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File Comments posted by Rainey
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On 5/6/2025 at 9:26 AM, BeePssY said:
Thanks for adding that—looks great!
Just to clarify: when I originally mentioned "min" and "max," I was referring to the minimum and maximum number of different items selected from the list—not the quantity per item.
For example, I wanted it to pick between 3 and 5 items from a list like this:
5.56 Rifle Ammo
HV 5.56 Rifle Ammo
Explosive 5.56 Ammo
Rocket
HV Rocket
Pure Max Health Tea
Pure Ore Tea
Pure Wood Tea
Pure Scrap Tea
Scrap
Custom Item 1 through Custom Item 10
Test Generator
Large Backpack
Supply Signal
That said, I really like the per-item Min/Max Amount setting you added—even though it came out of a bit of miscommunication! It’s actually a great feature to have alongside item selection limits.
On 1/24/2026 at 1:16 PM, BetterDeadThanZed said:I'd like to see this too. I'm not currently using it on my live server but I am testing on my test server. I received the 6 items shown in the inventory in this screenshot (I had the rock and torch). I think this is too many items for a player to get for winning this. I'd like to limit it to 1 to 3 items per win.
Wanted to let you both know that I am doing final testing on a version that includes a Min/Max number of items to choose from the Rewards and Participation Rewards Item(s) lists.
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On 1/8/2026 at 12:22 AM, Glenna said:
Hello, your plugin is simply great. I’ve only had it since today, but my players absolutely love it. I do have one small problem though: I wanted to create “daily quests” that last 20 hours, but even after entering the correct number of seconds, the game only shows a countdown of one hour. Is this just a display bug, or are events limited to a maximum duration of one hour?
Hello! This should be addressed in 1.13.2, please let me know if you need anything else!
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22 hours ago, Glenna said:
Hello, your plugin is simply great. I’ve only had it since today, but my players absolutely love it. I do have one small problem though: I wanted to create “daily quests” that last 20 hours, but even after entering the correct number of seconds, the game only shows a countdown of one hour. Is this just a display bug, or are events limited to a maximum duration of one hour?
Hey there! Thank you so much for the support!
I did some testing and the timer that shows on the UI Leaderboard does seem to max out at an hour, although the event itself can last longer-the displayed timer just restarts to 59m 59s once it completes the countdown. Sorry about that! I will make some adjustments to the math that displays that timer and will push out an update soon.
Thank you for letting me know and please let me know if you come across any other issues!
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21 hours ago, HOA Rust said:
anyway to move this ui to the top right corner of the screen? the default location overlaps a few different plugins
Hey! Yup, you can move the Image and Leaderboard UI elements by adjusting the Image Anchors Min (x y), Image Anchors Max (x y), UI Anchors Min (x y) and UI Anchor Max (x y) values in the config file. Here are some values that should move the UI to the top-right of the screen for you.
I know it can be a bit confusing but it allows for the most customization for server owners. If you have trouble please send me a DM with your config file and I can make the adjustments for you.
EVENTS
"Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.955 0.9", "Image Anchors Max (x y)": "0.985 0.95" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.8375 0.7", "UI Anchors Max (x y)": "0.985 0.9", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." },ADDITIONAL EVENTS
"Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.955 0.9", "Image Anchors Max (x y)": "0.985 0.95" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.8375 0.7", "UI Anchors Max (x y)": "0.985 0.9", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" },-
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On 11/28/2025 at 4:27 PM, ChardaZAR said:
Is there a config setting to move the UI?
Right now the UI is sitting ontop of another UI element and some players are complaining
Just want to move it up a little for the sake of spacingYup! You can move the UI for each event by adjusting the "UI Anchors Min (x y)" & "UI Anchors Max (x y)" configurations within the Event Leaderboard section of each event (below). If you DM me a screenshot of the conflicting UI elements I can send you some coordinates that should help.
"Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." },-
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23 hours ago, f0kus said:
Hi. I can't set up an additional event with a metal detector. Is this possible?
