "Легко", "MsgRaidableBasesMedium": "Средне", "MsgRaidableBasesHard": "Сложно", "MsgRaidableBasesExpert": "Эксперт", "MsgRaidableBasesNightmare": "Кошмар", "MsgPrivlidgeClear": "Из шкафа выписано {0} ироков.", "MsgPrivlidgeClearEmpty": "Кроме вас в шкафу ни кто не авторизован.", "MsgVehicleDialogTitle": "ГИБДД", "MsgVehicleDialogDescription": "ID: \nКатегория: \nСтоимость регистрации: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nКатегория: \nСтоимость: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "Подъемник пустой!", "MsgVehicleDialogLink": "Поставить на учет", "MsgVehicleDialogUnLink": "Снять с учета", "MsgVehicleDialogIncorrectPassword": "Пароль должен состоять из 4-х цифр!", "MsgVehicleNotOwner": "Вы не являетесь владельцем!", "MsgVehicleCanNotInteract": "Вы не являетесь владелецем или его другом!", "MsgVehicleNoPermissions": "У вас нет прав для этого действия!", "MsgVehicleLinked": "{0} успешно привязан(а)! У вас {1} из {2} доступных.", "MsgVehicleUnLinked": "{0} успешно отвязан(а)!", "MsgVehicleFailedDeauthorize": "Вы можете выписаться только при отвязки транспорта от вас.", "MsgVehicleLimit": "Лимит превышен! У вас {1} из {2} доступных.", "MsgVehicleDestroyed": "Ваше транспортное средство {0}({1}) было уничтожено!", "MsgVehicleFind": "Ваше транспортное средство {0} находится в квадрате {1}!", "MsgVehicleClear": "Удалено {0} транспортных средств!", "MsgVehicleClearEmpty": "Транспортные средства для удаления не найдены!", "MsgVehicleNotFound": "Транспортное средство не найдено!", "MsgVehicleTugboatAuthorization": "Для авторизации в буксире, его необходимо поставить на учет!", "MsgVehicleLandVehicle": "Наземный", "MsgVehicleAirVehicle": "Воздушный", "MsgVehicleWaterVehicle": "Водный", "MsgVehicleWinterVehicle": "Зимний", "MsgVehicleTrainVehicle": "ЖД", "MsgVehicleHorse": "Лошадь", "MsgVehicleBike": "Мотоцикл", "MsgVehicleCar": "Машина", "MsgVehicleBalloon": "Воздушный шар", "MsgVehicleMinicopter": "Мини коптер", "MsgVehicleTransportHeli": "Корова", "MsgVehicleAttackHeli": "Боевой вертолет", "MsgVehicleRowBoat": "Лодка", "MsgVehicleRHIB": "Патрульная лодка", "MsgVehicleTugBoat": "Буксир", "MsgVehicleSubmarineOne": "Маленькая подлодка", "MsgVehicleSubmarineTwo": "Подлодка", "MsgVehicleSnowmobile": "Снегоход", "MsgVehicleTrain": "Поезд", "MsgFree": "Бесплатно", "MsgNoDate": "пусто", "MsgEconomicsNotEnough": "Не достаточно средств!" } vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. This plugin introduces queue system and loot purchases for monuments. All monuments are configured in the config file under the "Settings for the monuments" section. You can customize the price and time for looting each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type": "RadTown", "ShowSuffix": true, "Broadcast": true, "LootingTime": 900, "Price": 0.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/mn8reWg.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#A064A0", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them in the config file under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  6. Mevent

    WipeBlock

    Version 1.0.9

    326 downloads

    Blocking items after wipe Features Beautiful user interface Performance Interface customization Setting up items by category Support for blocking items by SkinID On-screen alert Ignore blocking by permission Commands block (open interface) wb.indent [seconds] (to slide the blocks) Permissions wipeblock.ignore (ignore blocking) Hooks void OnWipeBlockEnded() API bool AnyBlocked() int SecondsFromWipe() bool IsBlocked(ItemDefinition def) bool IsBlocked(string shortName, ulong skin) bool IsBlocked(ItemConf item) bool IsBlocked(int cooldown) int LeftTime(ItemConf item) int LeftTime(int cooldown) Config Examples Config
    $21.95
  7. Mevent

    Statistics

    Version 1.1.3

    600 downloads

    Beautiful display of player statistics and player ratings. Features: Beautiful user interface Customization (all interface you can set up in configuration) Performance Commands stats open statistics interface stats [steamId] open statistics interface leaderboard open leaderboard interface Permissions statistics.use open statistics interface statistics.hide hides player from leaderboard FAQ: Q: Where can I see an example of a config? A: Config Q: What should I do if I get the error "You do not have permission to use this command!"? A: To solve this problem, you need to grant the "statistics.use" permission to your players. For example, granting this permission to the "default" group is done with the following command: oxide.grant group default statistics.use
    $19.95
  8. Version 1.5.33

    2,684 downloads

    Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools! This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun! !ATTENTION! After the last update of the game, the additional slot does not work ️ Features Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required) Commands /up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu Permissions buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode Video Hooks object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity) FAQ Q: Where can I see an example of a config? A: Config
    $21.95
  9. Mevent

