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Posts posted by Gt403cyl2
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It was removed at devs request.
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13 hours ago, Flammable said:
By "I will give it a go", do you mean updating the existing plugin or creating a new one for me? I am not in a hurry. I want to work correctly and be useful. I read what this Decay logger is about, and it sounds good but will only help if I have a (stupid) player, for example, who didn't put stuff on his TC (whole thinking he did) and then says, "Base had upkeep yesterday for one week, now it's gone today." The actual case that I am worried about is when the player truly had upkeep resources and didn't get raided but then says... Entities/Deployables were missing, half of the base was gone, or my entire base disappeared. If somehow other player/s did malicious damage via glitches (while it's PvE) plugin will show reasons like (Damaged by Attack Helicopter or Bradley APC if they abused somehow Armored Train, for example, or whatever else) or if the base wasn't damaged at all, maybe reasons like "Corrupted map," "Unknown Reason," "Game Glitch" etc. can be shown matching as close as possible to the real reason.
It would be a new one as it wouldn't be decay....
Yeah that was my understanding of what you wanted.
I don't release plugins that don't work correctly no worry there, my biggest issue is time, my day job is 60+ hours/ week plus 3 hours travel per day.... lately been 70+ hours so only code on weekends....
This weekend I should have some time to mess with it, and may have some time off the first week of Sept. so either way will probably be the start of my next plugin... since there is apparently a need for it. -
40 minutes ago, Flammable said:
Is there any existing plugin (not raid tracker) that can log (no res decay / attack heli damaged / something save corrupted? / else? ) what happened with every player building that's cupboard protected on the map? If there's no such a plugin, I will happily pay to see it done. This will save me valuable time instead of trying to "find what happened to the damn base" while no logical explanation exists.
Example: Some players report - "My base was gone entirely" or "Part from my base was missing" while I had upkeep, played in yesterday, and was ok. Also, it's a PvE (no player raiding allowed), making things even more mysterious.
I am sure others will benefit from this plugin as well. I thought Rust was good and bug-free, but obviously, that's not the case.I have something that partially might help:
If you are really looking for damage ect, i might be willing to have a go at it, however i cannot put a timeframe on it…
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Just now, Rustfan5757 said:
thanks, patiently waiting a reply, always says staff is away for me.
I mean I didn't sit there and watch it like watching paint dry....
I would leave and come back in a while ect...
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Just now, Rustfan5757 said:
does staff ever get back with you in the chat?
Yes, multiple times I've used the live chat and got the answers I needed.
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On 8/11/2023 at 5:13 AM, Craft said:
You cannot be irresponsible for your plugin on the grounds of not being there
I'm dead so I can't answer questions...
What are you on about.......-
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4 minutes ago, WD99 said:
There are some skills in the skill tree that don't work
Like which?
I recently added it to my servers and have not had any complaints yet. -
On 8/4/2023 at 10:02 AM, TomHud said:
i was certain was a plugin to change the cost of raiding as i run a 10x and everything is set at vanilla (example 3 c4 to raid an armoured door)
Does anyone know the name of the plugin that allows me to change the health of building parts or increase what is needed to raid building parts/Doors etc
Thanks
I mean this could should have the same effect, it shouldn't give 100% protection but if it's the same as the OG the damage eats away at the "currency" lets say scrap in the TC then once there is no scrap in the TC then the damage is taken by the walls ect.... so it's sort of a dynamic version of what you're asking for....
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On 4/26/2023 at 11:52 AM, salientKill said:
Hello,
I was looking around for a copy/paste plugin like the one available on Umod.
The problem with the one on uMod is that its a free courtesy plugin so it doesnt get updated regularly and its long overdue for an update which actually never happened, i-e Elevators, Industrial Updates etc.
The game has come a long way ever since and I think its time some developer made a paid version. If it requires, I can chip-in on the donations and lets make it happen.
Thanks
I mean it was updated 4 months ago, which is after elevators...
Industrial I get, I haven't tested if there are issues but afaik it's still working otherwise. -
1 hour ago, CaptainNebulous said:
I've been looking for a full spawn modifier that modifies the vanilla game's spawning amounts and behaviors on all farmable resources in the game (all loot nodes, trees, ore, crates, boxes, etc) that spawn/respawn naturally.
There used to be a plugin called "SpawnControl" that did this on another premium site but they don't seem very keen on updating it, and it is currently broken.
So I come here to request a similar plugin, hopefully that will be kept updated.Afaik there isn't an all in one.
Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot. -
7 hours ago, RustMaker said:
Can you explain in a bit more detail how/why it's not possible?
I want to say it was WhiteThunder, who I saw answer the same question (literally) and they gave a good answer/reason.
The jist of it is that it's hard disabled, the best you could do is have someone recreate it but then having it re-draw in real-time for players would be such a resource hog on the server it would cripple it.https://umod.org/community/plugin-requests/47410-bring-vanilla-compass-to-hardcore-mode
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23 hours ago, RustMaker said:
The compass that sits at the top-middle of the screen of a vanilla server is what I'm looking to bring back into Hardcore Mode, since it removes it. Not looking for a new GUI. Looking to re-enable the same compass.
Not possible.
