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  1. Version 0.1.6

    183 downloads

    Allows to automate horse dung gathering, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max ammount of modified entites per group": { "MyPermission": { "HitchTroughs": 5, "Composters": 2 }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Use GameTip for messages?": true, "Use auto splitting in the Composter?": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Max ammount of modified entites per group": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Popup - Duration": 6.0, "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - AnchorMin": "0 1", "Popup - AnchorMax": "0 1", "Popup - OffsetMin": "30 -90", "Popup - OffsetMax": "270 -40", "Popup - Text Size": 14, "Popup - Text Color": "#FFFFFF", "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - SubText Size": 12, "Popup - SubText Color": "#FFFFFF", "Popup - SubText Font": "RobotoCondensed-Regular.ttf", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughAdded": "The hitch trough has been successfully modified!", "MsgComposterAdded": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughAdded": "Кормушка успешно модифицирована!", "MsgComposterAdded": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } 1. idung add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung add *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; 2. idung remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung remove *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; 3. idung clear - Removing all modification from your HitchTroughs and Composters. idung clear *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. idung clear all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. 4. idung auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. 5. idung aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. 6. idung unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.
    $9.99
  2. Monster

    XRPG

    Version 1.1.3

    50 downloads

    XRPG - rpg system. Lumberjack, miner, hunter. - When changing the monitor resolution, the panel moves along with the heal bar. - Storing player data in - oxide/data/XRPG - There is a lang ru/en. - Setting the maximum category level. - Setting the panel size. - Setting rates for resource gathering. - Setting rates for resource pickuping. - Setting rates for killing animals. - Permission rate multiplier setting. [ Players with permissions will increase rates faster ] - Setting the maximum boosted rates for permissions. - The ability to block the boosting of RPGs with certain tools. - Ability to disable the panel or messages. - The ability to slow down boosting. [ The higher the rates, the slower the boosting ] -> Overview - YouTube <- Permissions xrpg.use - allow access to RPG boosting. xrpg.top - allow access to view TOP players. Commands /rank - view TOP players. Config { "General settings": { "Enable RPG boosting slowdown | The higher the rates, the slower the boosting": false, "Enable RPG panel": true, "Enable RPG messages": true, "Delete data automatically after wipe": false, "Starting multiplier for boosting rates": 1.0, "Text size": 13, "Notification text size": 10, "List of ignored tools": [ "jackhammer", "chainsaw" ] }, "Mini panel location": { "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-402 16", "OffsetMax": "-210 98", "Progress display: TRUE - from minimum to maximum rates | FALSE - from 0 to maximum rates ": true }, "Permissions settings": { "xrpg.default": { "Lumberjack max rates": 12.5, "Miner max rates": 12.5, "Hunter max rates": 12.5, "Rate boosting multiplier": 1.25 } }, "Lumberjack settings": { "Lumberjack max rates": 10.0, "Lumberjack starting rates": 2.5, "Enable boosting lumberjack rates by gathering resources": true, "Enable boosting lumberjack rates by picking up resources": true, "Resources for the gathering/picking of which to accrue lumberjack rates | Resources that will be subject to lumberjack rates": { "wood": 0.05, "charcoal": 0.05 } }, "Miner settings": { "Miner max rates": 10.0, "Miner starting rates": 1.75, "Enable boosting miner rates by gathering resources": true, "Enable boosting miner rates by picking up resources": true, "Resources for the gathering/picking of which to accrue miner rates | Resources that will be subject to miner rates": { "stones": 0.05, "metal.ore": 0.05, "metal.fragments": 0.05, "sulfur.ore": 0.05, "sulfur": 0.05 } }, "Hunter settings": { "Hunter max rates": 10.0, "Hunter starting rates": 1.5, "Enable boosting hunter rates by gathering resources": true, "Enable boosting hunter rates by picking up resources": true, "Enable boosting hunter rates by killing animals": true, "Resources for the gathering/picking of which to accrue hunter rates | Resources that will be subject to hunter rates": { "cloth": 0.05, "leather": 0.05, "bone.fragments": 0.05, "fat.animal": 0.05 }, "Animals for killing which to accrue hunter rates": { "boar": 0.75, "bear": 0.75, "stag": 0.75, "wolf": 0.75, "testridablehorse": 0.75, "chicken": 0.75 } } }
    $10.99
  3. IIIaKa

