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Found 16 results

  1. Version 1.0.21

    1,230 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  2. Doldak

    ItemPost

    Version 1.0.0

    10 downloads

    English Description (Deutsche Beschreibung weiter unten): With the ItemPost plugin for Rust, players can claim items sent to them by administrators via the console or RCON. The ItemPost plugin is a practical solution for Rust server administrators to send items to players that they can claim later. Integration with other plugins, such as Azuriom's Vote plugin, expands the possibilities and offers server operators additional incentives for their players. How it works: The plugin allows administrators to send items to players by using the givepost command in the console or via RCON. The command syntax is: givepost <playerID> <itemName> <amount> Once an item is sent to a player, it is stored in the plugin's internal list (_claimedItems), and the affected player is notified. Players can view and claim their claimable items by using the /claim chat command. When they have successfully claimed items, they will receive a confirmation message. Every 5 minutes, the plugin automatically checks if players have items to claim and notifies them accordingly. Language file: The plugin supports multiple languages and allows customizing messages. The following messages are available in the default settings: NoItemsToClaim: "You have no items to claim." ItemsAvailable: "You have items available to claim! Type /claim to claim your items." ClaimSuccess: "Claimed all your items!" ClaimFull: "Your inventory is full." Integration with Azuriom's Vote plugin: To combine the ItemPost plugin with Azuriom's Vote plugin, administrators can use the givepost command to send rewards for voting to players. For example, when a player votes for the server, the administrator can execute a command like givepost {steam_id} stones 150 to send a reward to the player. Deutsche Beschreibung: Mit dem ItemPost-Plugin für Rust können Spieler Gegenstände beanspruchen, die ihnen von Administratoren über die Konsole oder RCON gesendet wurden. Das ItemPost-Plugin ist eine praktische Lösung für Rust-Server-Administratoren, um Gegenstände an Spieler zu senden, die sie später beanspruchen können. Die Integration in andere Plugins wie das Vote-Plugin von Azuriom erweitert die Einsatzmöglichkeiten und bietet Serverbetreibern zusätzliche Anreize für ihre Spieler. Funktionsweise: Das Plugin ermöglicht es Administratoren, Gegenstände an Spieler zu senden, indem sie den Befehl givepost in der Konsole oder über RCON verwenden. Der Befehl hat die Syntax: givepost <playerID> <itemName> <amount> Sobald ein Gegenstand an einen Spieler gesendet wird, wird er in der internen Liste des Plugins (_claimedItems) gespeichert und der betroffene Spieler wird benachrichtigt. Spieler können ihre beanspruchbaren Gegenstände einsehen und beanspruchen, indem sie den Chat-Befehl /claim verwenden. Wenn sie erfolgreich Gegenstände beansprucht haben, erhalten sie eine Bestätigungsnachricht. Alle 5 Minuten überprüft das Plugin automatisch, ob Spieler Gegenstände zum Beanspruchen haben und benachrichtigt sie entsprechend. Sprachdatei: Das Plugin unterstützt mehrere Sprachen und ermöglicht es, Nachrichten anzupassen. In der Standardeinstellung sind folgende Nachrichten verfügbar: NoItemsToClaim: "You have no items to claim." ItemsAvailable: "You have items available to claim! Type /claim to claim your items." ClaimSuccess: "Claimed all your items!" ClaimFull: "Your inventory is full." Integration mit dem Vote-Plugin von Azuriom: Um das ItemPost-Plugin mit dem Vote-Plugin von Azuriom zu kombinieren, können Administratoren den Befehl givepost verwenden, um Belohnungen für das Abstimmen an Spieler zu senden. Zum Beispiel, wenn ein Spieler für den Server abstimmt, kann der Administrator einen Befehl wie givepost {steam_id} stones 150 ausführen, um dem Spieler eine Belohnung zu senden.
    $10.00
  3. Mevent

    Necronomicon

    Version 1.0.9

    132 downloads

    A player puts all his blueprints in a book and then he can gift that book to another one who can unlock all of the blueprints the player had So it allows players to put all their blueprints in a book that can be unrwaped Features Beautiful user interface Performance Interface customization Access by permission (optional) Auto wipe (optional) Sound effect (optional) Commands necronomicon.give [name/userId] [all/itemIDs...] - give a book with a specific set of blueprints Config Examples { "Book Item Settings": { "Display Name": "Necromonicon", "ShortName": "xmas.present.small", "Skin": 2537078809 }, "Work with Notify?": true, "Cost": 100, "Permission": "", "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Active Color": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Disactive Color": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Effect (empty - disable)": "assets/prefabs/deployable/research table/effects/research-success.prefab" } VIDEO
    $11.95
  4. Mevent

