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File Comments posted by Mat993hew
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16 minutes ago, Rackstreams said:
Would it be possible to add plane and supply drop speeds in the future?
Its not an option i thought about but i will look into this.
Thanks -
13 minutes ago, Rumcat said:
Hi
Thanks for the reply.
Is this for server location times or in game rust time? I will have a look again later to check but what happened was I set the times as i wanted but it looked like it was using rust in game clock time and not real world time.
Example: Server is hosted in South Africa. So same local time for the whole Country.
The internal rust game time proc the raid setting times.
Will set a 5min test up tonight and check if its working as I think it should.
Thanks again for the reply.
Yes currently the Raid Protection and PvE/PvP mode timers are only for the in-game time i have been working on a update that will allow being able to set timers for any date/time either in-game or real time but i still need to do some testing and find some more people to help beta test if you are interested feel free to join my Discord and send me a message there link is in description
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1 hour ago, Rumcat said:
Got this setup Nicely and the great thing about this is that it replaces 4 or 5 other plugins so plugin management is so much better.
I still only have one confusion to sort out and then something I have picked up.
The raid protection and settings.
I'm not sure if I have it right.
Its regarding Raid Times and Raid Protection.
My settings are as follows
Raid Protection False
Timed Raid Protection True
Show Raid Protection Icon True
Offline Raid Protection False
Show Raid Message True
Turn On Raid Protection 23 ( want it to be 23:00 ) 11PM Cant raid a base from 11PM
Turn Off Raid Protection 18 ( want it to be 18:00 ) 6PM Cant start raiding a base from 6PM
So i want to protect bases from 11PM until 6 PM the following day.
So raid times is only from 6PM to 11PM then raid protection needs to kick in.
Then the other thing is
If you have instant barrel pick-up plugin installed it messes with the loot table. Its not a big deal. You only have to make sure that whatever Instant pickup plugin you are running loads after the TC plugin. Or at least that fixed it for me.are the settings you described not working the way you said?
I just set my settings the same and i am able to raid between 11pm and 6pm then between the hours 6pm and 11 pm Raid Protection is enabled and working and if i try shot another persons base after 11pm a message is displayed on screen.
If you are Authed on the Tool Cupboard you will be able to raid your own base no mater if Raid Protection is on or not Raid Protection is only for Raiding other players bases that way if raid protection is on and you want to knock down a wall in your own base you can still do so.
Ill look into the instant pickup plugins conflicting thanks for letting me know. -
7 hours ago, Rumcat said:
Need some help with the Day/Night settings.
Maybe its simple and I'm just missing it.
I want the day to be 2 hours
I want the Night to be 5min.
But is there a way to set it up that the time it starts to get dark at night and bright in the morning is sped up.
It takes so long to get dark and then dark night is 5 min but it also takes so long to get brighter again.
here is my setup.
Start of Day 6
End of Day 20
Set Day Length 120
Set Night Length 5
All true and false settings are set to FalseUnfortunately I have not found a way to change the Sunrise and Sunset times in Rust.
Start of Day and End of Day are settings used for the skip night system either auto-skip or vote to skip.
For example voting will start at the End of Day time and if the vote is successful the time will skip to the next day at the set Start of Day time.The Set Day/Night Length settings just control how long the day or night cycle lasts.
For example if you set day to 120 and night to 5 then night will start at sunset (as defined by Rust) and run for 5 minutes and the day will run for 2 hours.Unfortunately when each cycle starts and finishes is controlled by Rust and the actual sunrise/sunset times can vary slightly from day to day.
So to use SOD or EOD they need to be used with auto skip night or the vote command and SOD also gets used with freeze time.
I hope all that makes sense.
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7 hours ago, Rumcat said:
Not sure if its the TC or something ells but the day and night cycles seems weird. Or i'm not understanding it correctly.
I have the start of day set to 6
End of Day set to 20
Day length set to 60
Night length set to 5
But it makes the sun massive in the sky with a black blue shine over the map. The added picture is 12:00 mid day
If i remove TC it looks fine again.