    Crafts

    Version 2.10.14

    1,043 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  10. Mevent

    Battlepass

    Version 1.37.17

    597 downloads

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
    $21.95
  11. AhigaO

    Better Teams

    Version 1.0.8

    117 downloads

    Enhances team gameplay by offering features like a team HUD, automatic authorization, team-specific skins, easy markers, and a dedicated team voice chat, with customizable permissions for monetization and performance optimization. Features: This plugin will give your players a better experience when playing in a team. Team Hud - shows the health, condition(wounded, sleep, offline, etc), active item and square (player location on the map) of your allies Automatic authorization - adds automatic authorization in turrets, tc's, code locks and sam sites. The team leader can enable/disable authorization for each allie, so that the team can safely accept new players! Team skins - ability to choose skins for the team, when an item goes into inventory, it is automatically reskin into the team skin Easy team marker - allow players to use the marker without binoculars Team voice chat - allows players to switch voice chat to team voice chat. When enabled, the player will only be heard by his allies, works on any distance. A good way to playe with new allies that you don't want to add in discord. Any function in the plugin can be disabled in the config, so you will not lose performance from unnecessary functions. Any of the listed functions can be bound to permission in the config, so you can easily monitize, for example, skins. Commands: /bt - open better team menu or Click open team menu button in team Hud Config: { "Team Setting Command": "bt", "Enabled functions": { "Enable Team Hud": true, "Enable global team voice chat": true, "Enable team skins": true, "Enable easy team markers": true, "Enable team auto authorization": { "TC Authorization": true, "Codelocks authorization": true, "AutoTurrets authorization": true, "SAMSite authorization": true }, "Easy team markers": { "Max distance": 50.0, "Search radius": 1.0, "Duration [seconds]": 5, "Cooldown [seconds]": 10 } }, "Permissions": { "Need permission for Team Hud?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Voice?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Skins?(Need at least one player with this permission in team to set skins in menu)(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team marker?(true - will work only for players with permission / false - work for all players)": true, "Team hud using permission": "betterteams.hud", "Team Voice using permission": "betterteams.voice", "Team Skins using permission(only for setting skins. it's mean that only team leader will need this permission)": "betterteams.skins", "Team marker using permission": "betterteams.marker" }, "Hud Settings": { "UI Scale": 1.0, "Left Offset": 5, "Top Offset": 200, "Player grid refresh rate": 5, "Lines margin": 5, "Collums margin": 5, "Max amount of player displays in line": 8 } } Lang File: { "UI_CHANGE": "Change", "UI_CHOOSE": "Select", "UI_BETTERTEAMS": "BETTER TEAMS", "UI_BETTERTEAMSDESCRIPTION": "This modification will allow you to get a better experience playing with friends. Some things have been changed, and new ones have been added, so that you get the better experience playing with your friends!", "UI_CHANGES": "CHANGES:", "UI_CHANGEHUD": "• Team Hud - allows you to see status of your mates", "UI_CHANGETeamVoice": "• Team Voice - allows you to use in-game voice chat to communicate only with your mates(works at any distance). Other players will not hear you. Can be enable in settings", "UI_CHANGESkins": "• Team Skins - allows you to choose skins for your team. Items you pick up will automatically receive your team's skin", "UI_CHANGEEasyTeamMabrkers": "• Easy Team Marker - allows you to use fast marker to your team without using binoculars", "UI_CHANGEAutoAuthTC": "• AutoAuthorization TC - adds automatic authorization of allies in TC", "UI_CHANGEAutoAuthCodeLocks": "• AutoAuthorization CodeLocks - adds automatic authorization of allies in Code Locks", "UI_CHANGEAutoAuthTurrets": "• AutoAuthorization Auto Turrets - adds automatic authorization of allies in Auto Turrets", "UI_CHANGESamSiteAuthorization": "• AutoAuthorization SamSite - adds automatic authorization of allies in Sam Sites", "UI_CHANGEAuthorizationManager": "• Team Managment - allows the team leader to manage auto authorization for allies.", "UI_SETTINGSNAME": "PERSONAL SETTINGS", "UI_S_ENABLE_TEAM_VOICE": "USE TEAM VOICE CHAT ", "UI_S_ENABLE_TEAM_VOICE_DES": "Yes - Replace vanilla voice to to team chat. Only your allies will hear you. Works at any distance (on the entire map)", "UI_S_ENABLE_TEAM_SKINS": "USE TEAM SKINS", "UI_S_ENABLE_TEAM_SKIN_DES": "Yes - all items you pick up will automatically receive your team's skin.", "UI_S_ENABLE_MARKERS": "USE EASY TEAM MARKERS", "UI_S_ENABLE_MARKERS_DES": "Yes - will give you the ability to place quick time markers in the world at the location you are looking at. Markers are placed using a key combination and do not require binoculars.", "UI_S_MARKER_BUTTON": "EASY TEAM MARKER BIND", "UI_S_MARKER_BUTTON_DES": "Bind your easy team marker command. Just copy command, replace BUTTON to the button you need and enter in console!\nExample: bind BUTTON ftmark -> binb v ftmark", "UI_S_YES": "YES", "UI_S_NO": "NO", "UI_M_MEMBERS": "TEAM MANAGMENT", "UI_M_ONLY_LEADER": "Available only to the team leader", "UI_M_AA_H1": "AUTO AUTHORIZATION", "UI_M_AA_INFO_DES": "All authorization places (tcs, codelocks, auto turrets, etc) add up to a single authorization list for the entire team. If you block any ally from accessing the authorization list, he will lose access to all authorization places, except for those that he installed personally (set codelock or tc himself), while your team will not lose access to his authorization places. Good if you accept new random player in your team.", "UI_M_SELECT_MATE": "Select one of your allies", "UI_M_AA_TC": "Tool Cupboard Auto Authorization", "UI_M_AA_CL": "CodeLocks Auto Authorization", "UI_M_AA_AT": "Auto Turrets Auto Authorization", "UI_M_AA_SAMSITE": "Sam Sites Auto Authorization", "UI_M_KICK": "Kick from team", "UI_M_KICK_B": "KICK", "UI_S_TEAM_SKINS": "TEAM SKINS", "CM_MARKER_COOLDOWN": "Your team ping is on cooldown: {0} seconds left", "UI_H_INFO_TEXT": "OPEN TEAM MENU", "UI_S_PERM": "Your team must have at least 1 player with privilege that have access to skins", "CM_DONT_HAVE_PERM": "You do not have permission to use this command", "UI_IS_DISABLED": "This function is disabled by admin" }
    $14.99
  12. AhigaO