    Genie

    Version 1.0.5

    144 downloads

    Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO
    $19.95
  5. Mevent

    Stacks

    Version 1.5.15

    882 downloads

    New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...
    $19.95
  6. Mevent

    Bank System

    Version 1.3.8

    700 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage % FAQ Q: Where can I see an example of a config? A: Config
    $29.95
  7. Mevent

    Crafts

    Version 2.10.14

    1,025 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  8. 0xF

    Better Backpacks

    Version 1.0.11

    76 downloads

    Maximum optimized solution without the possibility of duping. One backpack - one container. This is an important feature because it ensures that each backpack has its own unique container and eliminates the possibility of incorrectly duplicating items. No data files or similar things are used. Backpacks and items are saved in the original way of the game. This provides efficient management of backpacks and items in the game without the need for complex or additional file systems. Backpacks are physical items and there can be multiple pieces of them. This is essential for creating a realistic game experience where players can have multiple backpacks in their inventory. Backpacks can be of all capacities, types (item or liquid) and for different purposes. This enhances the gameplay experience by allowing players to choose backpacks based on their specific needs. Autoloot feature in backpacks is present (customizable for each backpack). Items will go straight into the backpack when picked up. This feature makes gameplay easier by allowing items to go straight into the backpack you are wearing without additional actions. Backpack cooking feature is present (customizable for each backpack). Melts and roasts items inside the backpack. The function matches the original mechanics of the stove. This feature adds an additional gameplay element by allowing players to cook food and recycle items directly inside the backpack. The backpack lies in the parachute slot and is displayed on the player. This feature allows the backpack to be worn on the back without taking up inventory space, as well as being visually displayed to players. The backpack has several ways to open. The first through a button in the interface when selecting an item, this allows you to effectively move between backpacks and inspect them even in the box. The second through a command if the player has the appropriate permission. The opening will be done for an equipped backpack. Each backpack has its own shortname and itemid. This helps in easy management and customization. Each backpack has a black sheet and a white sheet, allowing you to create a variety of backpacks for different scenarios as flexibly as possible. There is an option to return backpacks after death. This helps to save players' progress and prevents the loss of backpacks in case of unexpected situations. It is possible to limit the number of backpacks in the inventory, set the maximum stack in the container, as well as customize the maximum stack for items. These parameters allow you to carefully control the number of backpacks in the inventory and items in them, which is important for the balance of gameplay. Installation: The plugin necessarily needs the CustomItemDefinitions plugin, so the first thing we do is download and install it by throwing it into the oxide/plugins folder Link to the plugin: https://codefling.com/extensions/custom-item-definitions After purchase, download and install this plugin by dropping it into the oxide/plugins folder Quick Start: In the default configuration 7 different backpacks are available, their shortnames and itemid can be viewed in the config. Quick grant important permissions: Allow players to use the autoloot and furnace functions if they are present in a particular backpack o.grant group default betterbackpacks.autoloot.allow o.grant group default betterbackpacks.furnace.allow Allow players to open an equipped backpack on command o.grant group default betterbackpacks.commands.open.allow Permission to enable Sortify plugin functionality: betterbackpacks.sortify.use o.grant group default betterbackpacks.sortify.use The full version is available here: Permission to return all backpacks after death: betterbackpacks.always_reclaim o.grant group admin betterbackpacks.always_reclaim Permissions and their descriptions: betterbackpacks.commands.open.allow - Allows the use of a command to open an equipped backpack betterbackpacks.sortify.use - Use the functionality of the Sortify plugin, full version here betterbackpacks.backpackslimit.bypass - Bypass the maximum number of backpacks in inventory (for admins). betterbackpacks.autoloot.allow - Allow to use autoloot function if it is present in a particular backpack. betterbackpacks.autoloot.any - Adds autoloot feature for all backpacks. betterbackpacks.furnace.allow - Allow to use the furnace function if it is present in a specific backpack. betterbackpacks.furnace.any - Adds the furnace function to all backpacks. betterbackpacks.always_reclaim - Returns all backpacks on death Commands to open an equipped backpack: Console command - backpack.open (no delay) Chat command - /backpack (delay 0.2 seconds to wait for chat opening to close) More details about the functions and their customization: Control the number of max amount backpacks in player inventory. Control the ability to put backpacks in backpacks. Here you need to specify the shortname for a particular customized backpack, it will be used in the issue or specified in other plugins. Do not be afraid to specify it in other plugins, it will work. IMPORTANT: do not specify here shortnames of original items, this field is for a new shortname of a new item. Nothing bad will happen, it will report in the console and remove the backpack from the config. This field is not used for editing, it is an auto-generated field. This field is for copying and specifying in other plugins. Default name for the item. Further the name for different languages is customized in lang files. The skin that will be given to the new item, you can specify the same ones, the plugin does not use the SkinID for identification. The parameter of the capacity of the backpack. You can specify any, but within reasonable limits, do not specify billions or it may kill your server. Set this