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  1. Version 1.1.1

    22 downloads

    Chat Nations plugin is a big chat update for server's chat. You can configure different chats for each language, so other players doesn't need to read messages that they don't understand. It's also a good way to decrease spam on chat. Plugin also allows you for big player customization that contains rank, visible channels and with other plugins - clan display, visible titles, message and nickname color! Video Preview (Version 1.1.0) Features You can add any amount of channels to chat. You can customize channels that you want to see. First channel select based on player's country. You can select which rank do you want to display. Voice/Chat mute system. Custom prefix per player feature. (Require permission) Different chat message sizes based on permission. Highly customizable chat display. You can select a title from all of your titles. (Requires PlayerChallenges Plugin) Titles based on your game language. (Requires PlayerChallenges Plugin) You can change clan display on chat. (Requires Clans Plugin) Customizable nickname and message color. (Requires ColouredChat Plugin) Supports Ignore plugin. API for making plugin add-ons. Commands /ch - Chat channel selection. (Customizable) /chat - Chat customization. (Customizable) /cp - Custom prefix change command. /mute <chat/voice/both> <PlayerNameOrId> [TimeInSeconds] - Mute player on chat. /unmute <PlayerNameOrId> - Unmute player on chat. Permissions chatnations.mute - Allows using /mute and /unmute command. chatnations.customprefix - Allows using /cp command. Supported Plugins Informations Plugin supports for now 4 plugins: Clans, Ignore, PlayerChallenges and ColouredChat More plugins will be added soon! WARNING! This plugin doesn't work with BetterChat! PlayerChallenges To make plugin works correctly in ChatNations config in section "PlayerChallenges Title Names" you need to add the same values that are in PlayerChallenges config in "Title for name tag", set "Maximum tags to display (Requires BetterChat)" to 30 and "Format of tags displayed (Requires BetterChat)" to "[{TAG}]". Without editing that, titles might not work correctly. It is caused by no API in PlayerChallenges plugin. Sorry! ColouredChat In this case, plugin will work in most functions except gradient nickname. To make it work, you need to add in ColouredChat.cs file: if (isCalledOnto) Interface.CallHook("API_SetGradientNickname", target, ""); else Interface.CallHook("API_SetGradientNickname", player, ""); After 798 line. (After if (cachedData.ContainsKey(key)) cachedData.Remove(key);) if (!isMessage) Interface.CallHook("API_SetGradientNickname", iPlayer, gradientName); After 908 line. (After for loop bracket) It is caused by missing API for gradient display name. Sorry! API for Developers Dictionary<string, int> API_GetPlayersInChannels() - Returns Dictionary<string, int> with channel code as Key and online player count as Value. List<ulong> API_GetChannelPlayers(string channel) - Returns list of playerIds from channel. void OnNationsChat(BasePlayer player, string message, Chat.ChatChannel channel, string internalChannel) - Action called after successful message sent by player. If you need anything more, message me! Default Config (Version 1.1.0)
    $15.00
  2. Version 2.0.3

    1,304 downloads

    Meteor Event plugin allows you to make custom meteor shower events on your server. You can set up a timed event that starts a meteor shower that contains unlimited possible entities and the ability to activate big rocks, which need explosives to destroy them. Resources from meteors can be multiplied and changed. You can even create custom global events with fully customized gathering sources. Video Preview (Version 2.0.0) Features Ability to set up custom timed events. Infinite amount of meteor presets. Two different types of meteors. Normal and large meteors that require explosives. Configurable meteor scale, yield, explosive damage, radiation, item output and much more. Ability to run custom events, per-player events and random player events. Configurable amount of meteors per online player count. Fully customizable drop for any RUST entity. Fully customizable ambient events. You can choose which tools you use to gather your meteors. Players can call their own meteor showers. Ability to call random meteors on players while destroying regular rocks around the map. Highly configurable calling command. Configurable discord webhook shower announcement. Customizable falling angles for events. Ability to set multiple different timed events. Commands /ms - Opens the Meteor Event Control UI. msadmin run <profileName> <amount> - Starts a custom meteor shower of profile <profileName> with <amount> meteors. (Console Command) msadmin direct <profileName> [amount] [playerId] - Spawns [amount] meteors of profile <profileName> above [playerId]'s head. (Console Command) msadmin kill - Kills all meteors around the map. (Console Command) Permissions meteorevent.admin - Allows you to use admin features meteorevent.use - Allows use of the /ms command, if permission required. (Configurable) meteorevent.purchase.{profile.Key} - Allows to purchase & call certain meteor events. (Configurable) Configuration Hints Used Economy Plugin 0 - None 1 - Economics 2 - ServerRewards 3 - BankSystem 4 - ShoppyStock Explosive Config The key value - shortname of the damage entity, it's not an item shortname, it's an 3D model that's visible in-game. For explosive ammo use ammo.rifle.explosive. Hooks (For Developers, they need to be enabled in config) void OnMeteorShowerStart(int meteorAmount, string profile, bool isDirect, BasePlayer directPlayer) void OnFallingMeteorSpawned(string meteorPrefabKey, SphereEntity parentEntity, BaseEntity meteorEntity) void OnMeteorLanded(BaseEntity meteorEntity, string meteorPrefabKey) void OnMeteorsKilled() Config Walkthrough Global Meteor Config Configuration part for any type and any spawned meteor. Meteor Prefabs This is a full list of available meteors that can fall from the sky. Here is a default list of them: barrel - The Big Barrel Event Prefab. It's a very big barrel with a fully custom gather method that contains 2000 Scrap and 10,000 Metal by default. falling_star - The ambient event that runs sometimes in the sky but never falls onto the ground. All it does is spawn falling stars in the sky, so you can have a cool effects at night. metal_ore - Regular metal ore meteor prefab. stone_ore - Regular stone ore meteor prefab. sulfur_ore - Regular sulfur ore meteor prefab. toilet - Funny meteor that was made during plugin development. It also contains a fully custom gather that contains HQM and Metal. Meteor Profiles This part of the config is what's visible when you open the /ms command. If you want to make a working meteor event, you need to add a new section here. By default, there are 4 profiles: barrel - Runs Big Barrel Event that contains "barrel" prefabs. default - Runs regular Meteor Event that contains "metal_ore", "stone_ore" and "sulfur_ore" prefabs. falling_stars - Runs Falling Stars Event that contains "falling_star" prefabs. toilets - Runs Falling Stars Event that contains "toilet" prefabs. IMPORTANT! The keys in `Meteor Profiles And Spawn Weights (profile: spawn weight)` must be equal to the keys in the `Meteor Prefabs` section, or the plugin won't work correctly! The Angle in the Falling Angle Config represents how fast and in which direction the meteors are falling. X and Z are diagonal values, and Y is a vertical value. Making values higher will make meteors fall faster, and the opposite. Timed Events Random timed events for your server. You don't need to put all Meteor Profiles here, just those that you want to make automatic. Enable Random Direct Falling Meteors On Mining Regular Ones and Random Direct Falling Meteor Options This option will mean that if a player breaks a regular meteor on the map, there will be a chance to call a direct meteor on him. The default config contains an annotation to the "default" meteor profile, but this event takes 30 seconds by default, so the meteor will fall in the next 30 seconds, not instantaneously. Default Config (Version 2.0.0) { "Commands": [ "ms", "meteor" ], "Command Require Permission": false, "Enable Logs": true, "Enable Plugin Hooks": false, "Global Meteor Config": { "Destroy Meteors Underwater": false, "Destroy Trees On Impact Radius (0 to disable)": 25.0, "Max Meteors On Map At One Time": 80, "Falling Meteor Ground Check Radius (increase might be required if meteors are falling slowly)": 25.0, "Kill Meteors On Roads": true, "Kill Meteors On Rail Tracks": true, "Kill Meteors On Monuments": false, "Meteor Spread On Map (higher = smaller impact radius)": 2.5, "Explosive Ammo Max Shoot Distance": 50.0 }, "Meteor Prefabs": { "barrel": { "Meteor Prefab Path": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 12.0, "Maximum Scale": 12.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": false, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": false, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "scrap", "Skin ID": 0, "Amount": 2000, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 10000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Barrel" } }, "falling_star": { "Meteor Prefab Path": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", "Max Meteor Flight Time (0, to not destroy)": 1.5, "Meteor Lifetime (0, to not destroy)": 30.0, "Minimum Scale": 2.0, "Maximum Scale": 5.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": false, "Enable Meteor Flame": false, "Enable Meteor Smoke": false, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Explosion", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.4, "Map Marker Text (normal only, disabled if empty)": "" } }, "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "stone_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "stones", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "stones", "Skin ID": 0, "Amount": 1500, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "sulfur_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 450, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "toilet": { "Meteor Prefab Path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 1.2, "Maximum Scale": 3.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 300, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 5000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 }, "paddle": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 2.5 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Toilet" } } }, "Meteor Profiles": { "barrel": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -2.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 10.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 0.0, "y": -0.6, "z": 0.0 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "barrel": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "default": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 30.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "metal_ore": 1, "stone_ore": 1, "sulfur_ore": 1 }, "Purchase Config": { "Allow Purchasing": true, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": true, "Allow To Spawn Large Meteors": false, "Meteors Amount": 3, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "falling_stars": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "", "Send Message About Meteor Event On Chat": false, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 45.5, "y": -4.2, "z": 12.7 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -56.5, "y": -3.2, "z": -14.2 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "falling_star": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "toilets": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "toilet": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } } }, "Timed Events": { "default": { "Event Every X Seconds (minimal time, in seconds)": 1200, "Event Every X Seconds (maximal time, in seconds)": 2400, "Used Meteor Config Keys (profile: spawn weight)": { "default": 10, "falling_stars": 1 }, "Direct Meteors To Players": false, "Meteor Amount Based On Player Count": true, "Meteor Count (if based on player count - per player)": 4.0, "Max Meteor Count": 40, "Chance To Start Event (0-100)": 100.0, "Commands Ran On Start": [], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } }, "toilets": { "Event Every X Seconds (minimal time, in seconds)": 28800, "Event Every X Seconds (maximal time, in seconds)": 50400, "Used Meteor Config Keys (profile: spawn weight)": { "toilets": 1 }, "Direct Meteors To Players": true, "Meteor Amount Based On Player Count": false, "Meteor Count (if based on player count - per player)": 10.0, "Max Meteor Count": 10, "Chance To Start Event (0-100)": 5.0, "Commands Ran On Start": [ "say There is {meteorCount} falling toilets in the sky!" ], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } } }, "Enable Random Direct Falling Meteors On Mining Regular Ones": true, "Random Direct Falling Meteor Options": [ { "Spawn Chance (0-100)": 1.0, "Meteor Profile Name (not prefab key)": "default", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false }, { "Spawn Chance (0-100)": 0.0, "Meteor Profile Name (not prefab key)": "toilets", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false } ] }
    $15.00
  3. Version 2.3.12

    2,030 downloads

    Virtual Quarries plugin is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! You can set up infinite amount of quarry types, custom quarry limits with permission system, give your friends access to resource storage, upgrade your quarry to get more resources, customize survey items, fuel and much more! Video Preview (Version 2.0.0) Features Ability to place infinite amount of infinite types of quarries. You can give access to your friends/teammates to all/certain quarries that belongs to you. Also supports adding offline players. You can customize fully customize output for each type of quarry. Customizable items. You can make quarries to dig everything! From stone and ores, to rockets and C4! Full skin and display name support! Permission system to limit quarries per player. You can upgrade your quarry for better output, capacity and fuel multiplier. Configurable required items to place quarry. They can be based on quarry resource output. Many types of surveys. You can set as many survey charge types as you want. Each quarry type can have it's different survey item. Full data merge (with items or not) through wipes. Fully responsive RUST-Themed UI. You can customize fuel type for each type of quarry. You can make run your quarries even on potatoes! Custom quarry digging method. In the default config all quarries dig once per 60 seconds to increase performance and have full custom digging system. You can configure the frequency in the config. Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!) Permissions virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) Commands /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock API for Developers OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json Default Config (Version 2.3.1) { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }
    $35.00
  4. Version 1.1.5

