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  1. Version 1.0.3

    45 downloads

    The plugin adds personal builder bots to your server that can build any base saved through the CopyPaste plugin. How it works: spawn the personal builder with the /pbuilder command, select a point for construction with the middle mouse button - the bot checks the area and begins construction. It is recommended to choose places with a flat landscape, especially for large buildings. You can configure: Controls Button to assign build position (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT) Range of the task assignment button Display 3D arrows over a build position? Arrow display duration Bot settings The name of the bot to be selected through the command when spawning Bot spawn delay CopyPaste file name (oxide/data/copypaste) Player Bot display name Health Make bot immortal? Resources Require resources for construction? Drop bot's resources on death? Speed Bot speed multiplier Build speed multiplier Time to check 1 foundation Time to check 1 building block Checks Check is close to road? Check is building blocked by other cupboards? Check for Prevent Building triggers (restrict building on monuments) Prevent Building check radius Effects Enable effect when bot appears/disappears Enable building block upgrade effects? Clothes Video demonstration: By default, the plugin has 2 localization files, for Russian and English Commands: /pbuilder - spawn or despawn bot /pbuilder [bot name] - spawn a specific bot The middle mouse button (or another button specified in the config) assigns the point where you need to build a base Configuration: To make the default config work, you need to download the build file (link below) and place it in this directory "/oxide/data/copypaste". Link: https://drive.google.com/file/d/11nMTecwn2pZyiaECeRSPqDXacYq2a6iv/view?usp=sharing How to add your buildings: - Open the config, duplicate the standard bot setup - Change the permission to spawn - Change the short name of bot - Change the name of the build file - find the one you need in "/oxide/data/copypaste" directory and enter it without the file EXTENSION { "Controls": { "Button to assign build position (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a build position?": true, "Arrow display duration": 2 }, "Permissions": { "personalbuilder.bot1": { "The name of the bot to be selected through the command when spawning": "bot1", "Bot spawn delay": 300.0, "CopyPaste file name": "pbuilder_test", "Player (bot)": { "Bot display name": "Personal Builder", "Bot health": 1000.0, "Make bot immortal?": false }, "Resources": { "Require resources?": true, "Drop bot's resources on death?": true }, "Speed": { "Bot speed multiplier": 1.0, "Build speed multiplier": 1.0, "Time to check 1 foundation": 0.15, "Time to check 1 building block": 0.15 }, "Build": { "Checks": { "Check is close to road?": true, "Check is building blocked?": true, "Check for Prevent Building triggers": true, "Prevent Building check radius": 10.0 } }, "Effects": { "Enable effects on appear & disappear?": true, "Enable building block upgrade effects?": true }, "Clothes": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1 } ] } } }
    $30.00
  2. KpucTaJl

    Better Npc

    Version 1.3.0

    4,656 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $31.00
  3. Version 2.0.4

    1,373 downloads

    Meteor Event plugin allows you to make custom meteor shower events on your server. You can set up a timed event that starts a meteor shower that contains unlimited possible entities and the ability to activate big rocks, which need explosives to destroy them. Resources from meteors can be multiplied and changed. You can even create custom global events with fully customized gathering sources. Video Preview (Version 2.0.0) Features Ability to set up custom timed events. Infinite amount of meteor presets. Two different types of meteors. Normal and large meteors that require explosives. Configurable meteor scale, yield, explosive damage, radiation, item output and much more. Ability to run custom events, per-player events and random player events. Configurable amount of meteors per online player count. Fully customizable drop for any RUST entity. Fully customizable ambient events. You can choose which tools you use to gather your meteors. Players can call their own meteor showers. Ability to call random meteors on players while destroying regular rocks around the map. Highly configurable calling command. Configurable discord webhook shower announcement. Customizable falling angles for events. Ability to set multiple different timed events. Commands /ms - Opens the Meteor Event Control UI. msadmin run <profileName> <amount> - Starts a custom meteor shower of profile <profileName> with <amount> meteors. (Console Command) msadmin direct <profileName> [amount] [playerId] - Spawns [amount] meteors of profile <profileName> above [playerId]'s head. (Console Command) msadmin kill - Kills all meteors around the map. (Console Command) Permissions meteorevent.admin - Allows you to use admin features meteorevent.use - Allows use of the /ms command, if permission required. (Configurable) meteorevent.purchase.{profile.Key} - Allows to purchase & call certain meteor events. (Configurable) Configuration Hints Used Economy Plugin 0 - None 1 - Economics 2 - ServerRewards 3 - BankSystem 4 - ShoppyStock Explosive Config The key value - shortname of the damage entity, it's not an item shortname, it's an 3D model that's visible in-game. For explosive ammo use ammo.rifle.explosive. Hooks (For Developers, they need to be enabled in config) void OnMeteorShowerStart(int meteorAmount, string profile, bool isDirect, BasePlayer directPlayer) void OnFallingMeteorSpawned(string meteorPrefabKey, SphereEntity parentEntity, BaseEntity meteorEntity) void OnMeteorLanded(BaseEntity meteorEntity, string meteorPrefabKey) void OnMeteorsKilled() Config Walkthrough Global Meteor Config Configuration part for any type and any spawned meteor. Meteor Prefabs This is a full list of available meteors that can fall from the sky. Here is a default list of them: barrel - The Big Barrel Event Prefab. It's a very big barrel with a fully custom gather method that contains 2000 Scrap and 10,000 Metal by default. falling_star - The ambient event that runs sometimes in the sky but never falls onto the ground. All it does is spawn falling stars in the sky, so you can have a cool effects at night. metal_ore - Regular metal ore meteor prefab. stone_ore - Regular stone ore meteor prefab. sulfur_ore - Regular sulfur ore meteor prefab. toilet - Funny meteor that was made during plugin development. It also contains a fully custom gather that contains HQM and Metal. Meteor Profiles This part of the config is what's visible when you open the /ms command. If you want to make a working meteor event, you need to add a new section here. By default, there are 4 profiles: barrel - Runs Big Barrel Event that contains "barrel" prefabs. default - Runs regular Meteor Event that contains "metal_ore", "stone_ore" and "sulfur_ore" prefabs. falling_stars - Runs Falling Stars Event that contains "falling_star" prefabs. toilets - Runs Falling Stars Event that contains "toilet" prefabs. IMPORTANT! The keys in `Meteor Profiles And Spawn Weights (profile: spawn weight)` must be equal to the keys in the `Meteor Prefabs` section, or the plugin won't work correctly! The Angle in the Falling Angle Config represents how fast and in which direction the meteors are falling. X and Z are diagonal values, and Y is a vertical value. Making values higher will make meteors fall faster, and the opposite. Timed Events Random timed events for your server. You don't need to put all Meteor Profiles here, just those that you want to make automatic. Enable Random Direct Falling Meteors On Mining Regular Ones and Random Direct Falling Meteor Options This option will mean that if a player breaks a regular meteor on the map, there will be a chance to call a direct meteor on him. The default config contains an annotation to the "default" meteor profile, but this event takes 30 seconds by default, so the meteor will fall in the next 30 seconds, not instantaneously. Default Config (Version 2.0.0) { "Commands": [ "ms", "meteor" ], "Command Require Permission": false, "Enable Logs": true, "Enable Plugin Hooks": false, "Global Meteor Config": { "Destroy Meteors Underwater": false, "Destroy Trees On Impact Radius (0 to disable)": 25.0, "Max Meteors On Map At One Time": 80, "Falling Meteor Ground Check Radius (increase might be required if meteors are falling slowly)": 25.0, "Kill Meteors On Roads": true, "Kill Meteors On Rail Tracks": true, "Kill Meteors On Monuments": false, "Meteor Spread On Map (higher = smaller impact radius)": 2.5, "Explosive Ammo Max Shoot Distance": 50.0 }, "Meteor Prefabs": { "barrel": { "Meteor Prefab Path": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 12.0, "Maximum Scale": 12.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": false, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": false, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "scrap", "Skin ID": 0, "Amount": 2000, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 10000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Barrel" } }, "falling_star": { "Meteor Prefab Path": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", "Max Meteor Flight Time (0, to not destroy)": 1.5, "Meteor Lifetime (0, to not destroy)": 30.0, "Minimum Scale": 2.0, "Maximum Scale": 5.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": false, "Enable Meteor Flame": false, "Enable Meteor Smoke": false, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Explosion", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.4, "Map Marker Text (normal only, disabled if empty)": "" } }, "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "stone_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "stones", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "stones", "Skin ID": 0, "Amount": 1500, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "sulfur_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 450, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "toilet": { "Meteor Prefab Path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 1.2, "Maximum Scale": 3.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 300, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 5000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 }, "paddle": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 2.5 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Toilet" } } }, "Meteor Profiles": { "barrel": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -2.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 10.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 0.0, "y": -0.6, "z": 0.0 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "barrel": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "default": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 30.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "metal_ore": 1, "stone_ore": 1, "sulfur_ore": 1 }, "Purchase Config": { "Allow Purchasing": true, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": true, "Allow To Spawn Large Meteors": false, "Meteors Amount": 3, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "falling_stars": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "", "Send Message About Meteor Event On Chat": false, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 45.5, "y": -4.2, "z": 12.7 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -56.5, "y": -3.2, "z": -14.2 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "falling_star": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "toilets": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "toilet": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } } }, "Timed Events": { "default": { "Event Every X Seconds (minimal time, in seconds)": 1200, "Event Every X Seconds (maximal time, in seconds)": 2400, "Used Meteor Config Keys (profile: spawn weight)": { "default": 10, "falling_stars": 1 }, "Direct Meteors To Players": false, "Meteor Amount Based On Player Count": true, "Meteor Count (if based on player count - per player)": 4.0, "Max Meteor Count": 40, "Chance To Start Event (0-100)": 100.0, "Commands Ran On Start": [], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } }, "toilets": { "Event Every X Seconds (minimal time, in seconds)": 28800, "Event Every X Seconds (maximal time, in seconds)": 50400, "Used Meteor Config Keys (profile: spawn weight)": { "toilets": 1 }, "Direct Meteors To Players": true, "Meteor Amount Based On Player Count": false, "Meteor Count (if based on player count - per player)": 10.0, "Max Meteor Count": 10, "Chance To Start Event (0-100)": 5.0, "Commands Ran On Start": [ "say There is {meteorCount} falling toilets in the sky!" ], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } } }, "Enable Random Direct Falling Meteors On Mining Regular Ones": true, "Random Direct Falling Meteor Options": [ { "Spawn Chance (0-100)": 1.0, "Meteor Profile Name (not prefab key)": "default", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false }, { "Spawn Chance (0-100)": 0.0, "Meteor Profile Name (not prefab key)": "toilets", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false } ] }
    $15.00
  4. jtedal