    Real PvE

    Version 0.1.0

    20 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, claiming vehicles, an automatic loot queue in radtowns and raid zones and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack drop upon death(outside of the safe zone), even if it is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags and shelters for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, tanks, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments or events; Only players who are looting monuments or events can inflict damage to NPCs. All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 200.0 }, "Bike": { "Limit": 1, "Price": 200.0 }, "Car": { "Limit": 1, "Price": 200.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 100.0 }, ... } } ] An example of a monument or event multiplier using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "ImageLibrary Counter Check": 5, "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server? Note: When the 'server.pve' is true, there may be bugs or issues with damage to objects.": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol will be used?": "$", "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [], "Settings for the events": { "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 }, "RaidableBases": { "Price": 100.0, "DeathLimit": 5 } }, "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ], "Is it worth changing the list of items given at spawn on the beach?": true, "List of items for the main inventory": [], "List of items for the belt": [], "List of items for clothing": [], "Settings for the monuments": {}, "Wipe ID": "dd93ad18f97c4a51a2d9054980ba74bd", "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. EN: { "MsgNoteText": "Welcome to our PvE server!\nThis server utilizes the RealPVE plugin.\nYou can find more details about the plugin at the following link: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} occupied {0} in {2} minutes.", "MsgMonumentFree": "{0} is available for looting!", "MsgMonumentOfferTitle": "Unlock Treasures of {0}!", "MsgMonumentOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgMonumentLooterDeath": "You died while looting {0}. You have {1} seconds.", "MsgMonumentLooterExit": "You have left the monument. You have {0} seconds to return!", "MsgMonumentLooterRemoved": "Time's up! You have been removed from the monument!", "MsgMonumentLootingNotFree": "You have been added to the loot queue. Loot cost: {0}", "MsgMonumentNotInQueue": "You are not in the queue! You need to re-enter the monument!", "MsgMonumentNoAccess": "no access", "MsgEventOccupied": "{0} is already occupied by {1}!", "MsgEventOfferTitle": "Claim {0}!", "MsgEventOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgEventNewLooter": "You have claimed {0}. You have {1} death for your team.", "MsgEventDeathLimit": "{0} is no longer yours! You have exceeded your death limit!", "MsgEventComplete": "{0} destroyed at coordinates: {1}!", "MsgEventPatrolHelicopter": "Patrol Helicopter", "MsgEventBradleyAPC": "Bradley", "MsgEventRaidableBases": "Raidable Bases", "MsgPrivlidgeClear": "{0} players have been removed from the Building Privilege.", "MsgPrivlidgeClearEmpty": "Only you are authorized in the Building Privilege.", "MsgVehicleDialogTitle": "Department of Motor Vehicles", "MsgVehicleDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "The car lift is empty!", "MsgVehicleDialogLink": "Register Vehicle", "MsgVehicleDialogUnLink": "Cancel registration", "MsgVehicleDialogIncorrectPassword": "The password must consist of 4 digits!", "MsgVehicleNotOwner": "You are not the owner!", "MsgVehicleCanNotInteract": "You are not the owner or their friend!", "MsgVehicleNoPermissions": "You do not have permissions for this action!", "MsgVehicleLinked": "The {0} has been successfully linked! You have {1} out of {2} available.", "MsgVehicleUnLinked": "The {0} has been successfully unlinked!", "MsgVehicleFailedDeauthorize": "You can only deauthorize by unlinking the vehicle from you.", "MsgVehicleLimit": "Limit exceeded! You have {1} out of {2} available.", "MsgVehicleDestroyed": "Your vehicle {0}({1}) has been destroyed!", "MsgVehicleFind": "Your vehicle {0} is located in grid {1}!", "MsgVehicleClear": "Removed {0} vehicles!", "MsgVehicleClearEmpty": "No vehicles found for removal!", "MsgVehicleNotFound": "Vehicle not found!", "MsgVehicleTugboatAuthorization": "To authorize in the tugboat, it must be claim!", "MsgVehicleLandVehicle": "Land", "MsgVehicleAirVehicle": "Air", "MsgVehicleWaterVehicle": "Water", "MsgVehicleWinterVehicle": "Winter", "MsgVehicleTrainVehicle": "Train", "MsgVehicleHorse": "horse", "MsgVehicleBike": "bike", "MsgVehicleCar": "car", "MsgVehicleBalloon": "air balloon", "MsgVehicleMinicopter": "minicopter", "MsgVehicleTransportHeli": "transportHeli", "MsgVehicleAttackHeli": "attack heli", "MsgVehicleRowBoat": "row boat", "MsgVehicleRHIB": "RHIB", "MsgVehicleTugBoat": "tugboat", "MsgVehicleSubmarineOne": "small submarine", "MsgVehicleSubmarineTwo": "submarine", "MsgVehicleSnowmobile": "snowmobile", "MsgVehicleTrain": "train", "MsgFree": "Free", "MsgNoDate": "null", "MsgEconomicsNotEnough": "Not enough funds!" } RU: { "MsgNoteText": "Добро пожаловать на наш PvE сервер!