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File Comments posted by Gt403cyl2
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6 hours ago, Wodan said:
does this create a log file anywhere or could you add that possibility ?
Please read the description.
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1 hour ago, Jermin8tor said:
Can the command prefix be changed to "!" from "/" in the commands section of config? or will that mess it up
Likely won’t work, but haven’t tried it so.
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11 hours ago, hc4stillo said:
Hi @Gt403cyl2
Bradley NPCs are not giving dogtags, these changes need to be made to fix this.
Add new npc (Bradley) line 80
* 1536035819 heavy scientist * 1126473739 scientist bradleyAdd line 455
case 1126473739: // scientist bradley case 3572389335: // heavy scientist bradleyref: https://docs.carbonmod.gg/docs/rust/entities/scientistnpc
Greetings
Updated.
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1 minute ago, dustyhansen said:
again, i am asking for you to support console commands in addition to chat commands. do you not understand?
you don't need console commands, that is useless for the plugin.
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6 minutes ago, dustyhansen said:
what are you talking about? i am asking for you to support console commands in addition to chat commands. how does that have nothing to do with your plugin?
My plugin does not have a godmode function, it only enables/disables the outside plugin called Godmode.
so to do what you are asking you should contact them.
all my plugin does is toggle permissions from Admin/player.. -
On 11/24/2024 at 10:35 AM, dustyhansen said:
Also, would you consider adding support for console commands in addition to the chat commands? I would like to be able to enable god mode via the console command, for example, without having to download another plugin for it.
literally has nothing to do with my plugin.
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On 11/23/2024 at 3:37 PM, dustyhansen said:
So does the dual inventory save to a data file or RAM? I tried a similar plugin to this and every time the server restarts you lose the inventory you are not currently toggled into because it doesn't save it to a data file or anything.
it saves to a temp cache file, not to a data file.
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27 minutes ago, ChristopherS said:
I saw that post you made. You've not reached out/heard from them still?
I've reached out multiple times to multiple people using multiple forms literally 0 response....
They made a big thing out of me ending support to release the new version and once I satisfy them, within 48 hours.... I get ghosted.
new plugin is never reviewed, and ) subsequent communication.-
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3 hours ago, ChristopherS said:
Since this update I'm periodically getting this error, I'm not sure what the cause of it is though.
Does anyone else have issue with this, or is it just me?Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootAudit+<>c__DisplayClass31_0.b__0 () [0x0096d] in <4ff49095ba334561a352c08ec0d93fc3>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
PS: What's the status on Loot Audit v2 - I've been waiting a lifetime for that haha!Read 2 msgs above.
I'm not chasing them anymore. I haven't had ANY response from them since May. -
4 hours ago, TheDragonessesLair said:
Any updates on this
I was completely ghosted by Codefling, still have had no response.
The new plugin is no longer on my profile and somehow the sales were enabled on Loot Audit after I had disabled them.
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23 hours ago, Taracmeden said:
This plugin does not seem to consistently log decay. I have had a couple hundred people join my server over the past 11 days and there are only 22 decay logger data files. I am confident that there have been many more players that have had decayed entities on the server.
I appreciate the comment, a couple things to keep in mind.
Twig is always ignored.I can assure you that if a building entity (wall/door/floor/foundation/roof/ect...) decays that is owned by a player it is caught and logged.
it's not really possible for code to sometimes work, it either works or it doesn't.
Couple hundreds player, 22 logs, that's roughly 10% which doesn't seem odd.
If you can provide specific entities that are not logged or any situations where something isn't caught, let me know and I would be happy to address it further. -
2 hours ago, ChristopherS said:
Hey mate, are there any updates on this?
I've been asking the same thing with no response since May 23rd...
Zero communication from Codefling.... -
On 5/28/2024 at 7:25 AM, ChristopherS said:
Does anyone know if this plugin reloads your selected plugins in order?
What I mean is, does it go down the list from top to bottom, or would it be alphabetical?Looks like it would go down the list in the order you have them in the config.
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2 hours ago, Chill Roleplay said:
Dogtags have been removed from f1 and vending machines, you you know a way my players can sell the togtags as currency still in a personal vending machine (players on my server need to be able to list dogtags again somhow in the vending machine i just amd not sure how i willl make this happen)
Only thing that comes to my head right now is Custom Vending Setup by WhiteThunder...