    Train Homes

    Version 1.0.9

    383 downloads

    Live in one place? It's not interesting. Live in a camping car module? Too small. Have a full-fledged mobile home? That's what you need! Video Description With this plugin, your players will be able to build their own small base on the wagon and wander around the server with it. Or you can even assemble a whole train of such wagons. Chat Command (For admins) /showfreewagons - Writes the number of available wagons to the console, and also shows their location on the server. (Permission is required for use) /givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify (Permission is required for use) Chat Command (For Player) /thinstruction - instructions on some features of the plugin /removewagon - take a hammer in your hands, write a command and hit the wagon Console Command (RCON only) clearallwagons - clears the server of all custom wagons. Be careful! The action is irreversible and players will lose all their items and resources. It should be used only before you want to turn off the plugin from the server, because after unloading, custom wagons can be created on the server. givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify Plugin Config https://pastebin.com/jbsateCv Permissions trainhomes.givewagon - gives permission to use the chat command /givewagon trainhomes.showfreewagons - gives permission to view the location of free wagons Hooks private bool OnWagonSpawn(BasePlayer player) API private bool IsEntityFromBaseWagon(ulong netIdValue) Returns true if the netId of the object belongs to the wagon private bool IsBaseWagon(ulong netIdValue) Returns true if the netId belongs to a wagon on the base private bool IsTrainHomes(ulong netIdValue) Returns true if the netId belongs to a wagon on the track private bool IsFreeWagon(ulong netIdValue) Returns true if the netId belongs to a free wagon on the track Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library.
    $28.99
  5. Version 1.0.0

    379 downloads

    RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Discord Core adds some basic connections between your RUST and Discord server. It allows you to display player count, Discord to Game chat and send message to server or connected players. Features Allows you to connect user's RUST account to Discord account. Allows to send private messages to connected players. You can grant discord/game role to players who connected accounts. You can create Discord to RUST chat and display messages from RUST in Discord channel. Can display your player count in bot status. Allows you to send private and server messages through API. Important Notice To make this plugin works, you need to have Discord Extension and pre-made Discord Bot. Full tutorial how to make it is available on Discord Extension web page. The bot needs to be connected to only one server! Commands /discord - Generates or shows your discord connection code. (Editable in config) How to connect? To connect your Steam account to Discord, you need to generate the code through /discord command and send the code as a private message to your previously created bot. For Developers void API_SendPrivateMessage(string userId, string message) - If player is connected, it sends private message to connected discord user. void API_SendMessage(string channelId, string message) - Sends message to channel on discord. Default Configuration (Version 1.0.0) { "BOT API Token": "Paste Token Here!", "Commands": [ "discord", "dc", "connect" ], "Show Player Count In Status": false, "Connect Granted - Discord Group ID": "", "Connect Granted - RUST Group Name": "", "RUST Chat - Discord Channel ID": "", "RUST Chat - Discord Output Format": "**{0}** » *{1}*", "RUST Chat - RUST Output Format": "<color=#aaee32>[Discord]</color> <color=#5c81ed>{0}</color> » {1}" }
    Free
  6. badgyver

    Andalusia

    Version 1.0.3

    20 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. - Description: • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - This map will be updated frequently, new monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  7. Razor

    AutoFarm

    Version 2.1.3

    1,097 downloads

    Auto plant and pick crops in planter. Also auto water or require a water hookup to water. When crops become ripe it will auto pick them if they have seeds in the box it will replant them in the open space. The plant and the checks are on timers it can take anywhere from 1 to 10 min before it gets picked / planted. There are 2 small stashes mounted to the box one will not accept items and that is where the picked items will go.. the other is to place your seeds in. Permission = "autofarm.allow" - Perm needed to place down a autofarm.
    $25.00
  8. Version 1.4.1

    556 downloads

    Never worry about your players fighting over a monument, make them compete for ownership! With this plugin you can configure several parameters then players can compete to claim a monument for a set time. There is enough configuration and options that this would work well for any server, whether PvE or PvP. Video Description This plugin will automatically find Facepunch standard monuments, including Cargo Ship and Oil Rigs that are on the map, and which can be specified in the configuration. This will create a zone around each monument in which customizable rules apply for anyone coming to the monument, whether they become owner or not. You can also create a zone using coordinates anywhere on the map, and assign certain rules to it. Chat Command (For all players) /mocd - Displays all cooldowns for the player /CreateCustomZone {name} - Creates a file for a custom zone in the Data/MM_Data/MonumentOwner/Custom Zones folder with the administrator position at the time of file creation Console Command (RCON only) mocdreset {SteamID64} - Resets all cooldowns for the player Plugin Config example of a configuration for monuments sample configuration for the plugin Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Respawn loot, NPC, Bradley, etc. on command Respawn loot when getting a new owner Purchase of owner status through third-party plugins or through commands Ownership retention for as long as there is fuel in Excavator or Quarries Add plugin support for notifications and also add notifications via Rust GUI Disabling and enabling zones while the plugin is running Creating a zone by command API The answer true or false will tell whether there is a zone in this coordinate private bool HasZone(Vector3 posMonument) The answer true or false will tell whether the zone belongs to someone private bool HasOwner(Vector3 posMonument) The answer ulong will tell who the zone belongs to private ulong GetOwnerID(Vector3 posMonument) The answer true or false will tell whether the player can become the owner private bool CanPlayerBecomeOwner(Vector3 posMonument, BasePlayer player) Forcibly establishes the owner of the zone, bypassing checks on his ability to become the owner. The answer true or false will tell whether he was able to become one or the zone is occupied by another player private bool SetOwnerID(Vector3 posMonument, ulong userID) Deletes a zone. The answer true or false will tell whether he was able to do it private bool RemoveZone(MonumentInfo monument) Creates a zone for the desired monument. The answer true or false will tell whether he was able to do it private bool CreateZone(MonumentInfo monument) Translation assistance by Jbird. Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!
    $19.99
  9. Version 1.2.6

