About Team Alerts
- Dynamic identification of player teams
- Live discord logging
- Query a player team at any time
- Automatic custom ban system
- Battlemetrics integration
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High Performance
- clearplayerdata - deletes a players team data/history
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teamcheck - Sends a discord embed with a report of group data, warnings and current team players to discord.
Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.
- teamalerts.whitelist - Whitelists a player from being included in any team alerts (Admins and Developers are automatically whitelisted)
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teamalerts.admin - allows the use of the checkteam and whitelist commands
- Proximity - configurable distance between players
- Sleeping bag placement - bags given or placed within building
- Codelock authorization - authorized players on a codelock
- Turret authorization - authorized players on a turret
- Toolcupboard authorization - authorized players on a toolcupboard
- Healing - healing and reviving of other players
- Vehicle mounting - mounting of the same vehicle at the same time
- Team-members - history of team members
Alerts:
All alert types can be customized via the plugin config. Options include:
- Enable - this toggles any usage of the alert type to enable or disable the alert type
- Log to discord - Enables discord logs
- Warn Players - Sends an ingame warning to a player up to 30 seconds after the offense
- Weighting - configures how important the alert type is. This contributes to the ban by association score value.
Warnings:
Warnings are logged as a type of violation. This provides discord logs and the optional in game warning display to the violator.
- Display Warnings to Players - option to disable in game warnings
- Length of time to display warning - optional length of time to display warnings
- Warning Text - customizable warning text
Bans:
Team-Alerts allows for customizable automatic bans of players, who go over the group limits.
- Enable Bans - allows toggeling of the ban system
- Ban text - text to display as the reason for a player ban
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Log Bans to Discord - optionally log bans to discord.
- Logging Only Mode: Set Enable Bans & Log Bans to Discord to true and set Local Bans and Battlemetrics Bans to False
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Enable Ban by Max Association - enables banning a player or a team by summing all association values to create a total weighting.
- Example: if the team limit is 5 players and the Max Association Weighting is 10, if a player has more than 5 players with an association weighting of more than 10 this will apply a ban.
- Max Association Weighting - set the max association weighting per player in a group
- Ban Duration - length of time to ban for
- Ban Team - ban all team members of a banned player
- Ban Associations - bans all players over Max Association Weighting in relation to a banned player
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Local Bans - apply bans locally
An API token for your battlemetrics org is required to use the battlemetrics ban features. A token can be acquired by visiting: https://www.battlemetrics.com/developers
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Server ID - set the BM server ID
- Go to https://www.battlemetrics.com/rcon, click into the select server. Check the address bar in your browser, the address will be ending with the Server Id, for example: https://www.battlemetrics.com/rcon/servers/123456 means 123456 is the Server Id.
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Org ID - set an organisation ID
- Go to https://www.battlemetrics.com/rcon/orgs, click into the org. Check the address bar in your browser, the address will be ending with the Organization Id, for example: https://www.battlemetrics.com/rcon/orgs/edit/123456 means 123456 is the Organization Id.
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BanList ID - adds a ban to a specific ban list
- Go to https://www.battlemetrics.com/rcon/ban-lists, click "View Bans". Check the address bar in your browser, the address will be ending with the Banlist Id, for example: https://www.battlemetrics.com/rcon/bans/?filter[banList]=abcdef-123456-example-banlist-example91011 means abcdef-123456-example-banlist-example91011 is the Banlist Id.
- Org Wide Ban - true if the ban should be applied to all servers in your organization
- Auto Add - true if the ban should automatically ban new identifiers after kicking a matching player.
- Native Enabled - true if native bans should be issued for this ban