Other than that, whatever shop plugin you use you should be able to add the item to that? -
On 5/14/2024 at 10:46 AM, ChristopherS said:
Since the may update, the plugin isn't logging anything for me other than checking for loot on "scientist_corpse". It seems broken for me which is perfect timing given how it's not going to be updated again

(EDIT: I think the data file may be logging everything okay, I think it could actually be a webhook issue, with only scientist_corpse messages being sent. Going to investigate more right now
EDIT2: Unfortunately I was mistaken. Even the data file is missing out most information.)
Do we have any update on the V2 plugin? Is Codefling dragging their heels, is the plugin ready, are we going to get it?The new plugin has been uploaded and has been downloaded by a reviewer.
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2 hours ago, ChristopherS said:
I know you were looking into this and have just released some updates, but would like to let you know I've got the same thing happening even with 1.4.3 installed. I'm not sure if this is a big issue or not, but thought I'd let you know either way.
EDIT: It's actually causing my server to lag quite a bit somehow. I've added a second image showing. This is concerning because this is being tested with only 2 admin on the server.Yeah, the more i try to fix the more things break...
This is why I added the note to the sales page...
The way I wrote it back then was just not the right way to go about doing what it was intended to do.
Halting sales now that I'm home on this and focusing on finishing the re-write/New proper plugin. -
5 hours ago, G1Sniper said:
Hey @Gt403cyl2 getting a heap of console spam since patch 2 days ago...
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
Saving complete
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Salvaged Icepick
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
[Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore
seems like its doing for every item ?ok will look at it, for now you can put use debug to false in config to stop it.
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On 3/12/2024 at 10:06 AM, aomuu said:
I have verified this and it is probably a bug on the game side.
It seems that tags for people who have never teamed up (no history) are not dropped, while tags for people who have teamed up at least once (even if they have been disbanded) are dropped.v2.2.2 should resolve the issue.
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On 3/10/2024 at 8:18 AM, aomuu said:
I updated Oxide, but it still did not work properly. Can you please fix it?
Been busy at work, will be checking it out tonight…
Mind completely removing the plugin and deleting the config, (make a backup) And let the plugin start fresh.
i have not had any other reports of this so curious if it’s just bugged for you.
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On 3/8/2024 at 1:01 PM, aomuu said:
I'm doing an event on 3/14 and want to use this plugin, but I have it set to get 2 tags for players, but only 1 tag is obtained, is this related to this update?
Is this an effect of the uMod update...?
Not sure will check it out, could be? but not sure why it would still work , just with the wrong amount...
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6 hours ago, ChristopherS said:
Please don't consider this as pestering or impatient, but I'm wondering if there's any update on how the 2.0 version of this plugin is coming on.
Like many others, this plugin causes lag spikes for me. It's becoming an issue at times, and I know that for quite some time you've said you will not be updating this plugin again, with our only hope being the 2.0 version.
I've attached an image showing that when people do basically anything, there's always a wall of text informing me that the plugin is taking some time to complete things.
I have to use this plugin, I consider this basically the most important admin plugin that I have, I'm just curious about how much longer we have to wait for the more performant 2.0 loot audit.
Thanks,
Christopher.
I understand the frustration and I did say it was coming soon a while back.
I've been busy irl and things changing with rust updates I just haven't had time to finish it up.
This week I will try to get it done. -
On 1/20/2024 at 2:56 AM, aomuu said:
You can get TAGS for killing NPCs and animals, but not for killing players.
Also, I think that they don't go in the body bag even if I set "Player dog tags drop in body bag": true from the previous version.This should be in support...
but reverted back while I sort it out.
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On 1/11/2024 at 7:25 PM, aomuu said:
"Amounts": {
"From Player.": 2
}
I actually tried to write this on Config and only got one copy.
What should I do?You can't just add lines to the config....
From players it's only setup to give 1, I didn't realize you wanted to modify the amount for when a player dies.
I may add that in an update, but for now, player deaths should only give 1. -
On 12/29/2023 at 10:58 AM, aomuu said:
Please forgive me for not being able to communicate well as I am Japanese.
I bought this plugin for a PvP event and I want it to drop 2 tags when a player kills me.