to true if you want the backpack to be returned to the player after death. Specify here true if you want the backpack to be returned only if equipped. Container type for the backpack, use 1 for general (default), 2 for liquid. Parameter to limit the maximum stack size for items in the container. This is not a hard limit, the minimum number for this parameter and the default stack is used. If you need to hard limit, add the items you want to "Max stacks by shortname" Selects a list to restrict items. Types: Blacklist allows all items except the specified items. White list allows only the specified items. A list of items for the specified item list in the "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)" field. Example and description: "Item list to exclude (for whitelist/blacklist)." [ { "Shortname": "stones", // Item Shortname "SkinID (negative value = any)": -1 // If it is -1, then the item is with any skin, if a specific one is specified, then only with that skin. }, { }, { "shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, ], Parameter to enable the autoloot feature. To work the player must have the permission "betterbackpacks.autoloot.allow" or "betterbackpacks.autoloot.any". Once enabled, the player must wear the desired backpack and then all items that will fall into the player's inventory will be in the backpack. This works with mining and picking up items. Parameter to enable the furnace function. The player must have the "betterbackpacks.furnace.allow" or "betterbackpacks.furnace.any" permission present for it to work. For this to work, the player must have wood in his backpack. Works similarly to how a furnace works. It takes combustible material and melts what can melt, there is an opportunity to change the maximum number of simultaneously cooked items in the oven Max number of simultaneously cooked items in the furnace in the backpack. List for hard limit of stacks for an item by shortname in the format "shortname": stack size Example: { "shortname1": 1000, "shortname2": 1 } Default config: { "General": { "Max amount backpacks in player inventory (minimum 1)": 100, "Prohibit putting backpacks in backpacks?": true }, "Backpacks (Add new ones at the bottom)": [ { "Unique new item shortname": "backpack.admin", "ItemId (DO NOT MODIFY THIS FIELD!)": -1878567520, "Backpack Setting": { "Name": "Admin Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740532, "Capacity": 1000, "Reclaim after death": true, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.small", "ItemId (DO NOT MODIFY THIS FIELD!)": -1093698081, "Backpack Setting": { "Name": "Small Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 6, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.large", "ItemId (DO NOT MODIFY THIS FIELD!)": -717465782, "Backpack Setting": { "Name": "Large Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 48, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.liquid", "ItemId (DO NOT MODIFY THIS FIELD!)": -1863402244, "Backpack Setting": { "Name": "Liquid Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741122, "Capacity": 1, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 2, "Container Max Stack Size (0 = default)": 10000, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": false, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.comp", "ItemId (DO NOT MODIFY THIS FIELD!)": -1167179500, "Backpack Setting": { "Name": "Component Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740925, "Capacity": 12, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "gears", "SkinID (negative value = any)": -1 }, { "Shortname": "scrap", "SkinID (negative value = any)": -1 }, { "Shortname": "fuse", "SkinID (negative value = any)": -1 }, { "Shortname": "tarp", "SkinID (negative value = any)": -1 }, { "Shortname": "rope", "SkinID (negative value = any)": -1 }, { "Shortname": "sewingkit", "SkinID (negative value = any)": -1 }, { "Shortname": "techparts", "SkinID (negative value = any)": -1 }, { "Shortname": "riflebody", "SkinID (negative value = any)": -1 }, { "Shortname": "smgbody", "SkinID (negative value = any)": -1 }, { "Shortname": "semibody", "SkinID (negative value = any)": -1 }, { "Shortname": "sheetmetal", "SkinID (negative value = any)": -1 }, { "Shortname": "roadsigns", "SkinID (negative value = any)": -1 }, { "Shortname": "metalpipe", "SkinID (negative value = any)": -1 }, { "Shortname": "metalspring", "SkinID (negative value = any)": -1 }, { "Shortname": "metalblade", "SkinID (negative value = any)": -1 }, { "Shortname": "propanetank", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.wood", "ItemId (DO NOT MODIFY THIS FIELD!)": -16063997, "Backpack Setting": { "Name": "Wood Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741444, "Capacity": 16, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "wood", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.ore", "ItemId (DO NOT MODIFY THIS FIELD!)": 1211853999, "Backpack Setting": { "Name": "Ore Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741346, "Capacity": 32, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "stones", "SkinID (negative value = any)": -1 }, { "Shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "hq.metal.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "metal.ore", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } } ], "This is an example from which you can take parts and put them into the backpacks you want.": { "Unique new item shortname": "backpack.example", "ItemId (DO NOT MODIFY THIS FIELD!)": -1265413270, "Backpack Setting": { "Name": "Example backpack to copy-paste parts", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 777, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "flower", "SkinID (negative value = any)": -1 }, { "Shortname": "pokemon", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": { "shortname1": 1000, "shortname2": 1 } } } } Default lang file: { "NO_PERM_TO_USE_COMMAND": "You dont have permission to use this command.", "backpack.small": "Small Backpack", "backpack.large": "Large Backpack", "backpack.liquid": "Liquid Backpack", "backpack.admin": "Admin Backpack", "backpack.comp": "Component Backpack", "NEED_EQUIPED_BACKPACK": "An equipped backpack is required to use the command.", "backpack.wood": "Wood Backpack", "backpack.ore": "Ore Backpack", "AUTOLOOT_BUTTON": "AUTO-LOOT", "COOK_BUTTON": "COOK", "backpack.test": "Test Backpack" }
    $20.00
  9. Version 1.0.7