    9,585 downloads

    Spawns set numbers of customised npcs at monuments, various events, supply drops, biomes, custom locations, and 'toplayer'. Plugin Description. Highly customisable and intuitive npc plugin, setup almost exclusively in UI. See images for an overview of the available options globally, and per npc profile. Every option in the UI is clickable, showing a detailed description of its use. Optional dependencies - Kits (free at uMod.org) CustomLoot Permissions. botrespawn.allowed - Required for non-admin use Chat commands. /botrespawn - Opens UI. /botrespawn add *profilename* - Adds a custom profile then opens UI. (please don't use spaces or hyphens) /botrespawn remove *profilename* - Removes a custom profile. /botrespawn info - Tells you about the npc you're looking at. Console commands. bot.count - Gives total number of spawned npcs. bots.count - Gives a breakdown of spawned npcs per profile. botrespawn toplayer NameOrId ProfileName amount(optional) botrespawn enable/disable "Profile name here" botrespawn tempspawn "Profile name here" - Spawns npcs from a profile at random points around that profile's location addspawn - Enabled via UI, in Edit Spawnpoints menu - for keybinding. botrespawn showspawns - Added for binding convenience. botrespawn checknav - Added for binding convenience. * Note = addspawn and showspawns commands require the user to select "Edit with console commands" first, from a profile's spawnpoints menu. Default locations. All major monuments are automatically included, plus profiles for the four biomes. The following events also have default profiles Airdrop (supply grenade optional) Locked Crate Spawn Locked Crate Hack Start APC Kill PatrolHeli Kill CH47 Kill Configurable via json, per profile. BotNames BotNamePrefix Announcement_Text Instant_Death_From_Headshot_Allowed_Weapons (accepts item shortnames) See note at end for weapon list formatting. Everything else is configurable via UI - All options have a description in UI, accessible by clicking the name/label. Kits. Kits are managed, per profile, in UI. As with BotSpawn, kit probability can be balanced by assigning a number to a kit. When selecting multiple kits, increasing a kit's number increases its chances of being picked. Only kits with weapons in the belt are shown in UI. Please stick to normal bullet weapons and melee weapons for now, with your npcs. There are plans to support the more unusual weapons in future. Spawnpoints. Adding and managing spawnpoints is done, per profile, in UI, or by enabling 'add by command' in spawnpoints menu, then using 'addspawn' console command. You can bind this command for your convenience. When opting to use the 'addspawn' command, a button will show in UI main page, allowing you to quickly return to the profile you were editing. A new feature is that each spawn point can have overrides, forcing that specific npc to have different values to the rest of the profile's npcs. At present you can override Stationary Kits Health RoamRange If you choose to use Parent_Monument, you can select it via UI, but do so before you add custom spawn points (if applicable). Parent_Monument ensures that your profile and its spawn points will relocate after a map change, so that they are in the same place, relative to that chosen monument. If a profile uses custom spawn points, but does not have enough custom spawn points to cover the whole population, it will spawn randomly placed npcs to make up the numbers, in accordance with the profile "Radius" setting. EG : Day_Time_Spawn_Amount 10 Number of custom spawn points 5 Result : 5 npcs on custom spawn points, and 5 randomly placed around the area, within the specified radius. Murderer Murderer true/false is no longer an option. Instead, the AI will respond differently based on the weapons you give it. If you want the AI to run directly at victims and attack, give it melee weapons only. I believe you can still make murderer-style kits, although you also have Frankenstein clothing options built into the the UI options now. Peacekeeper Peacekeeper is now based on whether or not players are marked hostile. An additional option 'Peacekeeper_Uses_Damage' restores the old behaviour, where peacekeeper npcs will completely ignore players until attacked by them. Configuration. "DataPrefix": "default", (tells BotReSpawn which data files to load), "UseServerTime": Uses server IsNight check, instead of manual day/hour settings, "Show_Profiles_Seconds": 10, "DayStartHour": 8, "NightStartHour": 20, "SuicideBoom": true, (toggles explosion sound for suicide npcs), "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": false, (spawn 'airdrop' bots for user-called supplys), "Ignore_Skinned_Supply_Grenades": true, "Remove_BackPacks_Percent": 100 is always : 0 is never, "Remove_KeyCard": true, (any keycards in bot default loot will be destroyed), "Remove_Frankenstein_Parts": true, (any frankenstein parts in bot default loot will be destroyed), "Ignore_Sleepers": true/false, "Pve_Safe": true, (bots will not be injured by fire/barbs, etc.), "Max_Chute_Fall_Speed": 100, "Staggered_Despawn": false, "Disable_Non_Parented_Custom_Profiles_After_Wipe": false "Announce_Toplayer": false "RustRewards_Whole_Numbers": true "XPerience_Whole_Numbers: true "NPCs_Damage_Armour": true "Limit_ShortRange_Weapon_Use": false "Allow_Ai_Dormant": false "Prevent_Biome_Ai_Dormant": false "Scale_Meds_To_Health": false (increases npc heal amount relative to npc's max health. "Ignore_Factions": false - Makes all profiles fight all profiles if true. "Reduce_Damage_Over_Distance: false "Deaggro_Memory_Duration: 20 - Number of seconds it takes an npc to forget you outside deaggro range/line of sight. "Ignore_HackableCrates_With_OwnerID" - Makes hackable crate profiles only respond to crates with OwnerID 0 (server spawned) "NPCs_Assist_NPCs" - true/false. When a botrespawn npc is attacked, nearby botrespawn npcs will also respond and defend. "Enable_Targeting_Hook": false "Allow_AlphaLoot": true Can be used to prevent AlphaLoot from giving loot to BotReSpawn npcs. "Parachute_From_Height": 200 "Smooth_Damage_Scale": false "Allow_Oilrigs": false - NPCs here must be custom spawn point and stationary true. These values are adjustable and described in detail in in-game UI, with the exception of DataPrefix. Profile values. Each profile value and description is not listed here, but all (apart from text strings) are now configurable via UI, and have sensible default values. Every option has a full in-game description, accessible by clicking an option's name/label. If any specific setting/value is unclear, please just ask in CF discord, my discord, or the support section here. Notes : Durations which used to be in seconds are now in minutes. "Type" is an internal use variable - Users should not change this option. Profile copy/paste does not include location, Parent_Monument, or custom spawnpoints. BotNames, and Headshot weapons should be formatted as follows: ["name1"], for single or ["name1", "name2", "name3"], for many. ["rifle.lr300"], for single or [ "rifle.lr300", "pistol.m92" ], for many. Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. API : string[] AddGroupSpawn(Vector3 location, string profileName, string group, int quantity) string[] RemoveGroupSpawn(string group) string NPCProfile(NPCPlayer npc) (returns "No Name" for non BotReSpawn npcs) object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group) void OnBotReSpawnNPCKilled(ScientistNPC npc, string profilename, string group, HitInfo info) bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) For preventing BotReSpawn npc spawns for event profiles. object OnBotReSpawnCrateDropped(HackableLockedCrate crate) object OnBotReSpawnCrateHackBegin(HackableLockedCrate crate) object OnBotReSpawnAPCKill(BradleyAPC apc) object OnBotReSpawnPatrolHeliKill(PatrolHelicopterAI heli) object OnBotReSpawnCH47Kill(CH47HelicopterAIController ch) object OnBotReSpawnAirdrop(SupplyDrop drop) Example usage. [PluginReference] private Plugin BotReSpawn; Vector3 location = new Vector3(0,0,0); string[] Spawn = BotReSpawn?.Call("AddGroupSpawn", location, "The Dome 0", "MadeUpNameHere", 5) as string[]; Puts($"{Spawn[0]}"); Puts($"{Spawn[1]}"); Passing 0 for quantity will spawn the appropriate amount of npcs for the time of day, according to the profile. Method call OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group, notifies of spawned npcs. Example. void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group) { if (String.IsNullOrEmpty(group)) Puts($"BotReSpawn spawned an npc from profile {profile}"); else Puts($"BotReSpawn spawned an npc from profile {profile} - API group name {group}"); } FAQ. Q: My npcs don't move and/or won't attack A: If you have any PVE plugins or settings please try disabling those temporarily to test. A: Make sure the server has the following settings. nav_wait true nav_disable false ai.think true A: If you use Rust Admin, please ensure that the animal AI option is enabled. A: If you have Vanish installed please try unloading it. If this worked, check you don't have the permission for permanent Vanish. Q: There's a million options. Where do I start? A: Open the UI with /botrespawn and set AutoSpawn to true for at least one monument, then click the button to reload that profile. A: Everything else is preference/user customisation. A: If the monument has a building/structure near the middle, like Dome, you may need to increase the spawn radius option to get going. Q: My bots won't die / my bots take damage when attacking people. A: Make sure Godmode permissions allow you to do damage. A: Same for vanish ^. A: Ensure you don't have a PVE plugin which is causing this damage behaviour. Q: I take damage when attacking my bots. A: This can also be caused by server, or plugin, PVE settings. Q: Will X kill my bots? A: Radiation, drowning, falling, and helicopters should not kill your bots. A: Turrets targeting bots can be toggled. Bradleys targeting bots can be toggled. A: Fire (campfires etc) will kill your bots. Damage from barbs, cacti etc will kill your bots, but can be prevented with the 'Pve_Safe' config option set to true. Q: What weapons can my bots use? A: As far as I know they should use all weapons except for throwable melee (eg. spears). A: Flamethrowers, nail guns, rocket launchers, bows, grenade launchers, etc were added in a recent update. A: Throwable explosives can be used as 'backup' weapons and are thrown when line-of-sight is temporarily broken. A: All npcs, even those with throwables, must have at least one valid held weapon to use. Q: Can I have custom profile locations? A: Yes. Your custom locations are stored in data with a filename of *YourPrefix*-CustomProfiles.json. Use chat command '/botrespawn add NewNameHere' to create a profile at your present location. A: Doing so will open the UI, at the page for your new profile's settings. Q: Can I spawn bots at events. A: Yes. There are event profiles for aidrop, hackable crate spawn and hack start, and the destruction of CH47, Patrol Heli, and APC. For the airdrop profile, spawn at user-supply call is an additional option, found in the global config. Q: Can I have specific custom spawn points? (underground, etc) A: Yes. Use the built in UI to create custom spawn points and set UseCustomSpawns to true, for some profile.. A: That BotReSpawn profile will now ignore radius settings and use the precise spawn points from your file. A: Event profiles which can occur underground should work automatically now (crate spawn/crate hack). A: Even if parachutes are enabled, these profiles should still work with underground-spawning npcs, if the event takes place under ground. Q: My bot kits aren't working. A: Kits which don't have a valid weapon in the belt will not be made available in the UI. A: Please redeem the kit yourself to an empty inventory, to ensure that the expected items are definitely in it. Q: How can I prove that bots have spawned? I can't find them. A: Type bot.count into console for a total number, or bots.count for a per-profile breakdown. A: Respawn timer is taken into account so if you spawn one and kill him, bot.count will show 0 until respawn. Q: bot.count console command shows that there are 0 bots. A: Double check that at least one monument is set "AutoSpawn": true in your config, and reload the plugin. A: Also, don't forget their respawn timer. If they're all dead when you do bot.count, it will show 0.
    $40.00
  10. Version 1.4.4

    889 downloads

    Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner. FEATURES - Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS /skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins to the skinbox /addcollection - Command for admins to add collections of workshop skins to the skinbox PERMISSIONS skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
    $39.99
  11. Version 2.2.5

    4,047 downloads

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room! Description This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container. The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes. The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship. When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $37.00
  12. Version 1.6.5

    783 downloads

    Road Bradley plugin expands possibilities with APC fights. It spawns Bradleys with custom AI on selected roads and/or allow player to purchase their own Bradley for fights. The plugin is highly configurable, so you can set almost every variable by your own. This plugin also fully support custom map configuration. Video Preview (Version 1.1.0) Editor Preview (Version 1.3.0) Features You can set Bradley to spawn and patrol the roads. You can give players access to purchase their own Bradley, and lock damage/loot to only the owner, or his Friends/Clan (Required plugins) or Teams. Custom Bradley AI. (target distance, clothing check, tool check, view distance) (In my opinion better than the vanilla one) Currency plugin support. Custom markers on Bradleys. Rust-themed UI. Tank unstuck system. Fully customizable in config and help messages in console if tank is stuck for more than 30 seconds. Customizable routes for custom maps. Ability to route through more than 1 road and possibility to set route to the longest map road. Chances to spawn other tank profiles in timed spawns. Permission system for purchases unlock. Cooldowns and daily limits. Health, damage, napalm and debris configuration. Custom loot support. All Bradley routes available to display. You can reward players by percentage of damage dealt per Bradley. You can setup random road timed events. You can make your own roads and edit pre-generated ones in custom road editor. You can setup bradley fight bags to respawn players without losing the loot and come back to fight very fast. Command that you can use to spawn bradleys. You can customize bradley building damage and restrict fighters to fight only in owned buildings, or bradley will get despawned. Customizable main cannon damage and support for building damage modifier. Bradley can call MLRS Airstrike on fighters when their health will drop to configured level. You can configure new RF Explosives to automatically explode from radius or change their frequency. Config Informations The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command. Permissions roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost. Commands /tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) /spawnrbtank <profile> <userId> - Will spawn tank with profile for the userId player. (Chat and Console command) /spawnrbtank <profile> <route> - Will spawn tank with profile on configured route. (Chat and Console command) /tankcount - Shows active road bradley count. (Chat and Console command) For Developers void OnRoadBradleySpawned(BasePlayer owner, BradleyAPC apc, string profile, string targetRoad) - Called when someone succesfully purchased an road bradley. void OnRoadBradleyKilled(BradleyAPC apc, ulong bradleyOwnerId, string profile) - Called when road bradley gets killed. bool CanRoadBradleyTarget(BradleyAPC apc, BasePlayer player) - Override custom target method. Needs to be enabled in config. Default Config (Version 1.6.1) { "Tank Purchase - Commands": [ "buytank", "bt" ], "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Teleport Bradley To Random Road Position after X Stuck Errors (0, to disable)": 0, "Tank Route - Broadcast Stuck To Fighters": true, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints from all routes": 1, "Tank Route - Minimal Route Checkpoints To Use": 5, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Randomize Spawn On Road": true, "Tank Route Editor - Height Offset": 0.1, "Targeting - Target NPC": false, "Targeting - Target Sleepers": false, "Loot & Damage Share - Check For Caller Building Damage": true, "Loot & Damage Share - Allow Damage For Caller Team Buildings": true, "Loot & Damage Share - Unowned Damage Entity Reminder": 50, "Loot & Damage Share - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Crate Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Loot & Damage Share - Disable Unowned Tank Damage To Buildings": false, "Loot & Damage Share - Disable Tank Damage To TC And Sleeping Bags": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "Purchases - Used Currency (If ShoppyStock Is Used)": "myCurrencyKey", "Purchases - Currency Symbol (used in display)": "$", "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Limits - Daily Limit Type (true - calls, false - won fights)": true, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Shop Name Format": "<size=12>{0} BRADLEY\n[Health: {1}]</size>", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Shop Name Format": "<size=12><color=#5c81ed>{1}'s</color> {0} BRADLEY\n[Health: {2}]</size>", "Tank Health UI - X Anchor (0-1)": 0.5, "Tank Health UI - Y Anchor (0-1)": 0.0, "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "PopUpAPI - PopUp Profile Name": "Legacy", "Tank Disarm Frequency": 1470, "Enable CanRoadBradleyTarget Hook": false, "Custom Tank Death Properties": { "Show Road Bradley Death Locations On Map": true, "Fireball Count (0, to disable)": 0, "Use Fireballs As Chest Lock (not recommended, high performance impact, if false, uses custom method)": false, "Hide Gib Flying Spheres (used for their scaling, will make gibs 'jump' once)": true }, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ "Edited_756", "Edited_33" ], "Detroit": [ "Edited_4" ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Max Purchased Bradley Permissions (from best to worse)": { "roadbradley.limit.premium": 3, "roadbradley.limit.vip": 2 }, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Custom Icon URL": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Max Purchased Bradley Permissions (from best to worse)": {}, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Custom Icon URL": "" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Max Purchased Bradley Permissions (from best to worse)": {}, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Custom Icon URL": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Custom Icon URL": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 4, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Rewards For Damage Dealt": [ { "Command (if not empty, item is ignored)": "", "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Command (if not empty, item is ignored)": "", "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 2300.0, 1100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [ { "Command (if not empty, item is ignored)": "", "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target Intrest After X Seconds": 10, "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "Custom Attack - Do Custom Attacks": true, "Custom Attack - Try Interval (in seconds)": 15.0, "Custom Attack - Try Interval Randomization (in seconds)": 5.0, "MLRS Options - Enabled": false, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Chat Message Alert": true, "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } }
    $35.00
  13. IIIaKa