This does not mean 2 different tags, but 2 tags of one type.This means 2 tags of the same type
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On 10/20/2023 at 8:02 PM, Jonat1no said:
How to add custom commands like /vote and link like on website will popup?
You can't add custom commands...
I could possibly add that in an update though.-
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On 9/29/2023 at 5:44 PM, BLAZ15 said:
This whitelist plugin will work with Discord roles? for example, if some users have some specific discord role will added automatically to the whitelist on the server.
No, you need to add players to the datafile either in-game of from console or directly in the data file following the correct syntax.
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29 minutes ago, BLAZ15 said:
It's possible to add an option to change the skin of the dog tags to a custom skin? If yes, can you add this?
I honestly don't think there are skins for dog tags currently as they were actually supposed to be removed from the game a long time ago....
That said, not sure they have a skin property, so ..... likely not other than maybe changing the entire picture?
All I can say for now is not likely to happen.-
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2 hours ago, nashslash said:
broken septembers update
[Error] Error while compiling GetToDaChoppa
GetToDaChoppa.csI think this fixes it....
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1 minute ago, Project Stingz said:
hi is there a way to Change chat icon?
Not specifically in my plugin there are other plugins that will changes all icons like CustomIcon from Umod.
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Would you mind joining my discord (link at the top of the DecayLogger sales page) I just tested it again all is fine here, I would like to troubleshoot this in voice chat.
3 minutes ago, Mbesailor said:That part i understand if theres no data file, but no data files are being created. I and me wife set up two different bases, put in just in enough wood to decay in about 20 mins, went back about 30 mins later, says its in decay, no message was sent and no data file was created. Yes, i do have the notice set to true:
{
"Chat Prefix": "<color=#32CD32>Decay Logger</color>: ",
"Discord Prefix": "Decay Logger: ",
"Discord WebHook": "https://discord.com/api/webhooks/1140669535477825678/ItBjRa4ResmerY5GueMfDCBqahY8XarJx-slabBiL1XtVw1D_gyR3f56v9yigjXwf92r",
"Your time zone hours from UTC (eg: -4 or 4)": -4,
"Send player notifications when their entity decays.": true,
"Clear Logs on wipe.": true
} -
1 hour ago, Mbesailor said:
i seem to be getting this error when i try to send a message to discord, also, i notice you dont get a chat message on screen saying your entities are decaying. I setup a small 4x4 with just a tc with just enough wood to decay after about 20 mins. but no message came in or any data file was created about it. Hopefully in not doing something wrong here.
Failed to call hook 'RequestDLog' on plugin 'DecayLogger v1.1.0' (FileNotFoundException: Could not find file "/home/container/oxide/data/DecayLogger/765611980404835546.json")
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.DecayLogger.SendLogToDiscord (System.String playerId, System.String playerName) [0x00057] in <ed2e7f59834c49fd8150965e1606310f>:0
at Oxide.Plugins.DecayLogger.RequestDLog (BasePlayer player, System.String command, System.String[] args) [0x000c8] in <ed2e7f59834c49fd8150965e1606310f>:0
at Oxide.Plugins.DecayLogger.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00578] in <ed2e7f59834c49fd8150965e1606310f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0The steam ID you are trying to get logs for does not exist, hence the fail call hook when requesting the logs.
Most likely is a typo in the steamID when entering the command.
As for not sending a chat message, if you are online and one of entities you own has decayed you should receive the chat message unless you have the config set to false. -
1 hour ago, G1Sniper said:
sweet one last thing
is there any way to change the discord messages to display AEDT time ?
cheersI haven't added that to this plugin but is in the new one, you can enter the time offset in the config.
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2 minutes ago, G1Sniper said:
legened, will the new version be availiable here or would it be a seperate purchase ?
It will be a separate plugin, it's been in the works since Jan, just have 1 bug I am trying to sort out.
anyone who has purchased this will get a discount on the new one. -
7 hours ago, G1Sniper said:
Hey @Gt203cyl2
is there any chance of adding logs for dropped loot and or loot dropped on death ?cheers
It's something I've added to the next version.
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44 minutes ago, imthenewguy said:
No you would need to format it the same as the video, at least for the permissions section
Ok I got it sorted now, tbh it was kinda unclear how to go about it, I realize the video is there and it's correct, but modifying an existing snippet of the config doesn't follow the video, also the command you use in the video "Testpermsnode" didn't work for me at all.
