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Support Replies posted by LAGZYA
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Changed Status from Pending to Closed
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lskins addcollection 3535131738

after reload saved skins -
1 minute ago, Bad Land said:
this collection for example .https://steamcommunity.com/sharedfiles/filedetails/?id=3535131738
i added then realoaded the plugin and the plugin delete the skinsHow you add?
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7 minutes ago, Bad Land said:
helloo.
im trying to add not aproved skins to the data. but when reload the plugin automatic delete all skins added.
automatic add itself skins forviden like all hazematesuits, when i deleted and added custom.
i granted to default group permission, use, usedefault.
and dosent works. i need some help tomorrow need to be working nice to prevent issues with facepunch please.{
"Add a skin to the cfg automatically?(true = yes)": false,
"Automatically remove approved skins?(true = yes)": true,
"Enabled sets(true = yes)": true,
"Rights to use the skins system": "lskins.use",
"Rights to use the skins approve": "lskins.useapprove",
"Rights to use the skins sets": "lskins.canusesets",What kind of skin, for example, do you want to add?
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You need to turn off the first parameter and add skins yourself that are not facepunched.
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3 hours ago, SunShine ツ said:
All skins disappear if players don’t have the useapprove permission. Shouldn’t it work in a way that only players who own a specific skin can see it in there? Can’t the plugin fetch unapproved skins automatically? Do you have to manually add unapproved skins? And if you don’t, then the list is empty?
You haven’t explained in the description what prem, useapprove, canusesets, or userdefault actually do. Do I seriously need to add all unapproved skins manually? Can’t it fetch them by itself, just like it does with the paid skins?
My config is set up like this:
{
"Add a skin to the cfg automatically?(true = yes)": true,
"Automatically remove approved skins?(true = yes)": true,
"Enabled sets(true = yes)": false,
"Rights to use the skins system": "lskins.use",
"Rights to use the skins approve": "lskins.useapprove",
"Rights to use the skins sets": "lskins.canusesets",
"Max create sets": 3
}
Skins from the workshop are not automatically added.
Right now, your skins are already being added and removed from the data -
9 hours ago, PaytonsPlace said:
I cannot get Lskins to load any skins. I have tried the o.reload lskins and I have tried oxide.reload lskins. Nothing shows up when skins are loaded (see image 1). The only skin that shows up is a skin for the LR-300. When I look in the data folder for Lskins (Lsystem I believe it is) this skin is in there and does show up when Lskins is activated (see image 2).
As a side note, I used to use Skin Shop (from Umod) and it seemed to "load" a skin manifest when I restarted the server today following wipe. I had removed Skin Shop prior to adding Lskins; however, I missed a data folder for Skin Shop. I removed it and restarted the server, but I still cannot get any skins. Any ideas?
Have you enabled the auto-upload option in the config?
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Changed Status from Pending to Fixed
Changed Fixed In to 2.2.3
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Bow jump kill
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```
[2025.03.26 13:29:10] [ERRO] Unhandled error occurred (NullReferenceException)
at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0)
at UnityEngine.Component.GetComponentInParent[T] () (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0)
at Oxide.Plugins.Loottable+LootableManager.GetSpawnPointId (BaseEntity npc) (at /home/container/carbon/plugins/Loottable.cs:2296)
at Oxide.Plugins.Loottable+LootableManager.GetConfigId (BaseEntity entity, System.Boolean isNpc) (at /home/container/carbon/plugins/Loottable.cs:2241)
at Oxide.Plugins.Loottable+TheManagerThatManagesEverything.GetConfig (NPCPlayer npc) (at /home/container/carbon/plugins/Loottable.cs:5674)
at Oxide.Plugins.Loottable.OnCorpseApplyLoot (HumanNPC npc, NPCPlayerCorpse corpse) (at /home/container/carbon/plugins/Loottable.cs:368)
at Oxide.Plugins.Loottable+HumanNPC_ApplyLoot.Prefix (NPCPlayerCorpse corpse, HumanNPC __instance) (at /home/container/carbon/plugins/Loottable.cs:1249)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HumanNPC.ApplyLoot_Patch1(HumanNPC,NPCPlayerCorpse)
at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnDied_Patch1(BasePlayer,HitInfo)
at ScientistNPC.OnDied (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo)
at HumanNPC.Hurt (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at BaseCombatEntity.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo)
at ScientistNPC.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at BasePlayer.OnProjectileAttack (BaseEntity+RPCMessage msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0)
at UnityEngine.Debug:LogException(Exception)
at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
at BaseEntity:SV_RPCMessage(UInt32, Message)
at ServerMgr:OnRPCMessage(Message)
at ServerMgr:OnNetworkMessage(Message)
at Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
at Network.BaseNetwork:Cycle()
at ServerMgr:Update()
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Changed Status from Pending to Fixed
Changed Fixed In to 2.1.6
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Just now, LAGZYA said:
I already know what the problem is while I'm testing on my server. Unfortunately, after the update, your will have to delete the plugin data, because I found another problem with identifying the skins that are the elements.