    507 downloads

    Shoppy Stock introduces a plethora of innovative features to the RUST server economy that were previously unavailable. This plugin enables the creation of multiple shops with diverse currencies, stock markets with item listing, a highly customizable server selling center, and numerous other functionalities. Video Preview (Version 1.0.0) Features Global Over 12 detailed RUST-Themed GUI windows. Wrote with performance in mind. All plugin actions are lightweight for server. Highly expandable plugin. All that limits you is your imagination! Fully customizable PopUp message through PopUp API. Command and API currency management. Full language support for any displayed message and item. NoEscape support. Full UI color change support. NPC interact shop and stock market support. Shops Create multiple shops with different currencies. Easily transfer your old currency to the plugin with other economy plugins support. Split your shop items into categories with custom icons for easier navigation. Search though all categories with one search bar. Buy exact amount of items that you need. Full custom item support. You can configure which currencies should be available to transfer. Transfer currency to online/offline players. When currency is an item, you can make it available for deposit into the shop as virtual currency. The page is saved when you close the shop, so you can get easily back where you were. Full permission system configurable for each action. Limits for daily/wipe purchases. Set cooldown to your purchases. Discount system. Stock Market Create multiple different markets with different currencies. Mark your favorite items and have them in Favorite tab. Automatically adds all vanilla RUST items with ability to blacklist unwanted. Few options to sort all listings for better economy management. Create sell and buy requests for the items. Configurable server sell price history. Permission based system on how many listings can one player create. Listings can be canceled and refunded or placed back to the market without any costs. Configurable tax on each market action. Additional info support for things such as durability and plant genes. Price rolls can be configured to run on specific hours. Demand system which will increase/decrease price of item on the market based on their demand. Messages requires DiscordCore. Selling center with the price calculator with over 15 variables based on amount sold, players online and more. Stock Market Broker. You can give permission for access to bank, where players can store and optionally refund items that are available in the server's sell list. You can also set the alert price and insta-sell price, which will execute an PopUp or will insta-sell your bank resources even if you are offline. Custom category and full custom item support. Configurable Web API for your server developers or for checking the item price if you are offline. Requires Web Server. Statistics module for server technicians for easier economy setup. Permissions The permissions listed below are static and cannot be altered. The configuration files offer hundreds of possible permissions. shoppystock.admin - Gives access to the currency management command. Commands All commands can be fully customized. Here is a list of the default commands. /market /shop /s /m - Opens Shoppy Stock UI. /list - Open's window to create Sell Request in RP stock market. /sell - Open's window to sell items in RP stock market. curr - Admin command. Full usage description is available when you run this command. (Chat and console command) updateprices <shopName> - Forcefully update stock prices of the shop. (Chat and console command) Optional Supported Currency Plugins Economics ServerRewards BankSystem IQEconomic Help Page Due to the extensive features offered by this plugin, it may be challenging for some users to configure certain aspects without guidance. Therefore, we have provided a brief walkthrough below. Configuration Files The plugin is extensive, resulting in the configuration files being split into three distinct ones, with two of them varying for each shop. Firstly, in your oxide/config folder, you will find the default configuration file, which contains all the fundamental configuration lines to add or remove more shops and stock markets. Secondly, in the oxide/data/ShoppyStock folder, you will find three folders. The first is Shops, which contains all the configurations for each shop created in the primary configuration file. The second is StockMarket, which includes several folders with all the stock-related content. More information on this is provided later. Lastly, UserData contains data on each shop player's currency, username, and daily/wipe purchases. StockMarket Folder In the StockMarket folder, you will find up to six folders, namely AlertData, Config, FavouriteData, PlayerData, PriceCache, and Statistics.\ The AlertData folder contains data on the alert and insta-sell prices set by players. The Config folder contains all the configuration files for each available stock market. The FavouriteData folder holds data on favorite items marked by players. The PlayerData folder includes data on all buy/sell requests and their banks. The PriceCache folder contains cache on all the necessary data of current item prices and their price/sell history for the graph to function. The size of this file depends on how long your timeline goes. Lastly, the Statistics folder includes all the statistics collected in the market by all players, split into global/player values, which are further divided into all time/daily actions. These values should help you understand how many resources are being sold on the server and justify your Default Sell Amount Calculation or Price Calculator. Server-Selling Items → Default Sell Amount Calculation (DSAC) The Default Sell Amount Calculation (DSAC) is a critical component that determines the amount of items sold during a given period. It serves as a reflection of the average item sales by all players during that period. For instance, in a PvE x10 server with an average of 20-30 players online, the wood amount sold could be set to 1800000. However, this value is only an example, and it is not recommended to base your configuration solely on it. A good stock market requires time and effort. Web API The plugin offers a Web API feature that enables you to check your market prices through your website. To activate this feature, you need website hosting with PHP support and to download the provided PHP file named apiupdate.php. CLICK HERE TO DOWNLOAD! It should be placed in the same directory as the "Web Price API - Link" points to. While experienced users can change the file name for security reasons, they should remember to modify the plugin code as well. Ensure the file has sufficient permissions to create an output api.html file (the file's directory can be altered in the PHP file). If configured correctly, the output should be available at <Web Price API - Link>/api.html. Always Run Timer on Hour Minute The Always Run Timer on Hour Minute feature sets the time when the timer will commence rolling the prices of your stock market. For example, if the values are set to 0, 30, and 60, the timer will start rolling prices on the hour or half-hour (x:00 or x:30). Similarly, if the values were 0, 20, 40, and 60, the timer would start rolling prices on the hour or at intervals of 20 minutes (x:00, x:20, or x:40). Stock Market - Default Categories The stock market contains 4 default categories. Sometimes you want to display them as first when opening the stock market. here are their codenames for config usage: my_listings bank_management favourites all_items Stock Market - Category Icons These options are formatted as follows: "config/rust default category name": "URL". Stock Market - Custom Item Info Lang Key For custom items, it's possible to create custom info tags in listings, similar to the tool condition or genetic information for clones. You can add your own tag for certain types of items, such as "Upgrade Ingredients". Stock Market - Refund Storage Name A storage with this name needs to be created in the RedeemStorageAPI. Otherwise, items from certain actions may disappear and the plugin will generate errors. Custom Item Listings All items configured in the stock market must have the exact format of the keys. The correct format is: <shortname>-<skinId>. For instance, the key for a Metal Chestplate with skinId 2497693972 will be "metal.plate.torso-2497693972". Generating Shop Config With All Vanilla Items Go to main plugin config in oxide/config/ folder and in the shop section you want to add all vanilla items search for Config Generation - Generate With All Default Items and set it to true. After all, go to oxide/data/ShoppyStock/Shops/ and delete your desired shop JSON file and reload the plugin. The plugin should generate a new config with all vanilla RUST items. Shop Items - Commands Commands support 2 types of variables. {userId} - Will be replaced with steamId of buyer. {userName} - Will be replaced with nickname of buyer. {userPosX} - Coordinate X of buyer. {userPosY} - Coordinate Y of buyer. {userPosZ} - Coordinate Z of buyer. Community Q&A Multiplier Events Q: How does the demand system work? How does weight come into play? A: Demands works based on "Multiplier Events" in the main config. Each event has its own "Weight" which represents their chance to be rolled on a demand roll. Values for how often demands should appear can be found in your stock market configuration in /data/ShoppyStock/StockMarket/Config/<shopName>.json. Names from the main configuration must be equal to these in the data file in order to make them work. Q: How do minimal and maximal work? A: It's a randomized value by which the price will be multiplied/divided. So if the price is 1.4 and the rolled demand is between 1.4 and 1.8, the random value would be, for example, 1.685, and the price would be 2.359. If the price is larger or less than the max value, it will get locked to the value near min/max. Stock Market - Timestamps Q: What is it used for? Is it a historical trend? A: If you run your stock market for a while, the plugin will store the price data, and it will be available in a chart for all players with permission. The amount of data saved is equivalent to the highest timestamp, so if you want to start collecting data, I recommend making this a real value even without giving permission to players for high timestamp values. Data Folder, Stock Market Config Q: Blocked Multiplier Listing Keys A: These are listings that shouldn't be multiplied with the price multiplier bonus, which is implemented, but the items that give the price bonus aren't available yet. Item Price Calculator Q: Price Change - Regular Curve A: It's a randomization value of the stock prices. Each time the price is rolled, it adds or subtracts a certain percentage from the price to make it more "realistic" and not stay in one place if none of the other events are run. Q: Price Change - Same Price Actions Min/Max A: Actions on the market aren't random if they go up or down every time. You can specify how long the price should go up or down (not including other events). You can make it so that prices will go up for five rolls in a row and then go down for the next two rolls. Q: Price Change - Chances to Increment A: It's the chance to run the action listed above. It's made in "<price percentage>": <price increase chance (percentage)> format. It's made to make prices go higher more easily when they are low and harder when they are high. As far as I remember, the basic configuration has a 2% price increase if the price is below 50%, 4% below 47%, etc. Q: Price Drop - Amount Sell Values Penalty Multiplier A: If any of the listed values are exceeded, the price roll is always negative, plus it's multiplied by the configured value to make prices go realistically lower faster when there are a lot of items sold on the market in a short period of time. Q: Price Drop - Amount Sold Max Price Penalty A: If your players sell too much of any item, you can set that price to be locked at a certain percentage for a certain period of time. If they sell, 10000% of DSAC of wood, the price is locked at a maximum of 25% for 24 price rolls. Q: Price Increase - Goal Not Achieved (Which goal is this referring to here?) A: If there is a low demand for some items and there is less than 100% of the DSAC amount sold, you can encourage players to farm and sell them by increasing the price by a certain multiplier every time the price is rolled. Like making the price increase x1.5 times faster when there are less than 10% of items sold. Q: Default Sell Amount Calculation - Players Online Multiplier (What does the set value with respect to players online do?) A: If your server population varies from 20 to 150, you can easily manage the DSAC values by just multiplying or dividing them based on the current player count. The player count is checked on every price roll. Q: Price Multipliers - Minimal Time Distance Between Events (The event here refers to what? (Is it a player buying or selling listings?) A: It refers to the price multipliers that I described above in Multiplier Events. Q: Price Multipliers - Chance Based On Sell Amount (0-100) (What does this configuration do?) A: You can make the price multipliers run more often if there are not enough or too many items sold. Q: Price multipliers [minimal actions vs. maximal actions] A: It's how long in price rolls the price increase or decrease event runs. Server Sell Items Q: How does price parent impact the server sell price? A: Parent items are useful when you want to add item like Metal Fragments and Metal Ore, but encourage players to smelt them, because Metal Fragments price will be always higher than Metal Ore by an certain amount configured there. API for Developers int GetCurrencyAmount(string shopName, BasePlayer player) - Returns player's balance. If not found returns 0. int GetCurrencyAmount(string shopName, ulong userId) - Returns player's balance. If not found returns 0. bool TakeCurrency(string shopName, BasePlayer player, int amount) - Takes player currency. Returns true if taken and false if not. bool TakeCurrency(string shopName, ulong userId, int amount) - Takes player currency. Returns true if taken and false if not. void GiveCurrency(string shopName, ulong sellerId, int amount) - Gives player currency. string FormatCurrency(string shopName, BasePlayer player) - Returns player's formatted balance. Example Files (Version 1.0.0) Contains all configuration files from the video, without most of the custom items. It's not recommended to run this files, CLICK HERE TO DOWNLOAD! Default Main Config (Version 1.0.6) CLICK HERE! Default Shop Config (Version 1.0.6) CLICK HERE! Default Stock Market Config (Version 1.0.6) CLICK HERE!
    $50.00
  5. Version 1.0.0

    15 downloads

    The Trucks Pack More than 100+ trucks! Lights and snowy versions, unique appearance! (Prefab count: 4202) This pack includes a .prefab and a .map file for easy configuration!
    $4.99
  6. Version 1.0.9

