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About Me

  1. Version 1.4.13

    7,540 downloads

    This plugin adds a character progression system to your server in the form of a leveling and skill tree system. Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up. These points can be used to unlock perks and buffs across a number of different skill trees. The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server. It features: 104 unique buff types across 119 skill nodes. 12 unique skill trees. 65+ sources of xp, along with custom xp settings for BotRespawn and NpcSpawn. An extremely large amount of xp options to really tweak the plugin for your server. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Fun & unique ultimate abilities across most trees. Global yield settings for servers that want to run 2x/3x etc. Ability to create custom skill trees and nodes using permissions from other plugins. Considerable amount of options for persistent data through server wipes. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique. Plugins that work well with Skill Tree RaidableBases - SkillTree integrates with RaidableBases by rewarding raiders with xp (either handled via SkillTree directly or via RaidableBases directly). The raiding tree can also exclusively work with RaidableBases if servers don't allow raiding. Economics & ServerRewards - integrated as a way to pay for the respec cost. SurvivalArena - Rewards the winner of the event with xp. Cooking - adds new skills to the Cooking tree as well as xp rewards when successfully cooking meals. BotRespawn - Adds additional xp sources for each NPC profile. NpcSpawn - Adds additional xp sources for each NPC profile. UINotify - Shows notifications relevant to leveling etc. ZombieHorde - Provides xp for killing zombies generated by this plugin. LootDefender - Provides the ability for shared xp when killing BradleyAPC. Configured through LootDefender. EpicLoot - Adds a skill to the Scavenging tree FishingHotspots - Allows for modified XP gain while fishing in a hotspot. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) skilltree.noxploss - Prevents xp loss. skilltree.roguelike - If enabled via the config, will be required to participate in the Roguelike system. //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss). Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> <optional: Ignore modifiers true/false> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Ignore modifiers will ignore all forms of xp boosts such as rested xp. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Command: stgiveitem Parameters: <id> <shortname> <quantity> <skin ID> <optional: displayName> Description: gives an item to the target ID that matches the parameters. Console Command: strespecallplayers Description: Resets skills for all online and offline players. Console Command: strespecplayer Parameters: <target name/userID> Description: Resets the target online/offline players skills. Console Command: givexptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of xp to all players. If online only is true, it will only give it to those that are online. Console Command: givesptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of skill points to all players. If online only is true, it will only give it to those that are online. Experience can be gained from a number of different sources. The value for each source can be adjusted via the config. NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Harbor_Event_Winner - Winner of the Harbor event plugin Junkyard_Event_Winner - winner of the Junkyard event plugin PowerPlant_Event_Winner - winner of the Power plant event plugin Satellite_Event_Winner - winner of the Satellite event plugin Water_Event_Winner - winner of the Water event plugin Air_Event_Winner - winner of the Air event plugin. Armored_Train_Winner - winner of the Armored train plugin Convoy_Winner - winner of the Convoy event plugin. Supply_drop - first player that opens a supply drop. SurvivalArena_Winner - winning the SurvivalArena event. swipe_card_level_1 - using a green swipe card reader swipe_card_level_2 - using a blue swipe card reader swipe_card_level_3 - using a red swipe card reader boss_monster - killing an NPC from boss monster Zombie - Killing a ZombieHorde zombie UnderwaterDweller NPCs - NPCs in underwater labs JetPilot - JetPilot plugin ArcticBaseEvent_Winner - winner of the Arctic Base Event GasStationEvent_Winner - winner of the Gas Station Event SputnikEvent_Winner - winner of the Sputnik Event ShipWreckEvent_Winner - winner of the Ship Wreck Event Name: Mining Yield Description: Increases the amount of resources gained while mining. Name: Instant Mine Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Description: Increases the amount of resources gained while skinning. Name: Instant Skin Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Description: Reduces the amount of fall damage received. Name: No Cold Damage Description: Removes all cold damage from the player. Name: Wounded Resist Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Description: Reduces the damage taken by animals. Name: Riding Speed Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Description: Increases the crafting speed of a player. Name: Research Refund Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Description: Increases the speed of recycling for the player. Name: Smelt_Speed Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Description: Allows the user to repair a vehicle at no cost. Name: Reviver Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Description: Increases the damage of all PVP attacks. Name: PVP_Shield Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Description: Increases your calories and hydration above the maximum. Name: LootPickup Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Description: Passively regenerates x health per second Name: AnimalTracker Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Description: Increases damages against scientists. Name: Animal_NPC_Damage Description: Increases damages against animals. Name: Human_NPC_Defence Description: Decrease damage from scientist. Name: Craft_Duplicate Description: Chance to duplicate an item while crafting. Name: WaterBreathing Description: Breath underwater. Name: SharkResistance Description: Reduce damage taken from sharks. Name: SharkSkinner Description: Chance to receive random items while skinning sharks. Name: DeepSeaLooter Description: Chance to receive additional items while looting sunken crates. Name: InstantUntie Description: Instantly untie sunken crates. Name: UnderwaterDamageBonus Description: Increase damage to all living things while underwater (including underwater labs). Name: Permission Description: Used for permission based skills. Name: MaxRepair Description: Resets the max condition for any items that are repaired. Name: Durability Description: Reduces condition loss for all items that the player is using. Name: Regrowth Description: Provides a chance for a tree to respawn when cut down. Name: Skinning_Luck Description: Provides a chance to receive an item when skinning an animal. Name: Fishing_Luck Description: Provides a chance to receive an item when catching a fish. Name: Trap_Damage_Reduction Description: Reduces the damage received from traps. Name: Trap_Damage_Increase Description: Increases the damage done to traps. Name: Personal_Explosive_Reduction Description: Reduces the damage received from your own explosives. Name: Double_Explosion_Chance Description: Provides a chance for your explosives to trigger twice. Name: Lock_Picker Description: Provides a chance to open a locked entity that you do not have access to. Name: Explosion_Radius Description: Increases the explosion radius of your explosives. Name: Dudless_Explosive Description: Reduces the chance of your satchels and beancans being duds. Name: Woodcutting_Hotspot Description: Treats each hit on a tree as though you hit the hotspot. Name: Mining_Hotspot Description: Treats each hit on a node as though you hit the hotspot. Name: Extended_Tea_Duration Description: Increases the duration of tea buffs by x% per level. Name: Extended_Mag Description: Increases the magazine capacity of weapons by x% per level. Name: Tea_Looter Description: Provides you with a x% chance per level to find tea in certain containers. Name: Bite_Speed Description: Decreases the time it takes to hook a fish by x% per level. Name: Heli_Speed Description: Increases the max thrust speed of the heli by x% per level. Name: Sonar Description: Allows the user to run a command to find all nearby submerged objects (dive sites, sharks, scientists etc). Name: Woodcutting_Ultimate Description: Harvests the surrounding trees when cutting