\nДанный сервер использует RealPVE плагин.\nПодробней о плагине можно узнать по ссылке: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} занял {0} на {2} минут.", "MsgMonumentFree": "{0} можно лутать!", "MsgMonumentOfferTitle": "Откройте сокровища {0}!", "MsgMonumentOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgMonumentLooterDeath": "Вы умерли во время лутания {0}. У вас есть {1} секунд.", "MsgMonumentLooterExit": "Вы покинули монумент. У вас есть {0} секунд на возвращение!", "MsgMonumentLooterRemoved": "Время вышло! Вы были удалены из монумента!", "MsgMonumentLootingNotFree": "Вас добавили в очередь на лутание. Стоимость лутания: {0}", "MsgMonumentNotInQueue": "Вас нет в очереди! Вам необходимо перезайти в монумент!", "MsgMonumentNoAccess": "нет доступа", "MsgEventOccupied": "{0} уже занят игроком {1}!", "MsgEventOfferTitle": "Займите {0}!", "MsgEventOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgEventNewLooter": "Вы заняли {0}. У вас на команду есть {1} жизней.", "MsgEventDeathLimit": "{0} больше не ваше! Вы исчерпали свой лимит жизней!", "MsgEventComplete": "{0} уничтожен в координатах: {1}!", "MsgEventPatrolHelicopter": "Патрульный вертолет", "MsgEventBradleyAPC": "Танк", "MsgEventRaidableBases": "Raidable Bases", "MsgPrivlidgeClear": "Из шкафа выписано {0} ироков.", "MsgPrivlidgeClearEmpty": "Кроме вас в шкафу ни кто не авторизован.", "MsgVehicleDialogTitle": "ГИБДД", "MsgVehicleDialogDescription": "ID: \nКатегория: \nСтоимость регистрации: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nКатегория: \nСтоимость: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "Подъемник пустой!", "MsgVehicleDialogLink": "Поставить на учет", "MsgVehicleDialogUnLink": "Снять с учета", "MsgVehicleDialogIncorrectPassword": "Пароль должен состоять из 4-х цифр!", "MsgVehicleNotOwner": "Вы не являетесь владельцем!", "MsgVehicleCanNotInteract": "Вы не являетесь владелецем или его другом!", "MsgVehicleNoPermissions": "У вас нет прав для этого действия!", "MsgVehicleLinked": "{0} успешно привязан(а)! У вас {1} из {2} доступных.", "MsgVehicleUnLinked": "{0} успешно отвязан(а)!", "MsgVehicleFailedDeauthorize": "Вы можете выписаться только при отвязки транспорта от вас.", "MsgVehicleHorseLimit": "Лимит превышен! У вас {1} из {2} доступных.", "MsgVehicleDestroyed": "Ваше транспортное средство {0}({1}) было уничтожено!", "MsgVehicleFind": "Ваше транспортное средство {0} находится в квадрате {1}!", "MsgVehicleClear": "Удалено {0} транспортных средств!", "MsgVehicleClearEmpty": "Транспортные средства для удаления не найдены!", "MsgVehicleNotFound": "Транспортное средство не найдено!", "MsgVehicleTugboatAuthorization": "Для авторизации в буксире, его необходимо поставить на учет!", "MsgVehicleLandVehicle": "Наземный", "MsgVehicleAirVehicle": "Воздушный", "MsgVehicleWaterVehicle": "Водный", "MsgVehicleWinterVehicle": "Зимний", "MsgVehicleTrainVehicle": "ЖД", "MsgVehicleHorse": "Лошадь", "MsgVehicleBike": "Мотоцикл", "MsgVehicleCar": "Машина", "MsgVehicleBalloon": "Воздушный шар", "MsgVehicleMinicopter": "Мини коптер", "MsgVehicleTransportHeli": "Корова", "MsgVehicleAttackHeli": "Боевой вертолет", "MsgVehicleRowBoat": "Лодка", "MsgVehicleRHIB": "Патрульная лодка", "MsgVehicleTugBoat": "Буксир", "MsgVehicleSubmarineOne": "Маленькая подлодка", "MsgVehicleSubmarineTwo": "Подлодка", "MsgVehicleSnowmobile": "Снегоход", "MsgVehicleTrain": "Поезд", "MsgFree": "Бесплатно", "MsgNoDate": "пусто", "MsgEconomicsNotEnough": "Не достаточно средств!" } vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. This plugin introduces queue system and loot purchases for monuments. All monuments are configured in the config file under the "Settings for the monuments" section. You can customize the price and time for looting each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type": "RadTown", "ShowSuffix": true, "Broadcast": true, "LootingTime": 900, "Price": 0.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/mn8reWg.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#A064A0", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them in the config file under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Settings for the events": { "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 }, "RaidableBases": { "Price": 100.0, "DeathLimit": 5 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free.
    $29.99
  4. Neighigh