    976 downloads

    Submersible Pump plugin will relieve the rivers on your server. It allows players to place water pump with fresh water anywhere on map. Water output can be changed with WaterWorks plugin by nivex. Video Preview (Version 1.0.0) Features You can build your farm anywhere on map. Customizable pump crafting. You can place your pump on foundations. (but not too high (configurable)) Commands /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Give submersible pump. (Console Command) Permissions submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. Default Config (Version 1.0.5) { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
    $5.00
  7. Version 1.5.3

    666 downloads

    Road Bradley plugin expands possibilities with APC fights. It spawns Bradleys with custom AI on selected roads and/or allow player to purchase their own Bradley for fights. The plugin is highly configurable, so you can set almost every variable by your own. This plugin also fully support custom map configuration. Video Preview (Version 1.1.0) Editor Preview (Version 1.3.0) Features You can set Bradley to spawn and patrol the roads. You can give players access to purchase their own Bradley, and lock damage/loot to only the owner, or his Friends/Clan (Required plugins) or Teams. Custom Bradley AI. (target distance, clothing check, tool check, view distance) (In my opinion better than the vanilla one) Currency plugin support. Custom markers on Bradleys. Rust-themed UI. Tank unstuck system. Fully customizable in config and help messages in console if tank is stuck for more than 30 seconds. Customizable routes for custom maps. Ability to route through more than 1 road and possibility to set route to the longest map road. Chances to spawn other tank profiles in timed spawns. Permission system for purchases unlock. Cooldowns and daily limits. Health, damage, napalm and debris configuration. Custom loot support. All Bradley routes available to display. You can reward players by percentage of damage dealt per Bradley. You can setup random road timed events. You can make your own roads and edit pre-generated ones in custom road editor. You can setup bradley fight bags to respawn players without losing the loot and come back to fight very fast. Command that you can use to spawn bradleys. You can customize bradley building damage and restrict fighters to fight only in owned buildings, or bradley will get despawned. Customizable main cannon damage and support for building damage modifier. Bradley can call MLRS Airstrike on fighters when their health will drop to configured level. You can configure new RF Explosives to automatically explode from radius or change their frequency. (NEW!) Config Informations The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command. Permissions roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost. Commands /tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) /spawnrbtank <profile> <userId> - Will spawn tank with profile for the userId player. (Chat and Console command) /spawnrbtank <profile> <route> - Will spawn tank with profile on configured route. (Chat and Console command) /tankcount - Shows active road bradley count. (Chat and Console command) For Developers void OnRoadBradleyPurchased(BasePlayer player, BradleyAPC apc, string profile, string targetRoad) - Called when someone succesfully purchased an road bradley. void OnRoadBradleyKilled(BradleyAPC apc, ulong bradleyOwnerId, string profile) - Called when road bradley gets killed. Default Config (Version 1.4.1) { "Tank Purchase - Commands": [ "buytank" ], "Tank Route - Display every X checkpoint (Command)": 1, "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Height Offset": 1.0, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Kill/Teleport Bradley after X Stuck Errors (0, to disable)": 0, "Tank Route - Stuck Fix Method (true = kill, false = teleport to start)": false, "Tank Route - Broadcast Stuck To Fighters": true, "Tank Route - Randomize Spawn On Road": true, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints of purchased bradleys": 3, "Tank Route Editor - Height Offset": 1.0, "Targeting - Target NPC": false, "Loot & Damage Share - Check For Caller Building Damage": true, "Loot & Damage Share - Allow Damage For Caller Team Buildings": true, "Loot & Damage Share - Unowned Damage Entity Reminder": 50, "Loot & Damage Share - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "Purchases - Used Currency (If ShoppyStock Is Used)": "rp", "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Tank Target - Target Sleepers": false, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Info Format": "-=BRADLEY=-\nTier: {0}", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Info Format": "-=BRADLEY=-\nTier: {0}\nOwner: {1}", "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ 0, 3 ], "Detroit": [ 1 ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Display Name": "{0}$" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Display Name": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Display Name": "{0}$" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Display Name": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Display Name": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 4, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 2300.0, 1100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": false, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } }
    $35.00
  8. Version 1.3.6

    1,149 downloads

    Features: Setting up safe and raid times 6 variations of GUI display for players Ability to configure blocked activities during safe time Ability to set the time for the day of the week (Used by default), and for a specific date Flexible and intuitive plugin settings Real-time UI(Has 6 variations) with date, time and raid/safe time info. A menu where players can find out the safe and raid times for any given day Convenient in-game menu for plugin settings You can set safe days after wipe How to open setup RTM UI Default command for open setup RTM UI: /rtm Configuration: { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": true, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "UPPER_LEFT", "NPP amount": 0, "Block only offline raids": true, "Add safe days after wipe": 1, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": true, "Raid By MLRS": true, "Using Ladders In Building Block": true, "Damage By Fire": true, "Build Ceiling In Building Block": true, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Sunday": [ { "Start Raid Block(Hours)": 8, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} } Explanation of some options: "Default Raid by Player" : players will be able to use items for the raid Lang: { "UI_ALERT": "ALERT", "UI_TURRETBLOCK": "You cannot place turrets in double TC radius during safe time", "UI_LADDERBLOCK": "You may not place ladders in a Building Block during safe times.", "UI_CEILINGBLOCK": "You cannot place ceilings in the Building Block during safe times.", "UI_CANDAMAGE": "You cannot damage other people's buildings during safe times", "UI_CANDAMAGEOWN": "You cannot damage own buildings during safe times", "UI_START_RAID_TIME": "Raid time has begun! All restrictions removed", "UI_STOP_RAID_TIME": "The raid time is over. Restrictions are in effect!", "CM_CLOSE_HUD": "You closed the RTM HUD, to open it again use the /rtm hud command", "UI_RAIDTIMESCHEDULE": "RAID TIME SCHEDULE", "UI_SAFE_TIME": "Safe Time", "UI_RAID_TIME": "Raid Time", "UI_Monday": "Monday", "UI_Tuesday": "Tuesday", "UI_Wednesday": "Wednesday", "UI_Friday": "Friday", "UI_Saturday": "Saturday", "UI_Sunday": "Sunday", "UI_AM": "AM", "UI_PM": "PM", "UI_January": "January", "UI_February": "February", "UI_March": "March", "UI_April": "April", "UI_May": "May", "UI_June": "June", "UI_July": "July", "UI_August": "August", "UI_September": "September", "UI_October": "October", "UI_November": "November", "UI_December": "December", "UI_Thursday": "Thursday" }
    $14.99
  9. Version 1.2.1

    642 downloads

    Advanced Hit Bar will show the players the health information of the player or certain entities the player is shooting. This plugins comes with a nice UI and the ability to customize it. Important: This plugin depends on Image Library It also works with other plugins that modifies players health like Better Metabolism. Permissions: advancedhitbar.use - Players with this permission will be able to see the Hitbar when shooting (If perms are enabled from config). advancedhitbar.edit - Players with this permission will be able to edit the Hitbar color (If perms are enabled from config). Commands: /hitbar - Opens the Hitbar color config. /hitbar on/off - Enables/Disables the hitbar. /hitbar help - Show brief information on chat. Configuration: { "Plugin Settings": { "- Only users with perms can see the alert": false, "- Time alert will be displayed (Seconds)": 3.0, "- UI Anchor Min": "0.356 0.117", "- UI Anchor Max": "0.63 0.158", "- Config Text": "HITBAR SETTINGS", "- Config Color": "#ffffff", "Copter - Enable health bar": true, "Bradley - Enable health bar": true, "Players - Enable health bar": true, "NPC - Enable health bar (Animals, Scientists, Scarecrows, etc.)": true, "Minicopter - Enable health bar": true, "ScrapCopter - Enable health bar": true, "Deployables - Enable health bar": true, "Building Blocks - Enable health bar": true, "All Entities - Enable health bar": false, "Show hitbar when damage type is fire (Not Recommended)": false, "- Accept button text": "ACCEPT", "- Close button text": "CLOSE", "- Config Chat command": "hitbar", "- Config Custom Players Health (ONLY CHANGE THIS IF YOU CHANGED THE DEFAULT PLAYERS HEALTH)": 100, "- Config Custom Players Health (Assign the perm to the the players that have different health)": { // Only assign this perms to the players if you changed their max health (Example: Better Metabolism) "advancedhitbar.vip": 150, "advancedhitbar.vip1": 200 } } }
    $9.99
  10. Version 1.1.2

    181 downloads

    Custom Mixing plugin allows you to create infinite amount of custom recipes in mixing table. It updated the mixing table with ability to customize, add or remove recipes, change their craft time, ingredients and much more! Video Preview (Version 1.1.1) Features You can create infinite amount of custom recipes. You can edit default ones or remove them. Supports custom item crafts. (Skin, Display Name and Blueprint Requirement) Configurable mixing time. Crafting time cached through server restarts. Crafting items search and paging. Configurable hints while clicking on item icon. Ability for admins to give items by clicking on icon with permission and pressed SPRINT button. RUST-Themed UI. Optional statistics data file for admins. Permissions custommixing.give - Gives access for giving items by clicking icons with SPRINT button pressed. custommixing.instacraft - Makes every crafting an insta-craft. Default Config (Version 1.1.1) { "Enable Statistics": false, "PopUP API Preset Name": "Legacy", "Craftings": [ { "Crafting Display Name": "Low Grade Fuel", "Item Shortname": "lowgradefuel", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "cloth", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "fat.animal", "Item Amount": 3, "Skin ID": 0 } ] }, { "Crafting Display Name": "Gun Powder", "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0 }, { "Item Shortname": "charcoal", "Item Amount": 10, "Skin ID": 0 }, { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0 }, { "Item Shortname": "charcoal", "Item Amount": 10, "Skin ID": 0 } ] }, { "Crafting Display Name": "Explosives", "Item Shortname": "explosives", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 4.0, "Default Display": true, "Require Shortname Blueprint": true, "Required Permission": "", "Mixing Time Permission Divider": { "custommixing.premium": 1.5, "custommixing.vip": 4.0 }, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 50, "Skin ID": 0 }, { "Item Shortname": "lowgradefuel", "Item Amount": 3, "Skin ID": 0 }, { "Item Shortname": "sulfur", "Item Amount": 10, "Skin ID": 0 }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0 } ] }, { "Crafting Display Name": "5.56 Rifle Ammo", "Item Shortname": "ammo.rifle", "Item Amount": 3, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": true, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0 }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pistol Bullet", "Item Shortname": "ammo.pistol", "Item Amount": 4, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": true, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 5, "Skin ID": 0 }, { "Item Shortname": "metal.fragments", "Item Amount": 10, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Healing Tea", "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Healing Tea", "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Healing Tea", "Item Shortname": "healingtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "healingtea.advanced", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Ore Tea", "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Ore Tea", "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Ore Tea", "Item Shortname": "oretea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "oretea.advanced", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Anti-Rad Tea", "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "green.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Anti-Rad Tea", "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Anti-Rad Tea", "Item Shortname": "radiationresisttea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "radiationresisttea.advanced", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Wood Tea", "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "blue.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Wood Tea", "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Wood Tea", "Item Shortname": "woodtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "woodtea.advanced", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Scrap Tea", "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "white.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "white.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Scrap Tea", "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Scrap Tea", "Item Shortname": "scraptea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "scraptea.advanced", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Basic Max Health Tea", "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "red.berry", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "yellow.berry", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Advanced Max Health Tea", "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea", "Item Amount": 1, "Skin ID": 0 } ] }, { "Crafting Display Name": "Pure Max Health Tea", "Item Shortname": "maxhealthtea.pure", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 5.0, "Default Display": true, "Require Shortname Blueprint": false, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0 }, { "Item Shortname": "maxhealthtea.advanced", "Item Amount": 1, "Skin ID": 0 } ] } ] }
    $10.00
  11. AhigaO

    Meteor Rain

    Version 1.0.4

    51 downloads

    The plugin adds a meteorite fall event to your server that can destroy buildings. Also, players can protect themselves from the meteorite with a meteor shield! Video demonstration - https://www.youtube.com/watch?v=kzAkRqBWjgE&feature=emb_logo Meteor Shield: ShortName: electric.teslacoil SkinID: 2759495190 Console command for issuing a Meteor Shield to a player: mrgiveshield <SteamID> <Amount> Commands: /mrsettings - open MeteorRain setup UI
    $14.99
  12. Version 1.0.1