down a tree. Name: Mining_Ultimate Description: Provides access to a chat command to see all surrounding node locations. Name: Combat_Ultimate Description: Heals the player for a percentage of the damage that they deal to all sources. Name: Vehicle_Ultimate Description: Reduces damage dealt to the players mounted vehicle (default 100% deduction). Name: Harvester_Ultimate Description: Allows the player to set the genetic composition of plants. Name: Medical_Ultimate Description: Gives the player a chance to resurrect at their point of death if they choose to. Name: Skinning_Ultimate Description: Killing an animal with this buff active will provide the player with an enhanced ability for a period of time, depending on the animal killed. - Chicken: No fall damage. - Boar: Chance to find components while harvesting mushrooms and berries. - Wolf: Increased healing while near team mates. - Stag: Notification when a neutral player is nearby, and their last known location (configurable). - Bear: Scientists will not attack the player unless attacked. - Polarbear: Overshield. Name: Build_Craft_Ultimate Description: Use any coloured swipe cards in any reader. Name: Scavengers_Ultimate Description: Will automatically recycle components from barrels when they are broken. The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/ There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config. It is recommended that you leave the y value at 2 or 3, and adjust the x value only. Rule of thumb: - 0.07: default - 0.04: grindy. API object STCanGainXP(BasePlayer player, BaseEntity source, double value, string source_string) object STCanGainXP(BasePlayer player, string plugin, double value) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that. string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[] object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain. object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss. double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double. RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level. void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value. void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage. object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff. public void AddNode(string tree, string node, bool enabled, int max_Level, int tier, float value_Per_Buff, string _buff, string _buffType, string icon_url, object[] _perms = null) object[] perms { string perms_description, Dictionary<int, List<string>> tiers_and_perms } void AddCookingNodeToSkillTree() { if (SkillTree != null && SkillTree.IsLoaded) { Dictionary<int, Dictionary<string, string>> _perms = new Dictionary<int, Dictionary<string, string>>() { [1] = new Dictionary<string, string>() { ["cooking.instant"] = "Instant Cook" } }; string Description = "Cooking food with the Cooking plugin will be instant."; object[] perms = new object[] { Description, _perms }; string Tree = "Cooking"; string Node = "Instant Chef"; bool StartOn = true; int Max_Level = 1; int Tier = 2; float Value_per_Level = 1; string Buff = "Permission"; string BuffType = "Permission"; string URL = "https://i.imgur.com/3TMqFKG.png"; SkillTree.Call("AddNode", Tree, Node, StartOn, Max_Level, Tier, Value_per_Level, Buff, BuffType, URL, perms); } } Allows plugins to add custom nodes to trees. [HookMethod("IsExtraPocketsContainer")] public object IsExtraPocketsContainer(uint uid) { if (containers.ContainsKey(uid)) return True; return False; } [HookMethod("GetExtraPocketsContainerProvider")] public Func<uint, bool> GetExtraPocketsContainerProvider() { return new Func<uint, bool>(uid => { if (containers.ContainsKey(uid)) return true; return false; }); } [HookMethod("GetExtraPocketsOwnerIdProvider")] public Func<uint, string> GetExtraPocketsOwnerIdProvider() { return new Func<uint, string>(uid => { Containers data; if (containers.TryGetValue(uid, out data)) return data.userIDString; return null; }); } API for extra pockets. object STCanReceiveBonusLootFromContainer(BasePlayer player, LootContainer container) Prevents buffs from adding loot to containers if returning a non-null value. object STOnItemRepairWithMaxRepair(Item item) Returning non-null prevents the item bring repaired to max. object[] GetXPStats(ulong id) Returns object[]: int level, double xp, double current level start xp, double next level start xp.
    $29.99
  2. badgyver