    Rules

    Version 0.1.2

    55 downloads

    Useful Rules Agreement Plugin. Allowing you to prevent players who do not agree with your rules from playing on the server. Disables the ability to use the keyboard, mouse, commands, chat and voice chat in the game until the rules window is closed; Inability to press the accept button until you have read all the pages; Ability to request agreement with the rules once, upon updating the rule date. For this, the date from the configuration file "Date of rules update." is used; A timer after which the player will be kicked if they do not accept the rules; A consecutive refusals counter, upon reaching which the player will be banned; Adds 4 new hooks for developers. 2 of them can be overrided; Effect of opening the rules; Effect of accepting the rules; The ability to enable/disable rules; The ability to request players to agree to the rules again, using a command. rules.ignore - Provides the ability to ignore rules agreements. rules.admin - Provides the ability to ignore rules agreements. Also includes the ability to use enable/disable and reask commands. { "Use GameTip for messages?": true, "Rules command": "rules", "Date of rules update. Format: yyyy-MM-dd HH:mm": "2024-04-14 00:45", "Enable agreement with rules requirement?": true, "Is it necessary to ask for agreement to the rules once?": true, "Should a player be prevented from using chat until they agree to the rules?": true, "Should a player be prevented from using commands until they agree to the rules?": true, "Should a player be prevented from using voice chat until they agree to the rules?": true, "Is it necessary to request agreement from all players with the rules after plugin (re)load or enabled?": true, "The time in seconds after which a player will be kicked(0 to disable)": 0.0, "The number of rule rejects in a row after which a player will be banned(0 to disable)": 5, "Show Rules Sound - Prefab Name(leave it blank to disable)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Rules Accepted Sound - Prefab Name(leave it blank to disable)": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "Panel - Main Width": 640, "Panel - Main Height": 540, "Panel - Title Background Color": "#1AA6F2", "Panel - Title Background Transparency": 0.9, "Panel - Title Sprite Image": "assets/icons/warning.png", "Panel - Title Sprite Color": "#FFFFFF", "Panel - Title Text Size": 16, "Panel - Title Text Color": "#FFFFFF", "Panel - Title Text Font": "RobotoCondensed-Bold.ttf", "Panel - Title SubText Size": 11, "Panel - Title SubText Color": "#FFFFFF", "Panel - Title SubText Font": "RobotoCondensed-Regular.ttf", "Panel - Pagination Background Color": "#E6E6E6", "Panel - Pagination Background Transparency": 0.7, "Panel - Pagination Text Size": 14, "Panel - Pagination Text Color": "#FFFFFF", "Panel - Pagination Text Font": "RobotoCondensed-Regular.ttf", "Panel - Content Background Color": "#E6E6E6", "Panel - Content Background Transparency": 0.7, "Panel - Content Progress Height": 2, "Panel - Content Progress Color": "#338FFF", "Panel - Content Progress Transparency": 1.0, "Panel - Content Text Size": 14, "Panel - Content Text Color": "#FFFFFF", "Panel - Content Text Font": "RobotoCondensed-Regular.ttf", "Panel - Content Text FadeIn": 1.0, "Panel - Footer Background Color": "#79CBFF", "Panel - Footer Background Transparency": 0.8, "Panel - Footer Button Text Size": 14, "Panel - Footer Button Text Font": "RobotoCondensed-Regular.ttf", "Panel - Footer Button Decline Text Color": "#FFFFFF", "Panel - Footer Decline Background Color": "#E6E6E6", "Panel - Footer Decline Background Transparency": 0.7, "Panel - Footer Button Accept Text Color": "#FFFFFF", "Panel - Footer Accept Background Color": "#338FFF", "Panel - Footer Accept Background Transparency": 1.0, "Panel - Footer Inactive Accept Background Color": "#E6E6E6", "Panel - Footer Inactive Accept Background Transparency": 0.7, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } Note: List of available fonts: https://umod.org/guides/rust/basic-concepts-of-gui#fonts. EN: { "RulesAccepted": "Thank you for accepting our terms! Enjoy the game!", "RulesEnabled": "The requirement to agree with the rules is enabled!", "RulesDisabled": "The requirement to agree with the rules is disabled!", "RulesAlreadyEnabled": "The requirement to agree with the rules is already enabled!", "RulesAlreadyDisabled": "The requirement to agree with the rules is already disabled!", "RulesOnceEnabled": "One-time request for agreement with the rules enabled!", "RulesOnceDisabled": "One-time request for agreement with the rules disabled!", "RulesReAsk": "All players have been sent the agreement with the rules!", "RulesNotFound": "Argument {0} not found!", "KickReason": "You have been kicked because you declined our rules!", "BanReason": "You have been banned because you declined our rules {0} times in a row!", "BtnAccept": "Accept", "BtnDecline": "Decline", "Year": "Year", "January": "January", "February": "February", "March": "March", "April": "April", "May": "May", "June": "June", "July": "July", "August": "August", "September": "September", "October": "October", "November": "November", "December": "December", "PanelTitle": "Terms Of Service", "PanelLastUpdate": "Last updated on <color=brown>{0}</color>", "PanelPageNext": ">", "PanelPagePrevious": "<", "Rules_1": "<b>1. Information</b>\n\n<b>1.1</b> - Lack of knowledge of the rules does not exempt you from responsibility.\n<b>1.2</b> - By playing on the server, you automatically agree to all the rules listed below.\n<b>1.3</b> - If you have already been caught using cheats/macros or exploiting on another server/project, and there is proof against you, we reserve the right to ban you without further investigation.\n<b>1.4</b> - The administration determines the punishment for a player based on the severity of the violation and the circumstances. Violators may receive a warning or a permanent ban (there is no temporary bans). Bans apply to all servers within the project.\n<b>1.5</b> - The administration does not compensate for in-game items lost due to your errors, technical server/hosting issues, game bugs, or contact with rule violators.\n<b>1.6</b> - The administration does not interfere in player-to-player relationships. You are solely responsible for the people you choose to play with, so if a player deceives you, there will be no punishments for them from us.\n<b>1.7</b> - You are responsible for all your accounts. If one account is banned, the ban applies to all your accounts. The same applies if one of your accounts has a game ban (EAC).\n<b>1.8</b> - Impersonating a member of the server's administration is prohibited.", "Rules_2": "<b>2. Gameplay</b>\n\n<b>2.1</b> - It is prohibited to use/store/purchase/distribute third-party software or any other means that provide an advantage over other players.\n<b>2.2</b> - Using cheat services is forbidden.\n<b>2.3</b> - Exploiting game bugs is not allowed.\n<b>2.4</b> - Exceeding the player limit in a team is prohibited:\n<b>+</b> Alliances or truces with other players are not allowed if the total number of players involved exceeds the server's limitations;\n<b>+</b> Frequent changes of allies will be considered a rule violation, as will playing with another player while your teammate is AFK or not nearby;\n<b>+</b> Changing teammates temporarily is not allowed if the replaced teammate intends to continue playing with you;\n<b>+</b> Changing a partner is allowed if your previous partner will not be in contact with you in the future.", "Rules_3": "<b>3. In-Game Chat/Voice Chat</b>\n\n<b>3.1</b> - Discussion of politics, religion, immoral, and other inappropriate topics is prohibited.\n<b>3.2</b> - Inciting national, racial, or religious hatred or insulting other players and individuals is forbidden.\n<b>3.3</b> - Posting links to third-party services and websites in the chat is not allowed.\n<b>3.4</b> - Spamming (repeatedly posting meaningless phrases or characters) or sending identical messages in a short period of time is prohibited.\n<b>3.5</b> - Selling or pretending to sell cheats/macros is not allowed.\n<b>3.6</b> - Proposing actions that lead to an unwanted server exit is prohibited. Such actions include, for example, pressing <b>alt+f4</b>, typing <b>disconnect</b> in the console, and similar actions whose meanings other players may not be aware of.\n<b>3.7</b> - The administration reserves the right to mute or block a player in the chat if they behave inappropriately or disrespectfully towards other players.\n<b>3.8</b> - Selling/buying in-game items for real currency, crypto or skins is prohibited.", "Rules_4": "<b>4. In-Game Check</b>\n\n<b>4.1</b> - In-Game checks are conducted exclusively through the <b>Discord</b> program. Every player on our project must have the ability to access it for the purpose of undergoing in-game checks.