    120 downloads

    AutoDungCollector The innovative "AutoDungCollector" plugin revolutionizes the way you deal with horse dung. This plugin has been specifically designed for horse enthusiasts and stable owners to simplify the laborious task of manually collecting horse manure. With the "AutoDungCollector" plugin, you can automatically collect horse dung within a specific radius. It utilizes state-of-the-art sensor technology and advanced algorithms to accurately detect the position and quantity of horse dung. Even the largest clumps are easily handled by the DungCollector due to its powerful suction technology! The plugin can be precisely configured through a Config to ensure smooth and efficient collection and disposal of horse waste. Permission This plugin utilizes the permission system. To grant a permission, use the command "oxide.grant <user or group> <name or steam id> <permission>". To revoke a permission, use the command "oxide.revoke <user or group> <name or Steam ID> <permission>". AutoDungCollector.use - If a player possesses this permission and places a Dung Collector, the Dung Collector will automatically gather dung from horses. AutoDungCollector.give - Users with this permission also have the ability to execute the command. Note: Having this permission eliminates the need for the additional AutoDungCollector.use permission. Chat and Consolen Command This plugin includes a chat command that allows users to give themselves a DungCollector. To be able to use this command, the user needs the "AutoDungCollector.give" permission. Chat-Command: /dungbox - Allows users to obtain a DungCollector through a command. Console-Command: dungbox.give playername amount - With this command, you can give a specific user a certain number of DungCollectorBoxes. This command can be executed in the Rcon or server console. If you want to execute it in the F1 console, the user must be an admin. Config In the config, you have the option to set the name, skin, chat prefix for the NoGivePermission message, as well as the radius of the DungCollector. We recommend a range between 5.0-10.0 { "CollectionRadius": 5.0, "DungBoxChatPrefix": "<size=12><color=#AE3624>SERVERNAME</color> <size=18>|</size> <color=#738D45>Dung Collector</color>\n", "DungBoxName": "Dung Collector", "DungBoxSkinID": 1289528816 } Localization In the localization, you have the option to customize the NoGivPermission notification. This plugin supports both ENG and DE languages. {prefix} - Represents the chat prefix that you can set in the config. {playername} - Displays the player's name in the chat. { "NoGivePermission": "{prefix}<color=#AE3624>{playername}</color> you do not have permission for that!" } Skins Additionally, there are two skins that we have created specifically for this plugin. Item Name: Large Wood Box Item ShortName: box.wooden.large ENG-SkinID: 2976359133 DE-SkinID: 2976367851 If you encounter any issues or have any suggestions, please feel free to contact me privately or reach out to our support and discussion channels. We hope you enjoy using this small plugin, and we would greatly appreciate your feedback. Thank you! Info: The plugin "AutoDungCollector" is a plugin by @MeinRust & @NooBlet , make sure to check him out, he also has many cool plugins! The skins for this plugin were created by our server skinner @jerryvandamme
    $4.99
  13. Version 1.0.10

    85 downloads

    Сreates a feudal system. Now on your server players can take one of 5 roles: Roles of Lords: There are 4 lords in total, each of which has its own territory (one of the parts of the world). If you farm resources in a given territory, then you will pay the tax set by the lord of this territory to his treasury. The role of the king: The king does not have his own territory from which he will receive taxes, however, every time the lord takes tax from his treasury, he also gives a part in the form of tax to the king (the king sets his own tax).The role can be taken through the interface (if it is not already taken).Also, if a regular player kills the ruler, then he will take his place If the ruler has not logged into the server for more than the time specified in the config, his role will be released Config: { "Forbid taking the role of the ruler if the player's ally is already in one of the roles": true, "SteamID for icon in chat messages": 0, "How long will it take for a player to be removed from office during a long offline period?(hours) (Checked when the server starts)": 36, "Command for open menu": "feodal", "Min tax": 15, "Max tax": 50 } Lang: { "CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!", "CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)", "CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)", "CM_CANTBERULER": "You are already a ruler", "CM_LEAVEROLE": "Successfully left your role as ruler", "CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)", "CM_TAXCANBE": "The tax can be from {0}% to {1}%", "CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.", "UI_RULERS": "RULERS", "UI_KING": "KING", "UI_BECOMEAKING": "CLICK TO\nBECOME A KING", "UI_TAX": "TAX", "UI_LORD": "LORD", "UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD", "UI_INVENTORY": "INVENTORY", "UI_APPLY": "APPLY", "UI_LEAVE": "<size=15>STOP BEING A RULER</size>" }
    $39.99
  14. FastBurst

    XP System

    Version 1.6.1

    102 downloads

    About XP System The XP System is an XP and Rewards based system. Designed to keep players to keep playing on your servers. I have been running this for years now on my servers and I must say it is great, Players are always on trying to get the MOST XP and to remain as the leader at the top of the list and hold the title. Has a Prestige Leveling system with it as well, so every time a player hits 100 XP, they Prestige and it is announced to the server. At that point the rewards are all now double (see screenshots below) if they Prestige a 3rd time then the rewards are triple and so forth, The most I have personally seen a player Prestige was 6 times in a single wipe. Of course the longer the wipe schedule the more a player can earn. Time for leveling is set to every 30 Minutes of being on the server, with a warning to all players a few mins before that XP is about to be issued and to make sure they have space in their inventory. The leader with the most XP, Also is broadcasted to everyone. The leader also receives each time they hold the title A random amount of Scrap as well as a Large Present. NOTE: The leader will hold the title whether they are online or offline until another players takes over. IF the leader is offline they will NOT gain more XP, they must be online in order to gain XP. However they will still gain the Leader Rewards if they are still the leader and offline until another players gains the most XP beating them. Features Custom Rewards Items (this doesn't need to be changed as it is setup pretty damn good as is and none of my players have ever complained about any of the items. (recommend just leaving it as is) Auto Wipe Feature when server is wipe to reset all player data Apply extra rewards for Top XP Leader Set min and max amounts of Scrap Rewards for TOP XP Leader Level Settings are already setup (highly recommended that you DO NOT CHANGE ANY OF IT) Top XP Leader broadcasted to all players when rewards are issued so everyone knows who the XP Leader is. Encourages players to stay on your servers so they can try and be the leader - I cannot tell you how funny it is to see players jump on right after a wipe just so they can try and be the TOP XP Leader and try and hold the Title Features and API XP Call that I personally use for DeathNotes (requires a customized DeathNotes to work, if you want a copy please DM me with your Order Number and I will send you a custom DeathNotes Plugin to use with the XP System, What this does is when a Death Note is used, it shows the Current XP Level for the Player who killed anything and also the Victims XP Level if they are a victim) Unique Prestige Leveling System just like in COD every 100 XP earned the Player hits a Prestige Level and the rewards are doubled or tripled and so forth see screenshots Broadcasts to Console when the XP Rewards are issued as well as who is the current Top XP Holder and if they are online or offline Option to disable giving of Gifts to Highest XP Holder if offline (enabled by default) Option to disable Admin Players from receiving XP and Gifts (enabled by default) NOTE: Pretty much this is a plug and play drop in plugin that instantly works with absolutely NO NEED to change anything in the config file. It has been tried and tested for over 4 years running on all my servers. OF course you can still change the settings it is HIGHLY RECOMMENDED TO LEAVE IT AS IS! Commands /xp - (public for all players) shows the current XP Level /xp list (public for all players) shows the current XP, Prestige Level and ZP Rewards List Console Commands xp.give - gives a player XP. Example: xp.give FastBurst 100 = FastBurst will receive 100 XP xp.reset - resets a players XP. Example: xp.reset FastBurst = FastBurst XP is not reset to 0 xp.resetall - manually resets the XP Data File Permissions permissions are only set if you set them as part of one of the rewards API Call private int GetXP(ulong player) { // returns the int value of the players XP Level } Configuration { "General Settings": { "Wipe data on new map": true, "Gametip announcement duration (seconds, 0 to disable)": 0.0, "Start level": 0, "Enable Scrap and Presents for Highest XP": true, "Minimum amount of Scrap to give for Highest XP if enabled": 25, "Maximum amount of Scrap to give for Highest XP if enabled": 125, "Enable giving of XP and Gifts to Admin players (default true)": true, "Enable giving of Scrap and Presents to Highest XP if offline (default true)": true }, "Time Settings": { "Experience for playtime": 1, "Time between give experience for playtime (seconds)": 1800, "Popup Announcement time before XP (seconds)": 1620 }, "Reward Item Settings": [ { "Level": 1, "Items": [ { "Command": "", "Shortname": "chicken.cooked", "Amount": 25, "Skin": 0, "Display name": "Cooked Chicken", "Blueprint": false, "Permission": "" } ] }, { "Level": 2, "Items": [ { "Command": "", "Shortname": "wood", "Amount": 2500, "Skin": 0, "Display name": "Wood", "Blueprint": false, "Permission": "" } ] }, { "Level": 3, "Items": [ { "Command": "", "Shortname": "xmas.present.medium", "Amount": 1, "Skin": 0, "Display name": "Medium Present", "Blueprint": false, "Permission": "" } ] }, { "Level": 4, "Items": [ { "Command": "", "Shortname": "stones", "Amount": 1000, "Skin": 0, "Display name": "Stones", "Blueprint": false, "Permission": "" } ] }, { "Level": 5, "Items": [ { "Command": "", "Shortname": "xmas.present.large", "Amount": 1, "Skin": 0, "Display name": "Large Present", "Blueprint": false, "Permission": "" } ] }, { "Level": 6, "Items": [ { "Command": "", "Shortname": "metal.fragments", "Amount": 250, "Skin": 0, "Display name": "Metal Fragments", "Blueprint": false, "Permission": "" } ] }, { "Level": 7, "Items": [ { "Command": "", "Shortname": "ammo.pistol", "Amount": 50, "Skin": 0, "Display name": "Pistol Ammo", "Blueprint": false, "Permission": "" } ] }, { "Level": 8, "Items": [ { "Command": "", "Shortname": "chainsaw", "Amount": 1, "Skin": 0, "Display name": "Chainsaw", "Blueprint": false, "Permission": "" } ] }, { "Level": 9, "Items": [ { "Command": "", "Shortname": "jackhammer", "Amount": 1, "Skin": 0, "Display name": "Jackhammer", "Blueprint": false, "Permission": "" } ] }, { "Level": 10, "Items": [ { "Command": "", "Shortname": "metal.refined", "Amount": 250, "Skin": 0, "Display name": "High Quality Metal", "Blueprint": false, "Permission": "" } ] }, { "Level": 20, "Items": [ { "Command": "", "Shortname": "metal.fragments", "Amount": 500, "Skin": 0, "Display name": "Metal Fragments", "Blueprint": false, "Permission": "" } ] }, { "Level": 30, "Items": [ { "Command": "", "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display name": "Scrap", "Blueprint": false, "Permission": "" } ] }, { "Level": 40, "Items": [ { "Command": "", "Shortname": "hq.metal.ore", "Amount": 150, "Skin": 0, "Display name": "High Quality Metal Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 50, "Items": [ { "Command": "", "Shortname": "metal.ore", "Amount": 2000, "Skin": 0, "Display name": "Metal Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 60, "Items": [ { "Command": "", "Shortname": "ammo.rifle", "Amount": 250, "Skin": 0, "Display name": "5.56 Rifle Ammo", "Blueprint": false, "Permission": "" } ] }, { "Level": 70, "Items": [ { "Command": "", "Shortname": "sulfur.ore", "Amount": 2000, "Skin": 0, "Display name": "Sulfur Ore", "Blueprint": false, "Permission": "" } ] }, { "Level": 80, "Items": [ { "Command": "", "Shortname": "supply.signal", "Amount": 1, "Skin": 0, "Display name": "Supply Signal", "Blueprint": false, "Permission": "" } ] }, { "Level": 90, "Items": [ { "Command": "", "Shortname": "gunpowder", "Amount": 1000, "Skin": 0, "Display name": "Gun Powder", "Blueprint": false, "Permission": "" } ] }, { "Level": 100, "Items": [ { "Command": "", "Shortname": "lmg.m249", "Amount": 1, "Skin": 0, "Display name": "M249", "Blueprint": false, "Permission": "" } ] } ], "Levels Settings": [ { "Level": 1, "Experience to get level": 1.0 }, { "Level": 2, "Experience to get level": 1.0 }, { "Level": 3, "Experience to get level": 1.0 }, { "Level": 4, "Experience to get level": 1.0 }, { "Level": 5, "Experience to get level": 1.0 }, { "Level": 6, "Experience to get level": 1.0 }, { "Level": 7, "Experience to get level": 1.0 }, { "Level": 8, "Experience to get level": 1.0 }, { "Level": 9, "Experience to get level": 1.0 }, { "Level": 10, "Experience to get level": 1.0 }, { "Level": 11, "Experience to get level": 1.0 }, { "Level": 12, "Experience to get level": 1.0 }, { "Level": 13, "Experience to get level": 1.0 }, { "Level": 14, "Experience to get level": 1.0 }, { "Level": 15, "Experience to get level": 1.0 }, { "Level": 16, "Experience to get level": 1.0 }, { "Level": 17, "Experience to get level": 1.0 }, { "Level": 18, "Experience to get level": 1.0 }, { "Level": 19, "Experience to get level": 1.0 }, { "Level": 20, "Experience to get level": 1.0 }, { "Level": 21, "Experience to get level": 1.0 }, { "Level": 22, "Experience to get level": 1.0 }, { "Level": 23, "Experience to get level": 1.0 }, { "Level": 24, "Experience to get level": 1.0 }, { "Level": 25, "Experience to get level": 1.0 }, { "Level": 26, "Experience to get level": 1.0 }, { "Level": 27, "Experience to get level": 1.0 }, { "Level": 28, "Experience to get level": 1.0 }, { "Level": 29, "Experience to get level": 1.0 }, { "Level": 30, "Experience to get level": 1.0 }, { "Level": 31, "Experience to get level": 1.0 }, { "Level": 32, "Experience to get level": 1.0 }, { "Level": 33, "Experience to get level": 1.0 }, { "Level": 34, "Experience to get level": 1.0 }, { "Level": 35, "Experience to get level": 1.0 }, { "Level": 36, "Experience to get level": 1.0 }, { "Level": 37, "Experience to get level": 1.0 }, { "Level": 38, "Experience to get level": 1.0 }, { "Level": 39, "Experience to get level": 1.0 }, { "Level": 40, "Experience to get level": 1.0 }, { "Level": 41, "Experience to get level": 1.0 }, { "Level": 42, "Experience to get level": 1.0 }, { "Level": 43, "Experience to get level": 1.0 }, { "Level": 44, "Experience to get level": 1.0 }, { "Level": 45, "Experience to get level": 1.0 }, { "Level": 46, "Experience to get level": 1.0 }, { "Level": 47, "Experience to get level": 1.0 }, { "Level": 48, "Experience to get level": 1.0 }, { "Level": 49, "Experience to get level": 1.0 }, { "Level": 50, "Experience to get level": 1.0 }, { "Level": 51, "Experience to get level": 1.0 }, { "Level": 52, "Experience to get level": 1.0 }, { "Level": 53, "Experience to get level": 1.0 }, { "Level": 54, "Experience to get level": 1.0 }, { "Level": 55, "Experience to get level": 1.0 }, { "Level": 56, "Experience to get level": 1.0 }, { "Level": 57, "Experience to get level": 1.0 }, { "Level": 58, "Experience to get level": 1.0 }, { "Level": 59, "Experience to get level": 1.0 }, { "Level": 60, "Experience to get level": 1.0 }, { "Level": 61, "Experience to get level": 1.0 }, { "Level": 62, "Experience to get level": 1.0 }, { "Level": 63, "Experience to get level": 1.0 }, { "Level": 64, "Experience to get level": 1.0 }, { "Level": 65, "Experience to get level": 1.0 }, { "Level": 66, "Experience to get level": 1.0 }, { "Level": 67, "Experience to get level": 1.0 }, { "Level": 68, "Experience to get level": 1.0 }, { "Level": 69, "Experience to get level": 1.0 }, { "Level": 70, "Experience to get level": 1.0 }, { "Level": 71, "Experience to get level": 1.0 }, { "Level": 72, "Experience to get level": 1.0 }, { "Level": 73, "Experience to get level": 1.0 }, { "Level": 74, "Experience to get level": 1.0 }, { "Level": 75, "Experience to get level": 1.0 }, { "Level": 76, "Experience to get level": 1.0 }, { "Level": 77, "Experience to get level": 1.0 }, { "Level": 78, "Experience to get level": 1.0 }, { "Level": 79, "Experience to get level": 1.0 }, { "Level": 80, "Experience to get level": 1.0 }, { "Level": 81, "Experience to get level": 1.0 }, { "Level": 82, "Experience to get level": 1.0 }, { "Level": 83, "Experience to get level": 1.0 }, { "Level": 84, "Experience to get level": 1.0 }, { "Level": 85, "Experience to get level": 1.0 }, { "Level": 86, "Experience to get level": 1.0 }, { "Level": 87, "Experience to get level": 1.0 }, { "Level": 88, "Experience to get level": 1.0 }, { "Level": 89, "Experience to get level": 1.0 }, { "Level": 90, "Experience to get level": 1.0 }, { "Level": 91, "Experience to get level": 1.0 }, { "Level": 92, "Experience to get level": 1.0 }, { "Level": 93, "Experience to get level": 1.0 }, { "Level": 94, "Experience to get level": 1.0 }, { "Level": 95, "Experience to get level": 1.0 }, { "Level": 96, "Experience to get level": 1.0 }, { "Level": 97, "Experience to get level": 1.0 }, { "Level": 98, "Experience to get level": 1.0 }, { "Level": 99, "Experience to get level": 1.0 }, { "Level": 100, "Experience to get level": 1.0 } ], "Version": { "Major": 1, "Minor": 6, "Patch": 0 } } Localization { "XP Added Chat": "<color=green>You earned {0} XP</color>", "XP Added Gametip": "<color=white>You earned {0} XP</color>", "New Level": "<color=green>You now have {0} XP, for the reward list type /xp list.</color>", "Level1": "<color=green>You have {0} XP, Prestige {1}.</color>", "Level2": "<color=green>You level up 1 XP every 30 minutes.</color>", "Level3": "<color=green>For the XP reward list type /xp list.</color>", "New Prestige": "<size=16><color=orange>CONGRATULATIONS!</color> {0} has just reach Prestige Level {1}!</size>", "Highest XP": "{0} has the most XP in this server, {1}. {2}", "HighXP Items": "Receives {0} in Scrap and 1 Large Present!", "XPInfo": "<color=green><size=13>XP is gained by playing on the server, it rewards you with items, type /xp for more information.</size></color>", "Reward Received": "<color=green>You have been rewarded with {1} for your XP.</color>" }
    $25.00
  15. Version 1.0.5