    Andalusia

    Version 1.0.3

    19 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. - Description: • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - This map will be updated frequently, new monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  3. Version 1.2.1RE

    195 downloads

    This version is for server owners to edit on 'Rust Edit' and customise the map to suit your server style, but also to give support to the maps development. I will continue to maintain this version along side the free version. This is my 6K United Kingdom of Rust (UKoR6K) map +Password. Note: I have provided the config and data files for some optional plugins to use on the map so you don't have to start from scratch. Feel free to edit those configs as you see fit.. Any issues, just let me know. Have fun! Promotion! Get [3.6K]United Kingdom of Rust 3.6K [+Password] in the bundle price over there ---->>> Map Size: 6000 Edits: Locked (Password Included) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events here.) My very own 'Bank Heist' custom bank prefab included!! Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo Ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1 VAULT808 ..more to come! Disclaimer: The map is balanced in it's original state, so please be responsible when editing the map. I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    $30.00
  4. 0xF

    Better Medicine

    Version 1.0.1

    45 downloads

    Change your survival experience on Rust with BetterMedicine! This comprehensive plugin introduces a range of medical items including injection guns, defibrillators, syringes, first aid kits, and bandages. Imagine a scenario where you can strategically lift and heal a teammate from a distance, administer special syringes, or even perform a life-saving resurrection with a defibrillator. BetterMedicine is your key to improving medical gameplay and increasing survivability in the harsh environment of Rust. Default configuration file composition: Customized defibrillator 3 levels of injection syringes 3 levels of syringes, includes quality icons for each level 3 levels of bandages, includes quality icons for each level 3 levels of first aid kits, includes quality icons for each level For each item there are already ready-made crafts for the SimpleCraftSystem plugin. This is just what comes by default, you can create bandages, syringes and first aid kits with any effects you want, as well as other injection gun configurations. Features: Injection Pistols: Heal and lift teammates from a distance. Lifting and healing are accompanied by effects. Customizable working distance, treatment volume, magazine capacity, and crafting options. Defibrillator: Resurrect fallen players. Start the resurrection animation by pointing at the corpse and holding down the LMB (Left Mouse Button). Keep focus on the corpse during the resurrection process. Customizable resurrection time and crafting options. Syringes, first aid kits and bandages: Create different syringes, first aid kits and bandages with a different set of effects. Available effect types: Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime. Demo Video: Installation Instructions: Download the CustomItemDefinitions dependency library from here. Place the library in the plugins directory of your server. Wait for it to load on your server. Download the plugin you purchased. Place the plugin in your server's plugin directory. Configure the settings to your liking using the provided examples in the configuration file. Enjoy! Instructions for use (Permission and Commands): The plugin does not need permissions as it provides a variety of medical items. You can give out items using the standard command give {shortname}. Injection gun - pistol.injection.{configuration name} Example from the default config: give pistol.injection.level2 Defibrillator - give defibrillator Syringes - give syringe.medical.{configuration name} Example from default config: syringe.medical.level3 Medkit - give largemedkit.{configuration name} Example from default config: largemedkit.level1 Bandage - give bandage.{configuration name} Example from default config: bandage.level1 Default Config: { "General": { "Effects": { "Number of electric balls when lifting an wounded player": 3, "Syringe effect": true }, "[SimpleCraftSystem] Craft Page Settings": { "Title": "<color=#00FF91><b>MEDICINE</b></color>", "Command to open": "medicine", "Permission to open (simplecraftsystem.*)": "medicine" } }, "Defibrillator config": { "Name": "Defibrillator", "Description": "A device that delivers an electrical charge to the heart to resurrect a dead player.", "Icon SkinId": 3141788438, "Seconds to resurrect": 3.0, "Electic skeleton at the end": true, "Become wounded after the resurrect": true, "Use item after the resurrect": true, "Heal amount after the lift": 0.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "electric.battery.rechargable.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "wiretool", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "electric.teslacoil", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "fuse", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.refined", "SkinID": -1, "Amount": 50, "Name": null, "Description": null } ] } }, "Injection gun configs": { "level1": { "Name": "Injection Gun (Level 1)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 10.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level2": { "Name": "Injection Gun (Level 2)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 3, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 20.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level3": { "Name": "Injection Gun (Level 3)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 5, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 50.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 10, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "admin": { "Name": "Injection Gun (Admin)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1000, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 1000000.0, "[SimpleCraftSystem] Craft": { "Permission": "admin", "Ingradients": [] } } }, "Bandage configs": { "level1": { "Name": "Bandage (Level 1)", "Description": "", "Icon SkinId": 3141443625, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -5.0 }, { "Effect Type": "Bleeding", "Amount": -60.0 }, { "Effect Type": "Health", "Amount": 10.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } }, "level2": { "Name": "Bandage (Level 2)", "Description": "", "Icon SkinId": 3141443298, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Bleeding", "Amount": -70.0 }, { "Effect Type": "Health", "Amount": 15.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 5, "Name": null, "Description": null } ] } }, "level3": { "Name": "Bandage (Level 3)", "Description": "", "Icon SkinId": 3141443691, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Bleeding", "Amount": -80.0 }, { "Effect Type": "Health", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 10, "Name": null, "Description": null } ] } } }, "Syringe configs": { "level1": { "Name": "Medical Syringe (Level 1)", "Description": "", "Icon SkinId": 3141445760, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Radiation", "Amount": -20.0 }, { "Effect Type": "Health", "Amount": 25.0 }, { "Effect Type": "HealthOverTime", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "healingtea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Medical Syringe (Level 2)", "Description": "", "Icon SkinId": 3141445205, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Radiation", "Amount": -30.0 }, { "Effect Type": "Health", "Amount": 50.0 }, { "Effect Type": "HealthOverTime", "Amount": 30.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Medical Syringe (Level 3)", "Description": "", "Icon SkinId": 3141445599, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Radiation", "Amount": -40.0 }, { "Effect Type": "Health", "Amount": 100.0 }, { "Effect Type": "HealthOverTime", "Amount": 35.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } } }, "Medkit configs": { "level1": { "Name": "Large Medkit (Level 1)", "Description": "", "Icon SkinId": 3141443942, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 20.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Large Medkit (Level 2)", "Description": "", "Icon SkinId": 3141444145, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -30.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 30.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Large Medkit (Level 3)", "Description": "", "Icon SkinId": 3141444029, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -40.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 40.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } } } }
    $20.00
  5. Version 1.0.22

