Jump to content

Search the Community

Showing results for tags 'system'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services

Container

  • Support
  • Tutorials

container

  • Support
  • Tutorials

Posting Records Settings

  • Records

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. Mevent

    Battlepass

    Version 1.37.17

    594 downloads

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
    $21.95
  2. Zeeuss

    WarnMenu

    Version 0.1.2

    9 downloads

    What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }
    $9.99
  3. Version 1.0.3

    49 downloads

    Experiments is a plugin introducing the old research system in Rust! Do you remember when tech tree was not around and you could gamble your scrap for a random blueprint? This plugin introduces just that and is made to be as close to the old system as possible with a ton of configurable options! Features: - Gamble scrap for a random bp at each workbench tier. - Disables tech tree system - Restrict certain blueprints from the random search - Change cost of research for each tier Here is a preview video I made to show off how the system works! Config: { "Block Tech Tree?": true, "Disable Research Sound?": false, "Experiment Time (Could effect timing with the reseach sound)": 10, "Tier 1 Scrap Cost": 75, "Tier 2 Scrap Cost": 500, "Tier 3 Scrap Cost": 1000, "Disable Default Blueprints?": true, "Blueprint Blackist": [ "electric.blocker", "electric.orswitch", "mask.balaclava", "fridge", "water.barrel" ] }
    $9.99
  4. Version 1.1.12

