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spunK

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File Comments posted by spunK

    Capture The Flag

       53    20
    On 3/19/2026 at 8:15 AM, AnxietyNA said:

    Hey how are you. First off thanks for making the plugin but was wondering if there is going to be a Auto start event feature? Unless I'm missing something i feel like that's kind of like a mandatory thing to have with something like this. Also right now if you pick up the flag with a backpack on the flag goes into the backpack and the event just ends. Not sure if a bug or if just missing a feature were it tells you to remove backpack or something. And last would be great to have like a orange vending machine icon in the middle of the circles with event name and flag drop and pickup so that players know what the circles/event is.

    Thanks. 

     

    On 1/15/2026 at 8:35 PM, ninco90 said:

    Great that you implemented these fixes so quickly! I wasn't expecting it to be so fast, haha.

    Let me offer a few additional suggestions:

    • Improve the configuration system so that when you add a new value, it's automatically added to the configuration. Currently, I have to delete the existing configuration file to recreate it completely. It's possible to make it so that if you add something new, it's simply added and what you already have configured is retained.
    • I got the feeling (I need to test it more thoroughly) that the position changes I make with the chat command aren't being saved correctly in the configuration, even though they are reflected in F1.
    • It would be great to have a GUI (optional) that displays a modal in a specific area of the screen showing the latest event information, instead of cluttering the chat with messages. It would be interesting to see how much time is left to finish capturing all online players, or at least the players closest to the zone, and not just the one capturing.
    • Add the option to execute the event from a console command, to launch it from the RCON or another way.
    • Add automatic execution of the event at regular intervals, similar to existing Sputnik events.
    • An option in the configuration to prevent the target area from being revealed/displayed until someone captures the flag for the first time. This reduces camping at the final destination and helps clarify for players which point to go to first.

    If I think of anything else, I'll let you know.

    Hello. I've just added support for my new free AutoEvents plugin, as you guys wished.

     

    SpawnVehicles

       909    14
    18 hours ago, dever said:

    i like the mod. but can you add a tug boat to the vehicle list and some despawn timer options?

    You can add a tugboat just like this:

     

    "tugboat": {
        "Display Name": "Tugboat",
        "Entity Prefab": "assets/content/vehicles/boats/tugboat/tugboat.prefab",
        "Spawn With Fuel": false,
        "Fuel Amount": 100,
        "Cooldown (seconds)": 600.0,
        "Costs (payment type:  amount)": {
          "scrap": 500,
          "economics": 2500,
          "serverrewards": 1250
        }
    },

     

    Capture The Flag

       53    20
    2 hours ago, orizonov said:

    Friend, you can also make sure that the tags are deleted if the event ends. Because the markers remain on the map until the server restarts.

    image.png.4f8a73fe745933d5451f4d4668bd5568.png

    Fixed. - Download the new version

    • Like 1

    Capture The Flag

       53    20
    2 hours ago, orizonov said:

    image.png.aae4305057d9ea354a13b84eba0bec1d.png

     

    When you enter a command, everything is fine in the game. And when using the console, the error

    Seems to be working completely fine for me.
    I've just pushed an update, and made it so it should work always now. - Please try that and let me know weather it works or not

    Capture The Flag

       53    20
    3 hours ago, orizonov said:

    Okay, but you can add the ctf.start console command for a while. So that I can run the event without being on the server?

     

    p.s You can also fix it so that it doesn't spam the chat, so that the message is sent once. Because when the players are in the zone. This message is being spammed: "Extraction interrupted! Enemy players detected in the zone!"

    Fixed now, it use ctf.start, and ctf.stop in the console.
    Also the interrupted message, theres a cooldown, on 10 seconds now.

    Please download the newest update.

    • Like 1

    Capture The Flag

       53    20
    4 hours ago, orizonov said:

    Please add the automatic launch of the event, and the setting in the config for what period, so that it starts

     

    p.s

    image.png.228b2af9c6239a6eb4fb7ea26724a4a1.png

     

    Here are the settings of my config, but for some reason it gives out more

    That is, there should be 10 missiles, but he gave me 74. C4 should be 10, but he give me 30.