\n<b>4.2</b> - Calls for in-game checks are made only through in-game notifications and never through voice or text chat.\n<b>4.3</b> - If a player leaves the server, ignores a in-game check, or refuses to participate in it, they will immediately receive a ban.\n<b>4.4</b> - Clearing your PC before a in-game check is prohibited.\n<b>4.5</b> - Refusal to provide the necessary information for the in-game check or inappropriate behavior will result in a ban.\n<b>4.6</b> - If a player is banned as a result of a in-game check (including bans for refusal, ignoring, leaving the server, and providing incorrect contact information), their entire team will also be banned.\n\n<b>+</b> You have the full right to refuse to undergo a in-game check, but in this case, you and your allies will be banned.\n<b>+</b> Leaving the server, providing incorrect contact information, and ignoring the in-game check will also be considered a refusal.\n<b>+</b> If you agree to undergo the in-game check, you automatically allow the administration to install third-party programs necessary for checking your PC(e.g., AnyDesk, RCC, etc.).", "Rules_5": "<b>Appeal Process</b>\nOne month after the ban, you have the ability to submit an appeal, but only if the ban was not for cheats or macros.\nAppeals can be submitted on our website.", "Rules_6": "Rules_6", "Rules_7": "Rules_7", "Rules_8": "Rules_8", "Rules_9": "Rules_9", "Rules_10": "Rules_10" } RU: { "RulesAccepted": "Спасибо, что приняли наши условия! Приятной вам игры!", "RulesEnabled": "Требование согласия с правилами включено!", "RulesDisabled": "Требование согласия с правилами выключено!", "RulesAlreadyEnabled": "Требование согласия с правилами уже включено!", "RulesAlreadyDisabled": "Требование согласия с правилами уже выключено!", "RulesOnceEnabled": "Однократный запрос на согласие с правилами включен!", "RulesOnceDisabled": "Однократный запрос на согласие с правилами выключен!", "RulesReAsk": "Всем игрокам разослано соглашение с правилами!", "RulesNotFound": "Аргумент {0} не найден!", "KickReason": "Вы были исключены, так как вы отклонили наши правила!", "BanReason": "Вы были заблокированы, так как вы в {0} раз подряд отклонили наши правила!", "BtnAccept": "Принимаю", "BtnDecline": "Отказываюсь", "Year": "года", "January": "Января", "February": "Февраля", "March": "Марта", "April": "Апреля", "May": "Мая", "June": "Июня", "July": "Июля", "August": "Августа", "September": "Сентября", "October": "Октября", "November": "Ноября", "December": "Декабря", "PanelTitle": "Условия использования", "PanelLastUpdate": "Последнее обновление <color=brown>{0}</color>", "PanelPageNext": ">", "PanelPagePrevious": "<", "Rules_1": "<b>1. Информация</b>\n\n<b>1.1</b> - Не знание правил не освобождает Вас от ответственности.\n<b>1.2</b> - Играя на сервере Вы автоматически соглашаетесь со всеми нижеперечисленными пунктами правил.\n<b>1.3</b> - Если Вы уже были замечены с читами/макросами или использованием просвета на другом сервере/проекте и на вас есть пруфы - мы имеем право забанить Вас без проверки.\n<b>1.4</b> - Администрация сама выбирает наказание для игрока в зависимости от степени нарушения и обстоятельств. Нарушитель может получить как предупреждение, так и перманентный бан(временных блокировок нет). Блокировка выдаётся на всех серверах проекта.\n<b>1.5</b> - Администрация не компенсирует игровые ценности, утраченные по причине вашей ошибки, технических проблем на сервере/хостинге, багов игры или контакта с нарушителями.\n<b>1.6</b> - Администрация не вмешивается во взаимоотношения игроков, за тех с кем вы играете ответственны только Вы, поэтому в случае если игрок вас обманет — ему ничего за это не будет.\n<b>1.7</b> - Вы несете ответственность за все свои аккаунты. Получив бан на одном аккаунте - Вы получите его и на остальных аккаунтах. То же самое будет если на одном из ваших аккаунтах имеется игровая блокировка(EAC).\n<b>1.8</b> - Запрещено выдавать себя за члена Администрации сервера.", "Rules_2": "<b>2. Геймплей</b>\n\n<b>2.1</b> - Запрещено использовать/хранить/приобретать/распространять стороннее ПО или любые другие средства, позволяющие получить преимущество над другими игроками.\n<b>2.2</b> - Запрещено использование услуг читеров.\n<b>2.3</b> - Запрещено использование багов.\n<b>2.4</b> - Запрещено превышать лимит игроков в команде:\n<b>+</b> Нельзя устраивать альянсы или перемирия с другими игроками если в сумме вас больше, чем указано в ограничениях сервера;\n<b>+</b> Частая смена союзников будет считаться за нарушение правил, тоже самое касается и игру с другим игроком пока тиммейт стоит афк или не находится рядом;\n<b>+</b> Запрещена смена союзников на время, если заменяемый союзник продолжит с вами играть;\n<b>+</b> Разрешено сменить напарника, если ваш предыдущий напарник в дальнейшем не будет с вами контактировать.", "Rules_3": "<b>3. Игровой Чат/Голосовой чат</b>\n\n<b>3.1</b> - Запрещено обсуждение политики, религии, аморальных и прочих неуместных тем.\n<b>3.2</b> - Запрещено разжигание национальной, расовой или религиозной ненависти или оскорбления других игроков и других людей.\n<b>3.3</b> - Запрещены ссылки в чате на сторонние сервисы и сайты.\n<b>3.4</b> - Запрещен флуд(многократное повторение бессмысленных фраз, символов) или многократное отправление одинаковых фраз за короткий промежуток времени.\n<b>3.5</b> - Запрещено продавать или делать вид что вы продаёте читы/макросы.\n<b>3.6</b> - Запрещено предлагать сделать действия, приводящие к нежеланному выходу с сервера. К таким действиям относится например нажатие <b>alt+f4</b>, прописывание <b>disconnect</b> в консоль и прочие подобные действия, о значении которых другие игроки могут не знать.\n<b>3.7</b> - Администрация оставляет за собой право выдать мут или заблокировать игрока в чате если тот ведёт себя неадекватно или некорректно по отношению к другим игрокам.\n<b>3.8</b> - Запрещена продажа/покупка игровых ценностей за реальную валюту, крипту или скины.", "Rules_4": "<b>4. Игровая проверка</b>\n\n<b>4.1</b> - Проверки проходят только через программу <b>Discord</b>. Каждый игрок на нашем проекте, в обязательном порядке должен иметь возможность зайти в нее для прохождения проверки.\n<b>4.2</b> - Вызов на проверку осуществляется только через игровое оповещение и ни в коем случае не через голосовой или текстовый чат.\n<b>4.3</b> - Если игрок покинул сервер, проигнорировал проверку или отказался от неё, то он сразу получает блокировку.\n<b>4.4</b> - Запрещено чистить ПК перед проверкой.\n<b>4.5</b> - За отказ показывать нужную для проверки информацию или неадекватное поведение — вы будете заблокированы.\n<b>4.6</b> - Если по итогу(итогом считается и блокировка за отказ / игнор / выход из сервера и предоставление некорректных данных для связи) проверки игрок блокируется, то и вся его команда блокируется вместе с ним.\n\n<b>+</b> Вы имеете полное право отказаться проходить проверку, но в этом случае Вы и ваши союзники будут заблокированы.\n<b>+</b> Так же отказом от проверки будет считаться выход с сервера, предоставление некорректных контактных данных и игнорирование проверки.", "Rules_5": "<b>+</b> Если Вы согласны пройти проверку - то автоматически разрешаете устанавливать сторонние программы нужные администрации для проверки вашего PC(AnyDesk, RCC и т.д).\n\n<b>Возможность разблокировки</b>\nЧерез месяц после блокировки можно подать апелляцию, но, только в случае если бан был получен не за читы или макросы.\nАпелляцию можно подать на нашем сайте.", "Rules_6": "Rules_6", "Rules_7": "Rules_7", "Rules_8": "Rules_8", "Rules_9": "Rules_9", "Rules_10": "Rules_10" } Note: Each number in the Rules_* means number of page. Page will be ignored if it is blank or contains only page name Rules_*. You can also add more than 10, for example Rules_11, and so on. rules enable - Enabling Rules agreements. Permission "rules.admin" required. rules disable - Disabling Rules agreements. Permission "rules.admin" required. rules once - Enabling/disabling one-time agreement request for the Rules. Permission "rules.admin" required. rules reask - Reasking all players for the Rules agreement. Permission "rules.admin" required. RulesEnabled: Called after the rules are enabled or the plugin is loaded with enabled config. RulesDisabled: Called after the rules are disabled or the plugin is unloaded. RulesAccepted: Called after the player has accepted the rules; Returning a non-null value overrides default behavior. RulesDeclined: Called before kicking or banning a player; Returning a non-null value overrides default behavior. void RulesEnabled() { Puts("The rules were enabled!"); } void RulesDisabled() { Puts("The rules were disabled!"); } object RulesAccepted(IPlayer player) { Puts($"Player {player.Name} has accepted the rules!"); return null; } object RulesDeclined(IPlayer player, int declines, int ban_attemps) { Puts($"Player {player.Name} has declined the rules! This is the {declines} declines out of {ban_attemps}!"); return null; }
    $4.99
  14. Version 1.0.7