    220 downloads

    XLevels (BattlePass) - levels and awards for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XLevels - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Setting the number of levels and XP to increase the level. - Setting up the level reward. [ Item, Custom Item, Command ] [ You can customize the rewards for a specific level. For example 5, 10, 20, 30. The rest will be without rewards ] - Configuring the issuance of XP by permissions for online. - Setting the XP multiplier by permissions. - Setting up coupons. [ Exchange for XP ] - Configuring boxes and the chance to spawn coupons. - Configuring the issuance of XP. [ Loot, kill, break barrels, open boxes, pick from the ground, harvest ] - Possibility to enable/disable the system of coupons. - Possibility to enable/disable VIP levels. - Chat prefix with player level. - Mini-panel with pumping progress. - Inventory with received awards. - Two options to get into the level menu. [ Command | NPC shops/keepers ] - Setting the increase in the amount of required XP with each pumped level. - The ability to accumulate XP if the maximum level is reached. [ Useful for top players ] - The ability to exchange coupons for XP if the maximum level is reached. [ Useful for top players ] - Top players. [ Level | XP ] - The ability to level up and receive rewards again after the maximum level has been reached. [Level and XP reset to zero. ] - Rank system. [ Setting in config. Display in the chat (prefix) and in the menu. ] - Possibility to hide the reward. [ The reward will not be displayed until the player reaches the required level. ] -> Overview - YouTube <- Shortnames for config settings. WORK WITH BetterLoot For the correct spawning of coupons in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xlevels.vip - access to VIP rewards. xlevels.top - access to the top players. Commands Open the level menu - /level, /lvl, /pass Give XP - level_give_xp <SteamID> <Amount XP> API int API_GetLevel(BasePlayer player) - returns the player's level. int API_GetLevel(ulong userID) - returns the player's level. void API_GiveXP(BasePlayer player, float XPAmount) - give the player XP. string API_GetPlayerPrefix(BasePlayer player) - get a ready-made player prefix with all the settings. string API_GetPlayerPrefix(ulong userID) - get a ready-made player prefix with all the settings. Config { "General settings": { "XP for the pickup of resources": true, "XP for harvest": true, "XP for bonus resources": true, "XP for kill": true, "XP for opening crates": true, "Include messages of received rewards in chat": true, "Include level up messages in chat": true, "Enable coupons": true, "Enable VIP rewards": true, "Get VIP reward - [ True - only with permission | False - without permission ]": true, "Take VIP Reward - [ True - take only with permission | False - take at any time without permission ]": true, "Add XP if the maximum level is already reached - [ Suitable for top players ]": false, "Exchange coupons if you have already reached the maximum level - [ Suitable for top players ]": false, "Reset the level and XP of the player after reaching the maximum level - [ Players will re-open levels and receive rewards ]": false, "There is a plugin for custom loot": false, "Profile SteamID for custom avatar": 0, "List of commands to open the menu": [ "level", "lvl", "pass" ], "Enable prefix in chat - [ Set to False if the prefix should be disabled or the prefix is used by a third party chat plugin ]": true, "Display the level in prefix": true, "Display the rank in prefix": true, "List of available ranks - [ Level - Rank ] ( If the list is empty, then the rank will not be displayed in the menu )": { "0": "CAP-Х", "1": "IRON-1", "2": "IRON-2", "3": "IRON-3", "4": "BRONZE-1", "5": "BRONZE-2", "6": "BRONZE-3", "7": "SILVER-1", "8": "SILVER-2", "9": "SILVER-3", "10": "GOLD-1", "11": "GOLD-2", "12": "GOLD-3", "13": "PLATINUM-1", "14": "PLATINUM-2", "15": "PLATINUM-3", "16": "DIAMOND-1", "17": "DIAMOND-2", "18": "DIAMOND-3", "19": "IMMORTAL-1", "20": "IMMORTAL-2", "21": "IMMORTAL-3", "22": "RADIANT-1", "23": "RADIANT-2", "24": "RADIANT-3", "25": "GOD" } }, "Vendings settings": { "Open the level menu. [ True - Immediately after the opening of the NPC shop | False - UI button ]": false, "Access to the level menu is only through the NPC shops. [ True - NPC shop | False - Command ]": false, "List of NPC shops in which you can open the level menu (shop name)": [ "Black Market" ] }, "XP multiplier": { "Enable XP multiplier when exchanging coupons - [ This parameter affects only the multipliers for the exchange of coupons ]": false, "Setting up permissions for XP multipliers for the exchange of coupons and other actions. [ Permission | XP multiplier ]": { "xlevels.125p": 2.25, "xlevels.75p": 1.75, "xlevels.10p": 1.1 } }, "Issuing XP for online": { "Enable issuing XP to online players": false, "XP issue interval (in sec.)": 15.0, "Setting up permissions. [ Permission | XP ]": { "xlevels.default": 5.0 } }, "Mini-bar location / Main menu settings": { "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-403 16", "OffsetMax": "-210 42", "Show mini-bar": true, "Color background_1": "0.517 0.521 0.509 0.95", "Color background_2": "0.217 0.221 0.209 0.95", "Display reward container - [ True - Only when there is a reward in the level | False - Always ]": false, "Display required reward level": true, "Display required VIP reward level": true }, "Settings levels": { "Maximum level": 25, "Number of XP to upgrade one level": 100.0, "How much to increase the number of XP with each level": 