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On 3/11/2023 at 10:33 AM, james dykeman said:
I tried to log into a few servers before and it wouldn't ket you log on if your steam account was private how do I do that on my server ?
Can be done with this.
https://umod.org/plugins/steam-checks
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Did you put the .cs in the plugins folder?
what does console output when you do:
"o.reload DefendableBases" -
4 minutes ago, Sebastian Elsner said:
I need a Plug in to create CustomInputfields.
in the config it should be able to set the Base command like "/clan invite" after this with enter or pressing a button ( i find button better).
it sends the command with the addition of the Inputfield.
I think its very usefull for more ServerHoster.
If you are using clans reborn:
https://chaoscode.io/resources/clans-ui.41/
Not on Codefling afaik... sorry
Double check with them if it does what you want but I see an invite player button. -
See my post directly above your last...
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2 hours ago, CeLL said:
Either way, if a plugin is supposed to do literally ONE THING, and it doesn't do that ONE THING, and you get shown video proof of it NOT doing that ONE THING, and you tell me I need to contact support for that ONE THING...
What exactly are you doing?My reply was in response to this ^^.
I agree that reviews need to be transparent and agree that aside from straight flaming positive/negative reviews need to be handled responsibly as a way to let others make informed decisions on what they want to purchase or not.
It's not semantics, which plugin you are speaking of doesn't matter, it's the statement that it should be Codefling's problem if you buy a product that doesn't perform as expected.
1 hour ago, CeLL said:I knew this before purchase. Just wanted to see the code behind it.
I mean that just sounds like you went through a lot of effort to get mad enough to make a video of something not working just so you could peek at the code.....
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1 hour ago, CeLL said:
Agree.
I've done a review with video proof of a plugin not working as description states and been told I need to go through support first.
I don't need support. I know that it doesn't work. Here is the video proof.
I believe some plugins that are very involved should be given somewhat of a pass. I consider myself 50% dumb fuck/50% god damned genius. Might be more like 52% genius cuz Mom always told me I was special
Either way, if a plugin is supposed to do literally ONE THING, and it doesn't do that ONE THING, and you get shown video proof of it NOT doing that ONE THING, and you tell me I need to contact support for that ONE THING...
What exactly are you doing?
If you wan the plugin to work then contacting Codefling is pointless. They have nothing to do with that, they are just the vendor platform that hosts the sales page.
The appropriate course of action would be to hit the support page for the plugin and try to get the issues resolved. -
55 minutes ago, KingSizeKevin said:
Please enlighten me what you see that I don't see. The command is decay.duration_twig which affects the decay duration.
decay.upkeep applies equally to all build materials.
So tell me what I don't see on that page that you do?SRTBull explains it better than I can...:
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28 minutes ago, KingSizeKevin said:
Upkeep applies evenly to all building materials. Can't change upkeep cost of ONLY twig. I want to make it expensive only for Twig to discourage building with it.
Decay time is unrelated.
You literally can, read the page.
Just change the upkeep period...
if twig was 3600, to set the multi to 2x change it to 1800, so in a 24 hour span it costs 2x as much. -
22 hours ago, KingSizeKevin said:
Simple plugin that modifies the upkeep cost of twig by X amount in a config file.
On PvE servers this would make twig much more expensive to maintain therefore giving incentive to upgrade to wood or better.
There are native convars in rust for this:
https://www.corrosionhour.com/rust-decay-upkeep-variable/ -
On 8/1/2022 at 11:37 AM, The Friendly Chap said:
Ok, so I'd like a plugin hta does the following :
On Init, it checks it's config, and unloads all the plugins in a list.
Throughout the day, at preset times it then needs to load plugins from the list in the config and unload others, also specified in the config.
Kinda sounds like Timed Execute fits your needs...
https://umod.org/plugins/timed-execute-
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16 hours ago, Alshamsi said:
i have rust kits plugin v3.3.1
i want the Wipe Kits Cooldown to be added in my kits plugin
https://umod.org/plugins/wipe-kitsWhy not just update to the latest version that already has it in the config?
https://umod.org/plugins/rust-kits -
On 7/4/2022 at 10:32 AM, Zuki said:
When I DLed the tool and got the server going, oxide worked fine. I turned the (test) server off for the night and restarted it this morning. None of the mods worked.
I then ran "Verify server file" and all was good. The last oxide update at this point was (v2.0.5558_12 days ago).
SS are below and I hope this helps.
I'd like to thank you very much for this tool, I use my server as a test server and now and then friends jump on for training.
I'd also like to thank strbull for posting the tool.Update the server files and oxide, in that order, first thursday of every month is force update, and generally speaking both facepunch and Oxide (umod) put out multiple updates.
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I'm also interested in this.
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There is no such thing as light mode on my devices.
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On 11/29/2021 at 11:32 PM, Oddyseous said:
Hey is there a plugin to allow building at monuments and other blocked areas? That'd be great. I'd rather not have to customize the map each wipe.
Already exists if I understand what you want...
https://chaoscode.io/resources/ubertool-admins-new-friend.78/-
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I submitted a plugin on the 14th, it's been downloaded and viewed roughly 10 times, but still pending approval.
Just wondering if there is a problem?
This has been resolved, Thanks.
HELP
in Support
Posted
you don't have the dependency as stated in the docs.