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cameron

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File Comments posted by cameron

    Drone Taxi (Rust Uber)

       396    39
    On 3/5/2023 at 10:41 AM, BetterDeadThanZed said:

    I revise my statement. The plugin works to the extent where the drone can't be picked up anymore, and the chairs are spawning, but after you select your destination, it doesn't go anywhere but takes 1 scrap every second until you jump off.

    As with all plugins, when Rust updates, there is a chance the plugin will break. This was not an ongoing issue it was caused by the new Rust update and is out of my control.

    I will take a look and see what I can do to resolve the issue, however, I have not got around to doing it just yet apologies. 

    • Like 1

    Drone Taxi (Rust Uber)

       396    39
    On 12/29/2022 at 3:58 PM, BetterDeadThanZed said:

    Using the latest version, I can walk up to the drone taxi when it arrives, look at it and press and hold E to pick up the drone. 

    Ill have a look. Nothing changed with regards to picking up the chairs. Il see what I can find. Did you notice when this started occuring? I dont belive you can use the drones

    Drone Taxi (Rust Uber)

       396    39
    On 9/21/2022 at 1:16 AM, Covfefe said:

    Same here, I have building blocked set to ignore already too

     

    On 9/19/2022 at 11:57 PM, CyberWarden said:

    What is this Monument restriction? I can't fly anywhere because of it!

    Are you using custom maps?

    King Of The Hill Event

       105    19
    On 8/8/2022 at 5:22 PM, mrdecoder said:

    if i remove my navmech fix then it spawns in , meaning the stuff the plugin spawns in needs to be slightly higher to net get seen as an error 

    ps:is there a way my sientists not get shot by turrets?

     

    Ill work on getting this solved

    Drone Taxi (Rust Uber)

       396    39

    I implemented fixes for all these issues a while ago. I will try and get some resources to attempt to replicate the issues again. It may be that the issue has come back from a Rust update. If you want to help me out please can you send me video fotage of what is happening and the full steps to replicate the issue. I rember looking into a report a few months ago but I did not have/find the issue. This will make it a lot easier to try and identify what is wrong. 

    Thanks

    King Of The Hill Event

       105    19

      

    40 minutes ago, PandaJun said:

    1. It is hoped that the building name can be judged as the activity theme during generation, and chat tips and map marking information can be provided. This may require adding configuration options;

    "BuildingNames": {
        "BUILDING1NAME": "Scientist cabin"

    2.Password boxes are commonly used. Can I set a custom trophy table for them?

    3.It is better to automatically delete the function of the active building

    Very simple and great plug-in, thank you

     


    1 Cool idea!

    2 Not sure what a password box is. Do you have a picture?

    3 I agree auto dleteing would be deseriable but ran into a few issues with it. 
    - What happens if the server crashes
    - What happens if someone builds a base in it
    Still coming up with ideas for it but thanks for the great feed back ❤️

    PORT A FORT

       142    15
    14 hours ago, thepiercedweirdo said:

    Understood. Should be interesting to see what works and what doesn't. 

    I have released an update that should help with this issue

    • Like 1

    PORT A FORT

       142    15
    1 minute ago, thepiercedweirdo said:

    Understood. Should be interesting to see what works and what doesn't. 

    Ill work on how its pasted as well. Hopefully tomorrow Ill get an update out. Cant promise it tho

    PORT A FORT

       142    15
    Just now, thepiercedweirdo said:

    Gotcha. Very familiar with CopyPaste. This'll be fun. Throw a little /sil in there for flavor.

    Not sure if every entity will work but give it a go. I had to strip some of it down. I know codelocks dont work for example

    PORT A FORT

       142    15
    2 hours ago, thepiercedweirdo said:

    Okay. So after messing around I found that it's these two pictured bases. They always break when spawned. Doesn't seem to matter how flat the ground is. The other two almost always spawn without issue.

    20210703161843_1.jpg

    20210703161901_1.jpg

    20210703161949_1.jpg

    20210703162036_1.jpg

    20210703162440_1.jpg

    20210703162742_1.jpg

    20210703162803_1.jpg

    20210703162831_1.jpg

    On a side note. Having the option to name the grenades or just putting the name into the plugin would be a plus.

    The bases provided are dummy bases. Ill try rework how they are spawned in it may help a bit however I highly recommend you make your own bases. The description tells you how to do this. Alternativly remove them from the config if there causing big issues. Ill loook into it tho. Side note the base with the two stair cases will always have the small walls break.

    PORT A FORT

       142    15
    39 minutes ago, thepiercedweirdo said:

    Gotcha. Okay I'll mess around with that and see what I come up with.

    Just put it out let me know what you think. You can download both version if your finding issue. Do let me know tho

    PORT A FORT

       142    15
    1 minute ago, thepiercedweirdo said:

    Gotcha. Okay I'll mess around with that and see what I come up with.

    I just finsihed an update to it. Ill sort as soon as I restarted my servers

    PORT A FORT

       142    15
    2 minutes ago, thepiercedweirdo said:

    Suggestions:

    Refund if building is destroyed on deployment.

    Refund if building is prevented from deployment.

    Add a check for terrain to prevent destruction of building on deployment.
    If ground is unsuitable, block and refund.

    Sounds like a good idea. There is a check already that can be configured. Increasing the number will increase the check radius. It checks each block before its placed and if its not a valid spot it will just not place it

    Boogie Bomb

       129    28
    On 6/28/2021 at 10:50 AM, MeinRust said:

    With the next update a new dance animation will be implemented, would it be possible you bring out another grenade for it or adapt the plugin to it?

    I will be making an update indeed! 

    • Like 1
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