    871 downloads

    Features : Set a maximum sleepingbag/bed limit per player with permissions Debug mode available through cfg settings Player commands for info/limitations Notifies the player he has reached the limit Support for sleepingbags/beachtowels (combined) Support for beds Settings for respawn cooldown Admin perm for bypass limits and cooldown ignore Set a Welcome message on sleeping bags and beds if placed Set Max rename to 1x and block others from renaming a sleepingbag/bed Sleepingbag + Beachtowel share settings (subject to change) Beds have their own settings Various messaging on placement (restricted/info/remaining or when reached the limit) Can refund true/false if reached the limit Commands : /bag info : Shows Plugin info + commands list /bag mylimit : Replies with the settings for your permission and how many placements you have left Permisions : betterbeds.restrictdefault : Gives the limitations to default rank/player betterbeds.restrictvip : Gives the limitations to vip rank/player betterbeds.renameblock : Blocks renaming of bag is not yours betterbeds.chat : Grants chat command usage betterbeds.admin : Sets bypass for admins or assigned player betterbeds.nocd : Grants no cd on respawning on sleepingbags/beds betterbeds.denypickup : Blocks picking up any placed sleepingbags/beds Configuration : { "Settings Plugin": { "Debug": false, "Chat Steam64ID": 0, "Chat Prefix": "[<color=yellow>Better Beds</color>] " }, "Settings Global": { "Bag cooldown": 30.0, "Bed cooldown": 20.0, "Only 1x rename per placement": false, "NO bed/sleepingbag cooldown": false }, "Settings Bags": { "Refund Sleepingbags": true, "Max placements Default": 5, "Max placements Vip": 10 }, "Settings Beds": { "Refund Beds": true, "Max placements Default": 1, "Max placements Vip": 3 } } Language file : { "InvalidInput": "<color=red>Please enter a valid command!</color>", "BagText": "Welcome to our server", "Version": "Version : V", "LimitBags": "You have been limited to {0} sleepingbag(s)", "LimitBeds": "You have been limited to {0} bed(s)", "MaxLimitDefault": "You allready placed the limit of {0} for a player", "MaxLimitVip": "You allready placed the limit of {0} for Vips", "LimitHeader": "Your Restrictions and Placements :", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bag info</color> : Shows info on version/author and commands", "InfoMyLimit": "\n<color=green>/bag mylimit</color> : Lists your restriction heights and placements", "InventoryFull": "<color=red>You had no inventory space no item refunded !</color> ", "InventoryNotFull": "<color=green>Your item has been refunded !</color> ", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "RenameBlock": "<color=red>Renaming is blocked on this server</color>", "RenameBlock2nd": "<color=red>Max 1 rename allowed on this server </color>", "BagsUsed": "You placed {0}", "BagsLeft": "You have {0} placement(s) left" }
    Free
  15. Version 0.1.2

    18 downloads

    The plugin displays godmode and noclip indicators in the status bar. Depends on AdvancedStatus plugin. The ability to display godmode and noclip indications in the status bar. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. { "Check interval in seconds": 1.0, "Chat command": "fgs", "Use GameTip for messages?": true, "The status bar settings for Godmode": { "Order": 20, "Height": 26, "Main_Color": "#E3BA2B", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/XmZBOuP.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD33A", "Text": "MsgGod", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf" }, "The status bar settings for Noclip": { "Order": 20, "Height": 26, "Main_Color": "#66A4D2", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/LY0AUMG.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#31648B", "Text": "MsgNoclip", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf" }, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } P.S. List of available fonts. EN: { "MsgGod": "You are immortal", "MsgNoclip": "You are flying", "MsgGodEnabled": "Display of Godmode bar enabled!", "MsgGodDisabled": "Display of Godmode bar disabled!", "MsgNoclipEnabled": "Display of Noclip bar enabled!", "MsgNoclipDisabled": "Display of Noclip bar disabled!" } RU: { "MsgGod": "Вы неуязвимы", "MsgNoclip": "Вы в полете", "MsgGodEnabled": "Отображение Godmode бара включено!", "MsgGodDisabled": "Отображение Godmode бара выключено!", "MsgNoclipEnabled": "Отображение Noclip бара включено!", "MsgNoclipDisabled": "Отображение Noclip бара выключено!" } god - Enabling and disabling personal Godmode bar display. fly - Enabling and disabling personal Noclip bar display. Example: /fgs god
    $3.99
  16. Version 0.1.6

    183 downloads

    Allows to automate horse dung gathering, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max ammount of modified entites per group": { "MyPermission": { "HitchTroughs": 5, "Composters": 2 }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Use GameTip for messages?": true, "Use auto splitting in the Composter?": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Max ammount of modified entites per group": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Popup - Duration": 6.0, "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - AnchorMin": "0 1", "Popup - AnchorMax": "0 1", "Popup - OffsetMin": "30 -90", "Popup - OffsetMax": "270 -40", "Popup - Text Size": 14, "Popup - Text Color": "#FFFFFF", "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - SubText Size": 12, "Popup - SubText Color": "#FFFFFF", "Popup - SubText Font": "RobotoCondensed-Regular.ttf", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughAdded": "The hitch trough has been successfully modified!", "MsgComposterAdded": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughAdded": "Кормушка успешно модифицирована!", "MsgComposterAdded": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } 1. idung add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung add *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; 2. idung remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung remove *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; 3. idung clear - Removing all modification from your HitchTroughs and Composters. idung clear *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. idung clear all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. 4. idung auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. 5. idung aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. 6. idung unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.
    $9.99
  17. DezLife

    No Recoil

    Version 0.1.2

    254 downloads

    At the moment, the plugin does not work with the new recoil! Installing the plugin removes the recoil from rapid-fire weapons! It is also possible to increase the number of cartridges in the clip. Works on all weapons that are listed in config!! If you take away permissions from the user. Then his weapons will become normal! It is possible to increase the magazine of cartridges but no more than 1000 You can also adjust the percentage of return, thereby changing it. Also, improved weapons can be given a prefix There is a lang file Everything can be configured in the config file Сommands: Chat /nrg ShortName – Give yourself improved weapons! Permission needed (NoRecoil.admin) /nr – When you enter this command, the modification is disabled for your weapon that is in your hands. If you enter it again, you can turn it back on Permission needed (NoRecoil.admin or NoRecoil.ShortName (NoRecoil.rifle.ak)) Console /nrg Steam64ID/Nick ShortName – The team issues improved weapons to the player on the server Permission needed (User must have permission to use – NoRecoil.ShortName (NoRecoil.rifle.ak)) Configuration: Video review -
    $20.00
  18. Khan

    Stack Modifier

    Version 2.3.8

    5,391 downloads

    This plugin will seamlessly handle all of the ugly side effects and glitches. Thanks to Stack-modifier's feature additions, it makes it feel just like Rusts default behavior, but better! Features Has a GUI Editor Blocks Player movements while using GUI Editor Including Keybinds! This plugin has 2 commands and no Lang file Supports stacking of liquids Supports Stacking of Fuel Containers (hats, tools, etc.) Supports Stacking of Guns Supports Weapon Attachments Supports Stacking of Skins Works with SkinBox plugins Supports Stacking of Custom Items Supports Stacking of Custom Items with Custom Display Names Supports Stacking of Key Cards without losing the stack when swiping Supports Stacking Candy Cane Club without losing the stack while lick Support for modified presents for unwrapping The largest possible value in C# is 2,147,483,647 Which means anything over this stack-size will break the plugin Limits wearable clothing items to stack sizes of 1! ( on the player wear container only ) Limits weapon attachments to stack sizes of 1! ( On the weapon its self! so you can have bigger stacks! ) Known Conflicts Magic Coin uses some of the same hooks set up config in it correctly to not conflict Custom Skin Stack Fix not needed this handles it properly Stack Size Controller cannot have 2 of the same plugins basically Extra Loot causes a stacking bug when a reboot occurs with skinned items preventing old skinned items from stacking with new skinned items Getting Started - Click Either Link to play video Video One Video Two Permissions stackmodifier.bypass - Allows players to ignore the blocked stack-able items list. stackmodifier.admin - Allows players access to the UI Editor. Chat Commands /stackmodifier -- Opens Editor UI, Must enable config option "Enable UI Editor": true /stackmodifier.reset ( is also console cmd ) -- Requires stackmodifier.admin perm ( resets stack-sizes ) /resetvenders -- Requires being an admin, only resets facepunches messed-up vendors, not all /stackmodifiercolor <inputpanel|inputtext|text|transparent> <color> <alpha|ex, 0.98> Example /stackmodifiercolor inputpanel #207086 0.25 UI Editor Commands set 8 -- Inside a categories Search Bar, type set and a value and it will apply it to the whole category, reset -- Inside a categories Search Bar type reset hit the enter key or click out of the field and it resets it. multiply -- Inside a categorie use the Search Bar & type multiply and a value and it will apply it to the whole category. if you reset or set, re-click the Category Tab to refresh it before making more changes! Otherwise you will have to do your first edit twice for it to start working again UI Editor Without Images? * At the top of the config you will see the following setting set to true save and reload. "Disable Images for UI Editor": false, < Disables images and allows full use Having Problems? * Warning this plugin is not compatible with custom-skins-stacks-fix plugin since this already handles everything. * If you already have a plugin that modifies the rust stack sizes you will first need to remove that plugin. * Then you simply load Stack Modifier onto your server open the config and start editing the Modified values to your new stack-size amounts! * When you are done simply save and reload the plugin! ( oxide. reload StackModifier ) * Alternatively you can utilize the built-in UI Editor and not ever need to touch the config! * Admins - Auth level 2 will always be ignored. How to revert to vanilla? * Run the reset command while having the stackmodifier.admin perm or Unload Stack Modifier, delete the config, and restart your server. * It will reset the config back to vanilla settings allowing you to start over. ## Configuration { "Disable Weapon Attachment stack fix (Unsubscribes from both OnWeaponModChange & CanMoveItem)": false, "Disable Wearable Clothes fix (Unsubscribes from OnItemAddedToContainer)": false, "Disable Ammo/Fuel duplication fix (Recommended false)": false, "Disable Candy Cane Club Lick fix & unwrap fix (Unsubscribes from OnItemAction)": false, "Disable OnCardSwipe fix (Unsubscribes from OnCardSwipe)": false, "Enable VendingMachine Ammo Fix (Recommended)": true, "Enable UI Editor": true, "Disable Images / Toggles off Images for UI Editor": false, "Sets editor command": "stackmodifier", "Sets reset command for both console & chat": "stackmodifier.reset", "Sets editor color command": "stackmodifiercolor", "Sets Default Category to open": "All", "Stack Modifier UI Title": "Stack Modifier Editor ◝(⁰▿⁰)◜", "UI - Stack Size Label": "Default Stacks", "UI - Set Stack Label": "Set Stacks", "UI - Search Bar Label": "Search", "UI - Back Button Text": "◀", "UI - Forward Button Text": "▶", "UI - Close Label": "✖", "Colors": { "InputPanel": { "Hex": "#0E0E10", "Rgb": "0.0549019607843137 0.0549019607843137 0.0627450980392157 0.98" }, "InputText": { "Hex": "#FFE24B", "Rgb": "1 0.886274509803922 0.294117647058824 0.15" }, "TextColor": { "Hex": "#FFFFFF", "Rgb": "1 1 1 1" }, "Transparency": { "Hex": "#", "Rgb": "0 0 0 0.95" } }, "Category Stack Multipliers": { "Attire": 1, "Misc": 1, "Items": 1, "Ammunition": 1, "Construction": 1, "Component": 1, "Traps": 1, "Electrical": 1, "Fun": 1, "Food": 1, "Resources": 1, "Tool": 1, "Weapon": 1, "Medical": 1 }, "Stack Categories": { "Attire": { "hat.wolf": { "DisplayName": "Wolf Headdress", "Modified": 10 }, "horse.shoes.basic": { "DisplayName": "Basic Horse Shoes", "Modified": 10 } }, "Misc": { "fogmachine": { "DisplayName": "Fogger-3000", "Modified": 10 }, "sickle": { "DisplayName": "Sickle", "Modified": 10 } }, "Items": { "kayak": { "DisplayName": "Kayak", "Modified": 10 }, "map": { "DisplayName": "Paper Map", "Modified": 10 } }, "Ammunition": { "ammo.grenadelauncher.buckshot": { "DisplayName": "40mm Shotgun Round", "Modified": 20 }, "ammo.rocket.sam": { "DisplayName": "SAM Ammo", "Modified": 10 } }, "Construction": { "door.double.hinged.metal": { "DisplayName": "Sheet Metal Double Door", "Modified": 10 }, "building.planner": { "DisplayName": "Building Plan", "Modified": 10 } }, "Component": { "bleach": { "DisplayName": "Bleach", "Modified": 2 }, "vehicle.module": { "DisplayName": "Generic vehicle module", "Modified": 10 } }, "Traps": { "trap.bear": { "DisplayName": "Snap Trap", "Modified": 30 }, "samsite": { "DisplayName": "SAM Site", "Modified": 10 } }, "Electrical": { "ceilinglight": { "DisplayName": "Ceiling Light", "Modified": 10 }, "wiretool": { "DisplayName": "Wire Tool", "Modified": 100 } }, "Fun": { "firework.boomer.blue": { "DisplayName": "Blue Boomer", "Modified": 200 }, "telephone": { "DisplayName": "Telephone", "Modified": 10 } }, "Food": { "apple": { "DisplayName": "Apple", "Modified": 100 }, "woodtea.pure": { "DisplayName": "Pure Wood Tea", "Modified": 100 } }, "Resources": { "skull.human": { "DisplayName": "Human Skull", "Modified": 10 }, "wood": { "DisplayName": "Wood", "Modified": 10 } }, "Tool": { "tool.instant_camera": { "DisplayName": "Instant Camera", "Modified": 10 }, "bucket.water": { "DisplayName": "Water Bucket", "Modified": 10 } }, "Weapon": { "gun.water": { "DisplayName": "Water Gun", "Modified": 10 }, "spear.wooden": { "DisplayName": "Wooden Spear", "Modified": 10 } }, "Medical": { "blood": { "DisplayName": "Blood", "Modified": 100 }, "bandage": { "DisplayName": "Bandage", "Modified": 30 } } } }
    $23.99
  19. Version 0.1.14