elements* -> items
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5 minutes ago, Kobani said:
If you switch between the Tool Cupboard (TC) / Hazmat Suit and another item twice, a message appears in the console. This message then appears every time someone skins the TC or Hazmat Suit again. I hope this makes it clearer. Sorry!
I already know what the problem is while I'm testing on my server. Unfortunately, after the update, your will have to delete the plugin data, because I found another problem with identifying the skins that are the elements.
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Changed Status from Pending to Fixed
Changed Fixed In to 2.1.5
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12 hours ago, Kopo said:
New config file for anyone to use. everyone just remove the (2) before trying to use it in your Server.
Fixed
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11 hours ago, Kopo said:
New config file for anyone to use. everyone just remove the (2) before trying to use it in your Server.
Okey i checked, maybe cause in translate
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11 hours ago, Kopo said:
Update plugin in server, after try load config
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8 minutes ago, Kopo said:
I left a review for your plugin and my config file on the review as well.
Thx
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Changed Status from Pending to Not a Bug
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2 hours ago, Kopo said:
So i used your plugin with Alpha Loot and with the all the other free kinds of plugins that your Plugin does.
I'm happy to say that your plugin does work very much works fine with the Alpha Loot plugin all the person will have to do is change the Containers Rates to do nothing and Alpha Loot will work if said person does not do that what your plugin then does is double the amount of loot that they get but that's only if its set to a 2X or more if its set to 1 it "Should not" do that but I would recommend that they remove it all in the config editor.
For smelting it does the same thing it will stack the effect of it so if its a 2X smelt with the Umod Plugin and then with your plugin its also a 2X its now a 4X.(With the free Umod plugin it was braking the fire place making food instantly burn rather then cook it) With yours it actually cooks the food so thank you for that my player are happy with it.
For mining it works the same as the last two i just mentioned .
over all your plugin is what i would recommend to new server owner just because you make everything so easy and i thank you for that you make my work easy for helping them.If it's not difficult for you to write a review of the plugin, I will be very grateful. I also recommend using the web configurator for easy configuration and the ability to share the configuration with other users.
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7 minutes ago, Kopo said:
I was wanting to know if this plugin would work with Alpha Loot or will try to over ride it for the loot?
I don't have this plugin, but please check and give feedback.
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@Whispers88
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video me to
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Changed Status from Pending to Fixed
Changed Fixed In to 1.7.7
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Upload today
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Changed Status from Pending to Closed
Changed Fixed In to 1.0.4
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update
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I will add it soon
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Changed Status from Pending to Closed
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U need aim + e
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Changed Status from Pending to Not a Bug
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As soon as there is time, I will try to deal with this issue. Thanks for the idea.
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Clear data plugin
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lskins.useapprove
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.7.5
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Read the update carefully you need to give permission
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Give new permission lskins.useapprove
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Not a Bug
Changed Fixed In to 1.7.5
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
Changed Fixed In to 1.0.4
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.5
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Fixed
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I will release an update soon, you limit the number of characters in the nickname (if this is because of this, it will be fixed) if not, then the problem is in the automatic authorization plugin.
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plugin*
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Yes it not worked if you plaigin autoauth dont add nicknames
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Just aiming and press E
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Fixed download
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Changed Status from Pending to Closed
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And after unload the plugin there is no such error?
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Send me data file and config file
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After the update, the design will be changed
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Unload Plugin, Remove Data, Load Plugin
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This is a different plugin..
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Submit the error in full
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
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Hello. This button is responsible for auto-installing the skin on an item without a skin





Custom skins are being deleted
in LSkins
Posted
I check this next week