    Team Info

    Version 1.2.16

    1,082 downloads

    Displays data about the players in the team: Togglable UI Show Teammates Health Show Teammates Active Item Show Teammates Square Position Show if teammate is dead/wounded Not loading players icons Check your file ImageLibrary.json, you must enter your steam api key and set "Avatars - Store player avatars": true Try reload ImageLibrary How to make the plugin work for all players Use the command - o.grant group default teaminfo.use At what angle are offsets considered Offsets are counted from the left bottom angel Permission for use: teaminfo.use Commands: /teaminfo - open/close the TeamInfo UI. Config: { "Offset from left angle": 5, "Offset from bottom": 150, "Enable visible player position": true, "Name permission": "teaminfo.use" } In this plugin will appear: The player's ability to put a label in the world Displaying the compass value of a player in a team
    $5.99
  13. 0xF

    Admin Menu

    Version 1.0.4

    169 downloads

    Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language. Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission. Commands, use one of your choice, one for the player and one for the admin group: o.grant user {name/steamid} adminmenu.fullaccess o.grant group admin adminmenu.fullaccess Press the X button (swap seat button) or type adminmenu in the console. Enjoy Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at. CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. Available self-replaceable tags for commands targeting the player: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {adminUID} - administrator's id. "Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.". Example: if you enter the permission "test" the permission will be adminmenu.test "Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID} More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name. Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires adminmenu.quickmenu.healself permission [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission. [Kill] - Kill a player. Requires adminmenu.userinfo.kill permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
    $25.00
  14. Version 1.3.11

    901 downloads

    This plugin adds custom portals, which could be deployed on players' bases, vanilla and custom monuments. Custom maps To use Custom Portals on your map you need to place any prefab and create a custom prefab from it. Name it CustomPortals.<portal name> 2 portals with the same name will link. ! Make sure not to break the prefab and not to add them as part of other prefabs ! Commands Player Chat Commands /buyportal - buy portal (requires customportals.buy permission) /spawnportal - spawns portal (requires customportals.spawn permission) Admin Chat Commands All of the commands that are mentioned below require customportals.admin permission! /customportals add <portal name> - spawns portal on the monument you stand on /customportals remove - removes portal from the monument /customportals reset - removes all portals from the monument /changeportal - setup any portal Admin Console Commands giveportal <amount> <player name> - gives portal(s) to the specified player Permissions customportals.use - required to use portals customportals.admin - allows usage of /customportals and giveportal commands customportals.buy - allows players to buy portal, using /buyportal command customportals.free - allows players to get portal for free, using /buyportal command (buy permission is still required) customportals.freeuse - allows players to use the portal for free (if the use price is set) customportals.bypasslimit - allows players to place infinite amount of portals customportals.bypasslinkinglimits - allows players to link any portals customportals.spawn - alllows players to spawn portals using a command, instead of placing them manually If you are an admin, you can specify individual portal permissions. They are saved as customportals.portal.<portal permission name> Localization This plugin has built-in support for the following languages - English Russian API BasePortal SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns portal Item CreatePortalItem() // returns portal item
    $9.99
  15. Yun

    TC Levels

    Version 1.3.1

    118 downloads

    TCLevels is a plugin that will make your server more fun and have more things to do! FEATURES ★ • Reduce the decay damage by tick; • Upgrade the authorizations limit; • Upgrade the building grade limit; • Upgrade the storage capacity of the cupboard; • Upgrade the stack size limit of the cupboard; • Unlock some deployable items; • Set a default building grade for the server; • Modify the default decay; • Keep the cupboard attributes when remove; Make your server fun ^u^ PERMISSIONS The plugin has a unique permission, which allows the player to use the cupboard upgrade: tclevels.use F.A.Q 1. How many items can be blocked? and which? You can block unlimited items and all items must be deployable or they will not be blocked. 2. Which area will be checked when i place my cupboard? The entire privilege area will be checked. But you can also disable checks in the configuration file. 3. Could it cause conflict with any plugin? Yes, but i am providing an API for the plugin so that other developers can integrate with it, so if there is a conflict, just go to the developer's plugin support and ask them to integrate it. Also if it is possible for me to integrate it from my plugin, i will do so without any problem. API </> // Gets the current cupboard allowed building grade limit // If the cupboard isn't provided, it will return the default building grade limit of the config; private BuildingGrade.Enum GetBuildingGradeLimit(BuildingPrivlidge? cupboard); // Gets the current cupboard decay multiplier // If the cupboard isn't provided, it will return the default decay multiplier of the config; private float GetDecayMultiplier(BuildingPrivlidge? cupboard); // Gets the current cupboard authorization limit // If the cupboard isn't provided, it will return the default auth limit of the config; private int GetAuthLimit(BuildingPrivlidge? cupboard); // Gets the current cupboard storage capacity // If the cupboard isn't provided it will throw an exception; private int GetCapacity(BuildingPrivlidge cupboard); // Gets a list of the cupboard blocked items // If the cupboard isn't provided it will return all locked items listed in the config; private List<string> GetLockedItems(BuildingPrivlidge? cupboard); CONFIGURATION TCLevels.json
    $20.00
  16. Amino