    And the stack doesn't work well. If you choose a rocket launcher or ak. Then he gives it out as one subject, not 3 different subjects.

    Fixed the 2x item amount. - Download the newest.
    - Im currently making an free plugin called "EventController", that will be running events every 30 minutes or so. With a voting menu, making it possible for the players to vote for what the next event should be etc. - So auto-running will come soon

    Capture The Flag

       53    20
    8 minutes ago, ninco90 said:

    Great that you implemented these fixes so quickly! I wasn't expecting it to be so fast, haha.

    Let me offer a few additional suggestions:

    • Improve the configuration system so that when you add a new value, it's automatically added to the configuration. Currently, I have to delete the existing configuration file to recreate it completely. It's possible to make it so that if you add something new, it's simply added and what you already have configured is retained.
    • I got the feeling (I need to test it more thoroughly) that the position changes I make with the chat command aren't being saved correctly in the configuration, even though they are reflected in F1.
    • It would be great to have a GUI (optional) that displays a modal in a specific area of the screen showing the latest event information, instead of cluttering the chat with messages. It would be interesting to see how much time is left to finish capturing all online players, or at least the players closest to the zone, and not just the one capturing.
    • Add the option to execute the event from a console command, to launch it from the RCON or another way.
    • Add automatic execution of the event at regular intervals, similar to existing Sputnik events.
    • An option in the configuration to prevent the target area from being revealed/displayed until someone captures the flag for the first time. This reduces camping at the final destination and helps clarify for players which point to go to first.

    If I think of anything else, I'll let you know.

    Will take a look at this with the crate-system on saturday, thanks for the suggestions 🙂

    Capture The Flag

       53    20
    1 hour ago, ninco90 said:

    Awesome! It looks good. A simple and straightforward idea. However, it would be great if the ability to configure the spawn of crates as a reward, instead of simply handing in the items to your inventory. This would take advantage of the Loottable settings, for example. In other words, you could place elite or hackable crates to spawn and make the game more challenging.

    I'll definitely take a look at the crate spawning as a reward on saturday, as i wont be home tomorrow

    Capture The Flag

       53    20
    1 hour ago, ninco90 said:

    https://gyazo.com/37ea6a1e7b349dac5e7169bfb28923dd

    The clan name is being repeated in the chat. I don't think this is necessary: `string displayName = UseClans ? GetPlayerDisplayName(player) : player.displayName;`

    Since the clan name is usually included in `displayName` itself, that's why it's being repeated.

    I also recommend moving the language messages to a `lang` file instead of the `config` file to enable multilingual support.

    https://gyazo.com/5ab18228d6c8ad8bb7562183b7bb8333 This cannot be translated.

    Another suggestion, if I may: a boolean in the config to prevent players from getting into vehicles while holding the flag.

    Download the newest version.
    Fixed the 2x clan names. > Will only say clan name now, instead of showing the specific player. (unless no clan plugin is loaded)
    Remove languages from config, and made it language based now. - oxide/lang
    Added an option for Block mount, when having the flag. (Helicopters etc.)
    Added the UI text, to the language
     

    • Love 1

    Capture The Flag

       53    20
    4 hours ago, ninco90 said:

    Are the capture and destination zones generated automatically? In other words, does the plugin place the final destination on a random rad, or do I have to specify it?

    It would be great if it came with locations on each rad and selected randomly, so it's not always the same final point.

    You can fully customize the locations in the config. Currently, there are around six monuments set up by default, and you can add as many more as you like.

    Each monument has a predefined offset, which determines a specific location somewhere inside the monument.

    To change this offset, go to the desired location in-game and use the command /ctf offset. This will generate and save a new offset based on your current position.

    When the event starts, a random monument is automatically selected, and the flag is spawned somewhere within 30% of the map’s radius from that monument. This ensures that the event does not always take place in the same area, but instead rotates between different monuments.