    434 downloads

    Useful auxiliary plugin that allows other plugins to customize the status bar through an API. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. { "Client Status Bar Count Interval": 0.5, "Bar - Display Layer(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Hud", "Bar - Left to Right": true, "Bar - Offset Between": 2, "Bar - Default Height": 26, "Main - Default Color": "#505F75", "Main - Default Transparency": 0.7, "Main - Default Material(empty to disable)": "", "Image - Default Color": "#6B7E95", "Image - Default Transparency": 1.0, "Text - Default Size": 12, "Text - Default Color": "#FFFFFF", "Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text - Default Offset Horizontal": 0, "SubText - Default Size": 12, "SubText - Default Color": "#FFFFFF", "SubText - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Progress - Default Color": "#89B840", "Progress - Default Transparency": 0.7, "Progress - Default OffsetMin": "25 2.5", "Progress - Default OffsetMax": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 14 } } Note: Default values will be used if the external plugin does not pass the property itself. EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "с" } OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } There are 7 methods: CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars BarExists InBuildingPrivilege There are 4 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the TimeCounter bar, but additionally features a progress bar. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", _barID }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Sprite", "" }, //<string>Sprite image of the bar. (If empty, Image will be used as the image). { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Used if the bar type is Timed, TimeCounter or TimeProgress. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID, parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player, parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player, barID, Name);//Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name);//Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player, barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player, false);//Checking if the player has Building Privilege.
    $1.99
  20. Version 1.1.2

    88 downloads

    Less CPU, Less memory ! Characteristic : It has two teleport modes and can be used together Each teleport mode is suitable for players or administrators Punctuation teleport mode : player can teleport when you use map markers, (Permission required : mapteleport.vip1~10) player can use the default command : /mt ( Toggle disable enable - This does not affect the use of map markers) Monument teleport mode : player can use the default command : /cs (To open the monument teleport UI select teleport Permission required : mapteleport.vip1~10) Chat Command : /mt (Permission required : mapteleport.vip1~10 , Toggle disable enable - This does not affect the use of map markers) /cs (Permission required : mapteleport.vip1~10 , To open the monument teleport UI select teleport) Permissions : You can edit it, such as delete and modify permissions : mapteleport.vip1 Cooling time seconds : 7200 permissions : mapteleport.vip2 Cooling time seconds : 3600 permissions : mapteleport.vip3 Cooling time seconds : 1800 permissions : mapteleport.vip4 Cooling time seconds : 900 permissions : mapteleport.vip5 Cooling time seconds : 600 permissions : mapteleport.vip6 Cooling time seconds : 300 permissions : mapteleport.vip7 Cooling time seconds : 180 permissions : mapteleport.vip8 Cooling time seconds : 60 permissions : mapteleport.vip9 Cooling time seconds : 10 permissions : mapteleport.vip10 Cooling time seconds : 0 ( Cooling time seconds <= 0 No cooling ) Special permissions : (Recommended for administrators only) Bypass check Permission : mapteleport.bypass (Role: Bypass the check items set by the configuration document) Monument teleport edit Permission : mapteleport.monumentedit (The edit mode button is displayed when the Monument teleport UI is opened) Config : { " = = = Teleport check settings = = = ": { "Check other plugins": { "Check NoEscape": true, "Check ZoneManager": true }, "Check player building blocked": true, "Check player sitting": true, "Check player driving": true, "Check player wounded": true, "Check player sleeping": true, "Check player swimming": true, "Check player CargoShip": true, "Check player HotAirBalloon": true, "Check player crafting": true, "Check player OilRig": true, "Check player cave": true, "Check player health": { "Check player health": false, "Health value": 10.0 }, "Check target location OilRig": true, "Check target location UnderWater": true, "Check target location building blocked": true }, " = = = Permission settings = = = ": [ { "Permission name": "mapteleport.vip1", "Cooling time seconds": 7200 }, { "Permission name": "mapteleport.vip2", "Cooling time seconds": 3600 }, { "Permission name": "mapteleport.vip3", "Cooling time seconds": 1800 }, { "Permission name": "mapteleport.vip4", "Cooling time seconds": 900 }, { "Permission name": "mapteleport.vip5", "Cooling time seconds": 600 }, { "Permission name": "mapteleport.vip6", "Cooling time seconds": 300 }, { "Permission name": "mapteleport.vip7", "Cooling time seconds": 180 }, { "Permission name": "mapteleport.vip8", "Cooling time seconds": 60 }, { "Permission name": "mapteleport.vip9", "Cooling time seconds": 10 }, { "Permission name": "mapteleport.vip10", "Cooling time seconds": 0 } ], " = = = Monument teleport settings = = = ": { "Screen block monument list": [ "Outpost", "Underwater Lab", "Substation", "Lighthouse", "Large Fishing Village", "Ice Lake", "Water Well", "Train Tunnel", "Sulfur Quarry", "Stone Quarry", "Oxum's Gas Station", "Mining Outpost", "HQM Quarry", "Abandoned Supermarket", "Wild Swamp", "Fishing Village", "Large Oil Rig", "Oil Rig" ], "Monument enable list (Bypass target location check)": { "Abandoned Cabins 0": { "Display": "Abandoned Cabins 0", "Enable": true, "Radius": 54.0, "Location": { "x": -664.2076, "y": 15.900486, "z": -1187.19189 } }, "Abandoned Military Base 0": { "Display": "Abandoned Military Base 0", "Enable": true, "Radius": 30.0, "Location": { "x": 1186.97375, "y": 19.2020931, "z": 1464.67114 } }, "Airfield 0": { "Display": "Airfield 0", "Enable": true, "Radius": 200.0, "Location": { "x": -518.324341, "y": 41.436, "z": -7.24047852 } }, "Bandit Camp 0": { "Display": "Bandit Camp 0", "Enable": true, "Radius": 125.0, "Location": { "x": -144.0866, "y": 32.8083344, "z": -428.04538 } }, "Giant Excavator Pit 0": { "Display": "Giant Excavator Pit 0", "Enable": true, "Radius": 225.0, "Location": { "x": 1393.88, "y": 14.1, "z": 877.7 } }, "Harbor 0": { "Display": "Harbor 0", "Enable": true, "Radius": 150.0, "Location": { "x": -1624.08752, "y": 0.6880002, "z": -314.99707 } }, "Harbor 1": { "Display": "Harbor 1", "Enable": true, "Radius": 150.0, "Location": { "x": -338.798981, "y": 0.4460001, "z": -1664.15271 } }, "Junkyard 0": { "Display": "Junkyard 0", "Enable": true, "Radius": 100.0, "Location": { "x": 1148.02454, "y": 8.231164, "z": -1261.48242 } }, "Launch Site 0": { "Display": "Launch Site 0", "Enable": true, "Radius": 300.0, "Location": { "x": 471.550385, "y": 29.46, "z": 497.129761 } }, "Ranch 0": { "Display": "Ranch 0", "Enable": true, "Radius": 75.0, "Location": { "x": 685.4863, "y": 2.206707, "z": -1105.0741 } }, "Satellite Dish 0": { "Display": "Satellite Dish 0", "Enable": true, "Radius": 90.0, "Location": { "x": -1110.77307, "y": 12.0, "z": -392.8728 } }, "Sewer Branch 0": { "Display": "Sewer Branch 0", "Enable": true, "Radius": 100.0, "Location": { "x": -118.19339, "y": 22.5593719, "z": 359.157562 } }, "The Dome 0": { "Display": "The Dome 0", "Enable": true, "Radius": 70.0, "Location": { "x": -966.347351, "y": 10.41906, "z": 383.140076 } }, "Water Treatment Plant 0": { "Display": "Water Treatment Plant 0", "Enable": true, "Radius": 185.0, "Location": { "x": 645.737549, "y": 23.49, "z": -267.329468 } } } }, " = = = Other settings = = = ": { "Map Teleport Enable": true, "MapTeleport switch ChatCommand": "mt", "Monument Telepor tEnable": true, "Monument Teleport switch ChatCommand": "cs", "Bypass check Permission": "mapteleport.bypass", "Monument teleport edit Permission": "mapteleport.monumentedit", "Enable Random Radio Sound": true, "Pop-up MessageUI": { "MessageUI AnchorMin ": "0 .2", "MessageUII AnchorMax": "1 .25", "MessageUI message closing time second": 5, "MessageUI Message font size (The maximum limit is related to Anchor)": 30 } } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $15.00
  21. Version 1.1.1