    Discord Link

    Version 2.0.9

    779 downloads

    Discord Link is a very simple, performant, and feature-rich Discord and Rust linking system. 2 Simple steps and a player can link to Discord! NO DISCORD.DLL!! FEATURES - NO DISCORD.DLL REQUIRED!!! - Link Rust and Discord accounts - Grant a role in discord and group in game for linked players - Soft unlinking (All past data on a user's account links will be forever stored) - 2 Way role syncing between rust to discord and discord to rust - Supports multi server linking - Booster perks for linked players boosting your discord - Steam to discord name syncing (Auto renames users in discord to their steam name) - Admin perms to unlink players - Search link commands in discord and in game to get who a player is linked to - Logs to discord when players link and unlink - Auto remove players from being linked when they leave the Discord - Syncing your old database files from steamcord, discord auth, or discord core PERMISSIONS discordlinkbot.search - ability to search players and use the UI The Plugin and Discord Bot both have very simple installations. We have included a readme.md file to make it even easier to setup! Need support or want updates about what is coming to the bot? Join the support discord here https://discord.gg/RVePam7pd7 This will require bot hosting to run the bot 24/7 since we do not use the Discord DLL therefore the server cannot host the bot. Thanks to @shady14u for co-developing!!
    $19.99
  17. Amino

    Kit Controller

    Version 2.0.5

    201 downloads

    Kit Controller is a simple, amazing kit system! Easily create kits, redeem kits, and edit kits all within the amazing UI! FEATURES - Effortlessly design kits directly within the user interface, streamlining the creation process. - Experience convenience with automatic kit allocation upon player spawn, ensuring immediate readiness. - Organize kits into distinct categories for easy navigation and selection. - Change the quantity of an item in a kit right from the kit edit page - Kit admin commands for giving kits, deleting kits, and clearing user data. - Edit kits without the hassle of keybind adjustments or movement interruptions. - Automatically purge player data with each server wipe, maintaining optimal performance. - Customize kit accessibility with cooldowns, maximum redemption limits, and permission-based controls. - Choose to display kits universally or exclusively to players with specific permissions. - Utilize the Kit Viewer for comprehensive insights into each kit's contents. - Easily identify weapon attachments included in each kit. - Personalize the kits panel with an image slot at the bottom, perfect for promotional material like VIP kit discounts. COMMANDS AND PERMISSIONS /kit or /kits - Configurable in the config /kitadmin /kitadmin give /kitadmin delete /kitadmin reset - kitcontroller.admin - kitcontroller.<> - You can set permissions for auto kits and normal kits, these permissions will be what you set them to Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
    $19.99
  18. Version 2.0.2

    144 downloads

    Loadout controller is made to assist in allowing your battlefield or even PVE community to thrive with customizable loadouts. FEATURES - Multiple permission groups - You can set different saveable items for each permission group - You can set different default loadouts for each permission group - You can set the amount of saveable personal loadouts for each permission group - You can limit the amount of items that are able to be saved in each permission group - Very nice UI that tells you what can and cannot be saved and if a partial bit of a stack can be saved - You can view what is in your loadout right in the UI - Supports multiple loadouts for each player - Admins can set new loadouts for each permission group right in the UI - Automatically applies loadout on respawn
    $19.99
  19. Version 1.4.4

    905 downloads

    Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner. FEATURES - Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS /skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins to the skinbox /addcollection - Command for admins to add collections of workshop skins to the skinbox PERMISSIONS skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
    $39.99
  20. IIIaKa