    Cornucopia

    Version 1.1.0

    2 downloads

    Cornucopia has been built with the intent to bring players closer to the farming aspects of Rust. The newest update has removed many standard Facepunch monuments and replaced them with custom monuments only available here. Rob banks, steal from dealers, fend of farmers and gangsters, highjack trains and GET FARMING! A fancy new trailer showing off the vibes in the map: Features: Prefabs: 50к Size: 3000 Designed to look like a classic Cornucopia. Several Custom Monuments Farming and Harvest Season Themes Supports BankHeist, BetterNpc(Drone Event and Zombie Horde support coming soon) We plan to continue adding to this map, if there are any bugs or flaws we will correct them with haste! Custom Monuments: Collapsed Tunnels - A long winding tunnel system filled with abandoned cars and forgotten belongings. A. Town - A large town divided by a coaling tower and pumpjack. On one end, the HQM quarry and slums, on the other, high living and A. Town Bank. Mushroom Caves - Vibrant glowing green mushrooms fill this cave network, explore and loot the vast cave system. Coca Farm - A Coca orchard and facility. Farmers and Coca Dealers protect the area from would-be theives. Burning Monsters - A small frontier village that has captured giants and set them ablaze. Loot the area and see what they're burning. Hay Farm - A simple Hay farm with simple farmers ready to defend their land, and loot! Bradley Vineyards - A wide open vineyard custom designed for Bradley to drive through the weaving trails. Soldiers are stationed at each bend to add to the difficult open environment. Mining Tunnels - A short tunnel on the railroad filled with metal and sulfur nodes. This dangerous bottleneck is designed to be a risky reward! Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement. Nursery - A collection of greenhouses gaurded by farmers. Planters, light and water system are available in each greenhouse for player access. Windfarm - Several wind turbines atop a large hill - Substations will spawn drones if using drone Event. Electrician NPCs guard the area. Railyard - Train cars spawn here, players will need to climb the mountain and load up their cars and bring them to the coaling station in A. Town to unload. Fish Market - A small dock market guarded by fishermen. Hidden underwater loot is available beneath the docks. Swamp - Now deserted, remenants of cannibals remain in the area. Facepunch Monuments: Oxum's Gas Station Large Oil Rig Large Fishing Village Outpost Ferry Terminal Large Harbor HQM Quarry
    $35.00
  5. Version 1.1.14