Is it my setting for the times or am i missing something. I have check for conflicting plugins but I'm not using any day night plugins other than TC.
Any help or advise will be awesome.
Otherwise this plugin was a AWESOME addition to my server. Thanks for making this.I will look into this. When i set up start and end of day i didn't have day and night length settings in TC that was added later start and end of day wore initial added for skipping night so there could be an issue with the day/night lengths thanks for letting me know ill try get this sort as soon as i can for you.
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13 hours ago, devnull said:
Hi,
is TC working on Servers with
server.pve false
?
Thanks
Hi devnull
Yes TC should work fine with server,pve false i havnt had any issues with this myself but if you do find any issue with it don't hesitate to let me know and i will sort it asap.
Thanks-
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8 hours ago, venda_vole said:
Hello Mat
it is possible to adjust position of server time ? if is where i can find it.
Thank you.
Hi,
It is possible to change the position of the date/time, but there’s no in-game setting for it you will need to modify the code inside the plugin.Look around line 4194, or search for "Hud", "DateTime" in the code. You’ll find something like:
"0.002 0.95", "0.085 0.998" these are the min and max anchors that control the position and size.If you're familiar with how anchors work, you should be fine to tweak those values and save it. If not, just let me know and I’ll help you position the date/time where you want it.
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1 hour ago, Imabro said:
Is there anyway to get the Raid Protection to work with server time? This would be freaking awesome if it does.
sorry i miss read your message currently the Raid Protection setting only works with server time not real time
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3 minutes ago, Imabro said:
Do you have any plans to implement that? There's so little plugins or good plugins for an offline raid protection with times server times.
i am working on a schedule system for TotalControl that will allow settings for real time and server time but it is still a long way off at this stage.
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1 hour ago, Imabro said:
Is there anyway to get the Raid Protection to work with server time? This would be freaking awesome if it does.
Not at this stage im sorry.
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42 minutes ago, dylanstar12 said:
So if we don't want certain modules they are able to be disabled now? Saw on first page that it was on the list and I'm assuming its the enabled button on each tab? Just making sure as want to disable stack size part
yes you can disable any page you want if you dont want to use the stack size page simple just press the button that says enabled and it will change to disabled
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7 hours ago, arheko said:
Hi, really enjoying the plugin!.
Just a quick question, forgive me for being dumb but what is the difference to the green cross and red equals sign next to the item names?
Thanks in advznce!
The x is multipler for example if you set stone to 2 with the x then you can stack to 2000 but if you change the x to the = then stack size will be 2 the = allows for more exact stack sizes. Hope this helps and im glad you enjoy TotalControl, if you could leave a review it would be greatly appreciated and help me out alot thanks
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11 hours ago, estrella said:
Failed to call internal hook 'OnItemSplit' on plugin 'Profiler v2.0.0' [983035860] (Object reference not set to an instance of an object)
at Item Oxide.Plugins.Profiler.OnItemSplit(Item item, int amount) in D:/RSMfmx_v3.1/carbon/plugins/Profiler.cs:line 1467
at object Oxide.Plugins.Profiler.InternalCallHook(uint hook, object[] args) in Profiler.cs/Internal:line 381Hi @estrella @DanaCM I have got StackModifier on my test server now but im not getting the errors you are could you let me know what your doing when you receive the error and if possible let me know your settings for stackmodifer so i can set mine the same
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3 hours ago, estrella said:
Failed to call internal hook 'Init' on plugin 'Profiler v2.0.0' [2006954389] (Object reference not set to an instance of an object)
at void Oxide.Plugins.Profiler.Init() in D:/RSMfmx_v3.1/carbon/plugins/Profiler.cs:line 394
at object Oxide.Plugins.Profiler.InternalCallHook(uint hook, object[] args) in Profiler.cs/Internal:line 207Hi estrella the error you have received is due to the new update not be compatible with the old data/config files you will need to remove the old data folder and also remove the old config file then add the new version of Profiler if the new version is already installed before removing data/config files you may need to reload the plugin c.reload Profiler or if oxide o.reload Profiler I hope this helps and i hope you like the new version.