Not currently, but that's a good point! I'll work on an update where you can include metal detecting.
Thanks for the suggestion!
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1 hour ago, Galemystic said:
What could be the reason why when I translate the .json config and the language file into Spanish, it doesn't work? When I reload the plugin, it translates it back to English.
Normally when the file reverts back to default that means there's a JSON formatting error or something similar, can you please DM me your JSON file (translated) and I will take a look.
Thanks!
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7 hours ago, steampunkvalley said:
What event type do I choose if I want an event to loot as many X (such as granola bars, scrap, etc.) as possible?
There currently isn't the ability to specify certain items that are looted from crates, just the crate altogether. I do like the idea, though, and will try and add that into a future release.
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6 hours ago, BeePssY said:
Thanks for adding that—looks great!
Just to clarify: when I originally mentioned "min" and "max," I was referring to the minimum and maximum number of different items selected from the list—not the quantity per item.
For example, I wanted it to pick between 3 and 5 items from a list like this:
5.56 Rifle Ammo
HV 5.56 Rifle Ammo
Explosive 5.56 Ammo
Rocket
HV Rocket
Pure Max Health Tea
Pure Ore Tea
Pure Wood Tea
Pure Scrap Tea
Scrap
Custom Item 1 through Custom Item 10
Test Generator
Large Backpack
Supply Signal
That said, I really like the per-item Min/Max Amount setting you added—even though it came out of a bit of miscommunication! It’s actually a great feature to have alongside item selection limits.
Ah I got ya, sorry for the confusion!
Hm that's interesting, I like the idea, although it's a pretty specific use-case. I'll add it to the roadmap and can look into building something like that into a future release. For now you can kinda accomplish the same using the item probability but I get it's not quite what you're asking for. I'll start noodling the idea.
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On 4/29/2025 at 1:29 PM, BeePssY said:
is there a min/max amount of items from list to be given instead of percentage? since if hes ultra lucky he will get 20 different items and i want i give max 5 and min 3 from the list
Just added a "Min Item Amount" and "Max Item Amount" option to the configurations. Thanks for the suggestion!
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3 hours ago, BeePssY said:
is there a min/max amount of items from list to be given instead of percentage? since if hes ultra lucky he will get 20 different items and i want i give max 5 and min 3 from the list
Hello! Not currently but I do like the idea, I'll work on building that into an upcoming release.
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On 2/22/2025 at 6:45 AM, Kong75 said:
Great mod everything works well.
Can you show me the code to set up economics as a reward please I can't seem to work it out.
Hey thank you for the support! I've never used Economics but you should be able to deposit ECO points using the Command(s) portion of the Rewards, it would look something like this.
"Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "100 ECO Points", "Command": "deposit {player.id} 100" } ],Please let me know if you have any more questions.
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On 9/12/2024 at 1:43 AM, Gust said:
Alright, one more thing — regarding the hidden message for kicked users, there's currently no text displayed.
I'll have to look into that, might be due to the translated text.
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On 9/10/2024 at 5:10 AM, Gust said:
Yes, can you add or disable this feature in the plugin?
The plugin targets global Chat messages sent by the server, not necessarily all on-screen prompts. In regards to keeping the plugin efficient and as cheap as possible, I don't necessarily want to target other hooks and methods outside of the scope of the original intent for the plugin. I will look into this a bit more but this suggestion might be better for another plugin altogether rather than an additional feature built into this existing one.
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6 hours ago, Deisel said:
be good to be able to use both info and alert by somehow adding a placeholder to the global.say command. eg. global.say/info [message] or global.say/alert [message]
is that even possible? id like to be able to use the plugin for a few different tasks.
either way, thankyou. Plugin currently works as intended.
Hey, thanks for the support!
I do like the idea of being able to choose Alert or Info style when sending the message itself but I have no idea if that's possible. I'll look into some things and see if I can figure something out, but with the way the plugin works I don't know if I'll be able to do that very easily.