    40 downloads

    Monument Mutations is one of my biggest RUST plugin projects at all. It allows you to run mutations on any default ant custom monument on map. There is almost an infinite amount of possible mutations, and more to come! Video Preview (Version 1.0.0) Features You can create a mutations with custom effects on any monument. The whole plugin is highly configurable with hundreds of options. You can customize how many mutations should be active. You can change radiation resistance on default Hazmat Suit and Heavy Scientist Suit. Plugin supports default and custom monuments. You can create infinite amount of mutation profiles and set their chances to appear. Almost each programmed bonus have their additional options. Information The 1.0.0 version is just a beginning of the journey. I made the plugin highly expandable, so if you have any idea of additional mutations, hit me on my Discord! (link above) Mutation Descriptions As I said, plugin have a lot of possible options which are not described anywhere because they are different for each mutation type. Some of the mutations might not work with your server because other plugin is overwriting the RUST behavior, like custom recyclers etc. You can find all the definitions here! radMult - Multiplies the radiation on default monuments or radiation spheres in custom maps. radSet - Sets the radiation on the whole monument radius. If you set the value to 0.001 it will disable radiation on the whole monument. damageDealt - Multiplies the damage dealt to described entity type. Currently, the plugin supports 4 Mutation Object References: empty - Multiplies the damage in all cases. bot - The entity is NPC or bot. player - The entity is a player. animal - The entity is an animal. durability - Multiplies the durability loss on items. healing - Multiplies the healing amount of used items. noWounded - Sets the chance that when a player is killed, the wounded state is skipped, and he automatically dies. Values work in range 0-100. (percentage) gravity - Multiplies damage dealt by gravity, when players fall from a high place. recycle - Multiplies speed of the recycler work. There are a lot of custom recycler plugins that might not work in this case, then I don't recommend using this mutation. loot - Multiplies the loot in containers in mutated monument. Currently, the plugin supports 3 Mutation Object References: empty - Works for all items in containers. item shortname (ex. scrap) - Sets the multiplier only on selected item. In this case, it's scrap. item category (ex. Component) - Sets the multiplier only on selected item category. In this case - in all items in Component category. gather - Multiplies the gather from dispensers in mutated monument. Currently, the plugin supports 3 Mutation Object References: empty - Works for all resource dispensers. tree - Works only on all trees. ore - Works only on all ores. upgradeCrate - Sets the chance that when a crate is spawned or mutation started, the spawned crate can be upgraded to another tier. The tree looks like this: Normal Crate > Military Crate > Elite Crate Values work in range 0-100. (percentage) Information about "Possible Mutations" list: If you set only one value, and it's "All" then it rolls from the whole mutation pool. For better experience, I recommend making it manually, but this function exist ^^. Example Config (Version 1.0.0) With additional mutations, more detailed each mutation tier and some smaller customizations. (my private configuration) MonumentMutations.json Default Config (Version 1.0.0) { "Minimal Active Mutations": 1, "Maximal Active Mutations": 3, "New Mutation Check Inverval (in minutes)": 15, "Default Hazmat Protection Override (0 to disable, 0.5 - default)": 0.0, "Hazmat Mk.II Protection (0 to disable)": 1.0, "Positive Over Negative Mutations": true, "Marker Map Scaling Value (Higher = Smaller)": 100.0, "Mutations": { "DurabilityLoss": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "FasterRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.2, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.2 }, "HighGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.1 }, "InstaKill": { "Mutation Type (see website for reference)": "noWounded", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "LessHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessPlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "LowGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.1, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 3, "Mutation Value - Min": 0.9, "Mutation Value - Max": 0.5, "Mutation Value - Rounding": 0.05 }, "MoreDurability": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.3, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 120.0, "Mutation Value - Max": 200.0, "Mutation Value - Rounding": 10.0 }, "MoreLoot": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "Component", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MorePlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.6, "Mutation Value - Max": 0.95, "Mutation Value - Rounding": 0.05 }, "MoreRocks": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "ore", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "MoreScrap": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "scrap", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MoreWood": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "tree", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "NoRadiation": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.001, "Mutation Value - Max": 0.001, "Mutation Value - Rounding": 0.001 }, "RadiationMultiplierNegative": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 2, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "RadiationMultiplierPositive": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.2, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "RadiationSet": { "Mutation Type (see website for reference)": "radSet", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 75.0, "Mutation Value - Rounding": 5.0 }, "SlowRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 0.5, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "UpgradedCrates": { "Mutation Type (see website for reference)": "upgradeCrate", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 3, "Mutation Value - Min": 5.0, "Mutation Value - Max": 25.0, "Mutation Value - Rounding": 5.0 } }, "Profiles": { "Basic": { "Marker Color - Inside": "#32CD32", "Marker Color - Border": "#32CD32", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 1, "Positive Mutations - Maximum": 2, "Negative Mutations - Minimum": 0, "Negative Mutations - Maximum": 1, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance" ] }, "Dangerous": { "Marker Color - Inside": "#FF0000", "Marker Color - Border": "#FF0000", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 4, "Negative Mutations - Minimum": 2, "Negative Mutations - Maximum": 3, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Extreme": { "Marker Color - Inside": "#000000", "Marker Color - Border": "#000000", "Marker Color - Alpha": 0.5, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 5, "Negative Mutations - Minimum": 3, "Negative Mutations - Maximum": 5, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Normal": { "Marker Color - Inside": "#FFA500", "Marker Color - Border": "#FFA500", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 2, "Positive Mutations - Maximum": 3, "Negative Mutations - Minimum": 1, "Negative Mutations - Maximum": 2, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "LessPlayerResistance", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "LessPlayerResistance", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance", "MoreScrap", "NoRadiation", "RadiationMultiplierPositive" ] } }, "Monument Names - Strict Name Check": true, "Monuments - Add Custom Monuments": false, "Monuments": { "Oxum's Gas Station": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } }, "Power Plant": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } } } }
    $35.00
  16. AhigaO