    204 downloads

    IQAlcohol – an unusual plugin that allows you to create an unusual alcohol farm among players on your server! Players can make their own alcohol and consume it, getting various bonus and negative effects, which will add interest to the game! It will also allow you to sell alcohol among players or for merchant Ivan, who will exchange a bottle of alcohol for interesting resources that you can customize! CONFIGURATION - https://pastebin.com/w8SegLAt Plugin Features : Commands : barrel.add <SteamID:Name:IP> - issue a fermentation barrel [ConsoleCommand] /set.custom.npc NamePos - adds a position for an NPC [ChatCommand] /remove.custom.npc NamePos - deletes a position for an NPC [ChatCommand] Full customization of alcohol: Changing the SkinID of alcohol Change of SkinID wort (alcohol consumable) SkinID change for Alcohol bottle Full customization and control of effects for a sip of alcohol: The cost of one sip (how much liquid will be taken) The time of intoxication after one sip After what time will the negative effects work How many calories will one sip take off How much thirst will one sip take away How much health will be added after a sip Chance of negative effects How much to take away health after activating the negative effect How much to take away thirst after activating the negative effect How many calories to take away after activating the negative effect You can specify the positive effects modifiers yourself Setting up the fermentation of alcohol Frequency of berry processing in seconds The number of berries in one processing tick (for wort) How much wort gives out for one processing tick How much wort fits into a barrel The size of the processor's inventory is wort How much water to process per minute Rates of wort and alcohol processing (IN the CAMPFIRE) Setting up NPC Merchants Selection of places where NPCs will be installed (Airport, peaceful city, bandit city) Configuring the appearance of an NPC Clothing and SkinID The appearance of the NPC itself DisplayName NPC Setting up an NPC Exchange You can fully customize the exchange rate and the items that the NPC changes things for Setting up voice acting : There is a voice acting for NPC (30% Russian (Ivan from Russia)) There is a database with a lot of greetings and goodbyes to the players NPC Animation
    $25.00
  6. Version 1.0.10

    1,101 downloads

    Submersible Pump plugin will relieve the rivers on your server. It allows players to place water pump with fresh water anywhere on map. Water output can be changed with WaterWorks plugin by nivex. Video Preview (Version 1.0.0) Features You can build your farm anywhere on map. Customizable pump crafting. You can place your pump on foundations. (but not too high (configurable)) Commands /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Give submersible pump. (Console Command) Permissions submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. Default Config (Version 1.0.5) { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
    $5.00
  7. Version 1.2.8

    491 downloads

    This plugin adds the ability to extract new rare minerals from stone, iron, gray cobblestones. Each type of mineral has its own settings. There are two types of minerals, those that can be melted down in stoves, and those that can be processed. With each blow on the cobblestone, there is a chance of a stone falling out. My other plugins You can add gems to loot tables using its short name and skinID alongside the ability to customise the loot from each Gem/Piece. Regarding remelting and processing: You can remelt a maximum of 1 piece. The output of the furnace can only be: metal.fragments, sulfur, metal.refined, charcoal. You can specify several items for recycling, but you will get only 1 random item from the list at the output. Minerals that can be melted down: A large sulfur crystal, gives the item: Sulfur from 1000-2500pcs. A large metal piece, gives the item: Metal fragments from 1000-2500-pcs. Black Opal, gives the item,: Charcoal from 100-1500 pcs. Obsidian, gives the item: Metal-refined from 10-30 pcs. Minerals that can be recycled: A large stone, gives an item: A stone from 1500-3500 pcs. Emerald, gives an item: Wood from 2000-3500 pcs. Amethyst, gives one of the following: A large pharmacy from 1-3 pcs., A medical syringe from 3-7 pcs. Topaz, gives one of the following: Scrap metal from 50-100 pcs. Ruby, gives one of the following: Gears from 1-5 pcs., Metal pipe from 1-5 pcs., Metal blade from 1-5 pcs., Metal spring from 1-5 pcs. Diamond, gives one of the items: Homemade Shotgun, Python Revolver, Revolver, Pump-action Shotgun, Semi-automatic Pistol, Semi-automatic Rifle, Thompson Submachine Gun, Double-barreled Shotgun, MP5A4 Emerald, gives one of the following: Wood from 2000-3500 pcs. Jade , gives one of the following: Rope from 3-15 pcs., Cloth from 50-200 pcs., Leather from 50-200 pcs., Fat animal from 70-300 pcs., Lowgradefuel from 30-120 pcs. Tanzanite, gives one of the following: Chocolate from 3-15 pcs., Beans from 3-15 pcs., Tuna from 3-15 pcs., Bandage from 10-30 pcs. Mustgravite, gives one of the following: Hazmatsuit from 1-1 pcs. Pink Diamond, gives one of the following: Riflebody from 1-2 pcs., Semibody from 1-4 pcs., Smgbody from 1-2 pcs., Targeting computer from 1-2 pcs., CCTV camera from 1-2 pcs. Configuration: What can be melted and what can be recycled depends on the setting of two parameters: ItemAfterSmelting; PossibleItemsAfterRecycler. These two parameters can be both filled in or they can be both not filled in. They determine whether an item can be melted or recycled. If you need, you can add your custom items, you just need to specify skin and other parameters. If you want, you can change the pickaxe and the skin of a special pickaxe. You can also prohibit spawn pickaxe and sell it, for example, in your store. Learn more about other parameters in the configuration: MaxMineralsPerHit - this parameter determines how many maximum objects can fall in 1 hit on a cobblestone; MaxStackable - this parameter is not set by default, since I assume that you have another plugin controlling stacks, but if there is no such thing, then you can specify a number in this parameter. CanExtractOnlySpecialTool - indicates that the mineral can only be extracted with a special pickaxe. If true is specified, then PermittedTool is ignored. Permissions: extractionrareminerals.use - gives access to the extraction of minerals. extractionrareminerals.allowSmelting - allows melting precious minerals; extractionrareminerals.allowRecycler - allows recycled of precious minerals. Console commands: give.rare.mineral PLAYER ID AMOUNT (example: give.rare.mineral DAez obsidian 1); give.special.tool PLAYER (example: give.special.tool DAez); Example Item: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "sticks", "SkinID": 2901473839, // tanzanite skinID "MinAmount": 1, "MaxAmount": 1 } ], "CanExtractOnlySpecialTool": false } Note: parameters ItemAfterSmelting and PossibleItemsAfterRecycler can be null
    $10.00
  8. Version 1.0.0