Thank you for the suggestion, I think it would be really nice to be able to do as well!
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On 8/18/2024 at 2:31 AM, CAOCAO said:
Does this plugin only support one player's mission at a time?
Can it support assigning a mission to a specific player within a set time window, targeting a defined area?For example: kill a specific creature, boss, or NPC within a time limit — even if that NPC was spawned by another plugin.
Does "PlayerBattle" support assigning timed, personalized objectives to a single player (like “kill X target within Y minutes”)?
Also, is it possible to customize the notification messages shown to the player during the mission?
Hello!
Yes, you can use the Permissions to only let individual players with that permission to participate. Here is an exmaple for AnimalAnnihilation:
"Enable Event Permission": true, "Event Permission": "extraevents.animalannihilation",And then give individual users the permission:
o.grant user ExampleUser extraevents.animalannihilationAll events, including PlayerBattle, will continue to count Kills & Actions as long as the event is actively running. There is no max currently that a player can reach during an event. I might look into building this into a future release.
There are a lot of Notification options for each event, they are nested under each event in the "Event Notifications": {} group.
Please forgive me with the language barrier, if you have any more questions please feel free to let me know!
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On 4/15/2024 at 10:50 AM, WickedSchnitzel said:
Could you add an option to start events only if at least X players are one the server?
You currently can do this for all events using the "Minimum Players Online to Automatically Start Random Event" General Options configuration option.
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Just now, 6Andromeda9 said:
I have loved this plugin i thought i left a review a long time ago i shall now!!!!
Thank you, honest reviews (even the bad ones) help a lot when other people are looking for plugins for their servers!
Thank you for the support!
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3 minutes ago, 6Andromeda9 said:
Very clean update i love it i plan to redo my whole plugin fresh now!!!! good work
Thank you! I thought it was an elegant albeit simple solution to allow custom events without a total re-configuration for you all.
Please let me know if you have any questions on the new configuration options!
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On 12/9/2023 at 10:09 PM, EvilDips said:
Is this compatible with economics, would love to add a money reward to the reward pool.
It is! You would issue economics rewards via Reward Commands.
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2 hours ago, Robert Stevens said:
cant get NPC to drop spawns..
The "Prevent Spawns from NPC Deaths” configuration option means that items/prefabs will NOT spawn on player bodies when they are killed by an NPC, it won’t affect any spawns on NPC corpses. Sorry for the confusion. I am working on an update that will add the ability to spawn items on NPC corpses, though.
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12 minutes ago, 6Andromeda9 said:
Can you add an animal event?
ExtraEvents already includes AnimalAnnihilation - Kill animals to win! as a configurable event.
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On 7/6/2023 at 12:18 AM, TheRiddledNote said:
I do want to apologize for spamming your discussion section first of all, haha.
It is really configurable for sure
i have a weird request if it is ok. I use the skill tree plug in from imthenewguy and i would love if we can have the option (or just set it to be this way) to set permissions to be able to acess and join each event or the events in general. so something like Extraevents.play for a more general perm or we can divide it to extraevents.play.OreWar, extra events.play.AnimalAnnihilation etc which would make it even better.
I plan on making the rewards lucrative so this would work better for me to balance it a little for the beginning of the wipe.This has been built into 1.5.0, please let me know if you need any help with the permissions configurations.
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On 7/6/2023 at 12:18 AM, TheRiddledNote said:
I do want to apologize for spamming your discussion section first of all, haha.
It is really configurable for sure
i have a weird request if it is ok. I use the skill tree plug in from imthenewguy and i would love if we can have the option (or just set it to be this way) to set permissions to be able to acess and join each event or the events in general. so something like Extraevents.play for a more general perm or we can divide it to extraevents.play.OreWar, extra events.play.AnimalAnnihilation etc which would make it even better.