    Team Info

    Version 1.2.16

    1,068 downloads

    Displays data about the players in the team: Togglable UI Show Teammates Health Show Teammates Active Item Show Teammates Square Position Show if teammate is dead/wounded Not loading players icons Check your file ImageLibrary.json, you must enter your steam api key and set "Avatars - Store player avatars": true Try reload ImageLibrary How to make the plugin work for all players Use the command - o.grant group default teaminfo.use At what angle are offsets considered Offsets are counted from the left bottom angel Permission for use: teaminfo.use Commands: /teaminfo - open/close the TeamInfo UI. Config: { "Offset from left angle": 5, "Offset from bottom": 150, "Enable visible player position": true, "Name permission": "teaminfo.use" } In this plugin will appear: The player's ability to put a label in the world Displaying the compass value of a player in a team
    $5.99
  17. Version 0.8.8

    56 downloads

    About Explosives Box Event Creates a random Explosives Box mini event with a chance for Patrol Helicopter to spawn and defend. Ability to select which monuments the event will spawn at. Great for both PVP and PVE Servers Dependencies Drop Vehicles - If you want to be able to use the preconfig values in loot to call air drop signals for vehicles Optional Dependencies Zone Manager TruePVE Zone Domes NoEscape Kits Custom Loot Features Random Event Timers Min & Max Times Minimum Required Players before event can start Set a chance for Patrol Heli to spawn when the event unlocks Set the Patrol Heli retire time to leave the map after Explosive Box unlocks (default 9 mins) Enable Loot to drop on being destroyed Set amount of Heli Crates to drop Option to use custom loot instead of default Display visual options when Explosive Box unlocks options Enable up to 8 different monuments to spawn at Dome Airfield Trainyard Launch Site Power Plant Water Treatment Plant Missile Silo Arctic Research Base Set the Radius check for each monument Enable Option for Raid Blocking if NoEscape if installed Enable Rule exclusion for TruePVE to all PVP if installed Enable a Zone Dome around Event if installed Create Temp Zones in Zone Manger if installed Set different flags for Zone Manager if installed Example Disable Trading or TPs in the event area Option for loot to have custom items with custom skins and custom names Option to have a CH47 to go to the event and deploy paratrooper NPCs at the location Commands /expo info - Shows the time remaining before the next event step and the position of the explosives box (if applicable) /expo start - Start the event, add the 'forced' argument to ignore player counts /expo starthere <opt:forced> - Start a new event on your position, add the 'forced' argument to ignore player counts /expo cancel - Cancels the current event /expo unlock - Pre-maturely unlock the explosives box Permissions NONE, only Admins/Owners can execute Commands. Configuration { "Event Timers": { "Minimum time between events (seconds)": 5400, "Maximum time between events (seconds)": 10800 }, "Event Options": { "Minimum players required online to trigger the event": 1, "Time to destroy Event Box after unlocked (total seconds)": 900, "Chance of Patrol Helicopter to spawn and protect the box once unlocked (x / 100)": 65.0, "Retire Heli after call (minutes)": 9, "Show a smoke signal on the box location": false, "Display A Rotating Red Siren Light Inside The Spawned Explosive Crate": true, "Enable A Siren Alarm Sound From The Spawned Explosive Crate": true, "NPC Options": { "Enable CH47 and NPCs at Event Box Location when unlocked": true, "Total NPCs": 6, "Total Time in seconds before NPC's despawn": 900, "Bodies of NPC's despawn (default is true, false will leave dead bodies)": true, "Event Site NPC Settings": [ { "Spawn Health for NPCs": 200.0, "Weapion Damage Scale Default 1.0": 1.0, "NPC aimConeScale default 2.0": 2.0, "Names of NPCs": [ "Col. Jones", "Col. Barnes", "Col. Sanders", "Maj. Higgins", "Maj. Davis", "Maj. Smith", "Capt. Willams", "Capt. Nguyen", "Capt. Mckenzie", "Lt. Richards", "Lt. Shaw", "Lt. Buchanan", "Sgt. Morris", "Sgt. Chapman", "Sgt. Schwartz", "Pfc. Garcia", "Pfc. Jones", "Pfc. Johnson", "Pvt. Sossaman", "Pvt. Anderson", "Pvt. Martinez", "Pvt. Rios", "Pvt. Murray", "Pvt. Stevens", "Pvt. Brooks" ], "NPCs Drop Loot": true, "Kits for NPCs": [], "CustomLoot Profile Name (requires CustomLoot Plugin)": [] } ] }, "Monument Options": { "Enable Dome": true, "Radius of the event zone at The Dome": 50.0, "Enable Airfield": true, "Radius of the event zone at AirField": 100.0, "Enable Trainyard": true, "Radius of the event zone at Trainyard": 100.0, "Enable LaunchSite": true, "Radius of the event zone at Launch Site": 100.0, "Enable Power Plant": true, "Radius of the event zone at Power Plant": 100.0, "Enable Water Treatment Plant": true, "Radius of the event zone at Water Treatment Plant": 100.0, "Enable Missile Silo": true, "Radius of the event zone at Missile Silo": 100.0, "Enable Arctic Research Base": true, "Radius of the event zone at Arctic Research Base": 100.0 }, "Event Zone Options": { "Disable building and deployable placement within the set radius of the box": true, "Radius of the event zone for No Building": 100.0, "Enable NoEscape Raid Blocking for event": true, "Enable TruePVE rule exclusion if installed to allow PVP": false, "Enable Zone Domes around Event if Zone Domes is installed": false, "Create a temporary zone around the box when it spawns using ZoneManager": true, "The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300, "Flags to be applied to the temporary Zone Manager zone": [ "notp", "true", "notrade", "true", "name", "ExplosiveBoxZone" ] } }, "Loot Container Options For Patrol Heli": { "Enable Patrol Helicopter loot when destroyed": true, "Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4, "Replace default loot with custom loot?": false, "Loot container items": { "Minimum amount of items": 3, "Maximum amount of items": 10, "Items": [ { "Item shortname": "apple", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Apple" }, { "Item shortname": "bearmeat.cooked", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Bear Meat" }, { "Item shortname": "blueberries", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Blueberries" }, { "Item shortname": "corn", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Corn" }, { "Item shortname": "fish.raw", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Raw Fish" }, { "Item shortname": "granolabar", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Granola Bar" }, { "Item shortname": "meat.pork.cooked", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Pork" }, { "Item shortname": "syringe.medical", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Medical Syringe" }, { "Item shortname": "largemedkit", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 2, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Large Medkit" }, { "Item shortname": "bandage", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bandage" }, { "Item shortname": "antiradpills", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 3, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Anti-Radiation Pills" }, { "Item shortname": "ammo.rifle", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "5.56 Rifle Ammo" }, { "Item shortname": "ammo.pistol", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Pistol Bullet" }, { "Item shortname": "ammo.rocket.basic", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 10, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket" }, { "Item shortname": "ammo.shotgun.slug", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 20, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "12 Gauge Slug" }, { "Item shortname": "pistol.m92", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "M92 Pistol" }, { "Item shortname": "rifle.l96", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "L96 Rifle" }, { "Item shortname": "rifle.lr300", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "LR-300 Assault Rifle" }, { "Item shortname": "rifle.ak", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Assault Rifle" }, { "Item shortname": "rifle.bolt", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bolt Action Rifle" }, { "Item shortname": "rocket.launcher", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket Launcher" }, { "Item shortname": "pistol.revolver", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Revolver" } ] } }, "Loot Containers (Chosen at random)": [ { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942898011, "Item Display Name": "Minicopter Supply Signal" } ] }, { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942906150, "Item Display Name": "Scrap Heli Supply Signal" } ] }, { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942896432, "Item Display Name": "RHIB Supply Signal" } ] } ], "Version": { "Major": 0, "Minor": 8, "Patch": 8 } } Localization { "Event.Start.Dome": "<color=#ffff00><size=12>There is an Explosives Box on top of Dome containing several Boom Boom materials and items, it will unlock in {0}, be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Trainyard": "<color=#ffff00><size=12>There is an Explosives Box inside the open Red Train Cart at the Trainyard containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Airfield": "<color=#ffff00><size=12>There is an Explosives Box inside of Hanger #2 containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.LaunchSite": "<color=#ffff00><size=12>There is an Explosives Box on top of the Launch Site on the Helipad containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Powerplant": "<color=#ffff00><size=12>There is an Explosives Box inside the open Tan Train Cart at the Power Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.WaterTreatment": "<color=#ffff00><size=12>There is an Explosives Box on top of one of the broken water storage tanks located at the Water Treatment Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.MissileSilo": "<color=#ffff00><size=12>There is an Explosives Box on the back of the Truck inside the hanger located at the Missile Silo containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.ArcticBase": "<color=#ffff00><size=12>There is an Explosives Box on the flatbed of the Pickup Truck located at the Arctic Research Base containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Notification.nextEvent": "<color=#ffff00>Time until next Explosive Box event : {0}</color>", "Notification.nextUnlock": "<color=#ffff00>Time until Explosive Box is unlocked : {0}</color>", "Notification.isUnlocked": "<color=#ffff00>Chest is currently unlocked!</color>", "Notification.EventWin": "<color=#0099CC><size=12>Someone is looting the Explosives Box! Stop them!</size></color>", "Notification.EventLose": "<color=#ffff00><size=12>The Explosives Box was not found in time, the ZTL Rusty Gods have reclaimed it in disappointment.</size></color>", "Event.Unlock.Dome": "<color=#ffff00><size=12>The Explosives box on top of Dome has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Trainyard": "<color=#ffff00><size=12>The Explosives box inside the open Red Trian Cart at Trainyard has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Airfield": "<color=#ffff00><size=12>The Explosives box inside Hanger #2 at Airfield has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.LaunchSite": "<color=#ffff00><size=12>The Explosives box on the Helipad on top of Launch Site has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Powerplant": "<color=#ffff00><size=12>The Explosives box inside the open Tan Train Cart at the Power Plant has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.WaterTreatment": "<color=#ffff00><size=12>The Explosives box on top of one of the broken water storage tanks located at the Water Treatment Plant has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.MissileSilo": "<color=#ffff00><size=12>The Explosives box on the back of the Truck inside the hanger located at the Missile Silo has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.ArcticBase": "<color=#ffff00><size=12>The Explosives box on the flatbed of the Pickup Truck located at the Arctic Research Base has been UNLOCKED! hurry up!</size></color>", "Error.NoBuild": "<color=#ff0000>You can not build or deploy item near the explosives box!</color>", "Error.NoLockDeploy": "<color=#ff0000>You are not allowed to place a lock on the explosives box</color>", "Notification.Helicopter.Inbound": "<color=#ffff00><size=12>Be advised. A Patrol Helicopter is now on its way to protect and patrol the area around the Explosives Box.</size></color>", "Notification.Helicopter.Retire": "<color=#ffff00><size=12>The Patrol Helicopter has stopped its patrol for the Explosives Box and has decided to head back to HQ for debriefing.</size></color>" }
    $25.00
  18. Version 1.3.0