    Rules

    Version 0.1.2

    56 downloads

    Useful Rules Agreement Plugin. Allowing you to prevent players who do not agree with your rules from playing on the server. Disables the ability to use the keyboard, mouse, commands, chat and voice chat in the game until the rules window is closed; Inability to press the accept button until you have read all the pages; Ability to request agreement with the rules once, upon updating the rule date. For this, the date from the configuration file "Date of rules update." is used; A timer after which the player will be kicked if they do not accept the rules; A consecutive refusals counter, upon reaching which the player will be banned; Adds 4 new hooks for developers. 2 of them can be overrided; Effect of opening the rules; Effect of accepting the rules; The ability to enable/disable rules; The ability to request players to agree to the rules again, using a command. rules.ignore - Provides the ability to ignore rules agreements. rules.admin - Provides the ability to ignore rules agreements. Also includes the ability to use enable/disable and reask commands. { "Use GameTip for messages?": true, "Rules command": "rules", "Date of rules update. Format: yyyy-MM-dd HH:mm": "2024-04-14 00:45", "Enable agreement with rules requirement?": true, "Is it necessary to ask for agreement to the rules once?": true, "Should a player be prevented from using chat until they agree to the rules?": true, "Should a player be prevented from using commands until they agree to the rules?": true, "Should a player be prevented from using voice chat until they agree to the rules?": true, "Is it necessary to request agreement from all players with the rules after plugin (re)load or enabled?": true, "The time in seconds after which a player will be kicked(0 to disable)": 0.0, "The number of rule rejects in a row after which a player will be banned(0 to disable)": 5, "Show Rules Sound - Prefab Name(leave it blank to disable)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rules Accepted Sound - Prefab Name(leave it blank to disable)": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "Panel - Main Width": 640, "Panel - Main Height": 540, "Panel - Title Background Color": "#1AA6F2", "Panel - Title Background Transparency": 0.9, "Panel - Title Sprite Image": "assets/icons/warning.png", "Panel - Title Sprite Color": "#FFFFFF", "Panel - Title Text Size": 16, "Panel - Title Text Color": "#FFFFFF", "Panel - Title Text Font": "RobotoCondensed-Bold.ttf", "Panel - Title SubText Size": 11, "Panel - Title SubText Color": "#FFFFFF", "Panel - Title SubText Font": "RobotoCondensed-Regular.ttf", "Panel - Pagination Background Color": "#E6E6E6", "Panel - Pagination Background Transparency": 0.7, "Panel - Pagination Text Size": 14, "Panel - Pagination Text Color": "#FFFFFF", "Panel - Pagination Text Font": "RobotoCondensed-Regular.ttf", "Panel - Content Background Color": "#E6E6E6", "Panel - Content Background Transparency": 0.7, "Panel - Content Progress Height": 2, "Panel - Content Progress Color": "#338FFF", "Panel - Content Progress Transparency": 1.0, "Panel - Content Text Size": 14, "Panel - Content Text Color": "#FFFFFF", "Panel - Content Text Font": "RobotoCondensed-Regular.ttf", "Panel - Content Text FadeIn": 1.0, "Panel - Footer Background Color": "#79CBFF", "Panel - Footer Background Transparency": 0.8, "Panel - Footer Button Text Size": 14, "Panel - Footer Button Text Font": "RobotoCondensed-Regular.ttf", "Panel - Footer Button Decline Text Color": "#FFFFFF", "Panel - Footer Decline Background Color": "#E6E6E6", "Panel - Footer Decline Background Transparency": 0.7, "Panel - Footer Button Accept Text Color": "#FFFFFF", "Panel - Footer Accept Background Color": "#338FFF", "Panel - Footer Accept Background Transparency": 1.0, "Panel - Footer Inactive Accept Background Color": "#E6E6E6", "Panel - Footer Inactive Accept Background Transparency": 0.7, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } Note: List of available fonts: https://umod.org/guides/rust/basic-concepts-of-gui#fonts. EN: { "RulesAccepted": "Thank you for accepting our terms! Enjoy the game!", "RulesEnabled": "The requirement to agree with the rules is enabled!", "RulesDisabled": "The requirement to agree with the rules is disabled!", "RulesAlreadyEnabled": "The requirement to agree with the rules is already enabled!", "RulesAlreadyDisabled": "The requirement to agree with the rules is already disabled!", "RulesOnceEnabled": "One-time request for agreement with the rules enabled!", "RulesOnceDisabled": "One-time request for agreement with the rules disabled!", "RulesReAsk": "All players have been sent the agreement with the rules!", "RulesNotFound": "Argument {0} not found!", "KickReason": "You have been kicked because you declined our rules!", "BanReason": "You have been banned because you declined our rules {0} times in a row!", "BtnAccept": "Accept", "BtnDecline": "Decline", "Year": "Year", "January": "January", "February": "February", "March": "March", "April": "April", "May": "May", "June": "June", "July": "July", "August": "August", "September": "September", "October": "October", "November": "November", "December": "December", "PanelTitle": "Terms Of Service", "PanelLastUpdate": "Last updated on <color=brown>{0}</color>", "PanelPageNext": ">", "PanelPagePrevious": "<", "Rules_1": "<b>1. Information</b>\n\n<b>1.1</b> - Lack of knowledge of the rules does not exempt you from responsibility.\n<b>1.2</b> - By playing on the server, you automatically agree to all the rules listed below.\n<b>1.3</b> - If you have already been caught using cheats/macros or exploiting on another server/project, and there is proof against you, we reserve the right to ban you without further investigation.\n<b>1.4</b> - The administration determines the punishment for a player based on the severity of the violation and the circumstances. Violators may receive a warning or a permanent ban (there is no temporary bans). Bans apply to all servers within the project.\n<b>1.5</b> - The administration does not compensate for in-game items lost due to your errors, technical server/hosting issues, game bugs, or contact with rule violators.\n<b>1.6</b> - The administration does not interfere in player-to-player relationships. You are solely responsible for the people you choose to play with, so if a player deceives you, there will be no punishments for them from us.\n<b>1.7</b> - You are responsible for all your accounts. If one account is banned, the ban applies to all your accounts. The same applies if one of your accounts has a game ban (EAC).\n<b>1.8</b> - Impersonating a member of the server's administration is prohibited.", "Rules_2": "<b>2. Gameplay</b>\n\n<b>2.1</b> - It is prohibited to use/store/purchase/distribute third-party software or any other means that provide an advantage over other players.\n<b>2.2</b> - Using cheat services is forbidden.\n<b>2.3</b> - Exploiting game bugs is not allowed.\n<b>2.4</b> - Exceeding the player limit in a team is prohibited:\n<b>+</b> Alliances or truces with other players are not allowed if the total number of players involved exceeds the server's limitations;\n<b>+</b> Frequent changes of allies will be considered a rule violation, as will playing with another player while your teammate is AFK or not nearby;\n<b>+</b> Changing teammates temporarily is not allowed if the replaced teammate intends to continue playing with you;\n<b>+</b> Changing a partner is allowed if your previous partner will not be in contact with you in the future.", "Rules_3": "<b>3. In-Game Chat/Voice Chat</b>\n\n<b>3.1</b> - Discussion of politics, religion, immoral, and other inappropriate topics is prohibited.\n<b>3.2</b> - Inciting national, racial, or religious hatred or insulting other players and individuals is forbidden.\n<b>3.3</b> - Posting links to third-party services and websites in the chat is not allowed.\n<b>3.4</b> - Spamming (repeatedly posting meaningless phrases or characters) or sending identical messages in a short period of time is prohibited.\n<b>3.5</b> - Selling or pretending to sell cheats/macros is not allowed.\n<b>3.6</b> - Proposing actions that lead to an unwanted server exit is prohibited. Such actions include, for example, pressing <b>alt+f4</b>, typing <b>disconnect</b> in the console, and similar actions whose meanings other players may not be aware of.\n<b>3.7</b> - The administration reserves the right to mute or block a player in the chat if they behave inappropriately or disrespectfully towards other players.\n<b>3.8</b> - Selling/buying in-game items for real currency, crypto or skins is prohibited.", "Rules_4": "<b>4. In-Game Check</b>\n\n<b>4.1</b> - In-Game checks are conducted exclusively through the <b>Discord</b> program. Every player on our project must have the ability to access it for the purpose of undergoing in-game checks.