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23 minutes ago, imthenewguy said:
out of date? It's brand new xD
The principal is the same. You simply don't adjust anything above"permissions": {You can have a standard buff, and still include custom permissions to run when that buff level is achieved.
The only entry under perms would be "5" then all of the info relevant to the InstantCraft plugin.
Lets say I want to add the perm "instantcraft.use" to
"Expert Tinkerer": {
"enabled": true,
"max_level": 5,
"tier": 3,
"value_per_buff": 0.1,
"buff_info": {
"Key": "Craft_Speed",
"Value": "Percentage"
},
"icon_url": "https://www.dropbox.com/s/8ibntd9n1033dh4/Expert_Tinkerer.png?dl=1",
"skin": 2873050815,
"permissions": null
}
would I just change the permission from null to
"permissions": {"instantcraft.use" : "Instant Crafting"}
because I tried that and it threw an error when spending the point on the buff. -
9 hours ago, Gt403cyl2 said:
Is there a way to make crafting instant when players reach max crafting?
Maybe grant a permission? or change a buff?Sorry I must be blind, I saw the video for creating your own custom skills, but I think it's out of date?
I don't see the command to add, and the vid is not clear enough to read it...
Can you provide an example of what I would need to add to the config that I can then modify? -
3 hours ago, imthenewguy said:
I don't plan on integrating instant crafting into the plugin. You could download InstantCrafting and assign the permission to the player once they achieve level 5. There is a guide to permissions on the main page.
Yeah I was thinking that I should be able to grant a perm, Thanks
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Is there a way to make crafting instant when players reach max crafting?
Maybe grant a permission? or change a buff? -
4 hours ago, BetterDeadThanZed said:
I thought this was supposed to automatically send decay notifications to Discord but it seems to only send notifications to Discord when the command is used.
Correct, it logs the data to the data file and discord is used when a request is made for the logs of a given player.
with the amount of decay that a server can have it would be pointless to send every log to discord as it would constantly be rate limited. -
1 hour ago, US Apocalypse said:
Are you able to add a command to show all? Not just separate command?
Not sure what you mean, you enter the list of commands you have in the config and when the player uses /commands it lists however many you have in the config.
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10 minutes ago, JustANoob said:
Does this lag the server at all?
No, as the description says, this is very efficient.
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12 hours ago, Juppi said:
Hello, I just bought your plugin, the admins are also added to the whitelist, only if I enter /whitelist in the chat is it recognized, but unfortunately normal players don't come
on it is the error known?Sorry I don't understand your question.
What steps were done and what are you trying to do?
I should reword the description, only Owners and Mods (anyone with Auth 2 / Auth 1) will be auto added. -
17 hours ago, Hakkai said:
ignore that - must have mistaken it for another mod that i have used in the past.
can you add an option that only certain categories are listed when joining a server? it is a bit "crowded" atm.
I didn't see the original post, so ignored...
That said I will take the suggestion and see.
However this plugin does nothing when players join, it's only done when the commands are used...-
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1 hour ago, Rendon said:
@Gt403cyl2 Just want to make you aware there is an error on the "LootedFromCorpse" section. Logs stated players were looting other players. After investigating, I did the same things they told me they did. Attacked Convoy, got killed and looted my dead body. It indeed stated that I looted another player. I don't see any other mentions of this being an issue so insight would be greatly appreciated. If you need log files or config, feel free to message me on Discord. Rendon#0621
"Rendon looted 1 Salvaged Hammer(s) from the dead body of CFodder1 (76561198314906397) on 05/14/2023 09:28:49 UTC time.", "Rendon looted 3 Road Signs(s) from the dead body of CFodder1 (76561198314906397) on 05/14/2023 09:28:50 UTC time.", "Rendon looted 5 Coffin(s) from the dead body of CFodder1 (76561198314906397) on 05/14/2023 09:28:50 UTC time.", "Rendon looted 4100 High Quality Metal(s) from the dead body of CFodder1 (76561198314906397) on 05/14/2023 09:28:50 UTC time.", "Rendon looted 1 Hammer(s) from the dead body of CFodder1 (76561198314906397) on 05/14/2023 09:28:51 UTC time.",Thanks, I am aware of it, I am actively working on a replacement for this, just working out some fine details, it has been fixed in the new plugin.