    28 downloads

    UItemSort UItemSort - this plugin allows the player to sort, and stack items in boxes and inventory. Plugin config variables "Use button images?": false, "Send plugin messages/reply?": true, "Sort button color.": "0.968627453 0.921568632 0.882352948 0.2", "Take similar button color.": "0.968627453 0.921568632 0.882352948 0.2", "Take all button color.": "0.968627453 0.921568632 0.882352948 0.2", "Sort image.": "https://i.imgur.com/uEiuf3N.png", "Similar image.": "https://i.imgur.com/3PkbAH8.png", "Take/Put all.": "https://i.imgur.com/beKBAl3.png", "Allow only containers with owners?": false, "All containers allowed?": false, "Black list if all allowed else this is white list.": [ "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", ] Plugin lang "UILootSimilar": "Same items, that you already own, were looted! (if exist)", "UILootAll": "You've looted everything you could!", "UISort": "Items were successfully sorted!", "UIPutSimilar": "You've put same items that are in a storage! (if exist)", "UIPutAll": "You've put all the items you could!", "UIBtnSort": "Sort", "UIBtnTakeSimilar": "Take Similar", "UIBtnTakeAll": "Take All", "UIBtnPutSimilar": "Put Similar", "UIBtnPutAll": "Put All" Permissions: uitemsort.use - allows to see and use sorting buttons. uitemsort.ignore - prevents from using sorting buttons if player has 'uitemsort.use' permission. Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ---------------------------------------------------------------------- Video how plugin works: https://www.youtube.com/watch?v=n_m8-Hv_lm4
    $9.99
  10. Version 1.0.1

