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Support Replies posted by Mat993hew
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Hi the offline raid protection should come into affect when a player goes offline and will last for ever until either they are back online or anyone authed on tc comes online or if the offline raid protection setting is turned off i have not added anything for the vehicles.
Feel free to join my Discord if you would like to make any suggestions for improvements im happy to hear others ideas on where to take TotalControl in the future to help as many server owners as i can.-
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Changed Status from Pending to Fixed
Changed Fixed In to 1.4.1
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Changed Status from Pending to Fixed
Changed Fixed In to 1.4.1
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Sorry for the late update and thank you@Rumcat for helping everyone out
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Sorry ive been bit busy im getting on to the update now and will get it out asap
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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To install the new update you will need to remove TotalControl.cs from your plugins folder then remove the TotalControl folder from your data folder and then add the new TotalControl.cs file to your plugins folder.
The issue is the big changes made to the new data files.
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Changed Status from Pending to Fixed
Changed Fixed In to 1.3.16
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Should be all sorted in the new update let me know if not.
Thanks -
16 hours ago, Skippyroo said:
Hi,
I'm receiving the following error messages (in red) on server startup, I've not noticed any issues in game though.
Regards
Robert
Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.)
at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062
at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541
Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.)
at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062 5kb/s in, 57kb/s out
at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541Thanks for letting me know Robert ill look into this and get it sorted out.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.3.15
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8 hours ago, dfgas said:
can you add it that we can give rewards for boxes and barrels too
Try the latest version. I hope this version is what you wore after and hopefully helps.
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2 hours ago, dfgas said:
can you add it that we can give rewards for boxes and barrels too
Ill look into that. Do you mean so you can give a player rewards when they break a barrel and fully empty a loot box?
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Changed Status from Pending to Closed
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Hi sorry your have a issue with the day/night length.
I just tested on my end and didn't have any issues could you give me a bit more info
are you using carbon or oxide also could you send me a copy of your data file for Settings so i can set mine up the same way as yours to try replicate your issue -
4 hours ago, dfgas said:
can you change it to allow millions for a stack size? right now i notice that you can only do XXXXXX, we normally do most of out stuff in stacks of 1000000
Ill look at changing StackSize in a future update but in the meant time if you want to change it your self feel free to edit a couple lines inside the plugin itself on line 2294 you should see
defaultValue = Clamp(defaultValue, 0f, 100000f);
change the 100000f to a larger size and do the same on line 5248
hope that helps-
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Changed Status from Pending to Closed
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1 minute ago, dfgas said:
i actually cleared the data folder for it and now it came up. i did put the folder back but without the shop folder. unsure if it was because it needed to load the images or what. i know it was not loading them before now.
Glad to hear it's working now! I'll take a look and see if I can figure out what might have caused the issue sounds like it could've been related to loading images.
If anything else comes up, feel free to flick me a message anytime. You're also more than welcome to join my Discord it's a great place to report bugs, stay updated, suggest features, or even promote your own Rust server. -
5 hours ago, dfgas said:
i have done that and same result
Are you still have a issue with TotalControl?
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If you want you can join my discord its a bit easier messaging in there https://discord.gg/AkwHUs8Qma
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ok and there is no errors in your server with it?
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could you try o.reload TotalControl in your server console see if that helps
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10 minutes ago, dfgas said:
total control is broke after update
Can you give me some info on my end it seams to be working can you send me screen shot of your error?
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Changed Status from Pending to No Response
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On 4/1/2025 at 12:08 PM, cudatan said:
Hi - I've received several notifications from our players that stack sizes will randomly change from 2x to 4x and then go back to the set 2x. Is there a fix for this?
Hi are you still having this issue or has it been resolved? if you are still having the issue could you give me some more info so i could look into this and get it sorted for you
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Im sorry your having this issue i havnt had anyone else have this and havnt had this myself do you have any other plugins that could be altering the stacksize? can you give me some more details as to what items are effected like this and if the came from crates or barrels etc the more info you could find out for me the easier i could narrow the issue down
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Changed Status from Pending to Fixed
Changed Fixed In to 1.3.11
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3 hours ago, Rust Trabalhadores said:
Thanks ill look into this later tonight if you want you can jump in my discord to report any bugs etc https://discord.gg/AkwHUs8Qma
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Changed Status from Pending to Not a Bug
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29 minutes ago, dfgas said:
can you add the option for no fuel for furnaces and refineries? or anything?
Thanks for the suggestion i may add that option later in the future to the smelting page.
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Changed Status from Pending to Not a Bug
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7 minutes ago, Srtzero said:
Oh ok. I thought it was a different setting. I thought I could set the day/night cycle without having to allow players to vote. I was just trying to shorten nights and have longer days. Maybe a suggestion then to have that option separate from having to vote by players.
Thanks for the clarification.
Thanks for the suggestion ill keep that in mind i never thought about altering the day/night lengths.
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also remember to press Apply to save the settings or when you close the settings will revert back
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Sorry i dont quite understand what you mean are you wanting to start the day at 5:30am and end the day at 11:30pm? to do that you have the times set correct but you need to enable the Auto Skip Night button at the top or if you want to allow your plays the option to skip or not thwn enable the Use Vote Command
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Changed Status from Pending to Fixed
Changed Fixed In to 1.3.6
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On 1/19/2025 at 2:38 AM, howden89 said:
no worries, hopefully you can fix it soon. so i tried that one and still couldnt damage them nor could they damage me. If you cant fix it i will not use hordes.