25.0 }, "XP settings | Shortname : ValueXP": { "XP for the pickup of resources": { "stones": 10.0, "sulfur.ore": 15.0, "metal.ore": 12.5 }, "XP for harvest": { "potato.entity": 2.5, "corn.entity": 1.75, "hemp.emtity": 0.25 }, "XP for bonus resources": { "stones": 5.0, "sulfur.ore": 10.0, "metal.ore": 7.5 }, "XP for kill / destroy barrel": { "boar": 10.0, "loot-barrel-1": 7.5, "heavyscientist": 2.5 }, "XP for opening crates": { "crate_normal": 5.0, "crate_normal_2": 1.0, "crate_tools": 3.5 } }, "Coupons for XP": [ { "Coupon name": "Coupon 5ХР", "Coupon text": "Coupon for 5ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 5, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 3 } ] }, { "Coupon name": "Coupon 10ХР", "Coupon text": "Coupon for 10ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 10, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 3 } ] }, { "Coupon name": "Coupon 25ХР", "Coupon text": "Coupon for 25ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 25, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 2 } ] }, { "Coupon name": "Coupon 50ХР", "Coupon text": "Coupon for 50ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 50, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 2 } ] }, { "Coupon name": "Coupon 100ХР", "Coupon text": "Coupon for 100ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 100, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] }, { "Coupon name": "Coupon 200ХР", "Coupon text": "Coupon for 200ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 200, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] }, { "Coupon name": "Coupon 500ХР", "Coupon text": "Coupon for 500ХР\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 500, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] } ], "Level reward": { "1": { "Item shortname / custom reward name [ Must not be empty ]": "wood", "Reward display name": "Wood", "Item quantity": 1250, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "2": { "Item shortname / custom reward name [ Must not be empty ]": "charcoal", "Reward display name": "Charcoal", "Item quantity": 1500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "3": { "Item shortname / custom reward name [ Must not be empty ]": "metal.ore", "Reward display name": "Metal ore", "Item quantity": 1000, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "4": { "Item shortname / custom reward name [ Must not be empty ]": "metal.fragments", "Reward display name": "Metal fragments", "Item quantity": 750, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "5": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur.ore", "Reward display name": "Sulfur ore", "Item quantity": 500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "6": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur", "Reward display name": "Sulfur", "Item quantity": 300, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "7": { "Item shortname / custom reward name [ Must not be empty ]": "gunpowder", "Reward display name": "Gunpowder", "Item quantity": 400, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "8": { "Item shortname / custom reward name [ Must not be empty ]": "hq.metal.ore", "Reward display name": "HQM ore", "Item quantity": 25, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "9": { "Item shortname / custom reward name [ Must not be empty ]": "metal.refined", "Reward display name": "HQM", "Item quantity": 20, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "10": { "Item shortname / custom reward name [ Must not be empty ]": "scrap", "Reward display name": "Scrap", "Item quantity": 50, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false } }, "VIP level reward": { "1": { "Item shortname / custom reward name [ Must not be empty ]": "wood", "Reward display name": "Wood", "Item quantity": 1250, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "2": { "Item shortname / custom reward name [ Must not be empty ]": "charcoal", "Reward display name": "Charcoal", "Item quantity": 1500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "3": { "Item shortname / custom reward name [ Must not be empty ]": "metal.ore", "Reward display name": "Metal ore", "Item quantity": 1000, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "4": { "Item shortname / custom reward name [ Must not be empty ]": "metal.fragments", "Reward display name": "Metal fragments", "Item quantity": 750, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "5": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur.ore", "Reward display name": "Sulfur ore", "Item quantity": 500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "6": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur", "Reward display name": "Sulfur", "Item quantity": 300, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "7": { "Item shortname / custom reward name [ Must not be empty ]": "gunpowder", "Reward display name": "Gunpowder", "Item quantity": 400, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "8": { "Item shortname / custom reward name [ Must not be empty ]": "hq.metal.ore", "Reward display name": "HQM ore", "Item quantity": 25, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "9": { "Item shortname / custom reward name [ Must not be empty ]": "metal.refined", "Reward display name": "HQM", "Item quantity": 20, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "10": { "Item shortname / custom reward name [ Must not be empty ]": "scrap", "Reward display name": "Scrap", "Item quantity": 50, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false } } }
    $24.49
  5. FastBurst