    1,292 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  6. Version 1.0.0

    1 download

    Fear of the deep sea? Now you can overcome it with this wonderful window to the ocean. Stand out on your server with Underwater Train Station, an underwater train station with access to the subway tunnel. - Contains: NPCS, Loot, Puzzles and a nice decoration. - Tip: You can remove the train tracks and put your own custom ones (Existing tracks can serve as a guide, or if you prefer you can keep them as they are fully functional).
    $12.90
  7. Mevent

    Bank System

    Version 1.3.8

    715 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage % FAQ Q: Where can I see an example of a config? A: Config
    $29.95
  8. The_Kiiiing

    Ganja

    Version 2.0.6

    1,388 downloads

    This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. There are different types of weed where each type can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects. Features: Fully customizable Different types of weed Configurable effects for each type Custom crafting UI integrates in the mixing table UI Configurable recipes for mixing table Yield amount and chance configurable for each type Ideal for Roleplay Servers New in v2.0.0: Fully configurable crafting: With Version 2.0.0 the crafting system has been integrated in the mixing table. Joints can now be crafted by using the right ingredients in the right slot. The crafting recipes are fully configurable. New recipes can also be added. New in v1.0.8: Loot Table integration: This plugin now supports the custom item api of Loot Table and Stack Size GUI, so you can easily add weed to the loot table. When both plugins are installed on the server, the weed items will show up in the custom items tab of Loottable (right image): Different tiers: Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else. Names, droprates, and boosts can also be configured individually for each tier. Controls: With a joint selected in the hot bar: Right click to ignite / extinguish a joint When joint is bruning: left click to use a joint Permissions: Permissions can be disabled in the config, making gathering and crafting accessible to everyone regardless of permissions. ganja.craft - Required to craft joints ganja.gather - Required to obtain weed Biome masks: The biome mask is a simple 4-bit number that determines where a certain tier of weed can be found. Each biome has its own number; add these numbers together to select multiple biomes. The numbers for each biome are as follows: 1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic For example: Low Quality Weed has the biome mask 6 by default (see configuration below). That means it can be found in the Temperate and the Tundra biome. Configuration: { "Weed configuration": [ { "Drop chance when harvesting (1 = 100%)": 0.4, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 6, "Custom item name (null = default name)": "Low Quality Weed", "Item short name": "sticks", "Item skin id": 2661029427 }, { "Drop chance when harvesting (1 = 100%)": 0.3, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 1, "Custom item name (null = default name)": "Medium Quality Weed", "Item short name": "sticks", "Item skin id": 2661031542 }, { "Drop chance when harvesting (1 = 100%)": 0.1, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 8, "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 } ], "Crafting Recipes": [ { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 } }, "Produced Item": { "Custom item name (null = default name)": "Low Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101592 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.4, "Wood boost duration (seconds)": 20.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 1.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 } }, "Produced Item": { "Custom item name (null = default name)": "Medium Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101290 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.8, "Ore boost duration (seconds)": 20.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 4.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 } }, "Produced Item": { "Custom item name (null = default name)": "High Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2893700325 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 1.0, "Scrap boost duration (seconds)": 30.0, "Max Health percentage (1 = 100%)": 0.3, "Max Health duration (seconds)": 30.0, "Healing per use": 8.0 } } ], "Require permission for crafting": true, "Require permission for gathering": true, "Disable built-in stack fix (set to true if you have problems with item stacking/splitting)": false }
    $16.00
  9. Version 1.0.0