    5 downloads

    Medieval Style Farm House set up as a shop front so you can add your own npc shop if you'd like! Prefab comes with the following: 520 Prefabs Loot Horses Collectable Food (pumpkins, corn, potatoes, all berry types) Recyclers Water Well Gambling Workbench Level 1 Repair Bench Large Furnace Customizable signs (with Sign Artist Plugin)
    $15.00
  9. Version 1.2.6

    1,089 downloads

    Instant Barrel - Rust Plugin A plugin for Rust that optionally makes all barrels and road signs 1 hp and spawns their loot in player's inventory when destroyed. Works with tools and optionally weapons, farming distance for weapons can be adjusted via the config file Showcase video: Permission: Give players permission: InstantBarrel.on Config: { "Enable farming with weapons": true, "Max farming distance": 3.0, "Make barrels 1 hit to kill": false, "Enable barrel gibs": true }
    $4.99
  10. Version 1.0.3

    53 downloads

    Hardy Planters creates customizable planter boxes that do not require water, sunlight, fertilizer or temperature to grow. The plugin allows server owners to create their own profiles for planter boxes, allowing for the modification of overall quality and growth gene multiplier, directly affecting how quickly all plants will grow. This allows for some unnaturally fast plant growth, if set above the default value. The plugin works by preventing the default logic on the planter boxes, and instead adds it's own behavior to control it. It is compatible with servers that adjust the "planttick" and "planttickscale" convars as well. The following video show cases and explains how the plugin's functionality. Command (chat): giveplanters Parameters: Nil Description: Gives the user one of each planterbox from the config Command (console): givehardyplanter Parameters: <target player ID or name> <profile skin ID or display name> Description: Gives the target player a planterbox that matches the specified profile. Useful in shops etc. hardyplanters.admin - Required to use the commands. hardyplanters.use - Required to find the planter boxes in loot containers.
    $9.99
  11. Monster

