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Steenamaroo

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  1. @small hands- if you reload PlayerRanks does that resolve the issue?
  2. Steenamaroo

    NPC and supply drop

    Suicide timer governs that. Any NPCS which aren't population controlled auto-destroy themselves after a period of time. The reason is that nothing's monitoring how many of them there are, so if you have a low pop server with regular airdrops, you could end up with hundreds on npcs roaming around very quickly.
  3. Steenamaroo

    mysql error on save

    Hi, Completely remove the tables then reload, or save, PlayerRanks. The tables will then be created automatically.
  4. Steenamaroo

    loot and respawn

    Hi, Sounds like you're looking for "Allow_Rust_Loot_Percent" : 0. Yes, you can set the Respawn_Timer as high as you like - It's in seconds so set it greater than 600.
  5. Steenamaroo

    BotSpawn

    The way custom spawn points are stored has changed in V2.1.2, to facilitate automatically migrating them when the monument moves at map-change. Any existing spawn points would need to be wiped and re-done then, hopefully, would never need to be changed again for default profiles, or custom profiles using Parent_Monument.
  6. Steenamaroo

    Failed to call hook...

    Thanks for reporting. I'll fix this tomorrow. For now, removing 'admin' from the groups entry should get it going for you.
  7. Steenamaroo

    BotSpawn

    Increase the radius for that profile, or add custom spawn points.
  8. Hi, TimePlayed requires the PlaytimeTracker plugin from uMod. PlayerRanks just reads the data straight from it.
  9. Hi, Yeah, I may add some info like that in time. Thanks for the suggestion.
  10. Steenamaroo

    BotSpawn

    @L3ag3r- You can set BotSpawn_Attacks_NPCs to false to prevent BotSpawn engaging the Bandits, etc. The latest update will also ensure that BotSpawn npcs remain neutral whilst inside protected areas, like the Bandit camp. They'll respond to hostility only, just like the Bandits do.
  11. Steenamaroo

    BotSpawn loot

    There's no %. It's all probability. If you set Ammo 1, Food 1, Weapons 8, then weapons category has an 8 in 10 chance of being picked, for each item that's created. The same logic applies to choosing an item within the chosen category. Two stages of probability. If you have some category enabled and then all item probabilities set to zero, that category will never be used. If the probabilities are set such that no item can ever be picked, then there'll be no items.
  12. Steenamaroo

    BotSpawn loot

    Hi, You can set loot for Harbor only, for example, but there's no reference loot table or default setup. You would have to balance it yourself.
  13. Steenamaroo

    Loot question

    Hi, There's a number of places these npcs can be getting loot from. The grenades, guns, rocket launchers could be coming from the default Rust loot but that seems unlikely. Make sure your kits don't contain these items by mistake. Also check and see if you have any other plugins which might be giving loot to npcs, such as AlphaLoot. If you want to use CustomLoot for BotSpawn npcs then, yes, you need to set "enabled": true in your second snippet. You would also need to customise a loot table, though. The "default" loottable is a placeholder and has everything set to 0 s
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