While I understand it's a problem, I am not going to update this as the new version is almost complete.
as noted here: -
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5 minutes ago, Wajeeh Agbariya said:
(00:44:14) | Failed to call hook 'OnEntityDeath' on plugin 'AutoLoot v1.0.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.)
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.AutoLoot.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001ab] in <d88bae8eaf7b403f97198e6b19d040f9>:0
at Oxide.Plugins.AutoLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d88bae8eaf7b403f97198e6b19d040f9>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
First: this is the discussion section, not the support section.
Second: can you provide any details/context to what was happening when this occurred? -
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1 hour ago, zulg said:
will this info auto show in chat every certain mins or so?
no it requires the player to use a command
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21 minutes ago, RayTugah said:
Hello, i'm getting some troubles, i've been modifying dTags permissions as intended, for 1 player group red and for the other blue, and its always giving silver when dying. Any help?
So you are have different groups made for the teams?
You are assigning a color permission to each group (red or blue)?
You are adding players to those groups?
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I'm completely re-writing LootAudit, no ETA but will be much better.
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I'm aware of a couple issues, working to fix them will update when they are fixed.
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1 hour ago, Robis said:
No it does not track items like that, I cannot see who dropped a specific item that someone else picked up.
To my knowledge there are no unique identifiers for items only the prefab ID which is the same for every item of that item.... like all stone has the same prefabID...
Also the amount of logs that would be generated logging every item dropped on a server would just be ridiculous, think about people looting barrels or boxes or anything for that matter.... -
On 1/25/2023 at 4:26 PM, Robis said:
@Gt403cyl2 Hello, my server is solo only, some players who abusing team limits use to share loot... any chance here to set tracking only for droped items on a ground and picked items up ?
i mean, to turn off all others you got and keep turned on only pickups droped by players and picked them ups from another ones ?
I have added config options to disable logging as you see fit in the most recent update.
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13 hours ago, 6the6lord6 said:
can you add a /commands so i can list basic commands for people to find
Can add that to the next update,
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9 hours ago, lengka said:
Please add support for time, what happened when
Done! in version 1.3.5
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9 hours ago, Scrubby said:
Hey,
currently not all scientists give DogTags. I made a list of all that are missing. You might not need to add everything but I didnt always know what scientist is what so I just took every shortname I got xD
scientistnpc_cargo scientistnpc_cargo_turret_any scientistnpc_cargo_turret_lr300 scientistnpc_ch47_gunner scientistnpc_excavator scientistnpc_full_any scientistnpc_full_lr300 scientistnpc_full_mp5 scientistnpc_full_pistol scientistnpc_full_shotgun scientistnpc_junkpile_pistol scientistnpc_peacekeeper scientistnpc_roamtetheredThanks, I am aware not all are included.
There are actually a lot of different npc's and I will work on adding more of them.
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11 hours ago, TMGH said:
Hello @Gt403cyl2!
Does this output to the console? Is that an option - that way it could be easily logged externally and the log file in server could be toggled 'off'.Currently no not to console, as it sits either data file or there is the option to send to a Discord channel via webhook.
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Please enable Debug in the config and next time you get that error send me what it says.
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19 hours ago, Shoyqn said:
19/10 20:23:23 | Failed to call hook 'OnCollectiblePickup' on plugin 'LootAudit v1.2.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.LootAudit.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00000] in <463fe551811848c0a9f13956d40e2ebc>:0
at Oxide.Plugins.LootAudit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <463fe551811848c0a9f13956d40e2ebc>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0You are a few versions out of date.
Update to version 1.3.3 -
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It could be added but I sort of feel like there are many other plugins that include that already.
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13 minutes ago, DJRedNight said:
Yea, so I've been doing a bit of research myself into this. I like the data file if thats the only way to save a hard copy, the discord channel works beautifully, and so for now that will do. I just wanted to create something for my admin team to search through easily, and saving to a MySQL database would enable me to create a web portal for them to log into and look at.
Like I say, it is something I could look at but I have little to no experience with MySQL database use so would have to research it...
I did push an update with the config option to disable the datafile log and only use the discord or vice versa for the time being.







DTags
in Plugins
Posted
That is how it works now.
there should be no tag dropped if tk'ed.