    XFarmRoom

    Version 1.0.2

    8 downloads

    XFarmRoom - farm room of ores for your server. Good donate for players. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XFarmRoom - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - In the room is forbidden: pick up prefabs that are in the room, install anything in the room, damage the room, use console/chat commands ( customizing commands in the config ). - Teleport from a room to the place you teleported from. [ Teleportation from the room works correctly when: leaving the room, death, disconnecting from the server, unloading the plugin, restarting the server ] - A player is automatically teleported out of the farm room if his permission to access the farm room is revoken away. - Setting the CD to teleport into a room. [ Permission can be granted to disable the CD.] - Automatically clear data after a wipe. [ Configure in config ] - Ability to display room spawn points on the map. [ Administrator only ] - Ability to set a limit of simultaneously active(occupied rooms) for optimization. - Ability to customize how many items a player can take into a room. - The player chooses his own ores from the available ones to mine. [ For example: the player has all ores available, but in the UI menu he selects a stone and mines only it ] - Ores can be given out individually, any number on command. [ For example: for sale in the store ] - The ability to make the ores unlimited for the player. [ Permissions and number of ores are configurable in the config. Ores can be updated once every N seconds or once per wipe ] - Room prefabs are spawn without third party plugins. - Notifications to chat when grant and revoke permission/group with permission to access farm room functionality. Permissions xfarmroom.use - access to the room/commands. xfarmroom.nocdtp - allow teleporting into a room without a CD. Commands /roomtp - to join the room. /roomleave - to leave the room. /roomspawns - display spawn points of farming rooms. [ Administrator only ] xfarmroom_give_ore <SteamID> <ore - [ sulfur-ore | metal-ore | stone-ore ]> <amount - [ 10 | -10 ]> - give ores to the player. xfarmroom_clear_ore <SteamID> - reset the player available ores to zero. API bool API_PlayerInRoom(ulong userID) - return TRUE/FALSE if the player is in the room. Config { "General settings": { "Button placement. [ True - 1 | False - 2 ]": true, "Option to update available ores. ( only with permission to update ). [ True - once per wipe | False - once every N seconds ]": false, "Clear the data after a wipe": true, "Limit the number of items that can be taken into a room": true, "Use UI button to leave the room": true, "Every how many sec. update the number of available ores. ( it is checked only when the player tries to/falls into the room )": 3600, "How many maximum simultaneously active rooms can there be. ( for optimization )": 10, "How many maximum items can be taken into a room": 6, "Room teleportation break sec.": 90, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XFarmRoom</color> <color=#FFFFFF50>]</color></size>\n", "Notify the player when he has been granted or revoked away access to the farm room functionality": false, "SteamID profile for custom avatar": 0, "List of allowed console commands in farm room": [ "global.farm_ore" ], "List of allowed chat commands in farm room": [ "roomtp", "roomleave" ] }, "Permission - number of ores. [ Only the value and permission can be changed ]": { "xfarmroom.300": { "sulfur-ore": 300, "metal-ore": 300, "stone-ore": 300 }, "xfarmroom.100": { "sulfur-ore": 100, "metal-ore": 100, "stone-ore": 100 } } }
    $18.99
  12. CASHR

    MiningFarm

    Version 2.1.6

    151 downloads

    The plugin adds the ability to install a mining farm on your server. Features There is a full drop setting. Set the minimum charge and the desired frequency(for more information, see the configuration) It is possible to connect any economy Command to get all components for the farm: /getfarm-available only to the administrator Added the givefarm console command(for issuing components via the store). Example: givefarm Name/steamid battery/light/broadcast. The plugin was tested on 2 servers, no problems were found. All bugs will be fixed as they are found. I will also be happy to hear your suggestions for improving the plugin.
    $15.00
  13. Version 2.1

    34 downloads

    This location is perfect for building a base. A finished farm that is waiting to be used, and there is also a boat seller here. Prefab count: ~1070
    $5.99
  14. Tryhard

    Always Bonus

    Version 1.1.1

    460 downloads

    A harmony mod for Rust that makes the player's always hit the "X" markers on trees and "hotspots" on nodes Showcase video: Config: { "Enable atuo tree X farming": true, "Enable atuo node star farming": true }
    $2.99
  15. ArtiIOMI

    Nature

    Version 1.1.7

    47 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $25.00
  16. Version 1.0.0

    1 download

    Harry tried to start a new business again, farming. The attempt was unsuccessful, he used strange fertilizers. Radiation zones appeared in the hangars. The loot does not fit on the monument. I guarantee free updates and fixes!
    $15.00
  17. Version 1.4.2