    150 downloads

    The Metabolism plugin will add 3 new parameters to the player, which will diversify the game on your server. Mentality: increase after taking damage recovery during sleep or taking pills event when the limit is reached. The appearance of 3 immortal boars around the player that are visible only to him. Sleep: magnification occurs every second recovery during sleep event when the limit is reached. The player falls asleep for a while without being able to wake up on his own Relieve yourself: increase after eating recovery after the player poops event when the limit is reached. The player squats down and poops until he empties his stomach API: ChangeStamina(string userID, int value, string param); (kidns of param: psyche/sleep/poop); Config: { "Offset from below": 0, "Offset to the right": 0, "Sleep chat command(The “sleep” button in UI is also clickable and sends the player to sleep)": "sleep", "Poop chat command(The “Poop” button in UI is also clickable)": "poop", "List of parameters (the bypass permission is needed to ignore the plugin [useful for admins])": { "additionalmetabolism.player": { "PSYCHE": { "Background color of psyche bar": "0.45 0.55 0.91 1.00", "Psyche per unit of take damage": 0.8, "Psyche bar limit": 100, "Psyche recovery during sleep": 0.15, "Comfort for psyche recovery (0-1)": 0.4, "Psyche recovery for custom item": 15.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 90.0, "Boar damage (Default 20)": 20.0, "Icon for the psyho bar": "https://i.imgur.com/ucB5j76.png", "The value after which the player's damage scale": 60.0, "Scale damage": 0.6 }, "SLEEP": { "Background color of sleep bar": "0.65 0.29 0.40 1.00", "Sleep bar limit": 350, "Go to sleep upon reaching the limit in seconds": 30, "Sleep per unit of time": 0.095, "Sleep recovery by N units per second": 0.5, "Icon for the sleeping bar": "https://i.imgur.com/vz0dts6.png", "Values after which the player will not be able to run": 250 }, "POOP": { "Background color of poop bar": "0.49 0.39 0.42 1.00", "Poop bar limit": 250, "Poop recovery per unit of poop": 20.0, "Food digestion time in seconds": 360, "Poop minimum value for start sleep": 40.0, "Poop delete time in seconds": 15, "Icon for the poop bar": "https://i.imgur.com/c9qDgq1.png", "List of items that are broken after the player gets diarrhea (shortname)": [ "pants", "pants.shorts", "wood.armor.pants", "heavy.plate.pants", "burlap.trousers", "attire.hide.pants" ] } }, "additionalmetabolism.vip": { "PSYCHE": { "Background color of psyche bar": "0.45 0.55 0.91 1.00", "Psyche per unit of take damage": 0.4, "Psyche bar limit": 100, "Psyche recovery during sleep": 0.25, "Comfort for psyche recovery (0-1)": 0.4, "Psyche recovery for custom item": 25.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 95.0, "Boar damage (Default 20)": 10.0, "Icon for the psyho bar": "https://i.imgur.com/ucB5j76.png", "The value after which the player's damage scale": 80.0, "Scale damage": 0.8 }, "SLEEP": { "Background color of sleep bar": "0.65 0.29 0.40 1.00", "Sleep bar limit": 350, "Go to sleep upon reaching the limit in seconds": 10, "Sleep per unit of time": 0.055, "Sleep recovery by N units per second": 1.5, "Icon for the sleeping bar": "https://i.imgur.com/vz0dts6.png", "Values after which the player will not be able to run": 300 }, "POOP": { "Background color of poop bar": "0.49 0.39 0.42 1.00", "Poop bar limit": 250, "Poop recovery per unit of poop": 40.0, "Food digestion time in seconds": 360, "Poop minimum value for start sleep": 40.0, "Poop delete time in seconds": 15, "Icon for the poop bar": "https://i.imgur.com/c9qDgq1.png", "List of items that are broken after the player gets diarrhea (shortname)": [ "pants", "pants.shorts", "wood.armor.pants", "heavy.plate.pants", "burlap.trousers", "attire.hide.pants" ] } }, "additionalmetabolism.bypass": { "PSYCHE": { "Background color of psyche bar": null, "Psyche per unit of take damage": 0.0, "Psyche bar limit": 0, "Psyche recovery during sleep": 0.0, "Comfort for psyche recovery (0-1)": 0.0, "Psyche recovery for custom item": 0.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 0.0, "Boar damage (Default 20)": 0.0, "Icon for the psyho bar": null, "The value after which the player's damage scale": 0.0, "Scale damage": 0.0 }, "SLEEP": { "Background color of sleep bar": null, "Sleep bar limit": 0, "Go to sleep upon reaching the limit in seconds": 0, "Sleep per unit of time": 0.0, "Sleep recovery by N units per second": 0.0, "Icon for the sleeping bar": null, "Values after which the player will not be able to run": 0 }, "POOP": { "Background color of poop bar": null, "Poop bar limit": 0, "Poop recovery per unit of poop": 0.0, "Food digestion time in seconds": 0, "Poop minimum value for start sleep": 0.0, "Poop delete time in seconds": 0, "Icon for the poop bar": null, "List of items that are broken after the player gets diarrhea (shortname)": null } } } } Lang: { "CM_UI_STATE": "You are tired", "CM_UI_SLEEP": "SLEEP", "CM_UI_POOP": "POOP", "CM_UI_INFO": "INFO", "CM_UI_ADDITIONALMETA": "ADDITIONAL METABOLISM", "CM_UI_CHANGES": "CHANGES:", "CM_UI_DESCRIPTION": "This modification adds 3 additional metabolism stats for you, which will complicate your survival process in this wonderful game!", "CM_UI_CHANGE_LIST": "• Mind - status that reflects your mental state. Increases when you take damage. When you reach the maximum value, you begin to hallucinate, from which you can die. Can be reduced if you go to bed or use pills\n• Sleep - status indicating your desire to sleep. If the maximum reaches you, you will immediately fall to the ground and fall asleep, and you will not be able to wake up until you get enough sleep. You can reduce it with sleep (it decreases gradually). Click on the Sleep button to go to bed\n• Digestion - status displaying the fullness of your intestines. At the maximum setting, you will immediately start defecating, which takes some time. You can empty your bowels in advance by pressing the POOP button." }
    $5.49
  19. Murder

    Polls

    Version 1.0.2

    39 downloads

    Polls: Paid - Made by Murder#0845 Bot Features ➤ Up to 10 poll answer options ➤ Slash command and chat command capabilities ➤ Limit poll command to a role ➤ Custom poll embed colour (set it at the top of bot.py) ➤ Custom logging settings, new poll, accepted, denied. Set these at the top of bot.py ➤ Detailed error checking and prevention ➤ Automatic polls, just type message in the polls channel and a poll will be generated with a Yes and No option! ➤ Context menu buttons, easily accept or deny a poll just by clicking the button! You can also generate a thread about the poll through the context menu! ➤ "Poll created by USER" footer under each poll, along with a timestamp to show when it was created ➤ Simplistic and minimal configuration and design. ➤ Simply delete a poll message to remove the poll! No need to run any command or open any other files to remove it! Commands ➤ poll - Create a poll with up to 10 options! Slash and Chat command capabilities Apart from the context menu, this is bot is made to be simple and easy to use, which is why i only include one command and let the bot handle the rest! Context Menu To use the context menu commands, right click on the poll you want to run the command on, hover over the Apps tab and then all the commands will be shown to the right of that! From there, simply select the command you want to run and that's it! All built into the Discord UI! Config { "Bot Token": "Your Bot Token", "Polls Access Role ID": "The role ID of the role that will have access to use the polls bot and commands.", "Guild ID": "The server ID of the discord server.", "Polls Channel ID": "The channel ID of the channel intended to be used for polls.", "Log Channel ID": "The channel ID of the channel intended to be used for logging the polls." } Setup This bot is super simple to set up, simply follow these steps: ➤ Upload all files in "Murder Paid Polls Bot.zip" to your bots hosting. ➤ Fill out details in the config,json file. ➤ Turn the bot on (If your using online hosting, press "Start") ➤ Enjoy the bot For the simplicity of setting it up on your end, ensure you have all Privileged Gateway Intents which can be toggled at the Discord Developers Portal Simply click the toggle on the right-hand side for the bottom three options on that page, i would recommend un-toggling the first option, "Public Bot" as this will allow anyone to add your bot to there server, and this bot is a server specific bot. Such as the following image: Support Notice If you need support I more than welcome you to reach out to me on discord. My discord is: Murder#0845 and I am open for any questions or inquiries! I have also opened my own Murder's Development Discord Server for any help, inquiries or suggestions anyone may have! Thank you for reading this description and I hope that you enjoy! Note: I will always be constantly updating and developing this bot, if you find any bugs or have any feature requests, feel free to DM me on discord (Murder#0845). - Murder
    $2.49
  20. Version 2.0.16

    462 downloads

    CustomRecycle plugin allows you to widen the border of RUST recycler recipes. You can customize, remove current recycler recipes and add your custom ones even for non-recyclable items. You can also add levels to your recycler to make it work even faster! The only thing that limits you about this plugin is your imagination! Video Preview (Version 2.0.0) Features You can edit actual recycler recipes. You can add your own recycler recipes. You can disable RUST default recipes. Editable chances for custom recipe items. You can chance the speed of the recycler. You can place and pickup recycler. You can set custom recycle amount with levels. RUST-Themed level UI. Support for currency plugins! You can save your level progress when recycler is picked up. (NEW!) Commands giverecycler <userId> - Gives you or player (if ID is set) an placeable recycler. (From player console - requires permission) Permissions customrecycle.give - Required to use giverecycler command from player console. Note ImageLibrary plugin is required ONLY when Recycler Levels are enabled. When you have problems like DOUBLE RECYCLER PLACING try CHANING ITEM NAME in configuration! Default Config (Version 2.0.9) { "Recycler Speed (5 = Default)": 5.0, "Recycler Speed Permissions": { "customrecycle.admin": 1.0, "customrecycle.vip": 4.0 }, "Require Permission To Place": false, "Placed Recycler Amount Permissions": { "customrecycle.admin": 1000, "customrecycle.default": 1, "customrecycle.vip": 3 }, "Recycler Item Name": "Recycler", "Allow Placing Only On Floor": false, "Enable Better Amount Accuracy (More Calculations)": true, "Disabled Vanilla Recipes": [ "axe.salvaged", "box.wooden.large" ], "Recycler Levels - Enable": true, "Recycler Levels - Save Levels On Pickup In Name": false, "Recycler Levels - Enable For No Owner": false, "Recycler Levels - Money Plugin (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ServerRewards)": 0, "Recycler Levels - Money Plugin Currency (If ShoppyStock Is Used)": "rp", "Recycler Levels": [ { "Recycler Stack Percentage Per Tick": 0.15, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" } ] }, { "Recycler Stack Percentage Per Tick": 0.2, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" } ] } ], "Custom Recyclables - Show Level Bonus": true, "Custom Recyclables (Shortname or SkinID)": { "2483299228": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800428, "Item Display Name": "Golden Jackhammer Body" }, { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800641, "Item Display Name": "Golden Jackhammer Drill" } ] }, "metal.refined": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "metal.fragments", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 50, "Maximum Item Amount": 100, "Item Skin": 0, "Item Display Name": "" } ] }, "rifle.ak": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "techparts", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin": 0, "Item Display Name": "" }, { "Item Shortname": "scrap", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 30, "Maximum Item Amount": 70, "Item Skin": 0, "Item Display Name": "" } ] } } }
    $10.00
  21. Version 1.1.2

    122 downloads

    Features: The plugin allows you to control the number of foundations per player (or per clan). You can also customize the number of foundations per player using permissions. Plugin works with Clans (from UMod or Clans REBORN). Also it can be used without the Clans plugin. How it works with the Clans plugin: If a player is in a clan, then he can use the entire clan limit (the clan limit counts the limit of each player), and a certain amount of an additional limit for each player is added to this limit (this percentage can be configured in the config or set to 0, which will disable this function) Commands: playerflimit steamid - show player limit (RCON command) Config: { "SteamID for icon in chat messages": 0, "Command for check limit": "flimit", "Additional foundations for each player (Percentage)": 0.05, "Permission - Limit for foundations(Should go from standard to best)": { "foundationlimits.default": 50, "foundationlimits.vip": 100, "foundationlimits.premium": 200 } } Lang: { "CM_LIMIT": "You have exceeded the limit for building foundations (type /{0})", "CM_LIMITFULL": "Your limit for foundations: <color=red>{0}/{1}</color>", "CM_NOTFULLLIMIT": "Your limit for foundations: <color=green>{0}/{1}</color>" }
    $5.00
  22. Version 1.6.4