    4 downloads

    Now you will have a Rust style space for your clan, group or game team. The community is a circular space with several construction zones for your base or house. Surrounded by a large wall which offers a defense for your team. The community offers a decorative space for your Rust server, junkyard style.
    $12.90
  10. Version 1.0.0

    4 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  11. Version 1.0.1

    7 downloads

    The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.
    $12.90
  12. Version 1.0.0

    4 downloads

    The pirate ship prefab is designed to give your server a little more variety. The size is the same as the cago ship so you have to take that into account when placing it on your map. The prefab can be modified to the client's liking so that it fits their server in the best way. The ship does not contain any NPC since it will depend on the plugin that each client uses, BotReSpawn is the one that I use to test the NPC functionality of the custom prefabs. Prefab size: 3k If you need any questions or personal modifications for your server, do not hesitate to contact me by discord zeroabsoluto_273
    $7.00
  13. Version 1.0.6

    32 downloads

    I have recreated the ARK in Rust, with some differences since it is not possible to recreate it completely, I decided to make this map because it is one of the most played in the game and since I did not see anyone do it, I did it myself and someone a long time ago He did it but he stayed halfway since he didn't have the obelisks or the dungeons etc... I hope the community likes it., I have not included the surface train tracks so as not to break too much with the theme of the map. the map has a hidden dungeon so you have to use a teleport plugin like portal or customportal if you like ARK this is a starting point, in the future i will update it with new dungeons to simulate boss caves. There are also caves in the sea marked by an *, over time I will add the rest. size : 4500 MONUMENT -Artic research base -sewer branch -airfield -satellite dish -junkyard -abandoned military base -military tunnel -harbor -oupost -bandit camp -the dome -launch site -power plant -water treatment plant -3 gas station -4 supermarket -3 mining outpost -4 fishing village -2 sulfur quarry -1 stone quarry -2 hqm quarry -2 lighthouse -1 underwater lab -2 oilrig(small/large) CUSTOM MONUMENT -1 volvcano -3 obelisks -2 dungeon At the end of the volcano cave, there is a floor to place the teleport, to the dungeon that is in 26k underwater. VIDEO
    $25.00
  14. Version 1.0.4.3

    15 downloads

    I present to you my new creation, it offers everything of a vanilla procedural map and apart from a whole fantasy world with dungeons and puzzles that make you and your team have to work as a team to overcome the different tests. and apart from some fantasy of castles with dungeons. It is as optimized as possible since many of the decorations that Rust has cause drops in Fps so they have not been placed on this map. The map has four dungeons of which three are of different levels and the fourth is a dungeon on an island in the sky. The map can be edited. Size: 4500 Prefabs: 22K Compatibility -Armored Train -Raidable Bases -Satellite Dish Event -Survival Arena -Airfield Event -Boss Monster -Convoy Monuments vanilla -Gas station 2 -Mining outpost 2 -Supermarket 2 -Underwatwr lab 1 -Artic base 1 -Dome 1 -Sewer branch 1 -Large barn 1 -Lighthouse 2 -Power plant 1 -Junker yard 1 -Outpost 1 -Bandit camp 1 -Lunch site 1 -Water plant 1 -Train yard 1 -Harbor 1 -Satelite dish 1 -Gigant excavator 1 -Tunel military 1 -Airfield 1 -Stone quarry 1 -Sulfur quarry 2 -HQM quarry 1 -Abandoned military base 1 -Fishing village 3 -Oilrig big 1 -Oilrig small 1 Monuments Custom -Castle of blood -Dragon tomb -Poseidon -Flying island -Dungeon tree -TP (market with the X on map) you can use the Portal or Custom portal plugin. Find out about the use in readme, if you find any error, do not hesitate to contact me, AvalonSg1#0148
    $25.00
  15. AhigaO

