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Reziem

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  1. So I got home and confirmed I can't join it. It almost full load when I join then fails on this error within the game
  2. Sorry for the long wait on my reply. It appears to be working but seeing a lot of this in my console windows. Like hundreds of them. But it appears the server is up and running. I have not verified if it is joinable since I still at work. I will test here in a bit. :28:28 Failed to create agent because it is not close enough to the NavMesh 16:28:34 Failed to create agent because it is not close enough to the NavMesh 16:28:39 Failed to create agent because it is not close enough to the NavMesh 16:28:42 Failed to create agent because it is not close enough to the NavMesh 16:28:46 Failed to create agent because it is not close enough to the NavMesh 16:28:50 Failed to create agent because it is not close enough to the NavMesh 16:28:55 Failed to create agent because it is not close enough to the NavMesh 16:28:58 Failed to create agent because it is not close enough to the NavMesh 16:29:03 Failed to create agent because it is not close enough to the NavMesh 16:29:07 Failed to create agent because it is not close enough to the NavMesh 16:29:12 Failed to create agent because it is not close enough to the NavMesh 16:29:19 Failed to create agent because it is not close enough to the NavMesh 16:29:26 Failed to create agent because it is not close enough to the NavMesh
  3. Dang, I am an idiot. I completely missed seeing that. Let me try again real quick.
  4. AIInformationZone performing complete refresh, please wait... 22:53:30 Monument Navmesh Build took 25.74 seconds 22:53:32 NullReferenceException: Object reference not set to an instance of an object at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <dfb03e437549447ab5098df8c3d1359f>:0 at MiningQuarry.ServerInit () [0x00021] in <dfb03e437549447ab5098df8c3d1359f>:0 at BaseNetworkable.Spawn () [0x00035] in <dfb03e437549447ab5098df8c3d1359f>:0 at BaseEntity.Spawn () [0x00000] in <dfb03e437549447ab5098df8c3d1359f>:0 at BaseEntity.SpawnAsMapEntity () [0x00096] in <dfb03e437549447ab5098df8c3d1359f>:0 at ServerMgr.SpawnMapEntities () [0x00015] in <dfb03e437549447ab5098df8c3d1359f>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <dfb03e437549447ab5098df8c3d1359f>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <dfb03e437549447ab5098df8c3d1359f>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>: I am using dropbox to load up the map. Using it's share link with dl=1 Then the server just gets stuck here and never fully loads up. Not sure if it is a map issue or server setting issue. I'd love some help! thank you
  5. Reziem

    Experiments

    Just a quick question. I never played rust back when this old research system was in place. I bought this and my players are really enjoying gambling their scrap but my question Is, Is the intention to also remove the research table so they always have to gamble to gain a BP? Or should I leave the Research Table Available. I know this is more of a personal preference question but I am just curious what your thoughts are. Thank you and really great plugin
  6. I am also struggling with low FPS on my server. I bought this map thinking it would be a great Halloween themed map for my October wipe. I should have read closer at the prefab count. This hap has 52,000 prefabs which is what is killing my server. Fluctuates between 20-45fps. I've looked back at other custom maps I've purchases and it seems they have way less prefab count. I wish I could request a refund cause unfortunately this map isn't ever going to work for my server and player experience.
  7. Hello is this map working properly with the latest version of Rust? I don't want to buy it for the risk of it not working. I just want to make sure it's compatible before purchasing. Never mind: I see that the map is no longer for sale. No worries, thank you.
  8. Reziem

    Raid Time Manager

    My friend runs a server with your plugin on it and we have question. How do Tugboats work for non-raid times? Modular vehicles, and boats, are not classified as buildings. While helping my friend / looking at his plugin config file, it does not have a spot to offer protection for these non-building entities. However, it may differ for the tugboat, as it allows the placement of doors. I would think the actual tugboat itself is likely susceptible to damage in non-raid times? Can a sinked tugboats doors be raided even during non-raid times?
  9. The provided link is correct, including the "dl=1" at the end. I have attempted various methods to resolve the issue. Interestingly, I even uploaded the map to my personal web server, but unfortunately, players are still unable to join. Based on my troubleshooting efforts, it doesn't appear to be a server-side problem. I have two servers running simultaneously, each with a different custom map. Players can successfully join the server with a different custom map, but they encounter difficulties when attempting to connect to the one with your snowflake map. It seems that all players are encountering a recurring issue: they get stuck at 1197/1211 Spawning World. This may indicate an underlying problem with the map itself. It's worth noting that your map hasn't been updated since May. Is it possible that the map is outdated? There could be a scenario where a prefab was either removed or modified since May, leading to incompatibility issues. Please let me know if there is any additional information you require to further investigate this matter. If you would like, You can join my server with the snowflake map installed. You're also more than welcome to spin up your own server real quick to see if I can join it. That would be good troubleshooting step to see if the issue is your map or my server setup.
  10. I am trying to load up this custom map on my server but for some odd reason some of my friends can join and others cannot. I am using dropbox as the place to upload the file and I have properly changed the dl=0 to dl=1. Some of my friends are getting stuck at 1197/1211 . It just sits at 1197/1211 spawning world. I think it has something to do with my map share URL from dropbox. It appears in the last 2 weeks dropbox has changed their URL sceam according to this link --> https://www.dropboxforum.com/t5/Create-upload-and-share/Shared-Link-quot-scl-quot-to-quot-s-quot/td-p/689070 When I upload the map to dropbox and create a link it's no longer /s/ it's now showing /scl/fi/ within the URL. It's just so odd some of my friends can join but others can't. The friends that can't connect have gone through the standard steps of: Verify game files > Restarting Steam, Restarting computer. One friend even completely reinstalled the game and still no luck. So I am posting here to see if maybe I am missing something. Any help will be greatly appreciated thank you..
  11. Reziem

    Issue with Satalite DIsh Tunnel

    I just have default antihack settings. One of my players just posted a ticket saying "above ground lab: I died twice going through the kitchen area"
  12. Reziem

    Issue with Satalite DIsh Tunnel

    Thank you! It also appears to be a bug with the above ground labs. When my players go there they get kicked from the server when opening their map. Really odd issue. I'll get more info on it but multiple players have been reporting this to me.
  13. Reziem

    Issue with Satalite DIsh Tunnel

    This is the tunnel that horses wont go through but maybe that is intentional?
  14. Reziem

    Issue with Satalite DIsh Tunnel

    I have isolated to this error where it was kicking my players out
  15. My players have reported Issues with the Satellite Dish tunnel. Players who ride a horse through said tunnel are unable to do so. Players are also getting kicked from my server when running through this tunnel with Error: Disconnected : Kicked: Inside Terrain Violation Level 200. Maybe there is something weird with the terrain within the tunnel. Invisible Terrain? I am working on a recording of the issue that I can send to you if you'd like.
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