Thanks -
16 hours ago, Zulak said:
Hello !
Can you make a json lang file ?
I need to translate chat message in french for my serv
But its a FUCKING GOOD plugin. Respect !
Thanks so much for your kind words about TotalControl, I’m thrilled you’re enjoying the plugin!
I’ll definitely consider adding a JSON language file for chat messages in a future update to make translations easier. Thanks for the suggestion!
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4 hours ago, Mr Raider said:
does this still not work with carbon?
Yes this works with Carbon.
If you encounter any issue using TotalControl with carbon please let me know and i will do my best to sort the issue asap
Thanks -
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1 hour ago, 0g.Ghost.7373 said:
Server Rewards seems to be in it but never gives the points?
Thats strange its giving me points for server rewards could you send through copy of your rewards.json file from TotalControl data folder
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3 minutes ago, Pyronox said:
hello, can you also add ServerRewards for rewards?
I only use ServerRewards on my server and no Economics.
Thank you in advanceHi at this stage I'm not going to add ServerRewards I'm working on a few other things at the moment I will look at adding this in the future.
I hope you are finding TotalControl helpful and easy to use.
Thanks -
8 hours ago, Chill Roleplay said:
No, Im worried this plugin would modify or mess with my custom stack setting, I use Stack Modifier as suggested for several of the plugins. I am worried the stack logic of this plugin will interfere with many other things. There has been a lot of discussion lately about plugin creators handling stack sizes and not everyone agrees it should be done the same way.
I understand your concerns about the potential interference with your custom stack settings. I’m considering adding an option to disable certain sections of the plugin to provide more flexibility.
As for the stack sizes, could you please elaborate on your specific needs or preferences? My goal with Total Control is to create a user-friendly experience and consolidate as many features as possible into one comprehensive tool. This way, it simplifies the process for any admin to set up and modify servers as needed.
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2 hours ago, Chill Roleplay said:
is there a way to completely opt out of this plugin doing anything related to stack sizes?
no there isn't but if everything is set to 1 then everything should be vanilla settings if that's what your after?
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1 minute ago, Chill Roleplay said:
Dam i was really hoping this would work.
i use uMods - Gather Manager by Ryan wich does alow me to go to .03 but i liked the look how yoiu can do it on the fly
For example we have like
"GatherResourceModifiers": {
"Raw Bear Meat": 0.3,
"Raw Chicken Breast": 0.5,
"Raw Human Meat": 0.3,
"Raw Wolf Meat": 0.3,
"Raw Horse Meat": 0.5,
"Raw Pork": 0.3,
"Wood": 0.2,
"Stones": 0.3,
"Metal Fragments": 0.3,
"Leather": 0.3,
"Cloth": 0.3,
"Metal Ore": 0.3,
"High Quality Metal Ore": 0.5
It is something I can add into the next update to change the lowest gather rate from 1 down to 0.1
I've never used a gather rate below 1 so I never gave it a thought. -
5 hours ago, Chill Roleplay said:
@mat993hewi was wondering if i can do decimal amounts and lower amounts with this?
Example 0.3 wood gather rates
0.5 stone gather
Edit: I looked at pictures and this does seem possible. Ima try it!!Hi there thanks for the interest,
The Gather Rates can only be set between 1 - 1000 you can use decimals however there can only be 4 characters for
example:
2.55
1000
20.5
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2 minutes ago, GooberGrape said:
imagelibrary downloads the Steam Avatars, you could use it from that.
"Avatars - Store player avatars": true,
I did try that however I was unable to get it working correctly I'll keep trying I would like to replace the no-image with players Steam avatar image eventually.
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On 3/8/2024 at 1:08 AM, GooberGrape said:
why not use the players Avatar? discord or steamS?
if the admin gives players permission then players can upload their own image. there is also an option in the config file for the admin to change all 20 images to whatever they want. I'm still learning and have not yet figured out how to correctly use a player's Steam avatar as their profile pic if you have any advice I'd be happy to hear it. thanks
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On 2/22/2024 at 6:09 AM, DiePlanlosen said:
Thank you for your reply, mat993hew.