\n<b>4.2</b> - Calls for in-game checks are made only through in-game notifications and never through voice or text chat.\n<b>4.3</b> - If a player leaves the server, ignores a in-game check, or refuses to participate in it, they will immediately receive a ban.\n<b>4.4</b> - Clearing your PC before a in-game check is prohibited.\n<b>4.5</b> - Refusal to provide the necessary information for the in-game check or inappropriate behavior will result in a ban.\n<b>4.6</b> - If a player is banned as a result of a in-game check (including bans for refusal, ignoring, leaving the server, and providing incorrect contact information), their entire team will also be banned.\n\n<b>+</b> You have the full right to refuse to undergo a in-game check, but in this case, you and your allies will be banned.\n<b>+</b> Leaving the server, providing incorrect contact information, and ignoring the in-game check will also be considered a refusal.\n<b>+</b> If you agree to undergo the in-game check, you automatically allow the administration to install third-party programs necessary for checking your PC(e.g., AnyDesk, RCC, etc.).", "Rules_5": "<b>Appeal Process</b>\nOne month after the ban, you have the ability to submit an appeal, but only if the ban was not for cheats or macros.\nAppeals can be submitted on our website.", "Rules_6": "Rules_6", "Rules_7": "Rules_7", "Rules_8": "Rules_8", "Rules_9": "Rules_9", "Rules_10": "Rules_10" } RU: { "RulesAccepted": "Спасибо, что приняли наши условия! Приятной вам игры!", "RulesEnabled": "Требование согласия с правилами включено!", "RulesDisabled": "Требование согласия с правилами выключено!", "RulesAlreadyEnabled": "Требование согласия с правилами уже включено!", "RulesAlreadyDisabled": "Требование согласия с правилами уже выключено!", "RulesOnceEnabled": "Однократный запрос на согласие с правилами включен!", "RulesOnceDisabled": "Однократный запрос на согласие с правилами выключен!", "RulesReAsk": "Всем игрокам разослано соглашение с правилами!", "RulesNotFound": "Аргумент {0} не найден!", "KickReason": "Вы были исключены, так как вы отклонили наши правила!", "BanReason": "Вы были заблокированы, так как вы в {0} раз подряд отклонили наши правила!", "BtnAccept": "Принимаю", "BtnDecline": "Отказываюсь", "Year": "года", "January": "Января", "February": "Февраля", "March": "Марта", "April": "Апреля", "May": "Мая", "June": "Июня", "July": "Июля", "August": "Августа", "September": "Сентября", "October": "Октября", "November": "Ноября", "December": "Декабря", "PanelTitle": "Условия использования", "PanelLastUpdate": "Последнее обновление <color=brown>{0}</color>", "PanelPageNext": ">", "PanelPagePrevious": "<", "Rules_1": "<b>1. Информация</b>\n\n<b>1.1</b> - Не знание правил не освобождает Вас от ответственности.\n<b>1.2</b> - Играя на сервере Вы автоматически соглашаетесь со всеми нижеперечисленными пунктами правил.\n<b>1.3</b> - Если Вы уже были замечены с читами/макросами или использованием просвета на другом сервере/проекте и на вас есть пруфы - мы имеем право забанить Вас без проверки.\n<b>1.4</b> - Администрация сама выбирает наказание для игрока в зависимости от степени нарушения и обстоятельств. Нарушитель может получить как предупреждение, так и перманентный бан(временных блокировок нет). Блокировка выдаётся на всех серверах проекта.\n<b>1.5</b> - Администрация не компенсирует игровые ценности, утраченные по причине вашей ошибки, технических проблем на сервере/хостинге, багов игры или контакта с нарушителями.\n<b>1.6</b> - Администрация не вмешивается во взаимоотношения игроков, за тех с кем вы играете ответственны только Вы, поэтому в случае если игрок вас обманет — ему ничего за это не будет.\n<b>1.7</b> - Вы несете ответственность за все свои аккаунты. Получив бан на одном аккаунте - Вы получите его и на остальных аккаунтах. То же самое будет если на одном из ваших аккаунтах имеется игровая блокировка(EAC).\n<b>1.8</b> - Запрещено выдавать себя за члена Администрации сервера.", "Rules_2": "<b>2. Геймплей</b>\n\n<b>2.1</b> - Запрещено использовать/хранить/приобретать/распространять стороннее ПО или любые другие средства, позволяющие получить преимущество над другими игроками.\n<b>2.2</b> - Запрещено использование услуг читеров.\n<b>2.3</b> - Запрещено использование багов.\n<b>2.4</b> - Запрещено превышать лимит игроков в команде:\n<b>+</b> Нельзя устраивать альянсы или перемирия с другими игроками если в сумме вас больше, чем указано в ограничениях сервера;\n<b>+</b> Частая смена союзников будет считаться за нарушение правил, тоже самое касается и игру с другим игроком пока тиммейт стоит афк или не находится рядом;\n<b>+</b> Запрещена смена союзников на время, если заменяемый союзник продолжит с вами играть;\n<b>+</b> Разрешено сменить напарника, если ваш предыдущий напарник в дальнейшем не будет с вами контактировать.", "Rules_3": "<b>3. Игровой Чат/Голосовой чат</b>\n\n<b>3.1</b> - Запрещено обсуждение политики, религии, аморальных и прочих неуместных тем.\n<b>3.2</b> - Запрещено разжигание национальной, расовой или религиозной ненависти или оскорбления других игроков и других людей.\n<b>3.3</b> - Запрещены ссылки в чате на сторонние сервисы и сайты.\n<b>3.4</b> - Запрещен флуд(многократное повторение бессмысленных фраз, символов) или многократное отправление одинаковых фраз за короткий промежуток времени.\n<b>3.5</b> - Запрещено продавать или делать вид что вы продаёте читы/макросы.\n<b>3.6</b> - Запрещено предлагать сделать действия, приводящие к нежеланному выходу с сервера. К таким действиям относится например нажатие <b>alt+f4</b>, прописывание <b>disconnect</b> в консоль и прочие подобные действия, о значении которых другие игроки могут не знать.\n<b>3.7</b> - Администрация оставляет за собой право выдать мут или заблокировать игрока в чате если тот ведёт себя неадекватно или некорректно по отношению к другим игрокам.\n<b>3.8</b> - Запрещена продажа/покупка игровых ценностей за реальную валюту, крипту или скины.", "Rules_4": "<b>4. Игровая проверка</b>\n\n<b>4.1</b> - Проверки проходят только через программу <b>Discord</b>. Каждый игрок на нашем проекте, в обязательном порядке должен иметь возможность зайти в нее для прохождения проверки.\n<b>4.2</b> - Вызов на проверку осуществляется только через игровое оповещение и ни в коем случае не через голосовой или текстовый чат.\n<b>4.3</b> - Если игрок покинул сервер, проигнорировал проверку или отказался от неё, то он сразу получает блокировку.\n<b>4.4</b> - Запрещено чистить ПК перед проверкой.\n<b>4.5</b> - За отказ показывать нужную для проверки информацию или неадекватное поведение — вы будете заблокированы.\n<b>4.6</b> - Если по итогу(итогом считается и блокировка за отказ / игнор / выход из сервера и предоставление некорректных данных для связи) проверки игрок блокируется, то и вся его команда блокируется вместе с ним.\n\n<b>+</b> Вы имеете полное право отказаться проходить проверку, но в этом случае Вы и ваши союзники будут заблокированы.\n<b>+</b> Так же отказом от проверки будет считаться выход с сервера, предоставление некорректных контактных данных и игнорирование проверки.", "Rules_5": "<b>+</b> Если Вы согласны пройти проверку - то автоматически разрешаете устанавливать сторонние программы нужные администрации для проверки вашего PC(AnyDesk, RCC и т.д).\n\n<b>Возможность разблокировки</b>\nЧерез месяц после блокировки можно подать апелляцию, но, только в случае если бан был получен не за читы или макросы.\nАпелляцию можно подать на нашем сайте.", "Rules_6": "Rules_6", "Rules_7": "Rules_7", "Rules_8": "Rules_8", "Rules_9": "Rules_9", "Rules_10": "Rules_10" } Note: Each number in the Rules_* means number of page. Page will be ignored if it is blank or contains only page name Rules_*. You can also add more than 10, for example Rules_11, and so on. rules enable - Enabling Rules agreements. Permission "rules.admin" required. rules disable - Disabling Rules agreements. Permission "rules.admin" required. rules once - Enabling/disabling one-time agreement request for the Rules. Permission "rules.admin" required. rules reask - Reasking all players for the Rules agreement. Permission "rules.admin" required. RulesEnabled: Called after the rules are enabled or the plugin is loaded with enabled config. RulesDisabled: Called after the rules are disabled or the plugin is unloaded. RulesAccepted: Called after the player has accepted the rules; Returning a non-null value overrides default behavior. RulesDeclined: Called before kicking or banning a player; Returning a non-null value overrides default behavior. void RulesEnabled() { Puts("The rules were enabled!"); } void RulesDisabled() { Puts("The rules were disabled!"); } object RulesAccepted(IPlayer player) { Puts($"Player {player.Name} has accepted the rules!"); return null; } object RulesDeclined(IPlayer player, int declines, int ban_attemps) { Puts($"Player {player.Name} has declined the rules! This is the {declines} declines out of {ban_attemps}!"); return null; }
    $4.99
  21. Version 0.1.2