    45 downloads

    About Drop Vehicles Allows Vehicles, Boats, and Subs to drop via an Air Drop by throwing a custom Supply Signal Used by Explosive Box Features Customized Supply Drop skins 7 Different types of Vehicle Drops RHIB Row Boat Minicopter Scrap Transport Heli Duo Submarine Solo Submarine Bradley APC (this is one you can fight that will land at your location when thrown) Precheck warning before throwing if water vehicles to let you know to be in water Deploy Smoke on Drops Set amount to give for admins when calling via commands Set the Cargo Plane Height and Speed Skin IDs & Names 1942896432 - Cyan - RHIB Supply Drop 1942897238 - Orange - Row Boat Supply Drop 1942898011 - Red - Minicopter Supply Drop 1942900715 - Blue - Scrap Heli Supply Drop 1942906150 - Green - Bradley Supply Drop 2568176049 - Rust - Solo Submarine Supply Drop 2568176049 - Yellow - Duo Submarine Supply Drop Commands /vdrop playername vehiclename (example: vdrop fastburst rhib) Permissions dropvehicles.use - grants permission to call commands Usage Explosive Box and Scavenger Hunt are already presetup with the default loot to create the items in the loot. Server Rewards & Extra Loot plugins This can be used with ServerRewards You will need to edit your Datafile Directly Example Entry looks like this below, of course you may want to change the costs to suit your needs. By default this plugin does NOT spawn in any loot as they are custom items, if you want to add them to your loot I highly recommend Extra Loot available on UMod "supply.signal_2568176049": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 2568176049, "isBp": false, "category": 6, "displayName": "Duo Submarine Supply Signal", "cost": 7500, "cooldown": 0 }, "supply.signal_1942896432": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942896432, "isBp": false, "category": 6, "displayName": "RHIB Supply Signal", "cost": 5000, "cooldown": 0 }, "supply.signal_1942897238": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942897238, "isBp": false, "category": 6, "displayName": "Row Boat Supply Signal", "cost": 3000, "cooldown": 0 }, "supply.signal_1942898011": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942898011, "isBp": false, "category": 6, "displayName": "Minicopter Supply Signal", "cost": 10000, "cooldown": 0 }, "supply.signal_1942906150": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942906150, "isBp": false, "category": 6, "displayName": "Scrap Heli Supply Signal", "cost": 20000, "cooldown": 0 }, Configuration { "Plane Settings": { "Cargo Plane Height": 300.0, "Cargo Plane Speed to signal dropped": 200.0 }, "Deploy Smoke on Vehicle Drops while parachuting down": true, "For give command amount to give": 10, "Vehicle Drop Types": [ { "Shortname": "rhib", "Display name": "RHIB Supply Signal", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "Skin ID": 1942896432 }, { "Shortname": "rowboat", "Display name": "Row Boat Supply Signal", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Skin ID": 1942897238 }, { "Shortname": "minicopter", "Display name": "Minicopter Supply Signal", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Skin ID": 1942898011 }, { "Shortname": "scrapcopter", "Display name": "Scrap Heli Supply Signal", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Skin ID": 1942906150 }, { "Shortname": "bradley", "Display name": "Bradley Supply Signal", "Prefab": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Skin ID": 1942900715 }, { "Shortname": "submarinesolo", "Display name": "Solo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "Skin ID": 2568175759 }, { "Shortname": "submarineduo", "Display name": "Duo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "Skin ID": 2568176049 } ], "Version": { "Major": 1, "Minor": 6, "Patch": 1 } } Localization { "Notification.Usage": "Usage:\n vdrop player shortname", "Notification.Permission": "<color=#ff0000>You don't have permission to use that!</color>", "Notification.Unknown": "Unknown vehicle '{0}', '{prefab}'", "NOtification.Success": "Player {0} successfully got an item!", "Chat.OnTheWay": "<color=red>NOTE: </color>Your <color=orange>{0}</color> is on the way!", "Chat.Throw": "<color=red>NOTE: </color>Throw this Supply Signal to drop a <color=orange>{0}</color>!", "Check.RowBoat": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop! Throw this Supply Signal to drop a <color=orange>Row Boat</color>!", "Check.RHIB": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Military RHIB Boat</color>!", "Check.Solo": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Solo Submarine</color>!", "Check.Duo": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Duo Submarine</color>!" }
    $15.00
  23. Version 1.3.3

    171 downloads

    Advanced Alerts will allow you to notify players about certain or all events with an attractive hud alert. This plugin can improve the amount of PvP on certain events like taking down the attack helicopter, destroying the tank or fighting for the cargo! Important: This plugin depends on Image Library. Permissions: advancedalerts.use - Players with this permission will be able to see all plugin alerts advancedalerts.copter - Players with this permission will be able to see when Attack Helicopter spawns advancedalerts.copterdestroyed - Players with this permission will be able to see when Attack Helicopter is taken down advancedalerts.bradley - Players with this permission will be able to see when BradleyAPC spawns advancedalerts.bradleydestroyed - Players with this permission will be able to see when BradleyAPC is destroyed advancedalerts.airdrop - Players with this permission will be able to see when Cargo Plane spawns advancedalerts.cargo - Players with this permission will be able to see when Cargo Ship spawns advancedalerts.ch47 - Players with this permission will be able to see when CH47 spawns advancedalerts.crate - Players with this permission will be able to see when HackableLockedCrate spawns advancedalerts.halloween - Players with this permission will be able to see when Halloween event starts advancedalerts.xmas - Players with this permission will be able to see when Xmas refills starts advancedalerts.mlrs - Players with this permission will be able to see when an MLRS airdrop starts advancedalerts.convoy - Players with this permission will be able to see Convoy's alerts advancedalerts.raidablebases - Players with this permission will be able to see Raideable Bases's alerts advancedalerts.sputnik - Players with this permission will be able to see Sputnik's alerts advancedalerts.armoredtrain - Players with this permission will be able to see Armored Train's alerts advancedalerts.articbase - Players with this permission will be able to see Artic Base's alerts Configuration: { "General Settings": { "Alert Image": "https://i.imgur.com/UbWTfq5.png", // Changes the image of the alerts "Only users with perms can see the alert": false, // Enable to use perms "UI Anchor Min": "0.35 0.85", "UI Anchor Max": "0.65 0.95", "Time alert will be displayed (Seconds)": 5.0, "Alert Fade In(Seconds)": 0.2 // Set 0 to disable Fade In }, "Copter Alert Settings": { "Enable alert": true, "Alert text when spawning": "Attack Helicopter has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "Attack Helicopter has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "Bradley Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "BradleyAPC has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "BradleyAPC has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "CH47 Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "Chinook has just spawned!" }, "Cargo Ship Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Cargo Ship will spawn shortly!" }, "Airdrop Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Airdrop on its way!" }, "Crate Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A locked crate has apeared!" }, "Halloween Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Halloween event has started!" }, "Xmas Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Xmas event has started!" }, "MLRS Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "MLRS Strike incoming!" }, "Raideable Base Settings": { // Requires Raideable Base plugin "Enable alert on event started (Depends on Raidable Bases plugin)": false, "Alert text on event started": "A new Raideable Base has spawned!", "Enable alert on event ended (Depends on Raidable Bases plugin)": false, "Alert text on event ended": "A Raidable Base event has ended!", "Alert player when entering the Raidable Base": false, "Alert text on player entry": "You have entered a Raidable Base event!", "Alert player upon leaving the Raidable Base": false, "Alert text on player exit": "You have left a Raidable Base event!" }, "Convoy Alerts Settings": { // Requires Convoy plugin "Enable alert on event started (Depends on Convoy plugin)": false, "Alert text on event started": "A new Convoy is on its way!", "Enable alert on event ended (Depends on Convoy plugin)": false, "Alert text on event ended": "The Convoy event has ended!" }, "Sputnik Alerts Settings": { // Requires Sputnik plugin "Enable alert on event started (Depends on Sputnik plugin)": false, "Alert text on event started": "A meteorite is falling from the sky!", "Enable alert on event ended (Depends on Sputnik plugin)": false, "Alert text on event ended": "The Sputnik event has ended!" }, "Armoured Train Alerts Settings": { // Requires Armoured Train plugin. "Enable alert on event started (Depends on Armored Train plugin)": false, "Alert text on event started": "An Armoured Train has appeared!", "Enable alert on event ended (Depends on Armored Train plugin)": false, "Alert text on event ended": "The Armoured Train has disappeared!" }, "Artic Base Alerts Settings": { // Requires Artic Base plugin. "Enable alert on event started (Depends on Artic Base plugin)": true, "Alert text on event started": "The Artic Base Event has started!", "Enable alert on event ended (Depends on Artic Base plugin)": true, "Alert text on event ended": "The Artic Base Event has ended!" } } External Hook: You can call the alert from another plugin using the code below. You will need to pass BasePlayer Player, the string "hook" (to bypass the permissions), AlertText as a string of text you wish to display, Min and Max anchors and a float for the duration of time you wish to have the alert on screen. AdvancedAlerts?.Call("SpawnAlert", Player, "hook", AlertText, MinAnchor, MaxAnchor, Timer);
    $9.99
  24. Not all functionality is described here, please, if you are interested, you can check out the latest updates on my YouTube channel. Youtube link: https://www.youtube.com/@jaehaerystargaryen/videos Functional: Admin panel: -> On the main page, you use the data on sales and deposits for the falling week in the chart. -> Server console running on websockets and outputting everything that comes from the game to the API site in the time environment. -> Possibility hardly through the HTML-editor of the page About the server, Project team, Answers to questions. -> Create polls, it is possible to create polls in which users communicate with users after logging in and entering the game. -> Settings. Here the use of API keys for the implementation of purchases in the discord, telegrams of the site administrator, as well as the IP of the game server, in order to reduce requests to the site API. -> Create categories for the store. -> System rights. There are 4 groups in total, user, moderator, administrator, owner. You can grant all rights from them, view any pages, receive or send messages to the console, buy items, etc. -> Create shop items, offer, name, price, picture, category (you use the ones above), the command that will be executed when issued on the game server. -> News, suspicions via HTML editor. -> Create promo codes, use the amount that will be issued when used, the amount after which it will be deleted, as well as the hours of user registration, after the promo code does not allow activation (so that only beginners can activate it). -> -> Shop, has a search for products, categories, modal windows for a detailed description of the product, when you click on a category, it will transfer to a page with a description of all the privileges that are also loaded into the database. -> Statistics, displays user statistics with pagination of 20 pages, can be sorted by any column. Clicking on the profile picture will redirect you to the user's page with detailed user statistics. -> Questions, server polls, charges through the panel, you can vote only after authorization and entering the game, it is checked against the game database, of course. -> Promotional codes, their work is described above. -> Cart, items after purchase go here. and they can be transferred in the game by making an RCON request to the server. -> Reward system. When the amount of user donations exceeds N amount. once a week he takes some buns on the site, more donations, more buns can be *implemented on another site, there is a video demonstration. -> Case system, with the ability to spin for each item, as well as a random number *implemented on another site, there is a video demonstration.
  25. I run a PVE • PVP server, and we have a PVP island on every wipe. This is set up using Dynamic PVP and Zone Manager to allow for PVP to happen within this area. Players can be killed, bases can be raided in this zone. I'm looking for a way or a plugin that when you're within this zone a KDR scoreboard, and/or death notes shows up on the players screen. When they are outside of the zone the scoreboard goes away. KDR Scoreboard could be reset every wipe. Open to other ideas on how to achieve this or even other options to give more fun to the PVP zone.
1.1m

Downloads

Total number of downloads.

5.5k

Customers

Total customers served.

78.6k

Files Sold

Total number of files sold.

1.5m

Payments Processed

Total payments processed.

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