Thank you so much for your patience. I believe I’ve resolved the issue, and this version should work as expected.
I tested it with ZombieHorde in both PvP and PvE modes, and everything seems to be functioning correctly now. If you come across any other issues or need further assistance, please don’t hesitate to reach out—I’m happy to help.
I’m also working on a couple of other updates for TotalControl, and I’ll be releasing an updated version publicly very soon, which will include the fix for ZombieHorde.
Thanks again for your understanding, and I hope this resolves the problem for you!
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On 1/18/2025 at 11:45 PM, howden89 said:
No it hasn't. so when i am on PVP mode its fine i kill them and they kill me. as soon as i go to PVE they attack but do no damage, i shoot them and do no damage.
Hey, sorry this is still an issue. I’ve made another change—could you try this one and let me know if it works? If it doesn’t, I’ll go ahead and grab ZombieHorde so I can dig into this further. Really sorry for all the back and forth, and thanks for sticking with me on this.
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did that version solve your issue you may need to check if you are able to kill zombies with PvE mode on and also will need to check if zombies are able to deal damage to players with PvE mode on
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I dont have ZombieHorde myself to test but i did find on ChaosCode the npc for zombies has a different name so ive added that in could you give this version a try and let me know if it solves the issue thanks
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could you try this version as a test there are no changes just added a section to get the entity name for your zombies.
with this version if you shot at a zombie it will print in your console the entities name can you let me know what it is -
What is the plugin your using for your Zombies?
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Thanks for letting me know and sorry your having this issue ill try have a look into this today and get it sorted for you asap.
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Changed Status from Pending to Closed
Changed Fixed In to 1.3.1
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14 hours ago, howden89 said:
Hi, I recently purchased this and do enjoy it. My only issue is I cant get the stack size in the furnace to be more than vanilla. So it only lets me smelt 2k in a small furnace. Maybe I didn't change something properly. Cheers
I think this new version should fix this issue if you wore using furnace splitter let me know how it goes.
Thanks -
5 hours ago, howden89 said:
Hi, I recently purchased this and do enjoy it. My only issue is I cant get the stack size in the furnace to be more than vanilla. So it only lets me smelt 2k in a small furnace. Maybe I didn't change something properly. Cheers
Hi thanks for purchasing TotalControl do you have any other plugins that could be controlling stack sizes i had another customer that had furnace spliter and was causing this issue
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Changed Status from Pending to Not a Bug
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can you show me how the files look for Rewards.json Gather.json Smelting.json and StackSize.json so i can see if they have loaded correctly.
Thanks and again sorry for the inconvenience. -
Did the Data folder TotalControl load found in oxide/data?
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Sorry im working on this was ver 1.2.4 working fine for you before the latest update?
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That's strange I've just tested on both my servers and im able to change the gather rates of pipes and road signs gathered from breaking signs do you have any other plugins installed that could be interfering with the the gather rates? can you confirm in the data folder inside the Gather.json pipes and road sign values have changed to your x5
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Changed Status from Pending to Closed
Changed Fixed In to 1.2.5
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Thanks for bring this to my attention ver 1.2.5 should fix this issue.
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Changed Status from Pending to Closed
Changed Fixed In to 1.1.2
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Changed Status from Pending to Closed
Changed Fixed In to 1.1.1
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I’m pleased to inform you that Ive released a new version (1.1.2). This update addresses the issue you reported with category stack sizes for items that normally stack to 1.
I hope this version works correctly for you. Your feedback was invaluable in helping improve my plugin, and I’d appreciate it if you could let me know how this update works for you. If you encounter any other issues or have further feedback, please don’t hesitate to share.
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Thank you for bringing this to my attention. I’m currently investigating this issue with the stack sizes. It appears that one of the recent Rust updates may have altered some stack size mechanics, particularly affecting items that typically stack to just one.
Please rest assured that I’m prioritizing this issue and will strive to resolve it as soon as possible. If you encounter any other issues or have further feedback about Total Control please don’t hesitate to let me know.
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9 hours ago, Smithy said:
Thanks, thats fixed it, but now I seem to have found another issue (or my players have).
Place a small water catcher down and it doesn't seem to be able to catch more than 1ml. I also tried to "give" water to it from a water jug. Same thing...only 1 ml. If I unload TotalControl then it all works. I can transfer water to it.
Is this a bug or have I got a wierd config ? I have changed bits in the GUI but I havent manually altered the config. file.
Thanks for letting me know i have this fixed in the new update sorry for the inconvenience.
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Thanks ill remove the debug Chat now and sorry about that.
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Thanks i will look into this later today i never had that issue but i will have a look and get this sorted out. Thanks again and if you do find an other issues please dont hesitate to let me know.
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I cant find the MechanicQuest.cs is this no longer included?
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I want to use ItemPost to give players a Recycler i dont want to directly give it to them in case their inventory is full so i want to use ItemPost so the can claim it when they are ready the command im using to give Recycler is "recycler.give {steam_id}" but im not sure how to get ItemPost to run the command on claim
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I got it sorted. you have done a great job with Raidable Bases thanks
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Is there a way to add buy raid to the shop ui?
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Is there a way for admin to give player a raid without needing to pay? Im wanting to be able to gift a player say a easy raid but it takes currency from receiving player for example i done command "buyraid easy {steam_id}" which worked but the player was charged the value of the raid is there another way to gift raids to players i would still like to keep the buying part in for others to buy when they want


Offline Protection
in Total Control
Posted
Changed Status from Pending to Not a Bug