    173 downloads

    If you're a farmer, you can forget about Bobby, because the Harvester is your new best friend! All you need to do is: Place her down — a Small Generator Put on some beard oil — Low Grade Fuel Whip it out — the Hammer Make sure you turn her on first — the Harvester Aim where you want it to go — output storage box Hit her good — link the planters with the hammer, and you're good to go! Instructions Looking at a Small Generator then executing the /setharvester command should turn it into a functional Harvester. Hit planters with your hammer to link them with the Harvester. Set the output of the container by looking at a storage box (small or large preferably) and executing the /setoutput command. The skin of the box will change based on the Harvester status, when the box has a colorful skin, the Harvester's online. When clones planted in linked planters reach 100% Ripe, will be slowly automatically collected. It will also clean-up the planters by harvesting the planters with dead clones. Upcoming A list of planned, upcoming features: Separate output container designed for collecting fibers from dead clones. Permissions Here are all the permissions you can use: harvester.admin: Allows players to run admin commands — none yet. harvester.use: Allows anyone to set new Harvesters. Commands Here are all the commands you can use: Create: /setharvester will register a new Harvester when looking at a Small Generator. Remove: /unsetharvester will unregister an existent Harvester that you own. Container Set: /setoutput will set a container you want the harvested clones to go in. Container Unset: /unsetoutput will unset a container if you're the owner of the Harvester. Seed Container Set: /setseed will set a container you want the seed to be taken from and be auto-placed in your planters. Seed Container Unset: /unsetseed will unset a container if you're the owner of the Harvester. Team Access: /allowteamaccess allows other people in your team to register and unregister their own planters. Friends Access: /allowfriendsaccess will allow Friends (by Wulf) to register and unregister their own planters. Clan Access: /allowclanaccess will allow Clans (by k1lly0u) to register or unregister their own planters. Dependencies The following are optional but highly recommended plugin dependencies: Friends by Wulf Clans by k1lly0u Feedback If you have any ideas or feedback you wanna give me, please comment down below.
    $9.10
  18. Version 1.1.0

    11 downloads

    A farm house, small barn and farm shop. House includes bathroom, 3 bedrooms, a living space and kitchen, and an attic. Small barn with a recycler Loot boxes in all 3 buildings These 3 are separate prefabs for you to make your own farm with the set.
    $4.99
  19. Version 1.0.1

    4 downloads

    Smoke weed everyday now in medieval times too!
    $15.00
  20. Version 1.0.0

    5 downloads

    This island is intended for farm resources On the island, you can farm a huge amount of sulfur, metal and stone.
    $4.99
  21. Version 1.0.3

    30 downloads

    This island is intended for farm resources On the island, you can farm a huge amount of sulfur, metal and stone. There is a quarry on the island that will extract resources for players while they defend it boats, balloons, barrels, fuel barrels will spawn on the island There are many shelters on the island for a convenient shootout from the position At each tower, the player gets comfort Standing on the lava and next to it, the player will receive damage from burning You can't line up on or near the island! For the correct and convenient installation of the monument, use the boat as a landmark, I hope these two screenshots will help you
    $5.00
  22. Version 1.0.1

    8 downloads

    It is a small island for farming. This is a small island for farm resources, if you wish, you can add anything to it! The best place to install this prefab is at the corner of the map in the water. ( It is advisable to install this prefab somewhere in the water at the corner of the map and see that the edges of the map are not hooked. ) This prefab contains: • total prefab - 245 • Stone-ore - 22 • Sulfur-ore - 27 • Metal-ore - 41 • Trees (Oak prefab) - 58 • Cctv - FarmGrass • Prevent Building Sphere - 500/500/500 Other Works: If you have any questions, you can contact me at discord - jerwiz
    $4.99
  23. Version 1.0.1

    11 downloads

    This is a ranch-sized monument where players can even grow crops. Loot Boxes: crate normal 2 - 4 pcs crate normal - 1 pcs create vehicle parts - 1pcs barrels - 6pcs food box - 2pcs oil barrel - 1pcs diesel barrel - 1pcs blue card - 1pcs
    $5.90
  24. Version 1.0.0

    6 downloads

    Here comes a garden center with a small farm. A wide variety of plants are grown in the greenhouse. You can find hemp, pumpkin, berries and corn. In the surrounding buildings is a small farm with straw and tractors. Pumpkins are processed in a plant. A road goes around the building. Prefabs: 954 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
    $9.96
  25. Version 1.0.0

    4 downloads

    Here comes a farm that was made according to a real model. you will find many small details. Tractor, combine harvester, liquid manure spreader and much more. Prefabs: 1005 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
    $9.96
1.1m

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5.6k

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80.8k

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