

NOTE: Recent updates have been a bumpy ride. Please check the updates link above and find version 1.0.24 if you are having issues.
Yet another player loot protection plugin for Rust
Commands
For the above, you can type /lp enable OR /lp 1 to enable, etc.
If a player does not own the storage or are not a friend of the owner, they cannot share/unshare it.
If Friends/Clans/Teams support is NOT enabled, players can share/unshare items they own. If any of those features are enabled, they can still share/unshare to players not in their friend list, etc.
Note that bshare/bunshare are currently bulk commands for share/unshare with all. In other words they do not currently allow you to be specific about with whom you are (un)sharing. This is mostly needed for admins sharing items in a town, etc.
Permissions
Configuration
{ "Options": { "RequirePermission": false, "useZoneManager": false, "protectedDays": 0, "useSchedule": false, "useRealTime": false, "useFriends": false, "useClans": false, "useTeams": false, "HonorRelationships": false, "OverrideOven": false, "OverrideTC": false, "StartEnabled": true, "StartLogging": false, "LogToFile": false, "AdminBypass": false, "BuildingShareRange": 150.0, "BShareIncludeSigns": false, "BShareIncludeLights": false, "BShareIncludeElectrical": false, "TCAuthedUserAccess": false }, "Rules": { "bbq.deployed": true, "box.wooden.large": true, "campfire": true, "cursedcauldron.deployed": true, "fridge.deployed": true, "furnace.large": true, "furnace.small": true, "mixingtable.deployed": false, "player": true, "player_corpse": true, "recycler_static": false, "refinery_small_deployed": false, "repairbench_deployed": false, "researchtable_deployed": false, "woodbox_deployed": true, "workbench1.deployed": true, "workbench2.deployed": true, "workbench3.deployed": true, "fuelstorage": true, "hopperoutput": true, "scientist_corpse": false, "murderer_corpse": false, "vendingmachine.deployed": false, "sign.small.wood": true, "sign.medium.wood": true, "sign.large.wood": true, "sign.huge.wood": true, "sign.pictureframe.landscape": true, "sign.pictureframe.portrait": true, "lock.code": true, "lock.key": true }, "EnabledZones": null, "DisabledZones": null, "Schedule": "", "Version": { "Major": 1, "Minor": 0, "Patch": 24 } }
Global Options
BuildingShareRange -- Range within which to take action when running bshare/bunshare.
BShareIncludeSigns -- Include signs when giving access with bshare/bunshare.
BShareIncludeLights -- Include lighting fixtures when giving access with bshare/bunshare.
BShareIncludeElectrical -- Include electric switches, etc., when giving access with bshare/bunshare.
TCAuthedUserAccess -- Player authed to local TC gets access
Rules
This is a simple list of prefab names and whether or not they will be protected. Several defaults are included to work with standard storage boxes, furnaces, campfire, etc.
For each prefab, if true is specified, they will be protected.
If NOT listed, access will be allowed...
ZoneManager (Optional)
If ZoneManager is loaded, and useZoneManager is true, you can specify zone ids here. The default value is:
"Zones": null,
To set a zone or list of zones, specify them as follows:
"EnabledZones": [ "123456" ], "DisabledZones": [ "112233", "221122" ],
Or:
"EnabledZones": [ "123456", "345678" ],
Schedule (Optional)
The schedule follows this simple format. A schedule determines when the plugin is active. If not set, it is always active.
The default schedule is:
"Schedule": "",
Enter your schedule into the config as follows:
"Schedule": "*;4:00;15:00",
Schedule flags (global options)
Future
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