    19 downloads

    The plugin displays godmode and noclip indicators in the status bar. Depends on AdvancedStatus plugin. The ability to display godmode and noclip indications in the status bar. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. { "Check interval in seconds": 1.0, "Chat command": "fgs", "Use GameTip for messages?": true, "The status bar settings for Godmode": { "Order": 20, "Height": 26, "Main_Color": "#E3BA2B", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/XmZBOuP.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD33A", "Text": "MsgGod", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf" }, "The status bar settings for Noclip": { "Order": 20, "Height": 26, "Main_Color": "#66A4D2", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/LY0AUMG.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#31648B", "Text": "MsgNoclip", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf" }, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } P.S. List of available fonts. EN: { "MsgGod": "You are immortal", "MsgNoclip": "You are flying", "MsgGodEnabled": "Display of Godmode bar enabled!", "MsgGodDisabled": "Display of Godmode bar disabled!", "MsgNoclipEnabled": "Display of Noclip bar enabled!", "MsgNoclipDisabled": "Display of Noclip bar disabled!" } RU: { "MsgGod": "Вы неуязвимы", "MsgNoclip": "Вы в полете", "MsgGodEnabled": "Отображение Godmode бара включено!", "MsgGodDisabled": "Отображение Godmode бара выключено!", "MsgNoclipEnabled": "Отображение Noclip бара включено!", "MsgNoclipDisabled": "Отображение Noclip бара выключено!" } god - Enabling and disabling personal Godmode bar display. fly - Enabling and disabling personal Noclip bar display. Example: /fgs god
    $3.99
  22. Version 0.1.6