    599 downloads

    Easy to use Death Message ! Less CPU, Less memory ! No redundant code, No redundant permissions, No redundant settings, Easy to use! Automatically identify the name of an NPC whose name has been changed by the plugins Automatically identify the name of the weapon whose name has been changed by the plugins Each player can change their display mode Anything that can be killed can be individually set to display death messages Mode message display mode : FloatUI The default setting is that the message will disappear after 10 seconds About Permissions: deathmessage.admin (Used to open the FloatUI parameter setting panel ) Chat Command: /dm - Switch to display death message to FloatiUI or ChatBox /dm diy - Open the FloatUI parameter setting panel (Permission : deathmessage.admin) Other : When the FloatUI blocks other buttons, the death message will temporarily switch to the chat box after clicking (Time depends on config setting) Config : DeathMessage.json { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "➊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true }, "➊ Discord settings": { "Webhook URL": "https://discordapp.com/api/webhooks/1112615109920047144/C2BvSMtWQiSM-9pEpsjbzwzSgFaUZpilYvlSWG_qqc4mllgZL6Jh4QUHItRwwDTj7Wud", "Bot Name": "Death Messages Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": true, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true }, "➋ Display name modification and activation": { "➀ Animal name": { "bear": { "Enable": true, "Display name": "bear" }, "boar": { "Enable": true, "Display name": "boar" }, "chicken": { "Enable": true, "Display name": "chicken" }, "horse": { "Enable": true, "Display name": "horse" }, "polarbear": { "Enable": true, "Display name": "polarbear" }, "stag": { "Enable": true, "Display name": "stag" }, "testridablehorse": { "Enable": true, "Display name": "testridablehorse" }, "wolf": { "Enable": true, "Display name": "wolf" }, "zombie": { "Enable": true, "Display name": "zombie" } }, "➁ NPC name": { "bandit_conversationalist": { "Enable": true, "Display name": "bandit_conversationalist" }, "bandit_shopkeeper": { "Enable": true, "Display name": "bandit_shopkeeper" }, "boat_shopkeeper": { "Enable": true, "Display name": "boat_shopkeeper" }, "missionprovider_bandit_a": { "Enable": true, "Display name": "missionprovider_bandit_a" }, "missionprovider_bandit_b": { "Enable": true, "Display name": "missionprovider_bandit_b" }, "missionprovider_fishing_a": { "Enable": true, "Display name": "missionprovider_fishing_a" }, "missionprovider_fishing_b": { "Enable": true, "Display name": "missionprovider_fishing_b" }, "missionprovider_outpost_a": { "Enable": true, "Display name": "missionprovider_outpost_a" }, "missionprovider_outpost_b": { "Enable": true, "Display name": "missionprovider_outpost_b" }, "missionprovider_stables_a": { "Enable": true, "Display name": "missionprovider_stables_a" }, "missionprovider_stables_b": { "Enable": true, "Display name": "missionprovider_stables_b" }, "npc_bandit_guard": { "Enable": true, "Display name": "npc_bandit_guard" }, "npc_tunneldweller": { "Enable": true, "Display name": "npc_tunneldweller" }, "npc_underwaterdweller": { "Enable": true, "Display name": "npc_underwaterdweller" }, "player": { "Enable": true, "Display name": "player" }, "scarecrow": { "Enable": true, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" }, "scientistnpc_peacekeeper": { "Enable": true, "Display name": "scientistnpc_peacekeeper" }, "scientistnpc_roam": { "Enable": true, "Display name": "scientistnpc_roam" }, "scientistnpc_roamtethered": { "Enable": true, "Display name": "scientistnpc_roamtethered" }, "stables_shopkeeper": { "Enable": true, "Display name": "stables_shopkeeper" } }, "➂ Entity name": { "autoturret_deployed": { "Enable": true, "Display name": "autoturret_deployed" }, "beartrap": { "Enable": false, "Display name": "beartrap" }, "bradleyapc": { "Enable": true, "Display name": "bradleyapc" }, "flameturret.deployed": { "Enable": false, "Display name": "flameturret.deployed" }, "guntrap.deployed": { "Enable": false, "Display name": "guntrap.deployed" }, "landmine": { "Enable": false, "Display name": "landmine" }, "patrolhelicopter": { "Enable": true, "Display name": "patrolhelicopter" }, "sam_site_turret_deployed": { "Enable": false, "Display name": "sam_site_turret_deployed" }, "sentry.scientist.static": { "Enable": false, "Display name": "sentry.scientist.static" } }, "➃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "➄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "➌ Other settings": { "Default command": "dm", "Chat Icon Id": "0", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10, "Click on FloatUI switch to the chat box in seconds": 10 }, "➍ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $15.00
  22. IIIaKa

    Wipe Status

    Version 0.1.5

    187 downloads

    The plugin displays the time until the next wipe in the status bar. Depends on AdvancedStatus plugin. The ability to display the remaining time until the wipe: If there are N days left. Configurable in the configuration file; If player is in a safe zone or building privilege zone; The option to choose between a server wipe and a manually specified wipe; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. wipestatus.admin - Provides the ability to set custom date of wipe. { "ImageLibrary Counter Check": 5, "Wipe command": "wipe", "Use GameTip for messages?": true, "Is it worth displaying the wipe timer only when players in the safe zone or building privilege?": false, "When should it start displaying? Based on how many days are left(0 to display always)": 0, "Custom wipe dates list(empty to use default). Format: yyyy-MM-dd HH:mm. Example: 2023-12-10 13:00": [], "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#0370A4", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - URL": "https://i.imgur.com/FKrFYN5.png", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#0370A4", "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Size": 12, "Status. SubText - Color": "#FFFFFF", "Status. SubText - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } EN: { "MsgText": "WIPE IN", "MsgNewDateAdded": "The new date {0} has been successfully added.", "MsgNewDateAddFailed": "Invalid format or date is earlier than the current one. Date format: yyyy-MM-dd HH:mm", "MsgClearDates": "Custom dates list has been successfully cleared!", "MsgSetBar": "Displaying the bar: {0}" } RU: { "MsgText": "ВАЙП ЧЕРЕЗ", "MsgNewDateAdded": "Новая дата {0} успешно добавлена.", "MsgNewDateAddFailed": "Не верный формат или дата меньше текущей. Формат даты: yyyy-MM-dd HH:mm", "MsgClearDates": "Список дат был успешно очищен!", "MsgSetBar": "Отображение бара: {0}" } bar - Enabling and disabling personal bar display. add - Adding a new wipe date. Format: yyyy-MM-dd HH:mm. Permission "wipestatus.admin" required. clear - It clears the list of dates. Permission "wipestatus.admin" required. Example: /wipe add "2023-12-28 15:16"
    $3.99
  23. Rainey

    ExtraEvents

    Version 1.9.0

    271 downloads

    ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! OreWar - Mine ore nodes to win! PlayerBattle – Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun – Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle – Kill tunnel dwellers to win! UnderwaterWar – Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable) the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses default EventNames, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BarrelBreakers": { "Enable Event": true, "Event Name": "BarrelBreakers", "Event Description": "Break barrels to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ], "Enable Event Permission": false, "Event Permission": "extraevents.barrelbreakers", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BotBash": { "Enable Event": true, "Event Name": "BotBash", "Event Description": "Kill bots to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "scientistnpc_roam", "scientistnpc_patrol", "scientistnpc_junkpile_pistol", "scientistnpc_peacekeeper", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_oilrig", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_heavy", "scientistnpc_full_shotgun", "scarecrow", "zombie", "npc_underwaterdweller", "npc_tunneldweller" ], "Enable Event Permission": false, "Event Permission": "extraevents.botbash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "CrateClash": { "Enable Event": true, "Event Name": "CrateClash", "Event Description": "Loot crates to win!", "Event Type (destroy, loot, collect, dispense, fish)": "loot", "Event Length (seconds)": 600, "Event Entities": [ "crate_basic", "crate_elite", "crate_normal", "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical", "crate_underwater_basic", "crate_underwater_advanced", "crate_tools", "crate_mine", "minecart", "vehicle_parts", "hiddenhackablecrate", "codelockedhackablecrate", "codelockedhackablecrate_oilrig", "supply_drop", "bradley_crate", "heli_crate", "crate_ammunition", "crate_fuel", "crate_medical", "crate_food_1", "crate_food_2", "foodbox", "loot_trash", "trash-pile-1", "tech_parts_1", "tech_parts_2", "wagon_crate_normal", "wagon_crate_normal_2", "wagon_crate_normal_2_food", "wagon_crate_normal_2_medical", "giftbox_loot", "presentdrop", "xmastunnellootbox" ], "Enable Event Permission": false, "Event Permission": "extraevents.crateclash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! 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<color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "StoneSmash": { "Enable Event": true, "Event Name": "StoneSmash", "Event Description": "Collect stones at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.stonesmash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! 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<color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } } }, "Version": { "Major": 1, "Minor": 9, "Patch": 0 } }
    $24.99
  24. Adem

    Caravan

    Version 1.0.8

    472 downloads

    This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $29.99
  25. IIIaKa

    Vanish Status

    Version 0.1.3

    51 downloads

    The plugin displays invisibility indication in the status bar. Depends on Vanish/BetterVanish and AdvancedStatus plugins. P.S. Don't forget to set Enable GUI to false in the Vanish. P.P.S. For those using Vanish from umod, the API method IsInvisible sometimes returns true for players who are visible. I have asked the plugin author to add or modify this method. Meanwhile, if you want the plugin to work correctly, you need use the following plugin. Only one new method has been added, IsInvisible2, which performs the check in a different way: Vanish.cs The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. { "ImageLibrary Counter Check": 5, "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#15AC9D", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - URL": "https://i.imgur.com/3D1JIaU.png", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#15AC9D", "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } EN: { "MsgText": "You are invisible" } RU: { "MsgText": "Вы невидимы" }
    $3.99
1.1m

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