    XP System

    Version 1.6.1

    102 downloads

    About XP System The XP System is an XP and Rewards based system. Designed to keep players to keep playing on your servers. I have been running this for years now on my servers and I must say it is great, Players are always on trying to get the MOST XP and to remain as the leader at the top of the list and hold the title. Has a Prestige Leveling system with it as well, so every time a player hits 100 XP, they Prestige and it is announced to the server. At that point the rewards are all now double (see screenshots below) if they Prestige a 3rd time then the rewards are triple and so forth, The most I have personally seen a player Prestige was 6 times in a single wipe. Of course the longer the wipe schedule the more a player can earn. Time for leveling is set to every 30 Minutes of being on the server, with a warning to all players a few mins before that XP is about to be issued and to make sure they have space in their inventory. The leader with the most XP, Also is broadcasted to everyone. The leader also receives each time they hold the title A random amount of Scrap as well as a Large Present. NOTE: The leader will hold the title whether they are online or offline until another players takes over. IF the leader is offline they will NOT gain more XP, they must be online in order to gain XP. However they will still gain the Leader Rewards if they are still the leader and offline until another players gains the most XP beating them. Features Custom Rewards Items (this doesn't need to be changed as it is setup pretty damn good as is and none of my players have ever complained about any of the items. (recommend just leaving it as is) Auto Wipe Feature when server is wipe to reset all player data Apply extra rewards for Top XP Leader Set min and max amounts of Scrap Rewards for TOP XP Leader Level Settings are already setup (highly recommended that you DO NOT CHANGE ANY OF IT) Top XP Leader broadcasted to all players when rewards are issued so everyone knows who the XP Leader is. Encourages players to stay on your servers so they can try and be the leader - I cannot tell you how funny it is to see players jump on right after a wipe just so they can try and be the TOP XP Leader and try and hold the Title Features and API XP Call that I personally use for DeathNotes (requires a customized DeathNotes to work, if you want a copy please DM me with your Order Number and I will send you a custom DeathNotes Plugin to use with the XP System, What this does is when a Death Note is used, it shows the Current XP Level for the Player who killed anything and also the Victims XP Level if they are a victim) Unique Prestige Leveling System just like in COD every 100 XP earned the Player hits a Prestige Level and the rewards are doubled or tripled and so forth see screenshots Broadcasts to Console when the XP Rewards are issued as well as who is the current Top XP Holder and if they are online or offline Option to disable giving of Gifts to Highest XP Holder if offline (enabled by default) Option to disable Admin Players from receiving XP and Gifts (enabled by default) NOTE: Pretty much this is a plug and play drop in plugin that instantly works with absolutely NO NEED to change anything in the config file. It has been tried and tested for over 4 years running on all my servers. OF course you can still change the settings it is HIGHLY RECOMMENDED TO LEAVE IT AS IS! Commands /xp - (public for all players) shows the current XP Level /xp list (public for all players) shows the current XP, Prestige Level and ZP Rewards List Console Commands xp.give - gives a player XP. Example: xp.give FastBurst 100 = FastBurst will receive 100 XP xp.reset - resets a players XP. Example: xp.reset FastBurst = FastBurst XP is not reset to 0 xp.resetall - manually resets the XP Data File Permissions permissions are only set if you set them as part of one of the rewards API Call private int GetXP(ulong player) { // returns the int value of the players XP Level } Configuration { "General Settings": { "Wipe data on new map": true, "Gametip announcement duration (seconds, 0 to disable)": 0.0, "Start level": 0, "Enable Scrap and Presents for Highest XP": true, "Minimum amount of Scrap to give for Highest XP if enabled": 25, "Maximum amount of Scrap to give for Highest XP if enabled": 125, "Enable giving of XP and Gifts to Admin players (default true)": true, "Enable giving of Scrap and Presents to Highest XP if offline (default true)": true }, "Time Settings": { "Experience for playtime": 1, "Time between give experience for playtime (seconds)": 1800, "Popup Announcement time before XP (seconds)": 1620 }, "Reward Item Settings": [ { "Level": 1, "Items": [ { "Command": "", "Shortname": "chicken.cooked", "Amount": 25, "Skin": 0, "Display name": "Cooked Chicken", "Blueprint": false, "Permission": "" } ] }, { "Level": 2, "Items": [ { "Command": "", "Shortname": "wood", "Amount": 2500, "Skin": 0, "Display name": "Wood", "Blueprint": false, "Permission": "" } ] }, { "Level": 3, "Items": [ { "Command": "", "Shortname": "xmas.present.medium", "Amount": 1, "Skin": 0, "Display name": "Medium Present", "Blueprint": false, "Permission": "" } ] }, { "Level": 4, "Items": [ { "Command": "", "Shortname": "stones", "Amount": 1000, "Skin": 0, "Display name": "Stones", "Blueprint": false, "Permission": "" } ] }, { "Level": 5, "Items": [ { "Command": "", "Shortname": "xmas.present.large", "Amount": 1, "Skin": 0, "Display name": "Large Present", "Blueprint": false, "Permission": "" } ] }, { "Level": 6, "Items": [ { "Command": "", "Shortname": "metal.fragments", "Amount": 250, "Skin": 0, "Display name": "Metal Fragments", "Blueprint": false, "Permission": "" } ] }, { "Level": 7, "Items": [ { "Command": "", "Shortname": "ammo.pistol", "Amount": 50, "Skin": 0, "Display name": "Pistol Ammo", "Blueprint": false, "Permission": "" } ] }, { "Level": 8, "Items": [ { "Command": "", "Shortname": "chainsaw", "Amount": 1, "Skin": 0, "Display name": "Chainsaw", "Blueprint": false, "Permission": "" } ] }, { "Level": 9, "Items": [ { "Command": "", "Shortname": "jackhammer", "Amount": 1, "Skin": 0, "Display name": "Jackhammer", "Blueprint": false, "Permission": "" } ] }, { "Level": 10, "Items": [ { "Command": "", "Shortname": "metal.refined", "Amount": 250, "Skin": 0, "Display name": "High Quality Metal", "Blueprint": false, "Permission": "" } ] }, { "Level": 20, "Items": [ { "Command": "", "Shortname": "metal.fragments", "Amount": 500, "Skin": 0, "Display name": "Metal Fragments", "Blueprint": false, "Permission": "" } ] }, { "Level": 30, "Items": [ { "Command": "", "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display name": "Scrap", "Blueprint": false, "Permission": "" } ] }, { "Level": 40, "Items": [ { "Command": "", "Shortname": "hq.metal.ore", "Amount": 150, "Skin": 0, "Display name": "High Quality Metal Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 50, "Items": [ { "Command": "", "Shortname": "metal.ore", "Amount": 2000, "Skin": 0, "Display name": "Metal Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 60, "Items": [ { "Command": "", "Shortname": "ammo.rifle", "Amount": 250, "Skin": 0, "Display name": "5.56 Rifle Ammo", "Blueprint": false, "Permission": "" } ] }, { "Level": 70, "Items": [ { "Command": "", "Shortname": "sulfur.ore", "Amount": 2000, "Skin": 0, "Display name": "Sulfur Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 80, "Items": [ { "Command": "", "Shortname": "supply.signal", "Amount": 1, "Skin": 0, "Display name": "Supply Signal", "Blueprint": false, "Permission": "" } ] }, { "Level": 90, "Items": [ { "Command": "", "Shortname": "gunpowder", "Amount": 1000, "Skin": 0, "Display name": "Gun Powder", "Blueprint": false, "Permission": "" } ] }, { "Level": 100, "Items": [ { "Command": "", "Shortname": "lmg.m249", "Amount": 1, "Skin": 0, "Display name": "M249", "Blueprint": false, "Permission": "" } ] } ], "Levels Settings": [ { "Level": 1, "Experience to get level": 1.0 }, { "Level": 2, "Experience to get level": 1.0 }, { "Level": 3, "Experience to get level": 1.0 }, { "Level": 4, "Experience to get level": 1.0 }, { "Level": 5, "Experience to get level": 1.0 }, { "Level": 6, "Experience to get level": 1.0 }, { "Level": 7, "Experience to get level": 1.0 }, { "Level": 8, "Experience to get level": 1.0 }, { "Level": 9, "Experience to get level": 1.0 }, { "Level": 10, "Experience to get level": 1.0 }, { "Level": 11, "Experience to get level": 1.0 }, { "Level": 12, "Experience to get level": 1.0 }, { "Level": 13, "Experience to get level": 1.0 }, { "Level": 14, "Experience to get level": 1.0 }, { "Level": 15, "Experience to get level": 1.0 }, { "Level": 16, "Experience to get level": 1.0 }, { "Level": 17, "Experience to get level": 1.0 }, { "Level": 18, "Experience to get level": 1.0 }, { "Level": 19, "Experience to get level": 1.0 }, { "Level": 20, "Experience to get level": 1.0 }, { "Level": 21, "Experience to get level": 1.0 }, { "Level": 22, "Experience to get level": 1.0 }, { "Level": 23, "Experience to get level": 1.0 }, { "Level": 24, "Experience to get level": 1.0 }, { "Level": 25, "Experience to get level": 1.0 }, { "Level": 26, "Experience to get level": 1.0 }, { "Level": 27, "Experience to get level": 1.0 }, { "Level": 28, "Experience to get level": 1.0 }, { "Level": 29, "Experience to get level": 1.0 }, { "Level": 30, "Experience to get level": 1.0 }, { "Level": 31, "Experience to get level": 1.0 }, { "Level": 32, "Experience to get level": 1.0 }, { "Level": 33, "Experience to get level": 1.0 }, { "Level": 34, "Experience to get level": 1.0 }, { "Level": 35, "Experience to get level": 1.0 }, { "Level": 36, "Experience to get level": 1.0 }, { "Level": 37, "Experience to get level": 1.0 }, { "Level": 38, "Experience to get level": 1.0 }, { "Level": 39, "Experience to get level": 1.0 }, { "Level": 40, "Experience to get level": 1.0 }, { "Level": 41, "Experience to get level": 1.0 }, { "Level": 42, "Experience to get level": 1.0 }, { "Level": 43, "Experience to get level": 1.0 }, { "Level": 44, "Experience to get level": 1.0 }, { "Level": 45, "Experience to get level": 1.0 }, { "Level": 46, "Experience to get level": 1.0 }, { "Level": 47, "Experience to get level": 1.0 }, { "Level": 48, "Experience to get level": 1.0 }, { "Level": 49, "Experience to get level": 1.0 }, { "Level": 50, "Experience to get level": 1.0 }, { "Level": 51, "Experience to get level": 1.0 }, { "Level": 52, "Experience to get level": 1.0 }, { "Level": 53, "Experience to get level": 1.0 }, { "Level": 54, "Experience to get level": 1.0 }, { "Level": 55, "Experience to get level": 1.0 }, { "Level": 56, "Experience to get level": 1.0 }, { "Level": 57, "Experience to get level": 1.0 }, { "Level": 58, "Experience to get level": 1.0 }, { "Level": 59, "Experience to get level": 1.0 }, { "Level": 60, "Experience to get level": 1.0 }, { "Level": 61, "Experience to get level": 1.0 }, { "Level": 62, "Experience to get level": 1.0 }, { "Level": 63, "Experience to get level": 1.0 }, { "Level": 64, "Experience to get level": 1.0 }, { "Level": 65, "Experience to get level": 1.0 }, { "Level": 66, "Experience to get level": 1.0 }, { "Level": 67, "Experience to get level": 1.0 }, { "Level": 68, "Experience to get level": 1.0 }, { "Level": 69, "Experience to get level": 1.0 }, { "Level": 70, "Experience to get level": 1.0 }, { "Level": 71, "Experience to get level": 1.0 }, { "Level": 72, "Experience to get level": 1.0 }, { "Level": 73, "Experience to get level": 1.0 }, { "Level": 74, "Experience to get level": 1.0 }, { "Level": 75, "Experience to get level": 1.0 }, { "Level": 76, "Experience to get level": 1.0 }, { "Level": 77, "Experience to get level": 1.0 }, { "Level": 78, "Experience to get level": 1.0 }, { "Level": 79, "Experience to get level": 1.0 }, { "Level": 80, "Experience to get level": 1.0 }, { "Level": 81, "Experience to get level": 1.0 }, { "Level": 82, "Experience to get level": 1.0 }, { "Level": 83, "Experience to get level": 1.0 }, { "Level": 84, "Experience to get level": 1.0 }, { "Level": 85, "Experience to get level": 1.0 }, { "Level": 86, "Experience to get level": 1.0 }, { "Level": 87, "Experience to get level": 1.0 }, { "Level": 88, "Experience to get level": 1.0 }, { "Level": 89, "Experience to get level": 1.0 }, { "Level": 90, "Experience to get level": 1.0 }, { "Level": 91, "Experience to get level": 1.0 }, { "Level": 92, "Experience to get level": 1.0 }, { "Level": 93, "Experience to get level": 1.0 }, { "Level": 94, "Experience to get level": 1.0 }, { "Level": 95, "Experience to get level": 1.0 }, { "Level": 96, "Experience to get level": 1.0 }, { "Level": 97, "Experience to get level": 1.0 }, { "Level": 98, "Experience to get level": 1.0 }, { "Level": 99, "Experience to get level": 1.0 }, { "Level": 100, "Experience to get level": 1.0 } ], "Version": { "Major": 1, "Minor": 6, "Patch": 0 } } Localization { "XP Added Chat": "<color=green>You earned {0} XP</color>", "XP Added Gametip": "<color=white>You earned {0} XP</color>", "New Level": "<color=green>You now have {0} XP, for the reward list type /xp list.</color>", "Level1": "<color=green>You have {0} XP, Prestige {1}.</color>", "Level2": "<color=green>You level up 1 XP every 30 minutes.</color>", "Level3": "<color=green>For the XP reward list type /xp list.</color>", "New Prestige": "<size=16><color=orange>CONGRATULATIONS!</color> {0} has just reach Prestige Level {1}!</size>", "Highest XP": "{0} has the most XP in this server, {1}. {2}", "HighXP Items": "Receives {0} in Scrap and 1 Large Present!", "XPInfo": "<color=green><size=13>XP is gained by playing on the server, it rewards you with items, type /xp for more information.</size></color>", "Reward Received": "<color=green>You have been rewarded with {1} for your XP.</color>" }
    $25.00
  6. Version 1.0.6