    16 downloads

    The "F1 Item Menu" plugin allows players to open an interactive menu to select items in Rust and add them to their inventory using a simple command. The plugin provides a user-friendly interface with a search function and page navigation for convenient browsing of available items. Command: /f1menu - Opens the F1 item menu, allowing the player to select items and add them to their inventory. Permissions: f1itemmenu.f1 - This permission is required to use the /f1menu command. How to Use the Plugin: 1. To open the menu, the player enters the /f1menu command, provided they have the f1itemmenu.f1 permission. 2. In the menu, the player can search for items by entering a search term and clicking "Search." 3. The player can navigate through the available items by clicking the arrow buttons (< and >) to go to the previous or next page. 4. After selecting an item, the player is presented with another menu to specify the quantity of the chosen item. 5. The player can then choose the desired quantity (1, 10, 100, 1000, 10000) and click "Close" to exit the menu. 6. The selected item is automatically added to the player's inventory. { "Enable Discord Webhook": true, "Webhook URL": "", "Username": "Rust Server", "Avatar URL": "", "Discord Message Format": "Player **{playerName}** has taken **{quantity}** of **{itemName}**." }
    $10.99
  11. David

    Place Anything

    Version 1.0.5

    1,251 downloads

    PlaceAnything is simple plugin which allows place various prefabs in native way without any special commands. This plugin is free for customers who purchased Craft Menu. If you considering purchasing, I recommend purchase it as bundle. In order to make custom items work properly, you have to use StackModifier or SkinsStackFix Having trouble fitting larger entities into your compound? By using Scale Manager API you can resize certain entities. Vehicles can be crafted, deployed and picked up any time. Trees and bushes can be also deployed however this feature is more suitable for PVE servers since some bushes can't be removed. I created file with few examples Entities.json Bases can be crafted and deployed, or sold in any shop plugin available. • How can I pick up items? Deployed structures can be picked up by hitting it with hammer. Items can be picked up only by owner. • How to upload custom icons? Custom icons can be uploaded with Steam workshop uploader. WorkshopUploader.zip original repository • How to use CopyPaste plugin with PlaceAnyting? In data file Entities.json, put 'copypaste/buildingName' instead of prefab path. • Where I can find list of all prefabs? Here is full updated list but not every prefab can be spawned from there and some of them you might not be able to destroy, I do not recommend testing this on live server. Plugin comes with 14 pre-configured items. Use /gimme chat command in game to get those items for testing. • Known issues - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) - hitting gambling wheel with hammer will make wheel disappear, game issue cant be fixed Please keep in mind, this plugin is basically just bridge for spawning prefab after deploying certain item. I do not guarantee that every prefab will work, you can alternatively test them by spawning them with console command before you purchase this plugin.
    $5.50
  12. Version 2.1.4