    190 downloads

    Allows to automate horse dung gathering, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max ammount of modified entites per group": { "MyPermission": { "HitchTroughs": 5, "Composters": 2 }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Use GameTip for messages?": true, "Use auto splitting in the Composter?": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Max ammount of modified entites per group": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Popup - Duration": 6.0, "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - AnchorMin": "0 1", "Popup - AnchorMax": "0 1", "Popup - OffsetMin": "30 -90", "Popup - OffsetMax": "270 -40", "Popup - Text Size": 14, "Popup - Text Color": "#FFFFFF", "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - SubText Size": 12, "Popup - SubText Color": "#FFFFFF", "Popup - SubText Font": "RobotoCondensed-Regular.ttf", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughAdded": "The hitch trough has been successfully modified!", "MsgComposterAdded": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughAdded": "Кормушка успешно модифицирована!", "MsgComposterAdded": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } 1. idung add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung add *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; 2. idung remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung remove *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; 3. idung clear - Removing all modification from your HitchTroughs and Composters. idung clear *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. idung clear all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. 4. idung auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. 5. idung aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. 6. idung unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.
    $9.99
  23. Version 0.1.14

    439 downloads

    Useful auxiliary plugin that allows other plugins to customize the status bar through an API. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. { "Client Status Bar Count Interval": 0.5, "Bar - Display Layer(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Hud", "Bar - Left to Right": true, "Bar - Offset Between": 2, "Bar - Default Height": 26, "Main - Default Color": "#505F75", "Main - Default Transparency": 0.7, "Main - Default Material(empty to disable)": "", "Image - Default Color": "#6B7E95", "Image - Default Transparency": 1.0, "Text - Default Size": 12, "Text - Default Color": "#FFFFFF", "Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text - Default Offset Horizontal": 0, "SubText - Default Size": 12, "SubText - Default Color": "#FFFFFF", "SubText - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Progress - Default Color": "#89B840", "Progress - Default Transparency": 0.7, "Progress - Default OffsetMin": "25 2.5", "Progress - Default OffsetMax": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 14 } } Note: Default values will be used if the external plugin does not pass the property itself. EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "с" } OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } There are 7 methods: CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars BarExists InBuildingPrivilege There are 4 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the TimeCounter bar, but additionally features a progress bar. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", _barID }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Sprite", "" }, //<string>Sprite image of the bar. (If empty, Image will be used as the image). { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Used if the bar type is Timed, TimeCounter or TimeProgress. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID, parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player, parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player, barID, Name);//Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name);//Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player, barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player, false);//Checking if the player has Building Privilege.
    $1.99
  24. IIIaKa

    Wipe Status

    Version 0.1.5

    188 downloads

    The plugin displays the time until the next wipe in the status bar. Depends on AdvancedStatus plugin. The ability to display the remaining time until the wipe: If there are N days left. Configurable in the configuration file; If player is in a safe zone or building privilege zone; The option to choose between a server wipe and a manually specified wipe; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. wipestatus.admin - Provides the ability to set custom date of wipe. { "ImageLibrary Counter Check": 5, "Wipe command": "wipe", "Use GameTip for messages?": true, "Is it worth displaying the wipe timer only when players in the safe zone or building privilege?": false, "When should it start displaying? Based on how many days are left(0 to display always)": 0, "Custom wipe dates list(empty to use default). Format: yyyy-MM-dd HH:mm. Example: 2023-12-10 13:00": [], "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#0370A4", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - URL": "https://i.imgur.com/FKrFYN5.png", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#0370A4", "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Size": 12, "Status. SubText - Color": "#FFFFFF", "Status. SubText - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } EN: { "MsgText": "WIPE IN", "MsgNewDateAdded": "The new date {0} has been successfully added.", "MsgNewDateAddFailed": "Invalid format or date is earlier than the current one. Date format: yyyy-MM-dd HH:mm", "MsgClearDates": "Custom dates list has been successfully cleared!", "MsgSetBar": "Displaying the bar: {0}" } RU: { "MsgText": "ВАЙП ЧЕРЕЗ", "MsgNewDateAdded": "Новая дата {0} успешно добавлена.", "MsgNewDateAddFailed": "Не верный формат или дата меньше текущей. Формат даты: yyyy-MM-dd HH:mm", "MsgClearDates": "Список дат был успешно очищен!", "MsgSetBar": "Отображение бара: {0}" } bar - Enabling and disabling personal bar display. add - Adding a new wipe date. Format: yyyy-MM-dd HH:mm. Permission "wipestatus.admin" required. clear - It clears the list of dates. Permission "wipestatus.admin" required. Example: /wipe add "2023-12-28 15:16"
    $3.99
  25. IIIaKa

    Vanish Status

    Version 0.1.3

    51 downloads

    The plugin displays invisibility indication in the status bar. Depends on Vanish/BetterVanish and AdvancedStatus plugins. P.S. Don't forget to set Enable GUI to false in the Vanish. P.P.S. For those using Vanish from umod, the API method IsInvisible sometimes returns true for players who are visible. I have asked the plugin author to add or modify this method. Meanwhile, if you want the plugin to work correctly, you need use the following plugin. Only one new method has been added, IsInvisible2, which performs the check in a different way: Vanish.cs The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. { "ImageLibrary Counter Check": 5, "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#15AC9D", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - URL": "https://i.imgur.com/3D1JIaU.png", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#15AC9D", "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } EN: { "MsgText": "You are invisible" } RU: { "MsgText": "Вы невидимы" }
    $3.99
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