    The extraction point inside the monument will always remain the same unless you manually change the offset.

    Hope this makes sense 🙂

    Clan Warfare

       13    4
    2 hours ago, Haku said:

    Yes, I was looking for this and:

    • Option for deadline (maximum time since wipe) to register main TC
    • Option for map markers for registered TC    [map marker is removed when registered TC is destroyed]
    • Option to require a standing registered main TC to destroy another clan's registered TC
    • Option to make a announcement in global chat when a clan's registered main TC is destroyed
    • Recognition of clan who destroys another clan's registered TC using MLRS
    • Recognition of clan who destroys another clan's registered TC by destroying the foundation or floor it sits on
    • A clan also loses points when its registered TC is destroyed due to any reason, including decay
    • Ability to set a different amount of points for each action (kills, deaths, opening crates, destroying barrels, bradley, patrol helicopter)
    • Option to split downed patrol helicopter award points between multiple clans based on amount of damage done by each clan

    Would you be able to add these features?

    I would indeed, i will have to take a look at it when im home from work today.
    Already made Markers Heli & Bradley points.

    • Love 1

    Clan Warfare

       13    4
    13 hours ago, Haku said:

    Do clans earn points for looting crates, elite crates, timed crates, barrels and destroying Bradley, Patrol Helicopter, etc.? And, do clans lose points for deaths and suicides?

    They dont earn points from looting crates etc, they earn points from killing and raiding people. They lose points for dying yes. Do you wish for those features?

    RaidCrate

       34    11
    On 7/26/2025 at 11:20 PM, Ting said:

    I also hope to have this feature

     

     

    On 7/25/2025 at 2:33 PM, 林鳳珠 said:

    I also hope to have this feature

     

    On 7/24/2025 at 7:52 PM, 賴宜佑 said:

    If possible, I hope you can add a new economic and RP reward system

    I've updated the plugin and added support for Economics and ServerRewards:

    https://umod.org/plugins/economics
    https://umod.org/plugins/server-rewards

    - Is there any other plugins you guys wish supported?

    RaidCrate

       34    11
    On 7/27/2025 at 2:03 AM, 林鳳珠 said:

    When you start raiding the defender
    Defenders can't repair bases or build bases. Can this be fixed?? They should be able to repair and build bases.

    I'll take a look at this tomorrow - When im home from work.

    RaidCrate

       34    11
    4 hours ago, 賴宜佑 said:

    Can I set it to automatically distribute rp or eco without crates?
    Can the raid smoke be set to be thrown by the player or the admin?

    I have yet not made a feature that gives RP to players, do you have any plugin in mind with the RP system? The i could possibly add it.
    Yes, the signal can be thrown by both admins and players.

    RaidCrate

       34    11
    On 7/20/2025 at 7:27 PM, 賴宜佑 said:

    Can players decide when to raid?

    Can the rewards be changed?
    I hope that after the raid is successful, there will be an area in the middle of the base that will take time to occupy.

    After the time is up, all players in the area can share the raid rewards.

    That is exactly what the plugin does, players can decide whenever to throw the "raid signal", once throw it creates a zone, and other clans/teams can raid them. Once the raid is over and raiders won/broke the Main TC in the base, an zone will appear where they have to "control/occupy" it, and then they will be able to take the loot and split it however they want. - The loot in the crate can be changed within the config file.

    SpawnVehicles

       909    14
    On 8/13/2023 at 12:15 PM, bsdinis said:

    You hard-coded the RegisterPermissions at Init() with the Keys from the default config without checking if they actually exist, I'm sure it will throw an error for 'missing Key' if you remove one of them from the config and then reload the plugin.

    But why would you remove the permission in the config???

    SpawnVehicles

       909    14

    Hey @V.I've updated it, i personally didn't find any problems with the permissions, but the vehicles spawning on you, is now fixed, and they will spawn in front of you.

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