    1,416 downloads

    Overview This plugin adds a crafting skill system and the ability to craft higher quality items that have increased stats. Features Crafting skill progression system 5 crafting category trees (with more to come!) Progression paths for individual items Quality tiers for crafted items Stat modifiers for quality items Player signatures on crafted items Leaderboards for top crafters on the server Inventory overlay for display item qualities Support for vendor shops and other item containers Inspection tool for viewing modified stats of items Adjustable HUD elements Clean crafting skill menu GUI In game documentation and help menu for players Customizable animated notifications for XP gain Toggleable skill HUD progress bar Useful commands for server admins and moderators Crafting Categories Gunsmithing Toolcrafting Tailoring Bowmaking Weaponsmithing First Aid (Planned) Cooking (Planned) Engineering (Planned) More TBD! Permissions qualitycrafting.admin - Grants access to admin commands General Commands /qc help - Opens the plugin help menu. /qc skills - Opens the plugin skills menu. /qc buttons <show/hide> - Toggles the visibility of the HUD buttons. Admin Commands /qc wipeskills <player> - Wipes all skill xp data for a specified player. /qc grantxp <player> <skill> <xp> - Grants the specified player crafting xp for the given item or category. /qc grantlevel <player> <skill> <level> - Advances the crafting skill level of the specified player by the given amount. /qc setlevel <player> <skill> <level> - Sets the crafting skill level for the given item or category. /qc setquality <player> <quality> <item uid?> - Sets the quality level of an item. If no item id is given, the current active item will be targeted. /qc xprate <category> <multiplier?> - Temporarily overrides the configured xp multiplier for the given category. If a multiplier is not given, it will be reset to the default value. /qc getlevel <player> <skill> - Displays the crafting skill level information for the specified player Config { "Notifications": { "Item Crafted Notification": { "Show": true, "X": 480, "Y": 124 }, "XP Gained Notification": { "Show": true, "X": 480, "Y": 124 } }, "HUD": { "Inspect Button": { "Icon": "https://i.imgur.com/tPi2qM4.png", "X": 407, "Y": 19, "Size": 25 }, "Quality Button": { "Icon": "https://i.imgur.com/KMWMn0K.png", "X": 407, "Y": 52, "Size": 25 }, "Skills Button": { "Icon": "https://i.imgur.com/x0Zg12R.png", "X": 830, "Y": 30, "Size": 32 }, "Tracked Skill": { "X": 890, "Y": 17, "Size": 160 } }, "Colors": { "HUD Background": "0.5 0.5 0.5 0.5", "Menu Background": "0.16078 0.16078 0.12941 1", "HUD Button Toggled": "1 1 1 1", "HUD Button Untoggled": "1 1 1 0.4", "XP Bar": "0.5 1 0.5 1", "Text": "1 1 1 0.4" }, "Sounds": { "Item Crafted Normal": "assets/bundled/prefabs/fx/notice/loot.start.fx.prefab", "Item Crafted Rare": "assets/prefabs/deployable/research table/effects/research-success.prefab", "Item Duplicated": "assets/bundled/prefabs/fx/item_unlock.prefab", "Skill Level Up": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab" }, "UI Images": { "Close": "https://i.imgur.com/AbG6hrk.png", "Help": "https://i.imgur.com/tVSQyuX.png", "Arrow Up": "https://i.imgur.com/Mgua5IP.png", "Arrow Down": "https://i.imgur.com/L5kufsD.png" }, "Version": { "Major": 2, "Minor": 1, "Patch": 0 }, "General": { "Blueprint XP Gain": true }, "Categories": { "Gunsmithing": { "Enabled": true, "Icon": "https://i.imgur.com/BH0ndEH.png", "Base XP Multiplier": 1.0, "Base Crafting Speed": 1.0, "Perk Increases Per Level": { "Crafting Speed": 0.04, "Duplicate Chance": 0.002 } }, "Toolcrafting": { "Enabled": true, "Icon": "https://i.imgur.com/I0i8tBW.png", "Base XP Multiplier": 1.0, "Base Crafting Speed": 1.0, "Perk Increases Per Level": { "Crafting Speed": 0.04, "Duplicate Chance": 0.002 } }, "Tailoring": { "Enabled": true, "Icon": "https://i.imgur.com/WlrTTKR.png", "Base XP Multiplier": 1.0, "Base Crafting Speed": 1.0, "Perk Increases Per Level": { "Crafting Speed": 0.04, "Duplicate Chance": 0.002 } }, "Bowmaking": { "Enabled": true, "Icon": "https://i.imgur.com/NsBOZg1.png", "Base XP Multiplier": 1.0, "Base Crafting Speed": 1.0, "Perk Increases Per Level": { "Crafting Speed": 0.04, "Duplicate Chance": 0.002 } }, "Weaponsmithing": { "Enabled": true, "Icon": "https://i.imgur.com/1eAdvAq.png", "Base XP Multiplier": 1.0, "Base Crafting Speed": 1.0, "Perk Increases Per Level": { "Crafting