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Train Build Plugin Remastered 1.0.6

$30.00
   (3 reviews)

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LeroyJenkins420

Posted (edited)

Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed 😃

seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed

7 hours ago, LeroyJenkins420 said:

This is interesting, i'd love to figure out whats going on here for you, you mention a custom map so when you load this in my plugin shouldnt be procedurally editing the map, if you use a custom map you need to manually adjust the rail topologies to building topology (both rail & railside) if you could reach out to me on discord i'd be more than happy to help you integrate this into your server. 

@schmenkins 

 

 

 

Edited by LeroyJenkins420
LeroyJenkins420

Posted (edited)

Updating the comments, this was fixed in the latest update

On 11/8/2024 at 9:13 AM, LeroyJenkins420 said:

Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed 😃

seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed

 

 

 

Edited by LeroyJenkins420
Roman Vergo

Posted

Hello, I am a new user of RustEdit and I don't quite understand what needs to be done to make buildings work on custom maps? Could you make some kind of guide with pictures?
So far I understand that you need to select the topology of the railway and just clear it and then save the map or do you need something else?

Mobek

Posted

I have problems with electricity.

The first thing is that the train provides electricity to the components that are on the train, but when you get off the train, everything turns off including the turrets.

Another problem that exists is not being able to modify, for example, the turrets while the train is on, since it is continuously supplying energy. It would be great if it had an added switch so you can turn the power on and off when appropriate.

Finally, it would be preferable if the electrical system implemented in the game could be used, since it does not allow wiring inside the train.

For everything else, it's a great job and works as expected.

LeroyJenkins420

Posted

7 hours ago, Mobek said:

I have problems with electricity.

The first thing is that the train provides electricity to the components that are on the train, but when you get off the train, everything turns off including the turrets.

Another problem that exists is not being able to modify, for example, the turrets while the train is on, since it is continuously supplying energy. It would be great if it had an added switch so you can turn the power on and off when appropriate.

Finally, it would be preferable if the electrical system implemented in the game could be used, since it does not allow wiring inside the train.

For everything else, it's a great job and works as expected.

 

Hey @Mobek

I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. 

Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. 

I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off.  

I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. 

if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? 

to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible. 

LeroyJenkins420

Posted

15 hours ago, Roman Vergo said:

Hello, I am a new user of RustEdit and I don't quite understand what needs to be done to make buildings work on custom maps? Could you make some kind of guide with pictures?
So far I understand that you need to select the topology of the railway and just clear it and then save the map or do you need something else?

Hey @Roman Vergo

unfortunately I do not have any tutorials on topology, however I could recommend this one by SnowballFred, this is a little dated but is still accurate for applying topology. 
 

 

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LeroyJenkins420

Posted

You're also welcome to message me on discord and i'd be happy to help further @schmenkins

Mobek

Posted

11 hours ago, LeroyJenkins420 said:

 

Hey @Mobek

I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. 

Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. 

I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off.  

I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. 

if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? 

to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible. 

Hey @LeroyJenkins420

Thanks for answering so quickly. It would be great to set a timer setting when you get off the train.

Mobek

Posted

Hey @LeroyJenkins420
I have encountered a new problem. When I restart the server, all the cars with buildings (they have TCs) simply disappear from the map and are replaced by empty ones. I can't get persistence.

LeroyJenkins420

Posted

1 hour ago, Mobek said:

Hey @LeroyJenkins420
I have encountered a new problem. When I restart the server, all the cars with buildings (they have TCs) simply disappear from the map and are replaced by empty ones. I can't get persistence.


I havent had this issue, I tested this specifically and made sure persistence worked before publishing. I'll check again later today, maybe a FP update broke something. Can you tell me are you on Oxide or Carbon? Also do you run any other plugins for vehicles? 

Mobek

Posted

4 hours ago, LeroyJenkins420 said:


I havent had this issue, I tested this specifically and made sure persistence worked before publishing. I'll check again later today, maybe a FP update broke something. Can you tell me are you on Oxide or Carbon? Also do you run any other plugins for vehicles? 

Hi @LeroyJenkins420
My server is on Oxide.
I have others vehicle plugins:
- Vehicle Decay Protection (uMod)
- Vehicle Deployed Locks (uMod)

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