    16 downloads

    The SimpleCraftSystem Plugin introduces a versatile and sleek crafting interface reminiscent of Rust's original style. It seamlessly integrates into the game, offering a highly customizable experience. This plugin empowers players to design and implement numerous recipes, providing the freedom to tailor their crafting journey to their liking. Acquiring this plugin unlocks an array of opportunities to amplify your server's gameplay. Its pivotal feature lies in the ability to seamlessly integrate with other plugins, thereby expanding your crafting options significantly. By investing in this plugin, you gain the power to incorporate an extensive range of crafts for various items from diverse plugins. One of its standout features is the ability to create multiple crafting pages, each serving as a dedicated space for crafting specific items or categories. This not only streamlines the crafting process but also allows for organized and efficient gameplay. Navigating between these crafting pages is intuitive, enabling quick access to various recipes without hassle. This expanded crafting system serves as a catalyst for increased engagement and intrigue among your server's community. It diversifies the available items and resources, encouraging players to experiment, strategize, and delve deeper into the game's intricacies. As a result, the server becomes a dynamic and thrilling environment where creativity and exploration flourish. Example Config: { "Recipes": { "example.trashcan": { "Result": { "Shortname": "box.wooden.large", "SkinID": 1595211850, "Amount": 1, "Name": "Trashcan", "Description": "Trashcan that disposes anything you've put in the box permanetely." }, "Ingradients": [ { "Shortname": "box.wooden.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "scrap", "SkinID": 0, "Amount": 100, "Name": null, "Description": null } ] }, "backpack.small": { "Result": { "Shortname": "backpack.small", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "cloth", "SkinID": 0, "Amount": 1000, "Name": null, "Description": null } ] }, "backpack.large": { "Result": { "Shortname": "backpack.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "backpack.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": 0, "Amount": 10000, "Name": null, "Description": null } ] } }, "Craft Pages": { "example.craftpage": { "Buttons": [ { "Label": "BACKPACKS", "Craft Page ID": "backpacks" } ], "Recipes": [ "example.trashcan" ], "Effect": "assets/bundled/prefabs/fx/item_unlock.prefab", "Chat Command to open": "cs", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab" } }, "backpacks": { "Buttons": [ { "Label": "MAIN", "Craft Page ID": "example.craftpage" } ], "Recipes": [ "backpack.small", "backpack.large" ], "Effect": null, "Chat Command to open": "", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "" } } } }
    $12.50
  7. .Signt

    Trade

    Version 1.0

    11 downloads

    Hello, dear customers, a few words about the plugin, I have never seen such an idea and decided to implement it, as it is very convenient for me. Plugin for trading between players throughout the server. Features: ● Beautiful menu for accepting and rejecting a trade. ● Use the built-in exchange system through the showcase ● Lots of checks to make sure the exchange is honest ● No load on the server ● Support for language files ● Privileges regarding the number of exchange/cd slots Rights: ● The plugin works without permission Teams: ● /trade - Assistance in opening a deal ● /Trade alias - Send a request ● /accept - Accept the request ● /cancel - Cancel the request I will be very grateful for your support, thank you all!
    $12.50
  8. Version 1.0.0