Speed": 0.04, "Duplicate Chance": 0.002 } } }, "Quality Tiers": { "Star Icon": "https://imgur.com/fbELboi.png", "Tier 0": { "Icon": null, "Color": "0.9 0.9 0.9 1" }, "Tier 1": { "Icon": "https://imgur.com/BKx4Hs8.png", "Color": "0.11764 1 0 1" }, "Tier 2": { "Icon": "https://imgur.com/NSZTZ4v.png", "Color": "0 0.43921 1 1" }, "Tier 3": { "Icon": "https://imgur.com/XSbgf72.png", "Color": "0.63921 0.20784 0.93333 1" }, "Tier 4": { "Icon": "https://imgur.com/cEZUU9F.png", "Color": "0.87531 0.70196 0 1" }, "Tier 5": { "Icon": "https://imgur.com/RD7ED4R.png", "Color": "1 0.29803 0.14901 1" }, "Percent Stat Increases Per Tier": { "Projectile Damage": 0.08, "Protection": 0.01, "Melee Damage": 0.2, "Durability": 0.2, "Gather Rate": 0.1 } } } Localization { "gunsmithing": "Gunsmithing", "toolcrafting": "Toolcrafting", "weaponsmithing": "Weaponsmithing", "bowmaking": "Bowmaking", "tailoring": "Tailoring", "top crafters": "Top Crafters", "craft speed": "Crafting Speed", "total xp": "Total XP", "xp": "XP", "perks": "Perks", "duplicate chance": "Duplicate Chance", "no items have been crafted": "No items have been crafted in this category yet.", "crafting skills": "Crafting Skills", "item inspection": "Item Inspection", "crafted by": "Crafted by {0}", "no creator": "No Creator", "damage": "Damage", "durability": "Durability", "gathering": "Gathering", "protection": "Protection", "gain item xp": "+{0} XP", "gain item xp with bonus": "+{0} XP (+{1} Bonus)", "quality chance": "Quality chances", "player not found": "Player '{0}' does not exist.", "command success": "Successfully executed command.", "command error": "Error executing command", "usage": "Usage: {0}", "invalid value": "Invalid value '{0}'.", "value not allowed": "Value '{0}' is not allowed. Allowed Values {1}.", "level up skills": "Level Up Skills", "craft items or study": "Craft items or study unlocked blueprints to gain XP points to advance your crafting level.\n\nYou can advance your category crafting level as well as your item crafting level for a specific item.", "craft quality items": "Craft Quality Items", "advancing your item crafting level": "Advancing your item crafting level will increase the chance of crafting a quality item.\n\nThere are five tiers of quality, each tier increases the base stats for that item.", "inspect your creations": "Inspect Your Creations", "use the quality and inspect buttons": "Use the quality and inspect buttons near the hotbar to reveal the quality level and stats of items in your inventory.\n\nQuality level is represented by a number of stars or a specific color.", "overview": "Overview", "commands": "Commands", "support": "Support", "crafted": "Crafted", "max level": "Max Level", "duplicated": "Duplicated!", "plugin page": "Plugin Page", "donate": "Donate", "general commands": "General Commands", "admin commands": "Admin Commands", "plugin help": "Plugin Help", "track": "Track", "untrack": "Untrack", "no permission": "You do not have permission to use that command." } FAQ Q: How do I see the quality level of the items in my inventory? A: Click the star button to toggle the quality overlay. This will automatically un-toggle when you close your inventory. Q: How do I view my crafting skill levels? A: Click the icon with the bar graph to open the menu or use the command “/qc skills”. Q: Why doesn’t the inventory item information UI display the correct stats for my quality items? A: Unfortunately there is no way to override the information for Rust’s default inventory UI. To view the true stats of an item, use the inspect HUD button which looks like a magnifying glass. Q: Why can’t I see the HUD buttons? A: If you can’t see the HUD buttons you can try “/qc buttons show” to enable them. If that doesn’t work, then your server administrator probably disabled them. Q: Does this work with skins? A: Yes Q: The item images for notifications aren’t loading? A: Sometimes the image doesn’t load if this is the first time that item’s image has been requested since the server restart. It should load correctly next time that image is requested. Q: What do the percentages in the top right corner of the item skills represent? A: Those percentages show the chance of crafting a certain quality level version of that item. Q: How do I get the progress bar to permanently stay on the screen? A: In the skills menu, click the “track” button to show the progress bar on your HUD.
    Free
  13. _senyaa