I plan on making the rewards lucrative so this would work better for me to balance it a little for the beginning of the wipe.Just wanted to let you know that ExtraEvents V1.4.1 is releasing this Wednesday (7/12/2023) with these features (plus a couple other new features) added, thank you for the suggestion and please let me know if you have any troubles with the plugin!
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59 minutes ago, TheRiddledNote said:
I do want to apologize for spamming your discussion section first of all, haha.
It is really configurable for sure
i have a weird request if it is ok. I use the skill tree plug in from imthenewguy and i would love if we can have the option (or just set it to be this way) to set permissions to be able to acess and join each event or the events in general. so something like Extraevents.play for a more general perm or we can divide it to extraevents.play.OreWar, extra events.play.AnimalAnnihilation etc which would make it even better.
I plan on making the rewards lucrative so this would work better for me to balance it a little for the beginning of the wipe.No need to apologize, I have a Discord (https://discord.gg/teSffnDQ7N) that I'm a bit quicker to respond on but I like having discussions here as well so others can chime in if they want.
That's a good idea! I will add a couple config options in the upcoming release (date TBD) for each event to enable permissions for that particular event if desired and to set what those permissions are.
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6 minutes ago, TheRiddledNote said:
awesome
thank god it's supported. really gonna commend you for this all in one. it is quite useful. will be using it this coming next wipe
Thank you for the support! The goal is to keep it as customizable as possible so you all can configure each event with as many (or as few) winners, items, commands, kits, images, etc. as you want.
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7 minutes ago, TheRiddledNote said:
i just wanna check with you before trying it later, am i able to add more winners? i kind of wanna do 2 winners per event
Yup! You would basically duplicate what's in the Event Reward(s) [] group for as many winners as you'd like, here is an example of 2 winners (first and second) winning different rewards for their position in the event.
Please let me know if you have any more questions!
First winner receives 100 Scrap, 1 Pookie, and 10,000 RP.
Second winner receives 5,000 RP and Farm Kit"Event Reward(s)": [ { "Enable Reward": true, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>second place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ]
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1 hour ago, S0faKingAwes0me said:
Agreed! Purchasing this simply to support NooBlet for putting up with that nonsense!
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12 minutes ago, TheRiddledNote said:
you seem like a nice guy packaging all of this all in one as it should be
will definitely buy this to support proper practices like this.
Coding for over 20 years and constantly looking to optimize and improve on my builds.
Thanks for the support!
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On 6/23/2023 at 10:39 AM, S0faKingAwes0me said:
Can we reward with multiple items?
I will write an example , please show code how it should be if possible. I do not code but understand some basics. For example Ore challenge.. first place gets both.
This looks like it will really get the in game community moving.
"Reward Type (1 = Item, 2 = Command, 3 = Economics, 4 = ServerRewards": 1, "(1) Item":
{
"Item": "scrap", "Item Display Name": "Scrap", "Item Skin ID": 0, "Item Amount": 100
"Item": "jackhammer", "Item Display Name": "Jackhammer ", "Item Skin ID": 0, "Item Amount": 1
},
Added in V1.1.2
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49 minutes ago, S0faKingAwes0me said:
Can we reward with multiple items?
I will write an example , please show code how it should be if possible. I do not code but understand some basics. For example Ore challenge.. first place gets both.
This looks like it will really get the in game community moving.
"Reward Type (1 = Item, 2 = Command, 3 = Economics, 4 = ServerRewards": 1, "(1) Item":
{
"Item": "scrap", "Item Display Name": "Scrap", "Item Skin ID": 0, "Item Amount": 100
"Item": "jackhammer", "Item Display Name": "Jackhammer ", "Item Skin ID": 0, "Item Amount": 1
},
Not currently but I like that idea, I will try to build that into a future release.


NHVMR.png.6119ad384c6cca5c55beeac5630db9ac.png)
ExtraEvents
in Plugins
Posted
Working on an update to add "Restrict Event to Deep Sea Players Only?" to the configurations.