    Weight

    Version 1.0.1

    290 downloads

    The plugin will add weight for the players on your server. In the config, you can set the weight for each item in the game. If a player exceeds the weight limit that he can carry, he will not be able to budge.The amount of the maximum weight of the player is determined by the permission that you set in the config (The first permission is given to all players). Config: { "Carry Weight Settings for Players": { "weight.default": 500, "weight.vip": 800, "weight.premium": 1200 }, "Player item check interval(Influences optimization)": 1.0, "Weight for all items not listed below": 0.1, "Weight setting for items(per 1 item)": { "rifle.ak": 5.0, "wood": 0.2 } }
    Free
  16. Version 1.0.1

    10 downloads

    Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.
    $5.99
  17. Version 1.0.2

    15 downloads

    Luxury hotel built especially for the crème de la crème. It works with the hotel plugin. • This three-storey hotel has two floors with a leisure area, rooms, a third floor with a shop-casino and an area prepared for defence in case of a helicopter attack. • All areas are clearly marked. Each zone contains recyclers, receptions, telephone booths, rest areas, vending area and much more. • The rooms are equipped with: A large furnace combined with a refinery and a water well. The player will be able to build inside the hotel rooms. • The Luxury Hotel has 32 areas for the player to build, 16 rooms and 16 outdoor storage rooms. The Luxury Hotel has been specifically designed to work with the Hotel plugin.
    $9.99
  18. tofurahie

    Car Tuning

    Version 1.0.13

    211 downloads

    permission for use - cartuning.use Open UI - /tuning (you need to look right at the car) FEATURES: Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green) P.s - (My Discord - tofurahie#4144) Config: { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
    $14.99
  19. Version 1.2.0

    563 downloads

    Trade market for bones where prices are dynamic and change each gameday at a set time. Features : Dynamic prices that will change on a set time. The market will exchange your animal bones to resources (whatever is set in configuration). Prices are made with a min/max setup and uses the random amount generated then saves it to a data file this price is then used as the value of the bones you want to trade (value is per 10 units). Support for the HumanNPC plugin This requires SkinAndBones and Fishr plugins to work (these handle the various bones) Commands : /bone market /bonemarket : Both these commands will open the Bone Market Interface. /bone info : Shows plugin info/version/author (Or any info edited in the language file about the event) Permissions : bonemarket.useshop : Grants permission to use market through Chat commands. bonemarket.usenpc : Grants permission to use market through NPC (HumanNPC) Configuration : The following Fonts are available for ANY UI text in plugins ! droidsansmono.ttf permanentmarker.ttf robotocondensed-bold.ttf robotocondensed-regular.ttf { "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "2745013248" ] }, "UI Settings": { "Font to use": "droidsansmono.ttf", "Market Title": "Bone Market", "Market Title Color (RGBA)": "1 0.5 0.5 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "1 0.5 0.5 0.90", "Use a background image": false, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 }, "Market refresh time (gameday)": 7.0, "Market Trade item (shortname)": "scrap", "Market Trade item (View name in GUI)": "Scrap", "Market Unit Value": { "Bear bones Low value": 2, "Bear bones High value": 6, "Boar bones Low value": 1, "Boar bones High value": 3, "Chicken bones Low value": 1, "Chicken bones High value": 3, "Horse bones Low value": 1, "Horse bones High value": 3, "Fish bones Low value": 1, "Fish bones High value": 3, "Stag bones Low value": 1, "Stag bones High value": 3, "Wolf bones Low value": 1, "Wolf bones High value": 4 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "FullInventory": "Your inventory was full handout is dropped on the floor", "FullInventoryUI": "Your Inventory is full handout will drop on the floor", "Info": "\n\n<color=#4A95CC>Available Commands</color> :\n<color=#4A95CC>/bone info</color> : Shows info on version/author and commands\n<color=#4A95CC>/bone market</color> : Opens the market interface where prices change each gameday", "InvalidInput": "Please enter a valid command!", "OnlyNPC": "The Bone Market is only available at the Bone Trader NPC in Town", "Succesfulltrade": "You traded your bones for {0} {1}", "MarketReset": "Market started a new day with fresh trade prices.", "NotFound": "You dont have any to trade", "NotEnough": "You dont have enough bones for this trade" }
    Free
  20. Version 1.0.7