We have some small remarks or ideas for your next updates:
On the one hand, we got the feeling, that the writing of the data is too often and sometimes take too many time (as you can see in our screenshot). Maybe, there is a possibility to reduce or comprimize that kind of data. Otherwise, we got the feeling, that our server got some lags from this.On the second hand, is there a possibility not to show everyone who connect to the server?
We got the problem, that players who only spend some minutes on our server are listed there.
And therefore the list will grow and grow with players who aren't on our server anymore.
It would be great, if the admin can adjust these things, how many time a player should been on the server to be mentioned on the list.
Maybe there is also a possibility to remove players from the list, who haven't been an the server for a special period.
Or maybe only the last 10 or 20 players who have been connected are shown. That would definitely make the list clearer.
We are very excited to see what things you might want to include in your add-on.
Your team from
Die PlanlosenThanks for the feedback I've made some adjustments I hope the new version works better any issues please let me know thank you.
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On 2/20/2024 at 4:46 AM, rex said:
J AI ENCORE CE MESSAGE DANS LA CONSOLE ailed to call hook 'OnEntityDeath' on plugin 'Profiler v1.1.0' (KeyNotFoundException: The given key '4965136' was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0
at Oxide.Plugins.Profiler.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x003c5] in <14c94198738546af844cbe5f8b1ce395>:0
at Oxide.Plugins.Profiler.DirectCallHook (System.String name, System.Object&Im hoping i have now sorted this error out if it happens again please let me know thank you
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12 hours ago, rex said:
J AI ENCORE CE MESSAGE DANS LA CONSOLE ailed to call hook 'OnEntityDeath' on plugin 'Profiler v1.1.0' (KeyNotFoundException: The given key '4965136' was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0
at Oxide.Plugins.Profiler.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x003c5] in <14c94198738546af844cbe5f8b1ce395>:0
at Oxide.Plugins.Profiler.DirectCallHook (System.String name, System.Object&Can you please give me some details as to what you wore doing when you received this error so i can try to recreate this to get this fixed?
Thanks
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4 hours ago, DiePlanlosen said:
I very much like this function.
But I would prefer, if admin can upload or change any player's avatar.
Only for to be on the sure side, that no unwanted pictures will be uploaded from the players directly.Further I have some problems with the function of the commands. It is a great idea.
On our test server it works properly, but on our main server it won't work.
Maybe there is a conflict with other addons, we don't know.
Ah, sorry. We have to edit this post, because we allready found the solution:
All players are shown in the file PlayerInfo.json which can be found under /rust/oxide/data/Profiler
Perfect. We really much like your tool!Thanks.
Yes i made it so only players with correct permission can upload their own images and even with that the admins can remove any unwanted images from the playerinfo data file.
are you still having issues with commands on your main server if so what issues are you having and ill look into it.
Thanks again and im glad you like it.-
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13 hours ago, GooberGrape said:
Why can’t you use the steam avatars ?
Im guessing you are meaning to have the players avatar to be their profiler image? i wanted admins to control what images players can use and then if a player has the right permission they can upload and use any image they would like including their steam avatar image if desired
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18 hours ago, rex said:
voilà ce qui se passe 02/11 10:53:48 | [Profiler] An error occurred in OnEntityDeath: The given key '3777382' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0
at Oxide.Plugins.Profiler.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x000ea] in <e597186ed8684f01bdd75274beafed29>:0Hi there could give me more info as to what happened when you got this error?
Could you please let me know what the entity was that died when you encountered the error? -
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Hi there im keen to try this out however i use WelcomePanel v4 by David on my server wil this work with welcomepanel so stats will show inside welcomepanel?
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Total Control
in Plugins
Posted
Did you upgrade from version 1.4.0 or from 1.3.x version if updating from a earlier version than 1.4.0 you will need to remove TotalControl.cs from plugins folder then remove the TotalControl data folder and then add the new version of TotalControl.
The issue is the old data files are not compatible with the newer version of TotalControl.
Hope that helps.