    3 downloads

    This plugins allows a queue system based in teams and players online per team instead of general server queue. You can define the amount of teams available, the amount of players connected per team allowed, and some more parameters to personlize the pluging to your needs. Commands All the commands are console commands. createTeam <team name> -> Creates a new team in the configuration. deleteTeam <team name> -> Deletes a team and all the players associated to it. addPlayer <steamID64> <team name> -> Adds a player (steamID64) to the introduced team. deletePlayer <steamID64> <team name> -> Deletes a player from allowed and from the team. clearAllTeams -> Resets all the teams and all the player-team associations. onlinePlayersEachTeam <int> -> Defines how many players online per team are allowerd. adminbypass <on|off> -> Defines if admins and mods must have team configurations. How to start Team Queue System is a easy-to-start plugin. After uploading the ".cs" file to the server, configure the main parameters. adminbypass <on|off> onlinePlayersEachTeam <int> Now start creating as much teams as you wish. createTeam <team name> Once you have created the teams, start adding the players with their steamID64. addPlayer <steamID64> <team name> Players are now ready to connect to the server and teams are defined. Once the max amount of online players per team is reached, additional team members will be unable to connect until a space is free in the team. If you have any question, feel free to ask. All the suggestions are welcome! Enjoy!
    $5.00
  9. Version 1.0.0

    6 downloads

    It's a Train Depot in RUST, and you need a red card and a fuse to unlock the full loot. Features: There is radiation; Great detail; There is some buildings; Simple installing on your map; Can be connected with railway system; Optimized FPS. General info: Prefabs count: 3758; Type: for looting; Modifiers: Alpha&Height&Splat&Topology. Loot: Oil Barrels: 8; Food box/crates: 8; Barrels: 57; Ordinary crates: 18; Random crates: 3 Military crate: 1; Elite crates: 3. Other information: I recommend you to familiarize yourself with my map ( There are 41k prefabs on 2500 map size ) I make custom prefabs to order. Discord: shemov#6310
    $13.60
  10. Monster

    XGatherUP

    Version 1.1.003

    14 downloads

    XGatherUP - increase in rates for XP. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XGatherUP - There is a lang ru/en. - Sound effects when interacting with the menu. - Configuring the issuance of XP. [ Loot, kill, break barrels, open crates, pick from the ground, harvest ] - Setting up starting rates for each category. - Setting up bonus rates for each category according to the permit. [ Multiple permissions can be configured ] - Setting up permissions to access the upgrading of a certain category. - Mini-panel with XP quantity. [ You can hide ] - Customization of categories for which you can increase rates. [ Bonus mining, mining, picking from the ground, components, harvesting ] - Setting the maximum level, XP for upgraging one level, rates for one upgraded level, a list of resources/components for which the rates will be increased. -> Overview - YouTube <- Shortnames for config settings. Commands /rate - open the menu to upgrading rates. xp_give <SteamID> <Amount> - give ХР. Config { "General settings": { "Use plugin balance to increase rates [ Default, XShop, Economics ]": "Default" }, "GUI settings": { "Number of categories per line": 6, "OffsetMin - menu": "-475 -255", "OffsetMax - menu": "475 180" }, "Setting up permissions and additional rates": { "xgatherup.default": { "Resource": 1.5, "Harvest": 2.0, "Loot": 0.75 } }, "ХР settings | Shortname : ValueXP": { "ХР for pickup resources": { "stones": 10.0, "sulfur.ore": 15.0, "metal.ore": 12.5 }, "ХР for harvesting": { "potato.entity": 2.5, "corn.entity": 1.75, "hemp.emtity": 0.25 }, "ХР for bonus gather": { "stones": 5.0, "sulfur.ore": 10.0, "metal.ore": 7.5 }, "ХР for kill / breaking barrels": { "boar": 10.0, "loot-barrel-1": 7.5, "heavyscientist": 2.5 }, "ХР for open crates": { "crate_normal": 5.0, "crate_normal_2": 1.0, "crate_tools": 3.5 } }, "Category settings": { "Resource": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "wood", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "wood", "charcoal" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "stones", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "stones" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metal.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metal.ore", "metal.fragments" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "sulfur.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "sulfur.ore", "sulfur" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "hq.metal.ore", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 5.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "hq.metal.ore", "metal.refined" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "mushroom", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 0.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "mushroom" ] } ], "Harvest": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "pumpkin", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "pumpkin" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "corn", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "corn" ] } ], "Loot": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "semibody", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "semibody" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalpipe", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalpipe" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalblade", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalblade" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "scrap", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "scrap" ] } ] } }
    $19.99
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

80.6k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.