    Liquid Fuel

    Version 1.0.5

    40 downloads

    In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. oh, and cool flamethrower 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buyxm42 - gives players XM42 and subtracts configured price. requires liquidfuel.buyxm42 permission liquidfuel.freexm42 permission gives it for free /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> givexm42 <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower There is an unused model of the military flamethrower in the Rust files for quite awhile. This plugin makes use of it and now it can be used in-game. This flamethrower has a larger fuel capacity and also deals more damage. And, of course, everything about this flamethrower is configurable. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel Item CreateXM42() -> Returns XM42 Item 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.
    $18.99
  14. Version 1.0.0

    41 downloads

    A small yet plugin that swiftly provides information about the item you're holding in your hand. #Features Once you have an item in your hand and want to get information about it, execute the command /iteminfo. The relevant information will then be displayed in the chat. ItemName ItemShortName ItemSkinId ItemID #Permission iteminfo.use - Grants the user permission to use the /iteminfo command. #Command /iteminfo - This command allows you to display information about the item. You need to execute the command while holding the item in your hand. #Localization The plugin currently supports English and German. English { "NoPermission": "You do not have permission to use this command!", "NoItemEquipped": "You have not equipped any item.", "PluginPrefix": "<size=16><color=#AE3624>ITEM</color> <color=#738D45>INFO</color></size>" } Deutsch { "NoPermission": "Du hast keine Berechtigung, diesen Befehl zu verwenden!", "NoItemEquipped": "Du hast kein Item ausgerüstet!", "PluginPrefix": "<size=16><color=#AE3624>ITEM</color> <color=#738D45>INFO</color></size>" } Ps: If you find the plugin useful, I would appreciate a thumbs up, as I'm fond of likes!
    Free
  15. Version 2.1.0

    50 downloads

    This plugin make it possible, to have a Question database, with 1 valid and 1 to several invalid answer, and it will post a question into the chat in every configured X time, for configured Y time long. It support 4 different reward type, Economy, ServerReward, Item and Command. To win, the player need to type in the good answer. First good answer win. If the "Prevent bruteforce against answers" set to true, only the first guess will be considered. The current variables you can use in a command are: $player.name - Player display name $player.id - Player Steam ID $player.x, $player.y, $player.z - Vector3 coordinates Examples: say You are the best: $player.name! oxide.grant user $player.id randompermission randomairstrike $player.x, $player.y, $player.z Configuration { "Repeat in every X second": 30, "Notification before a game start enabled": false, "Hide game Close message": false, "Notification before a game start (in seconds, please watch for the overlap between questions)": 25, "Economy enabled?": false, "Serverrewards enabled?": false, "Commands as reward enabled?": true, "Duration of the Question in second": 10, "Play Sound to notify the event": true, "Prevent bruteforce against answers": true, "Player need to type in the Index of the valid answer": true, "Player need to type in the FULL valid answer, without typo": false, "Broadcast player winning notification.": false, "Text after the question duration number": "seconds, starting now!", "Sound prefab to play on start to notify players": "assets/prefabs/tools/pager/effects/beep.prefab", "Show valid answer at the end of the game, if nobody guessed good.") - false "Remove question from the available question pool, if it was not guessed and and valid answer was displayed before.") - false } Data [ { "question": "Test Question for Economy?", "valid_answer": "This is a valid answer", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2" ], "customreward": { "type": 0, "command": "", "itemid": 0, "amount": 3000 } }, { "question": "Test Question for ServerReward?", "valid_answer": "This is a valid answer", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2", "Random wrong answer 3" ], "customreward": { "type": 1, "command": "", "itemid": 0, "amount": 5000 } }, { "question": "Test Question for Item?", "valid_answer": "This is a valid answer, and give scrap as Item", "incorrect_answer": [ "Random wrong answer 1" ], "customreward": { "type": 2, "command": "", "itemid": -932201673, "amount": 150 } }, { "question": "Test Question for Command?", "valid_answer": "This is a valid answer, and will run a command", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2", "Random wrong answer 3" ], "customreward": { "type": 3, "command": "", "itemid": 0, "amount": 0 } } ]
    $2.00
  16. Version 1.2.0

    177 downloads

    This plugin give the possibility to modify the amount of the durability loss by percentage for weapons(include attachments with durability) and/or tools. 3 different permission related value can be set, to support other plugins or vip/rank systems. It also has the feature to exclude weapons or tools from the function, up to the need. The plugin can work 3 different mode. 1 - no permission used at all -> normal durability loss applied 2 - The player can have more then one permission, in this case always the HIGHER permission percentage value used. 3 - The player shall only have 1 permission, in this case i recommend to activate the "Permission check against multiple permission group" and optionally the "Warning agains multiple permission group (can flood the server console)" configuration, to set to True, and if a player by mistake got 2 different permission, the plugin feature will be skipped and a warning will be shown on the server console. Permissions itemdurability.profile1 itemdurability.profile2 itemdurability.profile3 Configuration "itemdurability.profile1 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile2 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile3 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "Permission check agains multiple permission group": false, "Warning against multiple permission group (can flood the server console)": false, "Exclude weapons": true, "Exclude items, what are not weapons": false "CleanPermission on Wipe": true
    $7.00
1.1m

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Total number of downloads.

5.5k

Customers

Total customers served.

78.6k

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Total number of files sold.

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