    21 downloads

    Full modern police station with low prefab count and high FPS for some smooth performance on any map.
    $7.99
  21. Version 1.0.1

    12 downloads

    This brick-layered police station, has multiple rooms and outdoor parking spots! Left mostly undecorated, you have the freedom to decorate as you wish, using all the many areas and lots of spaces to make great RP! It features : Main entrance. Side door access. Two outdoor parking areas. Indoor parking garage. Second story access. Roof access. Helipad for an easy helicopter landing location. Multiple rooms. Fully surrounded sidewalk areas. Total prefab count : 779. Screenshots were taken from the editor. In-game quality will be vastly greater! This is a standalone prefab.
    $4.99
  22. Version 1.0.0

    5 downloads

    Medieval Style Farm House set up as a shop front so you can add your own npc shop if you'd like! Prefab comes with the following: 520 Prefabs Loot Horses Collectable Food (pumpkins, corn, potatoes, all berry types) Recyclers Water Well Gambling Workbench Level 1 Repair Bench Large Furnace Customizable signs (with Sign Artist Plugin)
    $15.00
  23. Version 1.2.1

    2,855 downloads

    Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Urban Warfare! Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base The usual crates & barrels Security Cards Military Gear High End Loot Ammo Vehicles Guns! Metal Ore, Sulfur Ore, HQ Metal Ore, Stone Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Excav808 (The Custom-Built and fully working Excavator) Mining Pits (Including Mining Mission NPC) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost, Trainyard, Destruction Derby, Newcastle, Liverpool docks, Midlands Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart plugin Custom Plugin config Files Included Racetracks - Data & Config Files included Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Drift Racetrack - Ice Track, Winter/Icy Theme, 2 laps Ring of Death - Ring Road, Damage On, 5 Laps Dublin Docks - Tarmac Track, Industrial Theme, 3 Laps Destruction Derby - Damage On - 10 Laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1, 2, 3 VAULT808 DUBLINDOCKS1, 2 JUMPTRAFFIC NAVALBASE HIGHRISE1 TRAINYARDBUNKER ..more to come! Special Thanks Knockcree for allowing me to chop up his broken Outpost monument for my London Outpost. 38-RA for being so kind to give me one of his older Russian Submarines. His creations are amazing and so detailed. You can check his stuff out HERE A big thanks to all the supporters of the map! Tasty • Tails • HowlingWolf • strand • Christian Gaevert • Lushenko • Basanta Malakar • Admiral Nappa Torsten Metz • Jarrod Everhart • Laur_xo • Jigsaw • ooooldguy • Luuxen • Andrel38 CM1234 • astra • keithvsmith • LazyPVE • Pilgrim • DE7AULT • Haya • Tradertet • TheLoginator TheRiddledNote • Mercy • Dazzorm • CupsOhJoe • Taracmeden • CyberWarden bulldogbateson • Papa Vibes • Exelfoli • warwick815 • geekyplaster • Abs • MrLiquid • Gold Mysterious lazywoodz • MrsTricks • BialyMisiaczek • tabitha1511 Requests Setup for Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip ( Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield ) No building restrictions on Ireland UKoR6Kv1.0.14buildireland.zip BetterNPC - Config & Data BetterNPC files.zip Note: I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    Free
  24. Version 1.0.0

    10 downloads

    It is a roleplay prefab, so don t expects any crates or barrels in it. However, you can add them yourself and transform it in monument. I hope you guys will enjoy it and have fun with it much love Follow for more RP stuff Prefabs count: 1138 discord: 𝕰𝕯𝕰𝕹 Turcu'#6178
    $10.00
1.1m

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Total customers served.

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